Aldern Foxglove

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Goblin Squad Member. Organized Play Member. 21 posts. No reviews. No lists. 1 wishlist.


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Blayde MacRonan wrote:
Are there any plans to release Zova the iconic shifter as a pregen? I understand that the focus currently is on Pathfinder 2e, but I've been really curious about her statistics since the announcement of the shifter class and the release of her backstory. Really hoping that you all will deliver the final iconic.

I would also love to see the iconic shifter added to this.


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For the items that are not available for print on demand, I would just get it printed at fedex. May not be the kind of print and bind that you want but better than nothing. Of course they may ask for a letter of permission from the publisher, which luckily, I actually got one from Owen back when I needed my Genius Guide to the Armiger printed out. I find most of the third party publishers are super nice about it if you shoot them an email asking about it.


I want a goblin adventure path that spans many regions in which the goblins are accidentally saving the world.

I'd also be interested in a campaign focused on playing some of the more monstrous races defending their territories against settlers.

Failing those, something in Arcadia.


Thank you so much for putting out this update. These will be absolutely vital in my gaming session this evening as I have two people at my table whom have wanted the iconic witch and magus for some time. So thank you so much. Come to think of it someone else was asking about the iconic vigilante, so that actually helps 3 people from one of my groups.

Now if my other demands of a Bisbee miniature, iconic villains and goblins in this package, and a full length goblin adventure path where they are on an adventure that leads to them unknowingly saving the world could be met, then all will be fine and dandy!

Just kidding! Seriously though, all ridiculous demands aside, once more thank you so much for the update, it has made one of my gaming tables very very happy.


Backed the campaign, now just need to find ways to spread the word.


John Compton wrote:

Folks, we're working on the remaining pregenerated characters—not "this is an ongoing project" but "this is a file that's open on one or more computers at this very moment." I agree that it's taken a long time to finish the remaining ones, and I want new players to be able to try out the character class that speaks to them.

However, I'd like to clear up a significant misconception. Building the pregenerated characters, laying them out, adapting the ability descriptions and backstories, and making it all fit cleanly takes a substantial amount of time. When we provide a new set of characters, it's because several departments put in considerable effort on top of their other projects. Our managing to pull that off doesn't mean it would have been easy to have accomplished the same thing for twice as many characters.

Hi John,

I understand it can be a time consuming process. At the very least, it is good to hear something, as opposed to nonstop radio silence. Thank you for taking the time to respond.


I would also like to see stats for these two for the other modules if at all possible. That said, and I'm sure this is pitiful, but what exactly is Smuz, I mean other than obviously being a goblin.


Glad to see this got updated to include vigilante and the evil iconics. Does this mean we can possibly look forward to an update on the pregen files as well?


First off, hands down my favorite of the villains. Secondly, I was wondering something. So I know these are appearing in the books and such, but is there any chance these villains are going to be added to the Community Use Package for pathfinder society pregenerated characters. It would be most spiffy if those and the long missing apg characters could get collected in there.


Not to beat a dead horse, but since it is April now, any possibility on an update coming soon for the APG pregens?


If it hasn't been mentioned yet, Anne B. Real was the worst movie I have ever been forced to sit through.

The IMDB description- ANNE B. REAL is the coming of age story of a young female rapper, who finds her inspiration by reading the Diary of Anne Frank.


Alright, just finished driving into work, so I'll start looking at those feats shortly. At the very least the names of them already sound promising.

As to what it does, in short the Arithmetician chooses a spell, chooses a mathematical variable, such as all targets with a level that is a multiple of some number and casts it. Other variables could be based on some other mathematical number such as height, elevation or the like. Link to the class below. Drawbacks of said Calculator, math doesn't discriminate and as such neither does the calculator, so it is entirely possible that the equation you use could backfire, such as accidentally healing the enemy as well or harming a party member.

http://finalfantasy.wikia.com/wiki/Arithmetician


Hi there folks,

one of my players has been playing a lot of Final Fantasy lately and he so he asked me if there was any archetype for any class that operates similar to the Arithmetician a.k.a Calculator, from Final Fantasy Tactics. For the life of me I cannot think of anything off the top of my head and so far my reading has turned up no such thing, but figured I may as well ask on the offhand chance someone knew something. 3rd party products are not off the table, so if anyone can think of something relatively well balanced that they have seen out there I'm all ears. Thanks for your time folks.


Okay so lots of great feedback from everyone and thank you so much for that. Like the info on the comparisons about the battle scion etc. Also good warning on the whole being more concerned about system mastery. And thank you The Ragi, Aleron and Fafnir for your mentioning and recommending of Interjection Games. I had admittedly never heard of them before this thread. Then I hear about Tinker and one thing leads to another and now I've become aware of a great publisher, so thank you for that.


Okay first off, one of my players noticed your post and changed from archon to tinker. Unexpected but, whatever floats his boat I guess. Now where the concern of class bloat comes in, is I run more than one group and in each group I have at least one player concerned about it and how it could unbalance things, so I figured getting second opinions from experienced players outside my group couldn't harm the equation. Now part of this is admittedly a beast of my own making.

So my players in group 1 are running a campaign I made, which I have run successfully before to completion, but basically it requires multiple characters. Reason being, the story has a prophecy in it, and like many prophecies it is vague as hell. Subsequently you have different adventure groups spawning in different parts of the world, not only working toward that big goal convinced that they are the people in question, but still dealing with their regional problems etc etc. Only this group decided that for some of the groups they wanted to start using 3rd party stuff and such.

Then group 2 heard about the campaign and decided they wanted to run it. Only many of them had different ideas on 3rd party. So that is how all that came about. So then I made a spreadsheet with a list of the classes that are approved of thus far between both groups, studying up where I can so I can try to document differences etc, that way I can try to handle balance issues that may manifest. But again, got that couple of concerned players about said bloat so now I find myself second guessing myself on whether or not I am looking at things correctly etc etc and may in fact be in a bit of a tizzy.

I suppose the best option may very well be just proceed as you suggested, and let them roll as they please. Anywho thanks for your thoughts at the very least, suppose I can just see what happens. Reviews were helpful as well thanks.


So I have players requesting to use some 3rd party classes, which in and of itself is not an issue, but in an effort to try to keep class bloat down I had a couple questions. One of my friends was thinking of using an Archon from Rogue Genius Games because he said it blended martial with arcane, of course I have another player saying they want to use Battle Scion from Kobold Press for the same reason, and I always thought the purpose of Magus was to do what those two classes are claiming to do. I was hoping maybe somebody who is particularly versed in 3rd party and paizo products might be able to give me an idea of what the differences are, how much they might step on each other's toes etc.

In the same nature is the following. I also have players wanting to play White Necromancer from Kobold Press and Death Mage from Rogue Genius Games. Once again I would appreciate help deciphering the differences etc so I can figure out if it is enough of a difference to justify two separate classes. Furthermore, if there is a Paizo equivalent that accomplishes the same thing those classes do since I am being told Necromancer is vastly different.

Much appreciated for any and all help I can get on this matter.


Dear James Jacobs, I was hoping for clarification on Naval Warfare. I was wondering is there a way to gauge the cost of bp for a naval unit. I did my best to figure it out but it came to like 66 per week.

I could very well be over-analyzing this entire process, but near as I could tell, if you took a warship at 25000 gold, divided that by 4000, that came to 6.25 bp, which since a merchant wouldn't appreciate being cheated his .25 bp i figured would be an even 7bp to buy the ship. I had no idea what to call the ship in terms of consumption but being a pretty sizable piece to maintain i went with 3. I noted that warship said it could hold 20 cannons. At a rate of 15bp per engine in ultimate campaign, with 3 consumption each that means the cost so far is 307bp (consumption 63).

Then i had to put the actual crew on there and they had muskets and such, and somehow I ended with them having 4bp and 3 consumption.

This brought everything to a consumption of 66 each week for the boat, the artillery and crew.

That said my inquiries are as follows.

1. Is this even the right way to try to figure out the consumption for naval units or am I way over-analyzing this?
2. If not, how would one discern the actual bp cost and consumption of a naval vessel as I somehow have missed that somewhere?
3. Where should I have looked to get this particular snippet of info?

Thank you for your time.


So I was reading through the rules on mass combat and assembling armies for my campaign when I noticed that the Aquatic special ability gives a bonus against armies on ships. While I could find rules for mounts, adding catapults or things like it, I didn't see anything for ships. It could very well be that I skimmed over it, and if so, I do apologize about that. I was wondering if there is a way to gauge the cost of bp for a naval unit. I did my best to figure it out but it came out to something like consumption 66 per week, and while I know it takes a lot of work to maintain a ship, and warfare by nature is expensive, I'm not sure my handiwork is correct.

I could very well be over-analyzing this entire process, but near as I could tell, if you took a warship at 25000 gold, divided that by 4000, that came to 6.25 bp, which since a merchant wouldn't appreciate being cheated his .25 bp i figured would be an even 7bp to buy the ship. I had no idea what to call the ship in terms of consumption but being a pretty sizable piece to maintain i went with 3. I noted that warship said it could hold 20 cannons. At a rate of 15bp per engine in ultimate campaign, with 3 consumption each that means the cost so far is 307bp (consumption 63).

Then i had to put the actual crew on there and they had muskets and such, and somehow I ended with them having 4bp and 3 consumption.

This brought everything to a consumption of 66 each week for the boat, the artillery and crew.

Now, again, I may well be over-analyzing the living daylights out of this, be completely off on the math here or something. So, for the love of god and puppies, if someone could help me on this it would be much appreciated. If I missed a page for this somewhere, or maybe rules from another book on this or something, if someone could point me in the right direction it would be much appreciated.

Thank you for your time.


Spanky The Leprechaun is banned for having ears.


Do we even know what's slated for 2012? Have they already stated no epic level in 2012?


This is something I can totally get behind. I love metallic minis but these paper pawns would be perfect to supplement my gaming collection as it takes me lots of time and money to build a mini collection.