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I've been getting the impression on these boards lately that physical blasts are the way to go with kineticist, if one must choose at all.
I have a 12th-level aerokineticist that has 24 Dexterity and 20 Constitution with a +16 to hit with his blasts. I thought this fairly optimized.
However, according to the Bestiary monster creation table, that means he's hitting less than half the time with his primary attack.
That translates to him doing less than half the damage of a fireball each round when you break the DPR down. That's totally pathetic! And it isn't even accounting for DR, energy resistance, or spell resistance yet!
How do we make his (and other kineticist's) DPR higher within the existing rules of the game? Without any real ways to add a magical enhancement bonus to the blasts to get that usual +1 to +5 bonus to attack and damage that one is expected to have with other classes, it seems to me like it's going to be quite the uphill battle.
What advice might you have for myself, and other kineticist hopefuls?