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Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 17,646 posts (18,301 including aliases). 1 review. 2 lists. 1 wishlist. 1 Pathfinder Society character. 8 aliases.



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2 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

The Ultimate Combat FAQ has this to say:

Weapons: There are melee weapons in Ultimate Combat (pages 131 to 132) with a weight of "—". If these weapons are primarily metal (like the kerambit), how do you calculate the cost of creating mithral versions of these weapons?

Treat these weapons as 1/2 lb weapons for the purpose of creating a mithral version of the weapon.

Was it the intent of this ruling to allow people to actually save money on masterwork weapons?
Why would anyone ever get a masterwork kerambit (or any other light weight weapon), when they could get a mithral one for 50gp less that is also considered masterwork? Is every goblin, gnome and halfling expected to wield mithral daggers over masterwork ones now?

Shouldn't objects be treated as a minimum of 1 pound to avoid this incongruity? Please FAQ if you think this should be addressed.


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If you are bonded to an object with sovereign glue, a chair say, could you teleport out of it? Or would the chair be brought along for the ride? Would you have to leave your pants behind?

What if it was a large chair, surpassing your carrying limits mentioned in the teleportation spell?


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It seems to me that every time I attempt to make a character with the new Brawler class from the Advanced Class Guide, it comes out strictly inferior to the monk, which generally has more relevant-to-level abilities, possesses much better defense abilities and values, and has more options to choose from.

Has anyone here been able to make a good brawler that wasn't totally outclassed by a monk of similar build? If so, how did you manage it?


4 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I noticed the obscuring mist spell says that "A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds." However, gust of wind states that it's wind speed is 50 mph, more than enough to disperse the fog in ONE round. Which spell is correct?

I'm thinking it's the latter, since it only lasts one round, not four. The previous statement could never be true in the case of gust of wind.

I mostly just wanted to bring this to the devs' attention.


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How does one remove a hallow or unhallow effect from an area?

My fellow PCs and I want to cleanse a holy temple that has long been corrupted by evil forces, but there doesn't appear to be a method within the rules that we can find.

Surely such an effect wasn't meant to be completely irremovable.


18 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

So I'm thinking of making an Eldrich Guardian (Familiar Folio) who fights with a spear and a Mighty Battle Cock (MBC) chicken familiar. Perhaps 10th-level with 25-point buy.

I'm looking for advice on how to optimize my MBC so as to have it function as a secondary combatant, if not a primary one.

Right off the bat I'm thinking I would have to give my fighter LOTS of hit points since my familiar only gets half. That means taking the Toughness feat, having a high Constitution score, and pouring all of my favored class bonuses into hit points. Perhaps a gnome for the Constitution bonus too? It seems to fit the odd-ball nature of the overall concept, and he can ride his MBC into battle.

I figure the familiar can also take the Toughness and Mauler's Endurance feats to boost his hit points by 23 or so, which isn't shabby.

At 10th-level, the MBC will have a relatively high strength (especially if I give it magic items), all of my fighter's combat feats, and a full base attack bonus. It's armor class is pretty pitiable though, thanks to its low Dexterity. The leaf armor from Familiar Folio for birds will bring it up a couple of points, but it's going to need more.

Which makes it not worthless. How do I take it from "not worthless" to "awe inspiring" battle engine of destruction?


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It is nearly February and my January subscription shipment with the Familiar Folio and other items has not yet arrived.

Could you look into it, find out what happened, and if necessary, resend it?


2 people marked this as a favorite.
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A rogue with the hold breath rogue talent is now eligible to take the Aquatic Adaption feat to be able to breathe underwater.

More powa' to tha' rogue! :D


10 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Was this ever put into official FAQ or errata? If not, could you please FAQ this thread so that can be the case?

Jim Rudnick wrote:

Thank you to Paizo and all involved; Ultimate Campaign is a superb product.

I posted a quick UCamp Kingdom Building question regarding settlement consumption over in the rules sub-forum.

Question

Unless I missed it somewhere, the new UCamp text regarding Consumption seems somewhat different and potentially less explicit than the Kingmaker text.

Is settlement contribution to overall kingdom consumption still equal to 1BP per district?

Thank you!

Sean K Reynolds wrote:

My reply from the other thread: At one point we had specific district, consumption, base value, and other stats for villages, towns, and cities, but we changed that in development. Add the number of city districts to your kingdom's Consumption (just like the Kingmaker rules).

As written, this is NOT the case, and caused me a lot of confusion when an automated kingdom tracking sheet I was using (Thanks Chemlak and friends!) took into account Sean's ruling, but I couldn't figure out why as it wasn't written anywhere in the book.

This has a HUGE impact on the Kingdom rules, and should go through official channels properly if it is to be implemented at all.


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How are you supposed to handle XP rewards for mass combat encounters, as presented in Ultimate Campaign?

Our PCs want to lead their kingdom's army to clear out a region full of monsters that have been causing problems as of late.

However, the GM seems to think that we as PCs should get no XP for it, or perhaps only a small fraction of it.

We the players feel this is unfair, since we are with the army, not just sending it in alone, and also because there are steep repercussions for us and our kingdom should we fail in this task. The venture is not without significant risks and so we feel we shouldn't be denied proper rewards.

However, when I read the mass combat rules, it doesn't seem to say anything at all about gaining XP, only that the army gains new boons, tactics and morale bonuses. You do earn XP for mass battles, don't you?


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If my (greater) invisible assassin is shooting invisible arrows (that is, arrows that have had separate invisibility spells cast on them) at a target, do the arrows become visible upon impact?

Invisibility says the target becomes visible whenever it makes an attack, but arrows can't make attacks, only characters can. There's also the question of the arrows destruction. Do the pieces of a broken or destroyed item become visible? I suppose the assassin could use durable arrows if they do.


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One of my fellow players asked me tonight if the following was possible:

Use the Leadership feat to get a bunch of magic item crafting followers. Have them work on creating magical items in eight hour shifts, effectively getting 3-6,000gp worth of crafting done every day.

We know an individual can't craft more than eight hours at a time, but is there anything preventing multiple people from attempting the above?


6 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

In our last game our GM attacked us with nearly a dozen identical swarms, having them overlap and inflict their damage nearly a dozen times. I informed her that I did not believe that was the way swarms worked, and that they should be contiguous, forming one large swarm that does damage only once at a time.

Was I right in this?

What happens if you have swarms of different types? Could they overlap then and deal multiple instances of damage then? Would they destroy each other?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I've been trying to wrap my brain around it for over two hours, even utilizing spread sheets, but I keep getting turned around, lost, and more confused each time I try to figure it out. I need help from the experienced mathematicians on these forums to help me with the calculations.

Consider this a challenge. Do you have what it takes to solve the following word problem?

Now, my character possesses 22 magic capital that she has already paid for, has a business that has built up a reserve of 129 potentially purchasable magic capital (each of which can be purchased for 50gp), and 27.1 gp.

Each day, her business earns her an additional 7 potentially purchasable magic capital and 13.8 gp all on its own.

Additionally, each day she uses 10 of her purchased magic capital to craft a 2,000 gp magic item to sell for 1,000 gp. She then uses that 1,000gp profit to buy from her pool of potential magic capital to add to her pool of paid for magic capital.

How many days will it be until she runs out of potentially purchasable magic capital, and on that day, how much gold and magic capital will she possess (both potential and purchased)?

Assumption #1: Her goal is to accumulate as much purchased magical capital in as short a period of time as possible. Any gold/profit she earns is ultimately put towards getting more magic capital.

Assumption #2: She can craft and sell the aforementioned item and use the profits to buy more magic capital all in the same day, every day.

Any help you can provide would be most appreciative, especially if you could develop a formula or spreadsheet that I could follow. Apologies if my wording is vague or confusing. I tried to make it as clear and concise as possible.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

How is one supposed to utilize the Strategy Track rules found in the Mass Combat section of Ultimate Campaign?

It seems to me that the modifiers to OM and Damage Dealt are double dipping, since OM determines Damage Dealt.

Also, it's not made the least bit clear if the Damage Dealt modifier is for the incoming damage made against your army, or the outgoing damage against the enemy army.

Why does this section even exist at all? It seems like strategies are pretty well covered already in the Army Tactics section.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

The Terrain Improvements table in the Kingdom Building rules states the following: Road cost represents the BP cost to establish a Road that crosses a hex and connects to all adjacent hexes.

Doesn't this mean I only need to build roads in every other hex to connect everything?

The rules also state in several places that building a road in a hex with a river doubles the price, since you need to build bridges to cross said river.

What if I don't want to build a bridge in that hex? Do I have the option of building a road through the hex without the bridge? There are numerous reasons why I might want to do this rangin from the road simply going alongside the river through the hex, to trying to maintain a strategic advantage over a nearby enemy across the water.

If I can choose to not build bridges, how does this impact/interact with the road's ability to "connect to all adjacent hexes"?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

In the Kingdom Building rules, when it comes to making Economy checks to earn income (BP), the rules don't seem to state that anything happens for failure, just that you divide the result (any result) by 3 to get your earnings.

Can you still collect BP if your result is less than your control DC, or do you still divide the sum by 3?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

This source says the official Pathfinder calendar uses twelve 30-day months, which would be a 360-day year.

However, this source seems more in line with the real-world calendar, which has 365 days.

Which one is official canon? I ask because I'm creating a downtime calendar for my friends and I to use during our Kingmaker game. We're sticklers for details such as this.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

According to this new FAQ entry, much of what has been said on these boards about diagonals leaving gaps (or pseudo gaps) has now been invalidated.

Do you feel this was the right way to go, or do you think it's a step backwards? I personally think it's the most simple route that could have been taken, and thus likely the best one.

Discuss.


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Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?

No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.

Just saw this new FAQ entry and I was wondering: Are there any unintended consequences that might arise out of it, such as an existing item not working as intended?


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Provided I don't use my move action to move when using the arcanist's dimensional slide ability, can I also take a 5-foot step in the same turn?


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Arcane Surge:
Arcane Surge (Su) As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you’re a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result. If you must attempt a caster level check for the spell to overcome a creature’s spell resistance, you can roll your caster level check twice (adding your tier to each) and take the higher result. You can’t add a metamagic feat to a spell you cast using this ability.

How does this ability work when used by an arcanist? Can he cast any spell in his spellbook (that is, that he knows), or is he limited to those he has currently prepared?


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What happens when someone attempts a knowledge check to gain information about a wholly new creature not seen before?

At first, I was thinking I would just use the Tarrasque as a basis. After all, it's a unique creature, and is even used as an example in the Knowledge skill description, having a DC of 15 + the monster's CR.

Except it also happens to be infamous. What are you supposed to do when a unique creature isn't infamous? What if it is something wholly new, never encountered before?

I would still allow a knowledge check, at a high DC (perhaps 25 + the monster's CR?), to allow the character to identify the creature's type and subtypes and all the features that type possesses. If they roll really high, they would also learn things about the creature, but rather having it stem from existing knowledge and lore, it would be represented by the character's immediate observations, astute assumptions, and knowledge of other, similar monsters.

In short not much would change short of the source of the knowledge in my games, but what do the rules actually say on the matter? How might you deal with such a situation?


1 person marked this as FAQ candidate.
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The magic chapter makes it clear that material components are destroyed during casting. How do spells that require their material components after casting, like sequester thoughts, function when the material component is destroyed during casting?

There are several examples of spells that do this, and more seem to appear with every new book.

Please FAQ if you'd like to know as much as I.


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Her ya' go.

I'm glad that somebody thought to do this.


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Never saw it till just now, but apparently there is a whole host of clarifications about archetypes in the Advanced Class Guide. Woot!

Anyways, I thought you should be made aware of it too (if you weren't already).

The primary way that archetypes modify base classes is by replacing class features. When a player selects a class for his character, he could choose to use the standard class features found in the class's original description, but he could also choose to adopt an archetype. Each alternate class feature presented in an archetype replaces or alters a specific class feature from its base class. For example, the strangler archetype's neckbreaker class feature replaces the awesome blow and improved awesome blow features of the standard brawler class. Class features that are not specifically replaced function as described in the original version of the class.

When an archetype includes multiple alternate class features, a character must take all of them—often blocking the character from ever gaining certain standard class features, but replacing them with other options. All other class features of the base class that aren't mentioned among the alternate class features remain unchanged and are acquired normally when a character reaches the appropriate level, unless otherwise noted. A character with an alternate class feature due to an archetype doesn't count as having the class feature that was replaced for purposes of meeting any requirements or prerequisites.

On the other hand, any alternate class features listed as altering an existing class feature otherwise works as that original class feature, and is considered to be that class feature for purposes of meeting any requirements or prerequisites, even if that feature is renamed to fit a new theme. For example, a class feature that alters the bard's bardic performance still counts a bardic performance for any prerequisite that requires that ability.

A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as the other alternate feature. For example, a warpriest could not be both a champion of fate and a disenchanter, because both archetypes replace the channel energy class feature with something else.

If an archetype replaces a class feature that's part of a series of improvements or additions to the base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, her sneak attack doesn't jump from +1d6 to +3d6 at 5th level—it improves to +2d6 just as if she finally gained the increase for 3rd level. This adjustment continues for every level in which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.

If an archetype replaces a class feature that has a series of improvements, but it does not list one individual improvement, that class feature replaces the entire class feature and all of its improvements. For example, if a class feature says that it replaces trap sense without mentioning a specific bonus, it replaces all of trap sense.


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Can you free a creature that was subjected to a binding spell's minimus containment effect by opening or smashing the jar within which they are imprisoned? Or does the caster of the binding spell have to specifically set that as a condition of release?


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For the purposes of the Order of the Dragon's challenge, does the cavalier count as his own ally?

I know the general understanding is that you ARE counted an ally for special abilities unless specifically stated otherwise, but it seems somewhat cheesy in this instance.


18 people marked this as FAQ candidate.
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Aside from the bonus increases, what is the point of the swashbuckler's Dizzying Defense class ability? You can already fight defensively AS PART OF an attack action or full attack action, so allowing you to do it as a swift action is actually WORSE, as you are now expending an additional action to use it.


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Is there any established way someone could attack with a tower shield? A feat, magic item, or archetype perhaps?


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I'm looking to make a badass sword and board character, akin in fighting style to Heathcliff from the anime Sword Art Online. The problem is that such characters tend not to be optimal when compared to two-handers and the like, much less on anime level of prowess.

How would you recommend I accomplish such a concept? What classes and options would I need to take, what's the minimum level to make the concept work well?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I'm trying to find an interesting way to build Kan-Ra, from the Killer Instinct video game, and would appreciate some advice/brainstorming. [link]

At first, I was thinking of having him be something akin to a human brawler/sorcerer/eldritch knight with the mummified creature template, but the more I think about it the less sensible it seems. There's almost no synergy there, and brawler doesn't even allow the character to meet the proficiency requirements for eldritch knight.

Can you help me find a better way of representing this character in Pathfinder?

I was thinking he needs to be a martial spellcaster, primarily using spells to duplicate many of his game abilities as outlined below:


  • Bestow curse seems like a good fit for his curse ability
  • Dimension door can be reflavored as his sandy teleport
  • Jump, reflavored to include a giant hand launching him in the air
  • Summon monster and summon swarm can conjure up the giant scorpion and flying swarms seen in the game
  • Telekinesis, strangling hair, long arm, and similar spells can be reflavored to be linen wraps manipulating things from afar

What do you guys think? Do you have any more ideas to offer?


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Due to the way they can cast their spells, Arcanists have the potential to really excel with metamagic.

I want to make an arcanist that is extremely versatile with his spells and metamagic. What kind of options would you recommend for such a character around 10th-level?

I'm planning on taking a lot of metamagic feats, crafting some metamagic rods, having some spells prepared with metamagic and others added after the fact spontaneously with Metamixing. The questions are what metamagic should I bother with; which of those should be feats and which should be rods? Also, are there other abilities or options that might promote the concept of an extremely versatile spellcaster that can be ready for almost anything in only a round or two?

I also plan on getting a blessed book with all of the core arcanist spells of 5th-level and lower for use with Quick Study.

Please help me make this an awesome build.


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Is an Initiative check considered an ability check for the purposes of things like whether or not it gets the bonus from a stone of good luck?


6 people marked this as FAQ candidate. 2 people marked this as a favorite.
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How does one combine multiple movement modes (walk, fly, swim, etc.) with different speeds?

I recently found out that, in 5E, you deduct the speed you've already moved in the round from the second movement mode.

For example, if a wizard had the fly spell cast upon himself, granting him a land speed of 30 feet, and a fly speed of 60 feet, he could move 30 feet on the ground, then take to the air for another 30 feet in the same move action.

Is it the same in Pathfinder? I can't seem to find any rules for how to adjudicate the combining of multiple movement modes.

Can it be done at all?


3 people marked this as a favorite.
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Hours and hours and hours I put into the mere hope of getting into a PbP game! What a waste of my time! How can anyone stand for such a crummy format of recruitment? Begging for a spot while facing the cruel and public criticisms of other potential players trying to convince the GM of your concept's unworthiness? How awful! Being strung along for weeks, all for naught!

I was friendly, compromised my character concept left and right hoping to make it work, and I did absolutely everything I could to make it easier for the GM--linking all of my feats, magic items, spells, and other rule sources, and am I rewarded for all that effort? NO! Cast aside like unwanted garbage.

I was really looking forward to that game, and I'm wondering now if I even have the heart to start over again any time soon. Even if I did, I would likely just end up in yet another low-level game, or one that doesn't have nearly as good a premise. Even if I did get into a high-level game with a great premise, it will likely be dead inside of a month!

How do you do it? How do you possibly make PbP work on this site under such awful, cut-throat conditions?

Roleplaying should be easy and fun. Not this. Never this.


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Can you have an arm wrestling match while wearing a ring of freedom of movement?


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What are some clever ways of using the sow thought spell?


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Cost of Living rules:

An adventurer's primary source of income is treasure, and his primary purchases are tools and items he needs to continue adventuring—spell components, weapons, magic items, potions, and the like. Yet what about things like food? Rent? Taxes? Bribes? Idle purchases?

You can certainly handle these minor expenditures in detail during play, but tracking every time a PC pays for a room, buys water, or pays a gate tax can swiftly become obnoxious and tiresome. If you're not really into tracking these minor costs of living, you can choose to simply ignore these small payments. A more realistic and easier-to-use method is to have PCs pay a recurring cost of living tax. At the start of every game month, a PC must pay an amount of gold equal to the lifestyle bracket he wishes to live in—if he can't afford his desired bracket, he drops down to the first one he can afford.

Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.

Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.

Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.

Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any nonmagical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.

RAW, what is to keep one of my players from paying for the extravagant cost of living, then searching their home for 25gp of diamond dust, or ground black pearls, or other valuable spell components over and over again until they have enough to cast their desired spells?


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Does mind blank protect your gear as well?


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I have an imp familiar who disguises himself as a cat. How do I protect him from divinations that might reveal his true nature such as true seeing? This is a 16th-level game and I can afford up to a 8,000gp item (16,000gp item if it is a wondrous item).

I mostly don't want a party upset when one of the other PCs goes "It's a devil!" Such an anti-divinatory defense might be useful against NPCs as well.


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For the purposes of spells and effects with hit dice limitations, such as deep slumber, does a person using magic jar count his normal hit dice, or his host body's hit dice?

Take my 9th-level wizard, for example. Is he effected by deep slumber whilst in the body of a 12 HD giant?

What if it were a 16th-level sorcerer in the body of a 6 HD troll?


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If I were a human casting polymorph any object, and I chose the "duplicate the effects of greater polymorph" option to turn into a ape, would the effect be permanent? Or would it only last X minutes, per greater polymorph? Which spell is the duration ultimately based off of?


4 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Is the arcanist considered a spontaneous caster, a prepared caster, or both? I ask in regards to things like runestones of power, rings of wizardry, and other items and abilities where such designations make all the difference.


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SAY MY NAME!

I am looking for a fun campaign to play in, but I'm too damned arrogant and lazy to sift through all your disorganized recruitment threads. If you want me, you need to recruit me. I'm well worth the effort. If you don't know who I am, ask FictionFan. He will tell you how awesome I've been for his Kingmaker campaign.

I am primarily looking for a game with minimal house rules (homebrew settings are fine), that allows for (cooperative) evil characters, and is relatively high level (10+). I'm hoping for something fast-paced, with one or more posts a day. Feel free to hit me up even if your campaign falls a little short of my expectations. Who knows? You just might pique my interest and get to play with someone famous.


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Most everyone is aware that you count yourself among your allies. Does that mean you can use the Eldritch Aid feat (Advanced Class Origins) when alone, provided you are able to cast the second spell before the start of your next turn?

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