Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Raegos

Ravingdork's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 17,322 posts (17,860 including aliases). 1 review. 2 lists. 1 wishlist. 1 Pathfinder Society character. 8 aliases.



1 to 50 of 1,474 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

What happens when someone attempts a knowledge check to gain information about a wholly new creature not seen before?

At first, I was thinking I would just use the Tarrasque as a basis. After all, it's a unique creature, and is even used as an example in the Knowledge skill description, having a DC of 15 + the monster's CR.

Except it also happens to be infamous. What are you supposed to do when a unique creature isn't infamous? What if it is something wholly new, never encountered before?

I would still allow a knowledge check, at a high DC (perhaps 25 + the monster's CR?), to allow the character to identify the creature's type and subtypes and all the features that type possesses. If they roll really high, they would also learn things about the creature, but rather having it stem from existing knowledge and lore, it would be represented by the character's immediate observations, astute assumptions, and knowledge of other, similar monsters.

In short not much would change short of the source of the knowledge in my games, but what do the rules actually say on the matter? How might you deal with such a situation?


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

The magic chapter makes it clear that material components are destroyed during casting. How do spells that require their material components after casting, like sequester thoughts, function when the material component is destroyed during casting?

There are several examples of spells that do this, and more seem to appear with every new book.

Please FAQ if you'd like to know as much as I.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Her ya' go.

I'm glad that somebody thought to do this.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Never saw it till just now, but apparently there is a whole host of clarifications about archetypes in the Advanced Class Guide. Woot!

Anyways, I thought you should be made aware of it too (if you weren't already).

The primary way that archetypes modify base classes is by replacing class features. When a player selects a class for his character, he could choose to use the standard class features found in the class's original description, but he could also choose to adopt an archetype. Each alternate class feature presented in an archetype replaces or alters a specific class feature from its base class. For example, the strangler archetype's neckbreaker class feature replaces the awesome blow and improved awesome blow features of the standard brawler class. Class features that are not specifically replaced function as described in the original version of the class.

When an archetype includes multiple alternate class features, a character must take all of them—often blocking the character from ever gaining certain standard class features, but replacing them with other options. All other class features of the base class that aren't mentioned among the alternate class features remain unchanged and are acquired normally when a character reaches the appropriate level, unless otherwise noted. A character with an alternate class feature due to an archetype doesn't count as having the class feature that was replaced for purposes of meeting any requirements or prerequisites.

On the other hand, any alternate class features listed as altering an existing class feature otherwise works as that original class feature, and is considered to be that class feature for purposes of meeting any requirements or prerequisites, even if that feature is renamed to fit a new theme. For example, a class feature that alters the bard's bardic performance still counts a bardic performance for any prerequisite that requires that ability.

A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as the other alternate feature. For example, a warpriest could not be both a champion of fate and a disenchanter, because both archetypes replace the channel energy class feature with something else.

If an archetype replaces a class feature that's part of a series of improvements or additions to the base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, her sneak attack doesn't jump from +1d6 to +3d6 at 5th level—it improves to +2d6 just as if she finally gained the increase for 3rd level. This adjustment continues for every level in which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.

If an archetype replaces a class feature that has a series of improvements, but it does not list one individual improvement, that class feature replaces the entire class feature and all of its improvements. For example, if a class feature says that it replaces trap sense without mentioning a specific bonus, it replaces all of trap sense.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Can you free a creature that was subjected to a binding spell's minimus containment effect by opening or smashing the jar within which they are imprisoned? Or does the caster of the binding spell have to specifically set that as a condition of release?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

For the purposes of the Order of the Dragon's challenge, does the cavalier count as his own ally?

I know the general understanding is that you ARE counted an ally for special abilities unless specifically stated otherwise, but it seems somewhat cheesy in this instance.


16 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Aside from the bonus increases, what is the point of the swashbuckler's Dizzying Defense class ability? You can already fight defensively AS PART OF an attack action or full attack action, so allowing you to do it as a swift action is actually WORSE, as you are now expending an additional action to use it.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Is there any established way someone could attack with a tower shield? A feat, magic item, or archetype perhaps?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I'm looking to make a badass sword and board character, akin in fighting style to Heathcliff from the anime Sword Art Online. The problem is that such characters tend not to be optimal when compared to two-handers and the like, much less on anime level of prowess.

How would you recommend I accomplish such a concept? What classes and options would I need to take, what's the minimum level to make the concept work well?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I'm trying to find an interesting way to build Kan-Ra, from the Killer Instinct video game, and would appreciate some advice/brainstorming. [link]

At first, I was thinking of having him be something akin to a human brawler/sorcerer/eldritch knight with the mummified creature template, but the more I think about it the less sensible it seems. There's almost no synergy there, and brawler doesn't even allow the character to meet the proficiency requirements for eldritch knight.

Can you help me find a better way of representing this character in Pathfinder?

I was thinking he needs to be a martial spellcaster, primarily using spells to duplicate many of his game abilities as outlined below:


  • Bestow curse seems like a good fit for his curse ability
  • Dimension door can be reflavored as his sandy teleport
  • Jump, reflavored to include a giant hand launching him in the air
  • Summon monster and summon swarm can conjure up the giant scorpion and flying swarms seen in the game
  • Telekinesis, strangling hair, long arm, and similar spells can be reflavored to be linen wraps manipulating things from afar

What do you guys think? Do you have any more ideas to offer?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Due to the way they can cast their spells, Arcanists have the potential to really excel with metamagic.

I want to make an arcanist that is extremely versatile with his spells and metamagic. What kind of options would you recommend for such a character around 10th-level?

I'm planning on taking a lot of metamagic feats, crafting some metamagic rods, having some spells prepared with metamagic and others added after the fact spontaneously with Metamixing. The questions are what metamagic should I bother with; which of those should be feats and which should be rods? Also, are there other abilities or options that might promote the concept of an extremely versatile spellcaster that can be ready for almost anything in only a round or two?

I also plan on getting a blessed book with all of the core arcanist spells of 5th-level and lower for use with Quick Study.

Please help me make this an awesome build.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Is an Initiative check considered an ability check for the purposes of things like whether or not it gets the bonus from a stone of good luck?


6 people marked this as FAQ candidate. 2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

How does one combine multiple movement modes (walk, fly, swim, etc.) with different speeds?

I recently found out that, in 5E, you deduct the speed you've already moved in the round from the second movement mode.

For example, if a wizard had the fly spell cast upon himself, granting him a land speed of 30 feet, and a fly speed of 60 feet, he could move 30 feet on the ground, then take to the air for another 30 feet in the same move action.

Is it the same in Pathfinder? I can't seem to find any rules for how to adjudicate the combining of multiple movement modes.

Can it be done at all?


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Hours and hours and hours I put into the mere hope of getting into a PbP game! What a waste of my time! How can anyone stand for such a crummy format of recruitment? Begging for a spot while facing the cruel and public criticisms of other potential players trying to convince the GM of your concept's unworthiness? How awful! Being strung along for weeks, all for naught!

I was friendly, compromised my character concept left and right hoping to make it work, and I did absolutely everything I could to make it easier for the GM--linking all of my feats, magic items, spells, and other rule sources, and am I rewarded for all that effort? NO! Cast aside like unwanted garbage.

I was really looking forward to that game, and I'm wondering now if I even have the heart to start over again any time soon. Even if I did, I would likely just end up in yet another low-level game, or one that doesn't have nearly as good a premise. Even if I did get into a high-level game with a great premise, it will likely be dead inside of a month!

How do you do it? How do you possibly make PbP work on this site under such awful, cut-throat conditions?

Roleplaying should be easy and fun. Not this. Never this.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Can you have an arm wrestling match while wearing a ring of freedom of movement?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

What are some clever ways of using the sow thought spell?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Cost of Living rules:

An adventurer's primary source of income is treasure, and his primary purchases are tools and items he needs to continue adventuring—spell components, weapons, magic items, potions, and the like. Yet what about things like food? Rent? Taxes? Bribes? Idle purchases?

You can certainly handle these minor expenditures in detail during play, but tracking every time a PC pays for a room, buys water, or pays a gate tax can swiftly become obnoxious and tiresome. If you're not really into tracking these minor costs of living, you can choose to simply ignore these small payments. A more realistic and easier-to-use method is to have PCs pay a recurring cost of living tax. At the start of every game month, a PC must pay an amount of gold equal to the lifestyle bracket he wishes to live in—if he can't afford his desired bracket, he drops down to the first one he can afford.

Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.

Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.

Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.

Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any nonmagical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.

RAW, what is to keep one of my players from paying for the extravagant cost of living, then searching their home for 25gp of diamond dust, or ground black pearls, or other valuable spell components over and over again until they have enough to cast their desired spells?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Does mind blank protect your gear as well?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I have an imp familiar who disguises himself as a cat. How do I protect him from divinations that might reveal his true nature such as true seeing? This is a 16th-level game and I can afford up to a 8,000gp item (16,000gp item if it is a wondrous item).

I mostly don't want a party upset when one of the other PCs goes "It's a devil!" Such an anti-divinatory defense might be useful against NPCs as well.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

For the purposes of spells and effects with hit dice limitations, such as deep slumber, does a person using magic jar count his normal hit dice, or his host body's hit dice?

Take my 9th-level wizard, for example. Is he effected by deep slumber whilst in the body of a 12 HD giant?

What if it were a 16th-level sorcerer in the body of a 6 HD troll?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

If I were a human casting polymorph any object, and I chose the "duplicate the effects of greater polymorph" option to turn into a ape, would the effect be permanent? Or would it only last X minutes, per greater polymorph? Which spell is the duration ultimately based off of?


3 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Is the arcanist considered a spontaneous caster, a prepared caster, or both? I ask in regards to things like runestones of power, rings of wizardry, and other items and abilities where such designations make all the difference.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

SAY MY NAME!

I am looking for a fun campaign to play in, but I'm too damned arrogant and lazy to sift through all your disorganized recruitment threads. If you want me, you need to recruit me. I'm well worth the effort. If you don't know who I am, ask FictionFan. He will tell you how awesome I've been for his Kingmaker campaign.

I am primarily looking for a game with minimal house rules (homebrew settings are fine), that allows for (cooperative) evil characters, and is relatively high level (10+). I'm hoping for something fast-paced, with one or more posts a day. Feel free to hit me up even if your campaign falls a little short of my expectations. Who knows? You just might pique my interest and get to play with someone famous.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Most everyone is aware that you count yourself among your allies. Does that mean you can use the Eldritch Aid feat (Advanced Class Origins) when alone, provided you are able to cast the second spell before the start of your next turn?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

How might you stat Cadderly Bonnaduce, or at least a close approximation, from the famed Cleric Quintet series? None of the existing classes seem like they'd be a perfect fit.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

What are the established rules for identifying diseases and poisons, if any? Is there an established Heal skill DC to tell what "foaming at the mouth" might mean, or perhaps a knowledge check of some kind?

I find it odd that I can find no mention of this in the Core rulebook. Seems like it would be one of the first things the Heal skill would be used for, right up there with determining cause of death (which also doesn't appear to be mentioned).


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

For those of you who know me, this is not a thought experiment; the following was an actual event in my game as I recall it.

In a recent game my players' characters ran afoul of a symbol of insanity, which hit two of them pretty hard.

The party's resident red mantis assassin wanted to use their prayer attack on one of the confused PCs and then follow up with a nonlethal coup de grace to knock them out.

After looking at the coup de grace description, I informed him that it was not possible, that the text for coup de grace only explicitly mentioned KILLING the target, and that he should probably consider pulling out his sap in order to get nonlethal sneak attack damage with it.

At this point the player exploded in front of everyone, yelling about how "that was a crap ruling" and "that it would be pretty much impossible to knock out high level characters if that was the case"--to which I responded "It's not a ruling I made. It's the rule. And well, yes, you generally need a prestige class or specialized abilities to be able to do something like that to a high level character."

The player in question stormed off and is now taking a hiatus from roleplaying for a while (I strongly suspect there are underlying issues involved).

There isn't a great deal I can do about the player at the moment, I'm just hoping he calms down and is ready to play again before my campaign starts up again (Our group switches to a different Adventure Path and GM every time we finish an Adventure Path module so as to avoid "GM burnout"); but I thought I'd ask to see if there was a way to make his initial request work.

Was I right about the rule? Or is there something I may have overlooked?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

If my slayer sneak attacks an enemy and spends an immediate action to make him a studied target, which bonuses if any, do I get on that initial attack?

Do I get to apply the studied target attack roll bonus to the attack, or do I have to deal sneak attack damage first (meaning I don't benefit from the attack bonus until my next attack)? The wording appears unclear to me.


1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Arcane Reservoir class ability:
Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

No where does the Arcane Reservoir class ability say that the maximum points you can have is a "per day maximum." Was this intended?

Insofar as I can tell, if you were willing to expend the spell slots (or magical items, or whatever), you could continuously fill your pool over and over again as needed, you just couldn't ever have more than 3 + 1/2 your arcanist level at one time.

For Example
I am a 10th-level arcanist, so I get 8 points for free each day, with a maximum of 13. I end up going through a particularly rough adventuring day and end up spending those first 8 points early on. However, the day isn't over yet, so I spend a few spell slots and gain another 5 points, which are quickly used as well. So I do it again, expending my spell slots and a few scrolls the party would never realistically use in order to gain another 13 points.

Has this example broken any rules? Is it really the intent for the arcanist to have no limit on how often they can replenish their pool?


4 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Core Rulebook Magic Chapter:
Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Knowledge Skill DCs table:
Knowledge: Arcana; Identify a spell that just targeted you; DC 25 + spell level

Erh, which is it? Can you deduce the exact nature of a spell that just targeted you, or can't you? The two above rules appear completely contradictory. Looking for clarification on the matter.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Can an arcanist use the dimensional slide class feature to escape a grapple? Why or why not?


3 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

For FAQing.

How are you supposed to benefit from the Dodge bonus to AC from your Trap Sense class ability if you fail to find the trap? Wouldn't you be considered flat-footed against the trap's attack roll, and thus lose all Dodge bonuses to AC against it?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Are there any magical items out there that might help me with gaining capital in the downtime rules?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Do you get additional bonus languages when your intelligence increases during play, such as when you put an ability score point into it at 4th, 8th, etc.

What if you got the intelligence bonus from a magical item, such as a headband of vast intellect?


8 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

This came up in another thread; this one here is for FAQing.

Spring Attack says you do not provoke from the target of your attack. Is this intended to protect you from ALL attacks of opportunity made during the action, or only those that would normally be provoked from moving out of threatened spaces?

For example, if I used Spring Attack to dash past my front line towards the enemy, and then I made a disarm maneuver upon my enemy without the benefit of the Improved Disarm feat, would the enemy get an attack of opportunity because of the attempted maneuver?

Here is the feat for ease of reference.

Spring Attack:

Spring Attack (Combat)

You can deftly move up to a foe, strike, and withdraw before he can react.

Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Normal: You cannot move before and after an attack.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Due to having freed a marid genie from imprisonment, she has offered to grant the party one casting of wish each. Unfortunately, the first wish was used to free her, though the players eagerly await for the coming years where they can each make their respective wish. (Due to the nature of the campaign, this may well actually happen.)

They recently approached me about how I might be handling this. I'm not one to screw over players utilizing beneficial abilities, so I told them that anything mentioned in the wish spell would work automatically and without any detrimental effects. Anything outside of that list risks causing the spell to fail entirely, or to not perform as intended. However, I told them not to worry about phrasing. They need only make the request to me as a player, and once I clearly understand what it is they want as a GM, I will inform them whether I think it is beyond the power of a traditional wish spell (where they must then decide whether it is worth the risk to proceed). In any event, it will be assumed the character phrased the wish carefully and succinctly (in other words, there will be no need for contractual write ups or anything of the sort).

However, it seems clear to me now, that my players intend to go well beyond the limits of the wish spell.

Some possible ideas they have presented to me already are as follows:
- Allow their sailing ship to submerge and travel beneath the waves without harm to the crew.
- Allow their sailing ship to fly at will.
- Turn their ship into a giant animated object (note that the marid's caster level is too low for the size of the ship).
- Somehow facilitate travel to and from the ship, such as having a mobile portal constructed on board.
- To possess a minor artifact, such as the mantis blade (the wisher herself is an established Red Mantis in high standing).
- An amount of wealth and/or magical gear that would not only exceed those listed in v3.5's wish spell, but also wreck any chance of keeping the characters wealth by level on track.

Should they settle on these wishes, how shall I respond? I'm inclined to allow the first two without any detrimental effects, but how would I run such an effect? I'm also inclined to allow the latter two, but with some potential for detriment (such as the items/wealth coming to them from a previous owner rather than from thin air).


107 people marked this as FAQ candidate. Answered in the FAQ. 11 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

For FAQing:

Are magical items with no listed duration and no uses per day assumed to have an unlimited duration?

Take the hat of disguise and ring of invisibility, for example. Once activated, do they have indefinite duration? Or is the duration limited by the duration of their related spell effects and the caster level of the item? (Three minutes for a ring of invisibility and ten minutes for a hat of disguise in this case.)

This has come up time and time again with strong arguments on both sides. I encourage you to FAQ it and help us find an answer.


28 people marked this as FAQ candidate. 5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Paraphrased from another thread for FAQing:

Can you create two +1 flaming longswords that have the same command word and use your Standard Action to activate one of them, but "accidentally" activate the other one to have both ignite in one round?

Alternatively, could you do this with a +1 flaming frost shock longsword, where all of the weapon properties have the same command word?

You are 1) spending a Standard Action, 2) activating an item with a command word 3) accidentally activating another item. So RAW this should work (unless you specify that #1 and #2 should have some additional text like "Only one item can be activated per round" which it does not). It is "assumed" that this is self explained in that you only get 1 Standard Action per round but unless #3 is fluff, #3 breaks that rule.

In short, how does the accidental activation rule supposed to interact with the limited actions per round rules?

RELEVANT RULES:

Excerpt from the Core Rulebook's Magic Items chapter
Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.

Sometimes the command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved on, carved into, or built into the item, or the item might bear a clue to the command word.

The Knowledge (arcana) and Knowledge (history) skills might be useful in helping to identify command words or deciphering clues regarding them. A successful check against DC 30 is needed to come up with the word itself. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue. The spells detect magic, identify, and analyze dweomer all reveal command words if the properties of the item are successfully identified.


2 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Though many people already believe that you can do this, this question has come up enough times that I feel it warrants a FAQ thread of its own. Please click FAQ if you would like an official response on the matter, as it has a serious impact on one of the game's core dynamics.

Can you retrain to a feat you previously did not qualify for?

For example, could my barbarian, who picked up Toughness for his 3rd-level feat, retrain it out at 11th-level for a feat requiring a base attack bonus prerequisite of +11? Assume he has already spent his 11th-level general feat on another option also requiring a base attack bonus of +11.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Over and over and over again I see players and GMs alike talking about how monsters are often weaker than classed characters. Supposedly this is because their options are more limited, whereas a classed character can be optimized with a plethora of items and options.

Why?

What is keeping the dragon from wearing armor, or the ogre from using a potion of enlarge person? Why aren't monsters using the same tricks and tactics that classed characters often use?

They have treasure values; why aren't the intelligent monsters making use of it? Why aren't they every bit as selective and discerning in their tools and tactics as the adventurers they so often fight?

How is it that such an imaginative and outgoing community fell into the mental rut of "monsters couldn't/shouldn't/wouldn't do that."

Please. Answer me that.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Tower shields state that the total cover they provide does not protect against spells, but says nothing about siege engines--something my players noticed and utilized to great effect in our recent Skull and Shackles game.

Do tower shields really allow you to close in on siege engines with relative immunity?

Even if the tower shield is targeted directly for destruction, it seriously breaks immersion when I think that it takes two siege engine shots to scratch the man behind the door.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Fighter/Monk Build

Been running my players through the Skull and Shackles adventure path. So far, the party monk (linked above) has dominated most of the encounters. No one can hit him unless they roll a natural 20.

So far, I've been able to knock him down once in no less than 10 game sessions. In our last game, he punched a stone pillar while a wizard (who had already succeeded in running off the rest of the party) tried to slay/stop him with spells. Why was he punching a pillar? Because he could. The wizard ran out of spell slots. Then the monk started punching the wizard until he fell down. He made nearly every save and dodged every ray. Nothing could touch him.

It was the most ridiculous in-game combat I've ever seen. And that's just with a fighter/MoMS monk multiclass character.

This got me to thinking that maybe there is something about the build that we missed, something illegal. My player is not one to cheat, but honest mistakes do occur, even with the level of system mastery our group demonstrates. Therefore, I wanted to get a few extra sets of eyes on it.

Does everything look to be in order? It's generally meant to be a highly defensive trip monster. He knocks you down and just beats the tar out of you.

So far, it isn't interfering with anyone's fun, so if nothing appears to be amiss, I doubt I will take any further action. I just want to make sure that all the i's are dotted and that the t's were crossed.


6 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Enlarge Person: Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage.

Reduce Person: Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

These seem somewhat contradictory to me. Do fired projectiles deal damage based on the size of the weapon that fired them, or not?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

I want to make a nigh invulnerable non-artifact longsword. How best to do it though?

On my own I've come up with a +5 adamantine impervious longsword that has had a CL 20th hardening spell cast upon it, which jacks up the hardness and hit points to 50 and 106, respectively. What else is there though?

(Bonus points if it also excels at being able to easily destroy other things due to its sheer toughness.)


2 people marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Can an arcanist with the Spell Specialist archetype use his Spell Bender and Spellwarp class abilities on any arcanist spell? Or only on signature spells? They both seem to lack the verbiage of the Dismiss class ability, which limits it to signature spells only.

If so, can a multiclass Spell Specialist use these abilities on spells from other classes?


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

What are the planar traits of the First World?

1 to 50 of 1,474 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.