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Ran into some difficulty trying to explain the rules to a newish player, and was hoping to get some advice on how best to proceed.
So far, it's gone something like this:
PC: What do you mean he can tell that I cast an illusion?
GM: He made a Spellcraft check to identify the manifestations created by the act of your spellcasting.
PC: Manifestations? What are you talking about?
GM: I'm referring to the visual phenomenon that begins to appear around you as you cast your spell. It's how other casters make use of Spellcraft to identify what it is you are casting--by observing your manifestations. What did you think casters observed when identifying others' spells?
PC: ...the spell components I guess.
GM: I'm afraid that's not the case.
PC: But there's no mention of manifestations anywhere in the rules! I've read the entire Core Rulebook per YOUR request and it doesn't say anything about manifestations!
GM: It's clearly shown in the artwork, and is mentioned in the official FAQ.
PC: But that clearly goes against several scenarios you've run in the past! Just last week you had an illusionist working against us with no mention of manifestations! *storms off*
Even after showing the player the relevant FAQ, he just alternated between asking questions I didn't really have answers for (about stealth casting, past precedents, etc.) and ranting about "unwritten rules," "crazy game developers," and "moving goals."
I'm not really sure what else to say or do to get him on board with the proper play methods. I'm worried I might lose him as a player over this. It's hard enough to generate interest in this game without having to deal with complicated rules changes--or whatever this is.