Lantern Bearer

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Organized Play Member. 230 posts (2,786 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 20 aliases.


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Welcome back


I think that is as good of a plan as any


Ouch man


Everyone here?


I can't lvl up yet I've been away from home


Hey guys as a request is there a way we could only post when its our turn I am very much confused on the init order. I know it sometimes works with the posting ahead of time but I just keep getting more and more confused.


Merry Christmas and happy holidays


HUMBUG! hahaha


Well IM definitely interested hope its ok to toss my character out there.

lets see what dice gods say?

4d6 ⇒ (4, 5, 4, 3) = 16 13
4d6 ⇒ (2, 1, 6, 2) = 11 10
4d6 ⇒ (1, 2, 5, 6) = 14 13
4d6 ⇒ (1, 2, 4, 3) = 10 9
4d6 ⇒ (6, 6, 1, 3) = 16 15
4d6 ⇒ (4, 6, 4, 5) = 19 15

hmmmm the character I have in mind is An elf cavalier emissary I would ask if cavaliers will fit in the setting and what all changes you made to elves or was that just fluff? Kinda just skimmed through it sense its so late heh

So stats would end up

Str 15
Dex 15
Con 13
Int 9
Wis 10
Cha 13

bleh

Starting gold
5d6 ⇒ (6, 3, 1, 3, 5) = 18*10= 180

Backstory:

Lasarl grew up among his people always curious about the outer world. Even if the world was dark does it mean we have to sit here and let it continue? He would ask as a child. As time went by he was trained in the martial arts of sword, bow, and the mastery of mounted combat. His parents said when he was on the back of a horse it was if the two were one being. When he finally reached maturity Lasarl left his village intent on seeing the world and what it had to offer.

Idea behind character is to be proficient on the ground and deadly on horseback

Will fill out more once I get more of an idea behind elves and such. THANKS!

Lasral:

Lasarl Shadow homebrew
Elf Cavalier (Emissary) 1
LN Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +6
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Defense
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +0; +2 vs. enchantments
Immune sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +3 (1d8+2/19-20/x2)
Ranged Longbow, Comp. (Str +0) +3 (1d8/x3)
Special Attacks dragon's challenge +1 (1/day)
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 13, Int 9, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 15
Feats Mounted Archery, Mounted Combat (1/round)
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Handle Animal +5, Perception +6, Ride +2, Sense Motive +4, Stealth -2, Survival +0 (+1 to provide food and water for allies or to protect allies from harsh weather), Swim -2 Modifiers +4 ride while riding your bonded mount., dragon's skills
Languages Common, Elven
SQ animal companion link, elven magic, orders (order of the dragon)
Other Gear Scale mail, Arrows (20), Longbow, Comp. (Str +0), Longsword, 14 GP
--------------------
Special Abilities
--------------------
+4 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -4 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.

Mount:

Animal Companion
Horse
N Large Animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 13 (+1 Dex, -1 size, +4 natural, +1 dodge)
hp 13 (+4)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse) +3 (1d4+3/x2) and
. . Hooves x2 (Horse) +3 x2 (1d6+3/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Dodge
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +5 (+13 jump), Fly -1, Perception +5, Stealth -3
Languages
SQ combat riding [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


Well if we still have other players ready to play id throw my hat in as another I have never been able to hold down a kingmaker game down and really would like to get in with a good group


Damn coming into this a little late I guess


Ah only a few more days then holidays will be over!


Drat I thought I had gotten off my leash.... I mean WELCOME BACK GALACIA!


HAHAHAHAHA I love you gm lol bout fell off my chair laughing


Is galacia still here?


IM here sorry holiday season is hiting us and so Im a little busy but still here!


UH OH Quill has an admirer!


everyone ok?


anyone notice it now takes you to posts when you click on your your profile instead of profile?


no matter what happens it keeps showing 5 new messages on the gameplay thread and there really is nothing I get excited and its same few posts lol


Galacia so mean to archy


are we still all here?


My final choice is a +1 Dagger of Speed
Danke Shen
Muchos Gracias
Thank you


OK so ill take a dagger of speed btw Velana vorpal must be applied to a slashing weapon


I would just think to hand a lvl 1 a vorpal weapon is slightly... well I think Krallek has the right of this


Maybe even just describe what you would want lunar and borum might be able to help


Sooo how is everyone doing? I know we slowed down a bit but was making sure everyone still around


ive been trying to email borum I think hes just busy with his new job


any word on someone being a cleric? I lost track


Hey guys sorry for being so long in the posting just got out of college here so anyways

@ Aubrey about the extra content pardon my french but how the hell would I know about any of that lol

Anyways as I said before im going human resourceful warlord mostly cause brother says thats best class for me so here goes lol


(I didnt even know there was other players handbooks) hehe


Id prefer we stuck to one just cause I have no idea what content the others have sorry :(


Well brother has already decided to make human fighter and Im going with human resourceful warlord

welcome everyone!


I think your suggestion of a small outing is the best and I would never suggest jumping in just to wet my feet lol dont like slowing people down :)


Hello hello people still out there?


Not a clue! Brother only has players handbook ver 1 and martial book so kinda limited in choices and such so really would just let the gm choose what they felt like though im more drawn to traditional save the medieval realm stuff lol


lol well for one how do you pm people on this lol but second thanks for responding and hopefully we will get more people and a gm but if not then least we got a gm tentatively

thanks Chado


Hello recently I have just wanted a change of pace from pathfinder and my brother got me slightly interested in 4E, would anyone be willing to host a 4e game thread you would already have 2 experienced online players at least with pathfinder, also others are welcome to join as well

I'm looking to play a warlord and him a fighter but we can change if needed anyways hope to hear from others soon

Thanks


Actually just switched majors to History lol


Thats nice Tal!


its really simple if you want I can help we can actually edit it at same time just so you can see controls and it has live chat for easy access


Ive used google docs and just designed spreadsheets then you can share them to others letting them edit or not and etc etc etc its amazing hehe


Hey gm is the manticore visible now? since it came up and attacked me? I assume no cause it attacked something else so it has to have greater invisibility on?


technically bard gm said you wouldve been "encouraged to go to bed" before sonny came
;)


Lol i love Noticula worshipped her with alot of different chars I mean its a bad ass name right?


I find being human is more challenging than just picking some other race or being merely for the fact that hell your human hahaha much better to say "Im a human and I conquered the world" than saying "I am a quasi half demon part troll part god thing and I conquered the world" :)


WOOPS!! Serpent


Nice to meet all of you did you say something about the discussion board?


Spoiler with fixed gold= 156 gold

Jun Yu Final II:

JUN YU CR 4
Male Human Monk (Master of Many Styles) 5
LN Medium Humanoid (Human)
Init +2; Senses Perception +11
--------------------
DEFENSE
--------------------
AC 18, touch 17, flat-footed 16. . (+1 armor, +2 Dex)
hp 47 (5d8+5)
Fort +5, Ref +6, Will +8
Defensive Abilities Evasion; Immune disease
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Unarmed Strike +7 (1d8+4/20/x2)
Special Attacks Ki Strike, Magic
--------------------
STATISTICS
--------------------
Str 14/16, Dex 14, Con 12, Int 11, Wis 18, Cha 10
Base Atk +3; CMB +8; CMD 23
Feats Combat Style Master, Deflect Arrows, Improved Unarmed Strike, Monk Weapon Proficiencies, Panther Style (1/round), Snake Fang, Snake Style, Stunning Fist (5/day) (DC 16)
Skills Acrobatics +10, Climb +11, Escape Artist +10, Heal +6, Perception +11, Sense Motive +14, Stealth +8, Swim +7
Languages Common
SQ AC Bonus +5, Fast Movement (+10'), Fuse Style (2 styles) (Ex), High Jump (+5) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Slow Fall 20' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue) (Ex), Unarmed Strike (1d8)
Other Gear Amulet of Mighty Fists +1, Belt of Giant Strength, +2, Bracers of Armor, +1, Healer's kit (10 uses), Potion of Barkskin +2 (2), Potion of Cure Light Wounds (8), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Shaving Kit, Wand of Cure Light Wounds
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Style Master May switch styles as a free action
Deflect Arrows Deflect an incoming arrow once per round.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
High Jump (+5) (Ex) +5 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Maneuver Training (Ex) CMB = other BABs + Monk level
Panther Style (1/round) Retaliate against opponents that take attacks of opportunity against you
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Slow Fall 20' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (5/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.


its listed that way cause of the belt of giant strength

yeah...dunno what else to really buy :)

Ok went out and bought some stuff even a CLW for use later on healer kit and some other things a monk should have now have 100 gold left

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