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Sajan Gadadvara

Ravarath's page

1,168 posts. Alias of stormraven.

About Ravarath

Name: Ravarath of Jalmeray (aka 'Rath')

Level: 10 GESTALT


    STR 20
    DEX 18
    CON 14
    INT 12
    WIS 18
    CHA 10

    Fort +11
    Ref +13
    Will +13

    Save Mods:
  • Immune to Fatigue
  • Immune to Exhaustion


    AC 23 ; Touch 23 ; FF 18 (+4 DEX, +4 WIS, +3 Monk, +1 Ring, +1 Dodge)
    AC 27 ; Touch 23 ; FF 22 <-- w/MAGE ARMOR

    CMD 36 ; FF 31

HP: 110

Init: +6 Move: 60 ft.
BAB: +7/+2 CMB: +15

    Open Hand HIT: +15/+10 DAM: 2d10+8 (20/x2) {+1, Ghost Touch}
    --> + POWER: +13/+8 DAM: 2d10+12
    --> FLURRY: +16/+16/+11/+11
    --> + POWER: +14/+14/+9/+9


    MW Shuriken HIT: +12/+7 DAM: 1d2+5 (20/x2, 10' Increment)
    --> + AIM: +10/+5 DAM: 1d2+9
    --> FLURRY: +13/+13/+8/+8
    --> + AIM: +11/+11/+6/+6


  • Exploit Weakness
  • 1/Day Hunter's Surprise - Precision DAM on 1 target until end of round
  • 11/Day Stunning Touch - Stunned, Fatigued, or Sickened (Fort DC:20)
  • 3/Day Cast Light (as 10L Sorcerer)
  • 2/Day Cast Mage Armor (as 10L Sorcerer)
  • 5/Day Ki Pool
    (0) Ki Jump - DCs halved on all jumps if any ki in pool
    (1) Ki Attack - Make 1 additional Attack
    (1) Ki Move - +20' Move
    (1) Ki Stealth - +4 to Stealth rolls for 1 round
    (1) Darkvision - 60' Darkvision for 1 hour

  • Power Attack - everyone
  • Deadly Aim - everyone
  • Weapon Finesse - everyone
  • Weapon Focus - Unarmed
  • Greater Weapon Focus - Unarmed
  • Weapon Specialization - Unarmed
  • Eclectic
  • Monkey Style
  • Monkey Moves

MONK (Martial Artist):
  • Fast Movement +30'
  • WIS bonus to AC
  • Monk AC +2
  • Flurry of Blows +8/+8/+3/+3
  • Stunning Fist
  • Unarmed Strike DAM 1d10
  • Martial Arts Master (take Fighter feats)
  • Evasion & Improved Evasion
  • Exploit Weakness
  • High Jump - + Level to Acrobatics roll for Jumping
  • Extreme Endurance - immune to Fatigue & Exhaustion
  • Pain Points - +1 Crit Confirmation ; +1DC for Stunning Fist & Quivering Palm
  • Physical Resistance - Reduce ability damage, drains, penalties by 2
  • Monk Feat - Combat Reflexes
  • Monk Feat - Dodge
  • Monk Feat - Improved Grapple
  • Monk Feat - Mobility

  • Poison Use
  • Precision Damage +5d6
  • No Trace +3
  • Uncanny Dodge & Improved Uncanny Dodge
  • Light Steps
  • Ninja Trick - Minor Magic (Light)
  • Ninja Trick - Major Magic (Mage Armor)
  • Ninja Trick - Hunter's Surprise
  • Ninja Trick - Darkvision
  • Ninja Trick - Unarmed Combat Mastery
  • (5) Ki Pool


  • Open Palm of Irori
  • Reactionary (+2 Initiative)

Monk's Gi
Hakama of Resistance +2
Dawnflower Sash
Ring of Protection +1
Ghost-Touch Amulet of Mighty Fists +1
Ring of Arcane Signets

Bag of Holding I

    Grappling Hook
    50' Spider Silk Rope
    (6) Trail Rations

Adventurer's Sash

    Flint & Steel
    Thieves' Tool
    -> PP: 0
    -> GP: 29
    -> SP: 0
    -> CP: 0

Spring-loaded Wrist Sheath

    Wand of Cure Moderate Wounds

Capacity Light - 153 lbs; Medium - 306 lbs; Heavy - 460 lbs
Normal Gear: xx lbs
All Gear: 27 lbs

0 GP


  • Additional Feat at 1st
  • +1 Skill Rank/Level

Race: Male Human (Vudrani)
    Stats: 25 (Adult) ; 5'10", 168 lbs
    Align: LN
    Prof: Thief
    Langs: Common, Vudrani, Goblin

Ravarath (Rath for short) is dark-skinned, bald-headed, and clearly fit - as anyone can attest who has glimpsed his body beneath his loose monk's gi and hakama. Despite having some pleasant facial features and unblemished skin, as a whole his face is slightly assymetrical which leads most viewers to consider him homely at best. Rath knows this about himself and is comfortable with it. Just as he also knows that he is not particularly bright or charismatic. He accepts these faults as humbling lessons the Universe provided to keep him grounded while he pursues his goal - which is the focus of his life.

Rath's goal is to achieve self-perfection and free himself from the bonds of karma that are enacted through the process of reincarnation. Rath roams the world(s), seemingly at random, searching for new experiences. He believes that the Universe, or Irori, or the Lords of Karma sets the adventures before him as a path to enlightenment and a test of his worthiness. He feels that every adventure / odd job / learning experience is a stepping stone on the path to spiritual liberation.

Rath is highly self-disciplined, despite his seemingly aimless journey. His brand of lawfulness extends to following his own personal code (regardless of local laws), showing unswerving loyalty to his friends, and an overarching belief in the orderliness of the Universe. In general, he is soft-spoken, introspective, rarely says two words when one will do, and is amiable. Some people, based on his retiring demeanor, assume Rath is a pacifist. This is an error a few have come to regret. Rath believes that combat is as instructive as any other experience and he pursues martial excellence as another test of his own worthiness.


Gestalt 01: Weapon Focus - Unarmed, Eclectic
Gestalt 03: Monkey Style
Gestalt 05: Weapon Specialization - Unarmed
Gestalt 07: Monkey Moves
Gestalt 09: Greater Weapon Focus - Unarmed
Gestalt 11: ?
Gestalt 13: Greater Weapon Specialization - Unarmed?
Gestalt 15: ?
Gestalt 17: ?
Gestalt 19: Chokehold?

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