| Full
Name |
Ratimir Ganic |
|
| Race |
Halfling |
|
| Classes/Levels |
Sorcerer 1 |
|
| Gender |
Male |
|
| Size |
Small |
|
| Age |
18 |
|
| Alignment |
N |
|
| Deity |
Pharasma |
|
| Strength |
10 |
|
| Dexterity |
16 |
|
| Constitution |
12 |
|
| Intelligence |
11 |
|
| Wisdom |
10 |
|
| Charisma |
16 |
|
About Ratimir Ganic
Halfling sorcerer 1
N Small humanoid
Init +3; Senses Perception +2
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DEFENSE
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AC 14, touch 13, flat-footed 11 (+1 size, +3 Dex)
hp 8/8 (1d6+1, +1 favored class)
Fort +3, Ref +4, Will +3 (+1 trait bonus against mind-affecting effects, +2 racial bonus against fear effects)
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OFFENSE
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Speed 20 ft.
Melee dagger +1 (1d3/19-20×2)
Ranged ray of frost +4 (1d3/×2), elemental ray +4 (1d6/×2) +1 attack and damage if target is within 30 ft.
Bloodline Spell-Like Abilities (CL 1st; concentration +4) 6/day—elemental ray
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)— mage armor, reduce person
0 (at will)— detect magic, light, mage hand, ray of frost
Bloodline elemental (water)
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STATISTICS
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Str 10, Dex 16, Con 12, Int 11, Wis 10, Cha 16
Base Atk +1; CMB -1; CMD 12
Feats Eschew Materials, Point-blank Shot
Skills Acrobatics +5, Appraise +0, Bluff +7, Climb +2, Diplomacy +3, Disguise +3, Escape Artist +3, Fly +3, Heal +0, Intimidate +3, Knowledge (arcana) +4, Perception +2, Ride +3, Sense Motive +0, Stealth +7, Survival +0, Swim +0
skill ranks: Bluff 1, Knowledge (arcana) 1
Languages Common, Halfling
Gear Backpack, bedroll, dagger, fishhook, flask, flint and steel, grappling hook, 50-ft hemp rope, earplugs, 50-ft string, traveler's outfit.
Load light (28 lbs.) Gold 12gp, 7sp, 3cp
SQ bloodline arcana
Traits Resilient, Issian
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BACKGROUND
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When the Red Revolution broke in Galt, the halflings of the Ganic clan seized the opportunity to break the chains that enslaved them under Chelaxian rule. Freed from their bonds, these halflings were quick to evade the bloody mobs that swept Galt, and marched north across the River Kingdoms to finally settle in the vast and fertile grasslands of Rostland, southern Brevoy. There, these survivors went from door to door until the Durkos, a noble family vassal to House Lebeda, generously offered them position as servants. For nearly three decades, the Ganic discreetly performed all kinds of domestic tasks in the Durko estate, from cleaning to farming, from cooking to gardening, and lived well while the venerable Lord Durko ruled the house.
It was unfortunate, then, that their noble master should die and leave his lands and wealth to a cold-blooded son, Jeorek Durko, for Jeorek thought little of these hard-working halflings, and often spoke of seeing them gone. Jeorek’s mother and wife, who both saw great value in the little people´s help, would often turn him from these thoughts, and trusted the halflings enough to let Bohumira Ganic, their years-long nursemaid, care for the noble heirs. Tragedy struck them all when, one afternoon, while under Bohumira’s watch, the newborn daughter of Jeorek vanished from sight to never be seen again. Jeorek held Bohumira accountable and used his influence to gather support from House Lebeda. Jeorek had Bohumira executed and forever banned the Ganic from Rostland. Thus the Ganic were forced to abandon the place where they had learned to be happy.
Ratimir Ganic was roughly four when his father Bozidar, the youngest brother of Bohumira, carried him in his arms in a long journey north to Issia, where the clan lived as nomads from then on, always distrusted by the northern people, unable to settle down and make a living. Although Ratimir vaguely remembered a time of much more comfort, the boy came to embrace his life with the passing of each harsh winter. The same could not be said about his father: Bozidar seemed stuck in a nostalgia for the better years of his life, tending to old Lord Durko’s stupendous gardens. The poor soil, the severe cold, the mists, the white landscape; they all represented a life of sadness and exile to Bozidar. Still, he was a loving father, if not a happy one.
At the age of 14, Ratimir started displaying odd powers, as if he was somehow attuned to their environment; someone soon noted those were signs of an arcane blessing. Ratimir and Rada, the boy’s mother, tried in vain convincing Bozidar this was a sign their fate had always been connected to the exile, to Issia and Brevoy, and that all had been as it should have. Their hard life, shunned from society, seemed to prove otherwise, and it became worse during last winter, when Bozidar started falling ill. Now, he only wishes to see the plains of Rostland one last time, and, the god’s permitting, to contemplate the exuberant gardens of the Durko estate before meeting the Lady of the Graves for his ultimate judgment. Ratimir has not stood idle before his father’s pleas. He is now old and powerful enough – or so he thinks – to do something for his forsaken family. He said good-bye to his parents and promised to only come back once he’s lifted the Ganic ban from Rostland.
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CHARACTER HOOK
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Ratimir traveled incognito through Rostland in the past weeks till finally arriving to Jeorek Durko’s house. Risking his life, he revealed himself to the current Lord Durko requesting an audience, which was ultimately granted. In a rather naive gesture, Ratimir knelt before Durko and offered his life to redeem his family’s name. Jeorek was both angered and amused by Ratimir’s foolishness, and decided to play with the boy. Certain of the boy’s failure, Jeorek has offered a bargain: Ratimir is to join an expedition south of Brevoy to secure new lands for Rostland; if he is successful, the ban shall be lifted; otherwise, he will meet death in the hands of the monsters and bandits that await him.
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PERSONALITY
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Ratimir is still young and a bit naive, but strong of mind and will. He is initially wary of strangers, for he has always been met with rudeness and hostility, but is extremely loyal to friends and family. Despite the isolation thrust upon him by a life constricted inside his clan in the desert icy prairies of Issia, Ratimir longs to meet the world and all the different people living in it – for they cannot be all like the rude humans of Issia. Ratimir is focused on his mission, though, and already dreams of not only ending the exile but also of raising the Ganic name to new heights in the conquered lands.
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APPEARANCE
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The poor diet of life in the uncivilized parts of Issia has had an impact in Ratimir's physique. Measuring 2 feet and 10 inches and weighing 32 pounds, Ratimir is one of the smallest and skinniest halflings in his family; still, his health is solid, and he is even slightly stronger than most of his kin. Ratimir still has a somewhat childish semblance, not fully developed yet, and shows no signs of any kind of beard. His wild, dark hair and tanned skin carry a slight shade of blue, and his touch seems a bit colder than normal. As Ratimir prepares to leave, he looks unimpressive: a ragged, meager young halfling with hardly any gear or weapons.