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Sable Company Elite Marine

Rathendar's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber. 1,235 posts (1,543 including aliases). No reviews. No lists. No wishlists. 7 aliases.


(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Download was initially not working, but has been fixed by paizo. (woo!)

Overall i liked these. Very thematic, and several of them i find very appealing.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Does anyone recall which Dragon Magazines had the Aztec Mythos articles 1-4?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

While going over this PrC to PF things, i started wondering about the Tattoos and figured i would pick the community's brains on adding some new options or revamping some of the existing ones. Has anyone done any tweaks to this PrC for your own games?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

The feat from Gnomes of Golarion.

The example is contradictory. It says 3 extra daily uses of the 0-level spells, but the example specifically includes the speak with animals as one of the extra uses. Is the speak with animals considered a 0-level for the purpose of the racial trait, or is this a Typo?

You gain an additional three uses per day of your gnome spell-like abilities (dancing lights, ghost sound, prestidigitation). You can use these in any combination; for example, you can use dancing lights four times in one day (taking all three additional uses for the same spell), or you can cast ghost sound twice, prestidigitation twice, speak with animals twice, and dancing lights once. If you have a feat, trait, or other ability that changes your racial 0-level spell-like abilities to other 0-level spells, this feat applies to them instead.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I just looked this over on the Paizo Blog, and while skimming the entry the one thing that jumped out at me the most was...Trapfinding.

Not against it, since rangers are basically a wilderness skill monkey, but i also wonder if its in part to make groups with a non rogue viable regarding traps and if so perhaps the bard will also end up with it?

Just curious, thoughts everyone?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I spent some time reading these boards at work last night, and well, I guess i am inspired to add my own 2 coppers worth of personal story experience to the forum. I've been running my group through the Shackled City Adventure Path, and they are having a great time with it. While my group is about just over halfway done, i figured to recount their exploits and what i can recall of the events that brought them to where they are now, and then continue once i get to "present day".

I'll start with some Campaign summaries or house rules and other such, plus a cast of characters and then move on from there into the story itself. Lets see, where to begin exactly...

I liked the backgrounds provided at the back or the book, and worked with each player to help tailor a background that fit well with the setting itself. For this campaign, I used a "higher powered" point buy, putting everyone on equal footing, but making the players a bit tougher as I intended to throw everything I had at them including the kitchen sink. I've recently enjoyed a great deal of the Eberron flavor, and the pulpy feel of things, and i like the thought of the players standing a cut above and being "heroes" like in the stories. (i believe it was 40 or something very close to it.)

I stuck to core books and the spell compendium for initial spells, but reserved splatbooks and other products as my own options to add spells/scriolls etc in as needed/desired by myself.

I chose to include the 'Retraining' option from the UA, it fit my players style very nicely. (Some concepts sound better then they play, and this helps tweak that without the 'I want a character rewrite' conversations)

My last stipulation was that i wished all concepts to be, or lean towards, good alignments. There is enough bad stuff happening in this setting to keep anyone busy, and i was wishing to avoid any of the copout 'I kill my companion because I want his stuff, i'm evil' garbage among other thing things. (as a side note, I ran an all evil drow game that was wickedly fun, so i'm not as narrow minded as people may think.)

I enjoy a good mix of drama and action in my games, and i like things to 'make sense' when they happen. Greyhawk was the setting i chose, as my group has a few long long playing members who remember some things from 1st edition even, but nobody who was a setting 'encyclopedia' aside from myself. (wooo, go me!)

Next up, my players' Cast of Characters.



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