I spent some time reading these boards at work last night, and well, I guess i am inspired to add my own 2 coppers worth of personal story experience to the forum. I've been running my group through the Shackled City Adventure Path, and they are having a great time with it. While my group is about just over halfway done, i figured to recount their exploits and what i can recall of the events that brought them to where they are now, and then continue once i get to "present day".
I'll start with some Campaign summaries or house rules and other such, plus a cast of characters and then move on from there into the story itself. Lets see, where to begin exactly...
I liked the backgrounds provided at the back or the book, and worked with each player to help tailor a background that fit well with the setting itself. For this campaign, I used a "higher powered" point buy, putting everyone on equal footing, but making the players a bit tougher as I intended to throw everything I had at them including the kitchen sink. I've recently enjoyed a great deal of the Eberron flavor, and the pulpy feel of things, and i like the thought of the players standing a cut above and being "heroes" like in the stories. (i believe it was 40 or something very close to it.)
I stuck to core books and the spell compendium for initial spells, but reserved splatbooks and other products as my own options to add spells/scriolls etc in as needed/desired by myself.
I chose to include the 'Retraining' option from the UA, it fit my players style very nicely. (Some concepts sound better then they play, and this helps tweak that without the 'I want a character rewrite' conversations)
My last stipulation was that i wished all concepts to be, or lean towards, good alignments. There is enough bad stuff happening in this setting to keep anyone busy, and i was wishing to avoid any of the copout 'I kill my companion because I want his stuff, i'm evil' garbage among other thing things. (as a side note, I ran an all evil drow game that was wickedly fun, so i'm not as narrow minded as people may think.)
I enjoy a good mix of drama and action in my games, and i like things to 'make sense' when they happen. Greyhawk was the setting i chose, as my group has a few long long playing members who remember some things from 1st edition even, but nobody who was a setting 'encyclopedia' aside from myself. (wooo, go me!)
Next up, my players' Cast of Characters.