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Recent posts by
RatPunk:
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cthulhudarren wrote:
I could not find this (beyond your first sentence) verbiage in either the SRD or the PHB.
PHB, page 181, top of the second column above the "Bard Spells" header.
For the SRD, go to this link at Wizards website:
http://www.wizards.com/default.asp?x=d20/article/srd35
Go down the list to Spell List I and open that document. It's in the same place above the "Bard Spells" header.
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Here's the set-up: The group I'm reffing is just about to finish up Blackwall Keep. Now, due to the fact that we have a larger than preferred group, the party is slightly lower level than they should be. Combine that with the upcoming doppleganger-in-the-party plot and various player scheduling conflicts in April and I find myself wanting to postpone Hall of Harsh Reflections for a couple of sessions and run a side-trek first.
This led me to look through my Dungeon back issues and I think I've settled on "The Fiendish Foot" from issue 122. It's the right level, it's relatively short and it seems to be fairly straight forward. My problem is in how I want to tie it into the goings on in Diamond Lake before the party bids their (almost) final farewell and heads off to Greyhawk.
Currently, due to the party's actions, Dourstone has left town and Smenk has been implicated in the whole Ebon Triad cult business, so he's not going to be around much longer. I'm thinking this puts Chaum Gansworth in an excellent position to make his bid to become the premier mine manager in town. But first he wants to make sure that Gelch Tilgast isn't going to be a problem.
My plan is that Gansworth will recruit the PCs to go find the Fiendish Foot and bring it back to him, with the intention of using it to frame or implicate Tilgast and get him out of town as well. My problem is that I'm not sure how specifically he could use the foot to do that.
Any suggestions, my fellow Dungeonites?
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hanexs wrote:
Hi, My adventurers just finished 3 faces of evil, it went really well and everyone is having a good time!
Couple Questions
1. They want to sell the talisman of the sphere (greedy, greedy)? How should I handle this? How hard is it to find buyers? How much is it worth?
2. I see a lot of posts about the rod of seven parts? What adventure is this part in?
3. Are there any maps that show Diamond Lake in relation to other cities? They want to know how far Free City is ect.
Thanks
1. Personally, I would try to discourage this. I believe it has been mentioned that the Talisman will be usefull towards the end of the campaign. In my campaign, Allustan (who they had identify the item) told them straight up that it was potentially very powerful and they should hold on to it. Also, the Talisman is a Minor Artifact and would therfore be worth potentially hundreds of thousands of gold pieces. Way more than a low level party should be allowed to have.
2. The first piece of the rod shows up in A Gathering of Winds (adventure 6).
3. This probably all depends on what setting you're running in. In Greyhawk, Diamond Lake is about three days away. The best map of the Diamond Lake/Greyhawk area is in an old 2nd Edition supplement whose name escapes me at the moment (The Player's Guide?). It shows Greyhawk, the Cairn Hills, Diamond Lake, the whole area.
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Just finished up Three Faces tonight and I have to thank Rexx for making it rock for my players.
I saw the post Rexx made about the Faceless One's motivations and thought to myself "this freaking rocks", so I used it and turned it into a journal entry from the F.O. which my players discovered right after they'd killed him. As the player who was reading it slowly realized that they'd actually just done something bad by killing the F.O., the ground started to rumble and shake as the Ebon Aspect started to rise. The party raced out of the Vecna temple and had their battle with the just risen aspect.
Discussing it with them afterwards, every one of my players thought it kicked ass that the stuff from Rexx's "letter" made them little more than pawns in someone else's bigger scheme. The thought that they had been used by higher powers for a sinister purpose was great for them.
It also helped to explain exactly what was going on with the Ebon Triad. It took the adventure from a series of battles with little explanation for the PCs and turned it into something more meaningful and story driven, even if they didn't find out about it until it was almost too late.
So my DM hat is off to you, Rexx. Thanks for the awesome material! My players definately appreciated it.
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One of my all time favorite gaming experiences occured way back when I was in high school (oh so many years ago). A group of us spent a summer vacation going through the TSR module "Isle of the Ape", using the pre-generated characters provided in the adventure. One of those PCs was a cleric named Agath of Thrunch.
I know that another of those PCs, Warnes Starcoat, was long ago elevated to a seat on the Circle of Eight, but imagine my surprise when I discovered, while browsing through Spire of Long Shadows in my recently arrived Dungeon 130, the very same Agath of Thrunch hanging out in the town of Magepoint. Needless to say, I was very pleasantly surprised. One other member of that high school group is in my current group and I know he'll get a kick out of it as well.
It's the little details like this that really make me enjoy Dungeon magazine even more than I already do. Kudos to Erik, James, Jesse Decker and anyone else who may have been even remotely involved in throwing details like this into the Age of Worms.
You guys rock!
Now if only someone would use Rowena Silverbrow (the PC I played) in a new adventure... :)
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