No REALLY, this person is salvageable, a few of the other players in the group have tried to help and they ignore ALL of the advice. I've played with them for 7?ish years and i can remember EVERY last awful character. A Kobold sorcerer who only used cold spells in a VERY undead heavy game, a gnome bard who never sang or used spells only their sling, a doublesword wielding fighter with a 10 str, no armor and never took weapon focus...AND THAT WAS IN 3.5. A sorcerer 3/cleric 2 whit NO intention of going mystic thurge, a caviler that was never mounted on their dm-allowed Pegasus and never challenged (to be honest this was the best character they built, It had okay ac and to hit), a grippli ranger who focused on archery and dragon hunting without precise and rapid shot and we only fought one dragon where they din't use their bow, and FINALLY the a fore mentioned goblin monk.
They refuse any advice and complain when they can't do anything. It's rather frustrating to deal with.
Currently a Teifling Fighter and an Elf Wizard; there are two players other than myself who are undecided. Guessing based on the players...I'm thinking one will be a Ranger or Rogue and the other will be dead weight (not joking this player has no idea how to build a character that is effective at anything combined with the fact that this player can't roll above a 5 with a loaded d20)
Thing is, i can have fun with just about any level of optimization (I usually go 1 point above the rest of the group though :P)I was planning a human Paladin (i have a hard time playing a non-human i any class not named fighter), I REALLY like Oath of Charity but the penalty to my own healing may come back to bite me later. I DON'T want Oath against Fiends because of the redemption mechanic.
As it stands, I will be the only healer/divine in the group. I was planning hierophant because of the healing buffs but most of the powers I like were universal ones.
I was planning on using my feats to up my skills so I can maybe act party face if we don't have one (At the moment we have a Tiefling Fighter and an Elf Wizard, two undecided). 1st level grabbing wep foc. longsword and skill foc sense motive.
Wrath of the Righteous looks like it will be the hardest Adventure Path yet. That being said, the players get mythic tiers as a bonus. So, on a scale of 1-10, how optimized should i be. 10 being Rage-lance-pounce-bs. 1 being a goblin monk with a 14 dex and 12 wis.
Sara Marie wrote:
Okay, thank you for he prompt reply. What actually worried me was the fact that a package that had had ordered and had shipped later actually arrived this past Saturday. Had that not happened, I probably would not be thinking about this to much.
I would also like thank all of the staff for providing such a fun game.
You are more patient than me. I just signed up for the subscription and mine was supposed to show up on 10/3. The problem is that the tracking says it was sent from Connecticut to a post office Massachusetts (I live in New York) and can no longer be tracked. I am calling today.
To the OP: how are you attacking everybody at once? As far as I know, dimensional dervish still only lets you attack one individual at a time with your full attack. It might work with dim dervish+whirlwind attack. My understanding has always been you can only attack one individual. Again, unless you have whirlwind attack (cleave wouldnt work because you need a standard attack), you could only attack one dude at once. You could always houserule this, but make sure the players know they are allowed to do such things as well. You're the first DM I've heard allowing it to be used that way.
Why would you need to just attack one target? If i teleport more than 5 feet, I can't attack my original target. I am not to familiar with the feat chain (this is my first time looking at it since UC came out) but it says you can teleport between each attack.
RELATED NOTE(may want this in the future)
I absolutely HATE the way my old gm would make dungeons. He would have huge monsters in rooms with only 5' doors. Enemies would either hear us from hundreds of feet away while sneaking, BUT the ones in the room right next to us didn't AFTER we fought those other ones. BUT THE WORST IN MY OPINION WERE HIS TRAPS...horribly deadly, usually save or die OR no save and suck, through the middle of the ONLY hall way with no way to bypass. Tell me, HOW do the goblins put all those medium sized rocks in the 20' ceiling, do they keep getting dc 20 glyph of hold person, why does EVERY goblin have a 22 dex and 16 strength ant second level, It's very odd that this cave is so well lit, where did they all get masterwork strength 3 longbows...ect...
I put a lot of effort into making the dungeon just as much a living entity as the monsters inside. Animals go out to hunt at certain times, intelligent creatures post guard and have a patrol or two, "intelligent creatures" (Goblins, trolls, other creatures I hesitate to call intelligent) have a chances of shirking their duties and napping. My player actually use my meticulousness to their advantage, what they call "count the beds". In residences there is one bed per creature, in dungeons there is about 1 per two intelligent, in fortresses it's usually 1:3.
...hmm...It's less fluff and more an overview...that makes a LOT of sense.
But where do you get that, I'd LOVE to use that interpretation but without any kind of proof...It IS they are dead. A single enemy can do nothing.
How do the developers justify this being SECOND LEVEL! This MURDERS a single target.
If you look at the swords, they are the same shape as scimitar/cutlass. Most eastern weapons focused on sharper and lighter blade. Id say just the 1d6 18-20/x2 with the ability to dual-wield them like light weapons.
In almost every stat block of nearly every boss in Kingmaker has a note saying that they are built on a 20-point buy and it raised the CR by 1.
ACTUALLY the stats being built on 20-points raises it another 1 CR.
PC Cr= Class Level + 2 (1 for pc wealth and 1 for stats)
Zombie Ninja wrote:
Well, it's a 9 realms setting so the gods are less "OH GREAT BEING ON HIGH WHAT IS THINE WISH?" and more "You want me to take care of that, sure thing boss."
He rules the realm of trolls (in Norse mythology the word troll is used interchangeably for ogres, trolls, goblins, changelings, and some giants). Before he took control of both trolls and goblins and turned their aggression outward, they were slaughtering each other.
He replaces Midgardian (Golarion) babies with changelings, in order to raise potent spellcasters because goblins are stupid and trolls are...also.
So...yeah...I bet some of you will want an EXPLANATION for this, right.
While planing my next long running campaign, I needed to make some additions and subtractions to the gods of Golarion. Other additions include many Asgardians, while Rovagug, Irori, Abadar, and Shelyn were removed or changed (Shelyn into Balder and Abadar into Odin). After the edits, I was left short 1 CE deity so i figured "What major race in this game is missing a god...Trolls and Goblins will play a big part in the early part, what could their god be...dam..."
And thus the God of Goblins and Trolls became...David Bowie (Named Bowie).
The Reaper CR14
So through out my game the players have been able to go to my super-npc for help when they were stuck. It could have been a missed plot point, leads on current quests, even some combat help every now and again. He' a gestalt Samurai/Gunslinger who is able to summon demons (he is based on Raido Kuzohana from Shin Megami Tensi). Now the players are level 9 and haven;t gone to him for a while. So here is my plan.
Have a big combat in the middle of town where they fight alongside him. they get overwhelmed and split up but they can see him still fighting. After a couple rounds I take out my "Player-really-pissed-me-off" die (a d20 from a game called Formula D) and use it on the NPC until I get a "lucky crit" with the enemy's gun. I give a fairly visceral description of how it went straight through his eye then another enemy IMMEDIATELY teleports away with the corpse. Hopefully seeing this character die will make them realize that now THEY are the most powerful in the area and that they have a responsibility to protect the area even more.
BUT...that's not the end. After a while they'll here about a powerful creature that leveled a town and then vanished. This creature called "The Reaper" will be the toughest enemy they've ever faced (and they've already faced an immortal vampire and [a greatly weakened but still badass] Pazuzu). The reaper is actually the spirit of the NPC corrupted and warped into this form. Destroying him sis the only way to free him.
Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group
But that isn't what it SAYS. Its says any feat that applies to a specific weapon, NOT any feat that applies to a specific weapon you choose.
While I agree that it SHOULDN"T apply, by the wording of the feat it DOES.
Meh, the jokes are okay but it seems like you might be doing it to much. (I'm getting them all at once, since i'm not at the table I don't know how often these are)
You need to save them for the right moment, either when the party is all joking around or during the most high tension part of the game.
e.g. My party had just had a really bad fight and were all pretty hurt and we hear something coming down the hall. We run through a set of doors to a chokepoint and barricade it to give us time to heal and buff. The Dm describes how the rumblings get louder and louder, the entire table is sweating bullets, the fighter and I decide to brace the door. The dm rolls a d20 and says "With a sharp crack you feel the door lurch forward, only to go back in pace a moment later, through the newly made crack you can see a large grey figure preparing another strike."
Also try breaking away from references. Like when fighting a barbarian who just cant hit, suggest the root of his anger comes from that his mom didn't hug him enough. Then you go from looking like the guy who doesn't take the game seriously to the clever guy who is able to rp through combat.
Darksol the Painbringer wrote:
First about EWP...yeah, that's what i meant, but it's 1 am so...my mid is going.
And second...OHHHHHH....oops...I was argueing with you when we hold the same view point...that i cannot blame on 1 am...happens more often than i care to admit.
Sorry for wasting your time
Now I am confused...Why would Martial Versatility let you ignore the perquisites? It requires Weapon Finesse and 2 ranks of dance?
WE agree that the developers did not intend for theses to feats to work together, right?
The feat Martial Versatility would allow you to USE the feat with all weapon in the group. So Weapon Specialization (Longsword) and Martial Versatility give you +2 to damage with EVERY heavy blade, not just the longsword.
I'm pretty sure that that changes the inner working of weapon specialization. Also, Sidebar...Martial Versatility + Exotic Weapon Proficiency (Bastard sword)= Proficiency in all exotic weapons?
Yeah but I REALLY wanted to make sure SOMEBODY got a virtual cookie...wait..cookies are bad on the internet...
162: A person forced to confront an aspect of their own mind that they reject(apathy towards others, enjoying their more popular friends reliance on them, a predetermined fate, chance of being gay, whether or not they actually exist,excetera) after rejecting it they are attacked by the embodiment of those feelings or ideas until the eventually they except that it is part of them, but not all they are. Then embodiment then transforms to form their eidolon.
One cookie to anybody who played this game.
"Prerequisites: Fighter level 4th, human.
Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.
Special: You may take this feat more than once. Each time it applies to a different feat."
Where in the RAW does it say you only use feats you chooses a weapon for?
In my opinion, you have it backwards. It works with the RAW but stretches the RAI.
To lazy to find exactly where it is but I will tell you with (near) absolute certainty that your DM is dead wrong.
Your attack deals die+ strength modifier+ enhancement bonus+ feats(weapon specialization and power attack usually)+ class abilities(weapon training, favored enemy, smite)+ moral bonus(Bard song usually). It doesn't matter if it's your first, second, fifth or an attack of opportunity.
I'm pretty sure, in the rules, it says your attack deals *this* damage. It doesn't say anything about multiple attacks because it already told you what your damage is.
If i stop being lazy I'll peruse the books myself.
Actually in Kingmaker, one of the bosses has two separate CR notes. One for being built on 20 points, the other for the "vast resources of a PC".
Lets say a hypothetical party of four built on 2d6+6. They each end up with over 40 points. If i strengthen the orcs to a 20 point buy (still much weaker then the players), should i still award more exp?
Upon reading certain Adventure Paths, I have come to the realization that building monsters on a 20-point buy increases their CR by one. This brings me to my several questions.
1. Where in the books is this written?
Yeah, I mainly want to price it to know WHEN to give it out (ish).
I want to make Ragnell, the blade wielded by Ike from Fire Emblem: Path of Radiance and Radiant Dawn.
I want to use Karusetsu, the Cutting Light (Jade Regent vol.6) as a base:
-+3 nodachi that can, 3/day send a shockwave 60 feet functioning live a thrown weapon using the wielders highest attack bonus. On a hit it deals 4d6+3 force damage with a crit range of 18-20/x2. Creatures struck must make a dc 14 reflex save or be blinded for 1d4 rounds.
Changes I want to make:
The indestructibility and single wielder will be gotten from mythic power.
Hey it isn't MY fault, every few days i sent the devil to get me materials. Asmodeus told him "Get him what he needs", every few times i'd slip a sphere or hole onto the list. And this went on for OBVIOUSLY way to long before i figured out a way to do get him here.
Why would Asmodeus even care? He probably has other sons, and if not, he can have some whenever he feels like it.
Because the DM says so. Although he said it was an insult to have his son fall in such a way, and was probably goig to bring him back just to torture him.
Well...I'm in DEEP trouble. I managed to PISS OFF Asmodeus...BAD.
The party was in a place that blocked dimensional travel. WE FELT THE ROOM SHAKE. My character made the arcana roll to realize that something powerful was trying to get through. Everybody else panics, I seal the dead characters soul in a gem and ready an action for the moment the dimensional barrier to break. Right before the thing steps out, I create a portal to the middle of the abyss and throw the gem in.
Asmodeus steps out and I shout, "Yeah, you're son's soul is through that portal. You may be able to stop us AND get it, maybe not. Bye." and i plane shift the party to Pharasma's Boneyard.
After LONG debates between the gods (mostly thanks to Iodmea and Sarenrea being on our side and Pharasma demanding that there would be no fighting in her domain) They decided on this.
So, my character built that space station that had floated around the forums a week or two ago. Asmodeus assigned a devil to fetch me materials and texts I need.
So, I've found the only way would be to lure as many of the demon lords and horsemen summit on neutral ground (or lack there of because the location in my space station.) and send a group of high level adventurers to get the soul. My station was chosen by Asmodeus (well, bey the dm in an attempt to throw me off) because it is so distant from the world and it already has massive layers of anti-scrying and anti-teleportataion/planes shifting spell already in place. What i also have in place are dozens of spheres of annihilation with contingency gate cast on them for when 20 or more evil creatures are in the room directly above, the meeting room. Above the room are hundreds of bags of holding suspended above as many portable holes, set to fall the moment the gate spells go off.
So, is this enough? Do i need more? My character still has 6 months to prepare. Will this destroy the world?
So...I've made a few mistakes in a game I've beer running. Firstly, The party level varies form 3rd to 7th because of certain players not being available for a few sessions. Secondly, I have accidentally been sending low treasure encounters for some time. Things like savages, animals and unintelligent undead. So many of the characters are WAY behind.
The first problem will be hand-waved. The second is a bit more difficult. So here is what i'd like. Ideas for High treasure, mid-to-low challenge encounters.
Just ideas, throw as many as you can. Right now, I'm stuck on a bandit lord and his crew hiding out in an abandoned diamond mine.
Personal favourite: hold person glyph trap.
Another option: displacement, straight 50% miss chance. Combine this with other support spells like mirror image for great effect. First a 1/2 chance of hitting and then a 1/6 chance of hitting the real one.
For keeping mooks alive: use difficult terrain like rubble and underbrush. You cannot charge over difficult terrain, thus limited threat.
Another option: flying looks.
Perfect, Thanks my friend.
As I read this:
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.
If a weapon has a hardness of (hypothetically) 5, and a 6 total is rolled on the 3d6, the weapon gains the broken quality.
Lord Foul II wrote:
The only ones i can think of are THE dragon from Beowulf, the Niohoggr in the roots of Yggdrasil and the one slain by Siegfried.
Because I am unoriginal I may or may not have them fight the Jabberwok re skinned as Fin Fang Foom.(Even though this is more mythological Asgard than marvel Asgard, I can never resist using cool bestiary monsters every now and again. Hmm...getting a lot of new ideas.)
Yes I have, 3 of the races are. But one has an ability that makes it a native outsider on every plane it travels to.
So they can be dismissed, yes. However, I am ruling that spells that only target humanoids will work on them if cast by another outsider and viseversa.
The main enemies of the early game are going to be frost giants. The BBEG is the fire demon, Surtur.
Worf-nerd term-origin, Star Trek: The Next Generation- Having a previously established, powerful character be horribly defeated by a new one to show how powerful a new one is.
The campaign name is "Defenders of the Realms". Here is the set up, all the player characters are Asgardians or other higher beings. I've told the players that they will far more powerful than normal 5th level characters but they don't seem to understand just HOW much.
SOOO...My plan is to have the fight 3 adult white dragons right out of the gate. The kicker, the players are going to walk through it with minimal difficulty. I'm custom making all the monsters they are going to fight so they will all be different and unexpected, unlike the standard Midgard Dragons. Also, normal humans will be considered small compared to them.
The execution. Me-"You enter the chamber, it filled to the brim with shining jewels and coin. On the far side of the room are three large white dragons that have corned 5 small warriors, 2 of which are grievously injured.
What are your thoughts?