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Thief

Raoul Calvisi's page

78 posts. Alias of Bpa144.


Full Name

Raoul Calvisi

Race

Human

Classes/Levels

Fighter(unarmed)1/rogue1

Gender

Male

Age

24

Alignment

CG

Languages

Common, Orc

Strength 13
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 8
Charisma 14

About Raoul Calvisi

Background:
Raoul was born to a store owner in the poor part of the city of Caliphas. One day while he was young, him and his father were walking when they where stopped by three men. The men threatened Raoul's father, demanding money. When Raoul's father handed over the money one of the men punched him. Raoul reacted by trying to attack the man but was easily brushed aside. The men then started to beat both Raoul and his father.

After that day Raoul started training himself so that he could fight back. He even found some one to teach him how to fight, a half-orc neighbor who taught him a fighting style that he claimed he had learned when he lived with a tribe of orcs.

One day when Raoul was walking through the city he saw a man being mugged. Raoul quickly jumped into action and fought off the man's attackers. The man introduced him self as Professor Lorrimor. The Professor promised that he would never forget what Raoul had done for him that day.

Male Human Fighter (Unarmed archetype) 1/Rogue 1
CG Humanoid

Init +5

--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14
hp 19
Fort +4, Ref +5, Will +1

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee
Unarmed Strike +4(1d3+1) B or S, Nonlethal or
2 Unarmed strikes +2(1d3+1)
Special attacks
Sneak attack +1d6
Bleed 2d6

--------------------
STATISTICS
--------------------
13 Str, 17 Dex, 14 Con, 12 Int, 8 Wis, 14 Cha
Base Atk +1; CMB +2; CMD 15

Feats
Weapon Finesse
Two weapon Fighting
Improved Unarmed Strike
Boar style
Iron Will

Traits
Resilient
Chance Savior

Skills
Acrobatics +6 (2 + 3 Dex - 2 ACP + 3 CS)
Bluff +7 (2 + 2 Cha + 3 CS)
Climb +3(1 + 1 Str - 2 ACP + 3 CS)
Diplomacy +7(2 + 2 Cha + 3 CS)
Disable Device +5[+6 vs traps](1 + 3 Dex - 2 ACP + 3 CS)
Intimidate +7 (2 + 2 Cha + 3 CS)
Knowledge(local) +5(1 + 1 Int + 3 CS)
Perception +3[+4vs Traps](1 - 1 Wis + 3 CS)
Stealth +5(1 + 3 Dex - 2 ACP + 3 CS)
Use Magic Devise +6(1 + 2 Cha + 3 CS)

---------------------------
CLASS ABILITIES
---------------------------

unarmed style:
At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat (see Chapter 3) as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat. This ability replaces the bonus feat at 1st level.

Sneak Attack::
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.


Trapfinding::
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

---------------------------
RACIAL QUAILITIES
---------------------------

Human:

Skilled:Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus feat:Humans select one extra feat at 1st level.

--------------
GEAR
--------------

Gear:

Chain shirt
Grappling hook
50ft Silk rope
Tanglefoot bag
Everbuning torch

Potions/Wands/etc/:

Potion of Cure Light wounds

Wealth:

29 GP, 0 SP, 0 CP


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