Sanvil Trett

Ranek Clifton's page

262 posts. Alias of Phntm888.


Full Name

Ranek Clifton

Race

Human Magus (Kensai) 4/Wizard (Evocation (Admixture)) 4/Gestalt 4 | HP 40/40 | AC 17 21/25, T 17, FF 10 14/18 | CMD 16 | Fort +7, Ref +5, Will +5 | Init +4 | Perception +0 |

Classes/Levels

Arcane pool 5/6 |

Magus Spells:
2nd - 1/1, 1st - 2/3
Wizard Spells:
2nd - 3/4, 1st - 4/5

Gender

Male

Size

Medium

Age

28

Special Abilities

arcane accuracy (+4), intense spells +2, spell combat, spell strike

Alignment

LG

Deity

Mystra

Location

Sundabar

Languages

Iluskan, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Orc

Strength 12
Dexterity 17
Constitution 14
Intelligence 18
Wisdom 10
Charisma 8

About Ranek Clifton

Crunch:

Ranek Clifton
Male magus (kensai) 4/wizard 4/gestalt 4
LG Medium humanoid (human)
Init +3; Perception +0
Favored Class: Wizard
FCB: +3 Skill points
----------------------------------------------------------------------
DEFENSE
AC 17 21, touch 17, flat-footed 10 14 (+4 mage armor +3 Dex +3 Int)
HP 40 (4d8+8)
Fort +7, Ref +5, Will +5
---------------------------------------------------------------------
OFFENSE
Speed 20 ft
Melee +1 dueling sword +9 (1d8+5, 19-20/x2)
Melee light mace +6 (1d6+1, x2)
Melee dagger +6 (1d4+1, 19-20/x2)
Ranged light crossbow +6 (1d8, 19-20/x2, 80 ft)
Ranged dagger +6 (1d4+1, 19-20/x2, 10 ft)
Special Attacks arcane accuracy (+4), intense spells +2, perfect strike, spell combat, spellstrike, versatile evocation 7/day
Magus Spellcasting (CL 4th, Concentration +8 (+12 cast defensively))
2nd-level (1/day) - elemental touch
1st level (3/day) – chill touch (DC 15), corrosive touch, shocking grasp
0-level (3) – acid splash, daze (DC 14), disrupt undead
Wizard Spellcasting (CL 4th, Concentration +8 (+12 cast defensively))
2nd level (4/day) – burning arc (DC 16), glitterdust (DC 16), invisibility, see invisibility
1st-level (5/day) – burning hands (DC 15), grease (DC 15), snowball (DC 15), mage armor, protection from evil
0-level (4/day) – detect magic, mage hand, prestidigitation, spark
---------------------------------------------------------------
STATISTICS
Str 12, Dex 17, Con 14, Int 18, Wis 10, Cha 8
Base Atk +3; CMB +4; CMD 17
Traits Arcane Revitilization, Market Rat
Feats Combat Casting, EWP (dueling sword) (B), Slashing Grace (dueling sword), Weapon Finesse, Weapon Focus (dueling sword) (B), WP (simple)
Skills (ACP -0) Appraise* +10, Climb +5, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (local) +12, Knowledge (nature) +11, Knowledge (planes) +10, Knowledge (religion) +9, Linguistics* +11, Profession (scribe)* +4, Ride +9, Spellcraft +11, Swim +5, Use Magic Device +6
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Orc
SQ Arcane bond (signet ring), Arcane pool (5), arcane school (Evocation (Admixture)), canny defense, cantrips, diminished spellcasting (Magus), opposition schools (Enchantment, Necromancy)
ABP Armor Attunement +1, Resistance bonus +1, Weapon Attunement +1
Combat Gear 2 potions of cure light wounds, wand of shield (48 charges) Other gear 2 scrolls of comprehend languages, masterwork dueling sword, light crossbow with 20 bolts, light mace, dagger, masterwork backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (10 days), and a waterskin), 43 gp

Magus Spellbook:

0-level - all

1st-level - chill touch, color spray, corrosive touch, expeditious retreat, frostbite, long arm, ray of enfeeblement, shocking grasp, swift girding, true strike, weaponwand

2nd-level - elemental touch, mirror image

Wizard Spellbook:

0-level - all except bleed, daze, disrupt undead, touch of fatigue

1st-level - air bubble, burning hands, comprehend languages, enlarge person, erase, grease, mage armor, magic missile, obscuring mist, protection from evil, secluded grimoire, shield, snowball, touch of gracelessness

2nd-level - burning arc, glitter dust, invisibility, see invisibility

Backstory:

Ranek was born the younger son of a wealthy merchant in the great city of Waterdeep. Having been born into such privilege, his family had the means to well-fund both his and his family’s educations. Though he had several tutors, there were two who truly stood out to him. The first was a wizard by the name of Ascaralphus. Though he was originally hired to teach Ranek reading, writing, arithmetic, and other useful skills, Ascaralphus determined that Ranek possessed the necessary aptitude to study magic. Though his parents initially were reluctant to allow it, eventually they saw benefit in having one of their children trained in at least the basics of the magical arts, and so Ranek learned magic from Ascaralphus.

The second tutor who stood out was Evarin. A somewhat enigmatic man from the south, he was Ranek’s instructor with the sword. He fought with a strange curved blade that none of Ranek’s siblings were particularly interested in, but Ranek took to quickly, in part for the uniqueness, and in part because he clearly showed a knack for the fluid, dexterous fighting style used by the swordmaster. Though Ascaralphus felt that Ranek should focus exclusively on his magical training, he was willing to acknowledge that the sword lessons did not hinder his arcane development at all. Indeed, when Ranek began using the magic as a means of augmenting his swordfighting, Ascaralphus was suitably impressed that Ranek had the mental fortitude to maintain concentration while engaged in combat. So it was that Ranek learned the skills that would give him the tools he needed to become who he is today. But, it was not a tutor that gave him the drive to become who he is.

Ranek and his siblings, from the time they were 10, were each required to spend 1 day a week working with the family in the market. As Waterdeep is a melting pot of all manner of people, he could hardly go a time without hearing a bard extolling the virtues of a hero, or of a mercenary telling a tale of adventure and excitement. Though his parents called such tales frivolity and exaggeration, Ranek eagerly listened to them, and often daydreamed of himself as the hero of such tales, slaying monsters and amassing wealth far greater than his family ever had. They were good dreams, but far from reality.

Ranek’s father chose to retire from the business, and Ranek’s older brother took over running it. Ranek now assisted with inventory and bookkeeping, as despite his intellect and his skill he was a rather poor salesman. The work was rather boring and repetitive, as his older brother minded the shop and his sister traveled with the caravans. Ranek began to fear that he would never have the opportunity to become the hero he desired to be.

Then one day came the chance he’d been waiting for. His brother found a new contact in Sundabar for the possibility of acquiring some new goods. At the same time, Ranek overheard a rumore that the city was looking for a new battlemage. Thinking that at last his opportunity to become a hero had come, Ranek convinced his brother to let him travel to Sundabar to make sure the merchant contact was on the up and up. Journeying with a caravan, Ranek has made his way from Waterdeep to Sundabar. Now, he just needs to find a way to make a name for himself in the city. Given the prominence of Tyr and Torm in the city, perhaps there are tasks he will be able to do for The Hall of Everlasting Justice. With their recommendation, he should be able to secure a post as Sundabar’s battlemage in no time.

Appearance, Personality, Religion:

Ranek is a human of average height and weight with a slightly athletic frame. He has a quick walk, and is fairly good at moving through crowds. He is typically dressed in plain yet well-made clothes suitable for traveling, as he favors more practical forms of wealth over what he sees as gaudy displays. The finely crafted sword at his side and his family signet ring are typically the only signs of wealth he shows.

Ranek is kind, well-intentioned man who often trips over his own tongue when talking to others. He has a tendency to get wrapped up in work or daydreaming, and as such tends to miss things happening around him. Though not particularly devout, he worships Mystra, the goddess of magic.