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Imeckus Stroon

Randuril's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Adventure Path, Campaign Setting, Card Game, Companion Subscriber. FullStarFullStarFullStarFullStar Venture-Captain, Illinois—Chicago. 21 posts (45 including aliases). 7 reviews. No lists. No wishlists. 23 Pathfinder Society characters. 1 alias.



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Like a challenge?

*****

I'm not the sort of player who likes things handed to them on a silver platter, which makes this an excellent scenario in my book. The combats are not pushovers and can be really dangerous if you aren't paying attention. The choices that you have to make in dealing with the various NPC groups are part of the charm. You have to use your head a bit.

Mix in a bit of spookiness and a substantial helping of Worldwound nastiness and you have a memorable scenario. I've had 3 players at separate tables say that this is the best scenario they've played in PFS. I'll agree - this is worthy of high level play!


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Life in the Society

*****

Kyle has taken aim at showing how many situations a Pathfinder might stumble into and has hit the mark perfectly. This is the best intro scenario in any system that I've seen, and the replayability factor works just like he planned it. Well done Kyle!

It's still possible to come back to Absalom in a body bag here, this is no cake walk. The idea is to make you think, make you get into your character and plan for diverse encounters in your character's future. This scenario accomplishes that very necessary task. I will run it and play it again!


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Lights, Camera, Role Play!

*****

Once again Mr.Lundeen brings us a scenario that has all the elements that make this the best game in the world! Deception, negotiation, and deadly surprises that challenge you and keep you nervously fumbling with your d20s, and suddenly you notice that four hours have gone by but you don't want this to end! An exciting ride - I highly recommend it!


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Great Concept

***( )( )

I found the adventure both imaginative and consistent within its theme. There are surprises for the players, there is a touch of the comedic at certain points, and the flow of the adventure is paced well. There are some memorable NPCs in here.

On a less positive note, I ran this for (6) 13th level characters, all experienced players, and this was nowhere near the challenge that the author intended. The consensus of the group, as we rehashed the course of the module, was that this was appropriately challenging for these characters when they were all 9th level. I would advise any judge who knows the players who are going to be at the table well enough to consider carefully if the encounters are challenging enough for those players, and act accordingly.

We played this for PFS credit - if you are considering running this as part of a home campaign or as part of an adventure path, I recommend bringing this out before your players reach 11th level.


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Worth running again and again

*****

I wish every scenario could flow so clearly while still bringing the variety of this one. The intensity of the time frame is a tried and true motivator, and the encounters are challenging enough if the DM is as prepped as he should be. This is a keeper.


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