Nephlei

Ramon 'Ray' Azure's page

180 posts. Organized Play character for Wei Ji the Learner.


Full Name

Ramon 'Ray' Azure

Race

Stats:
Drgn Sprt Gd. (Or.) 2/Brawler 1|HP: 18/22|Init: +2|AC: 23*/12FF/19T|F:+3/R:+4/W:+3|Swm: +9|DD:+8|UMD:+7|Dip:+6|Acr,K:+5|Heal/Per/SM:+4

Classes/Levels

Usable Resources:
Hydrated Vitality: 6hp/day|Martial Flexibility: 3/4|Folio Reroll: 1/1(no stars)|Faction Pin: Exchange(+1d4 Appraise, Int., K:Local) 1/1

Gender

Androgynous Undine

Size

M

Age

45

Special Abilities

Amphibious, Combat Reflexes, Darkvision 60', Res: Cold +5, Haunted, Improved Unarmed Strike, Swim 30', Tail Sweep, Unarmed Strike (1d6)

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 11
Charisma 14

About Ramon 'Ray' Azure

L2.2:

Ramon 'Ray' Azure
Androgynous undine fighter (lore warden) 1/oracle 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 275)
NG Medium outsider (aquatic, native)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 16 (2 HD; 1d8+1d10+2)
Fort +3, Ref +2, Will +2
Resist cold 5
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Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee cold iron kukri +3 (1d4+2/18-20) or
. . dagger +3 (1d4+2/19-20) or
. . heavy shield bash +3 (1d4+2) or
. . silver morningstar +3 (1d8+2) or
. . unarmed strike +3 (1d3+2 nonlethal) or
. . tail sweep (AoO only) +3 (1d8+2)
Ranged sling +3 (1d4+2) or
. . underwater light crossbow +3 (1d8/19-20)
Oracle Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—bless, cure light wounds, protection from evil
. . 0 (at will)—create water, detect magic, ghost sound (DC 12), guidance, mage hand, resistance
. . Mystery Dragon
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Statistics
--------------------
Str 14, Dex 14, Con 12, Int 12, Wis 11, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats Bodyguard[APG], Combat Reflexes
Traits dangerously curious, gold finger
Skills Acrobatics +3, Diplomacy +6, Disable Device +9, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (religion) +5, Linguistics +5, Perception +4, Spellcraft +5, Swim +10, Use Magic Device +7
Languages Aquan, Common, Draconic, Tien
SQ amphibious, hydrated vitality[ARG], oracle's curse (haunted), revelation (tail sweep)
Other Gear darkleaf cloth lamellar (leather) armor[UC], darkwood heavy wooden shield, cold iron kukri, dagger, silver morningstar, sling, sling bullets (10), underwater light crossbow[ARG] with 20 bolts, chalk (10), flint and steel, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, silk rope (100 ft.), trail rations (2), waterskin, weapon cord[APG], 1,363 gp, 2 sp, 1 cp
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Tracked Resources
--------------------
Crossbow bolts - 0/20
Dagger - 0/1
Hydrated Vitality (4 HP/day) - 0/4
Sling bullets - 0/10
Trail rations - 0/2
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Special Abilities
--------------------
Amphibious (Ex) You can survive indefinitely on land.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Hydrated Vitality (4 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Swim (30 feet) You have a Swim speed.
Tail Sweep (Ex) Gain tail which can be used for AoO only. Gain one extra AoO/rd.
--------------------

Ramon has been cursed since their early adult years with the 'blessing' of a blue dragon somewhere along the way.

After a successful run as a businessperson despite those flaws, they then retired and turned to the Exchange for a 'proven cure' to fix their... deformity.

Unfortunately, it was exceptionally experimental, and some side effects DID occur.

3.2:
Ramon 'Ray' Azure
Androgynous undine brawler 1/oracle (spirit guide) 2 (Pathfinder RPG Advanced Class Guide 23, 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 2 275)
NG Medium outsider (aquatic, native)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 22 (3 HD; 2d8+1d10+3)
Fort +3, Ref +4, Will +3
Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee cold iron handaxe +4 (1d6+2/×3) or
. . dagger +4 (1d4+2/19-20) or
. . heavy shield bash +4 (1d4+2) or
. . silver morningstar +4 (1d8+2) or
. . unarmed strike +4 (1d6+2) or
. . tail sweep (AoO only) +4 (1d8+2)
Ranged sling +4 (1d4+2) or
. . underwater light crossbow +4 (1d8/19-20)
Special Attacks martial flexibility 4/day
Oracle (Spirit Guide) Spells Known (CL 2nd; concentration +4)
. . 1st (5/day)—cause fear (DC 13), cure light wounds, divine favor, shield of faith
. . 0 (at will)—create water, detect magic, ghost sound (DC 12), guidance, mage hand, resistance, stabilize
. . Mystery Dragon
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 12, Wis 11, Cha 14
Base Atk +2; CMB +4; CMD 16
Feats Combat Reflexes, Improved Unarmed Strike, Saving Shield[APG]
Traits dangerously curious, gold finger
Skills Acrobatics +5, Diplomacy +6, Disable Device +8, Heal +4, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +4, Sense Motive +4, Spellcraft +5, Swim +9, Use Magic Device +7
Languages Aquan, Common, Draconic, Tien
SQ amphibious, brawler's cunning, hydrated vitality[ARG], martial training, oracle's curse (haunted), revelation (tail sweep)
Other Gear +1 mithral agile breastplate[APG], darkwood heavy wooden shield, cold iron handaxe, dagger, silver morningstar, sling, underwater light crossbow[ARG] with 20 bolts, chalk (10), flint and steel, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, silk rope (100 ft.), trail rations (2), waterskin, weapon cord[APG], 33 gp, 3 sp, 1 cp
--------------------
Tracked Resources
--------------------
Crossbow bolts - 0/20
Dagger - 0/1
Hydrated Vitality (6 HP/day) - 0/6
Martial Flexibility (move action, 4/day) (Ex) - 0/4
Trail rations - 0/2
--------------------
Special Abilities
--------------------
Amphibious (Ex) You can survive indefinitely on land.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Hydrated Vitality (6 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Swim (30 feet) You have a Swim speed.
Tail Sweep (Ex) Gain tail which can be used for AoO only. Gain one extra AoO/rd.
--------------------

Ramon has been cursed since their early adult years with the 'blessing' of a blue dragon somewhere along the way.

After a successful run as a businessperson despite those flaws, they then retired and turned to the Exchange for a 'proven cure' to fix their... deformity.

Unfortunately, it was exceptionally experimental, and some side effects DID occur.