Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Count Lucinean Galdana

Rameth the Delver's page

787 posts. Alias of Vuvu.


Full Name

Rameth the Delver

Race

Skills:
Acrobatics +6 Appraise +9 Alchemy +10 Disable Device +9 Stealth +7 Perception +8 UMD+8 Linguistics +7 SoH +7 Spellcraft +8 Sense Motive +8 Local +7 Religion+7

Classes/Levels

HP 20/20CMD +17, Fort +1 (+2 poison), Ref +6, Will +5, AC: 16(19)/12(-)/14(17); Inspiration 3/5

Gender

Male

Size

Medium 5ft 9 175lbs

Age

19

Special Abilities

Alchemy, inspiration, trapfinding +1, Poson Res+2, Poison lore

Alignment

Neutral

Deity

Brigh

Location

Varisia

Languages

Common, Varisian, Shoanti, Thassilonian, Osiriani, Kelish

Occupation

Pathfinder

Strength 16
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 13
Charisma 7

About Rameth the Delver

Extracts Prepped
1: used, used, used

Offense:

[dice=Sword Cane]1d20+5-1[/dice] for [dice]1d6+3+2[/dice]
Dagger +4 1d4+3
Power Attack -1/+2

Ranged Dagger +2 1d4+3

feats:

Alertness
Power Attack
Quickdraw

Traits:

Pragmatic Activator: Use Int for UMD
Foreign Opportunist +2 Appraise, sell things for 10% more

Skills:

11 ranks

Acrobatics +6 Appraise +9 Alchemy +10 Disable Device +9 Stealth +7 Perception +8 UMD+8 Linguistics +7 SoH +7 Spellcraft +8 Sense Motive +8 Local +7 Religion+7

gear:

Combat Gear: 6 Daggers, 2 clubs ,

Other Gear: alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (9), trail rations (5 days), and a waterskin, thieves tools, Mithril Chain shirt, whetstone, 2 spring loaded wrist sheathes, 3 Acid Flasks, 1 alchemist fire, 2 bottles of cheap whiskey wrapped in cloth, flask filled with cheap whiskey in belt pouch. 2 Pitons, hammer, MW Sword Cane, Scroll of Bless Weapon, 0 Holy Water

Coin .5

Extracts Known:

1 Detect Secret Doors, Comprehend Languages, Keen Senses, Shield, Disguise Self, true strike, cure light wounds, Identify, Enlarge Person

Backstory:
Rameth's interest in exploring ruins began at a very early age. At 8 he wandered away from his family's wagon and found himself in decrepit ruins. Being naive to the dangers of such places he began to explore.
He wandered down into, what he now knows, was a crypt and began to play. He had imaginary sword fights with the shadows cast from the stairway down, using the leg bone of a raided tomb as his sword. He played there until it was dark, when he slept.

He was awoken by his frantic parents the next morning. Their ire was averted when they found that Rameth had discovered a golden amulet that when sold would be able to feed them for several weeks.

As Rameth grew so did his interest in exploring these old ruins. Over the years he has found several treasures, encountered some dangerous undead, and had several run ins with other would be explorers, most often with a surly Half-orc by the name of Groznef. He grew to love the intricacy of many of the traps in old ruins, especially the mundane and mechanical traps. After managing to extract a particularly intricate trap and taking it back to the city to his locksmith of choice to examine, he learned that his friend the locksmith was actually a Cleric of Brigh by the name of Magor. Magor began to tutor Rameth on the ways of Brigh in addition to challenging him with various locks he created upon each visit. This friendship slowly led him to a worship of Brigh. Between Brigh, Magor, ruins and the Magical Monuments around Magnimar Rameth was a very happy young man.

However, during one of his run ins with other Groznef, that he first encountered the Pathfinders. He had been the first to open a secret passage in a tomb, when he was jumped by Groanef's cronies. This likely would have been the end of the line for Rameth had a group of Pathfinders not arrived on the scene, also with an eye on the secrets hidden within. They drove off the others and healed him. In return Rameth showed them the secrets of the tomb, and assisted them in combating the Zombies that rose when one of them opened the wrong passage.

Rameth spent several years with the pathfinders before being disillusioned with the boring jobs he kept getting assigned to. He left and met (Merks character) and together they began discussing their love for ruins and together they formed (the adventuring group and set off to find ruins!

PersonalityAppearence:
Rameth is a well built man with a carefully shaved head and sharp beard. He tends to stand casually, with a hand resting on the hilt of his daggers and his dark eyes scanning the room around him, always with an eye open for something out of the ordinary.

Rameth loves a good laugh, and is always quick with a quip. He enters almost every situation with a smile on his face, and twinkle in his eye. He loves a good trap almost as much as he loves a good fight, which is second only to the joy he takes in liberating a long lost relic from an obscure vault, guarded by some kind of monster. He has a penchant for getting very close to his comrades, and has been known to throw himself into danger to save one of them.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.