Combat Gear: 1 MW Dagger, Dagger of Venom, 4 Daggers, club, Hand Crossbow, 20 Bolts, 13 doses drow poison
Other Gear: alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (9), trail rations (5 days), and a waterskin, thieves tools, MW Chain shirt, whetstone, 2 spring loaded wrist sheathes,
Rameth's interest in exploring ruins began at a very early age. At 8 he wandered away from his family's wagon and found himself in decrepit ruins. Being naive to the dangers of such places he began to explore.
He wandered down into, what he now knows, was a crypt and began to play. He had imaginary sword fights with the shadows cast from the stairway down, using the leg bone of a raided tomb as his sword. He played there until it was dark, when he slept.
He was awoken by his frantic parents the next morning. Their ire was averted when they found that Rameth had discovered a golden amulet that when sold would be able to feed them for several weeks.
As Rameth grew so did his interest in exploring these old ruins. Over the years he has found several treasures, encountered some dangerous undead, and had several run ins with other would be explorers, most often with a surly Half-orc by the name of Groznef. He grew to love the intricacy of many of the traps in old ruins, especially the mundane and mechanical traps. After managing to extract a particularly intricate trap and taking it back to the city to his locksmith of choice to examine, he learned that his friend the locksmith was actually a Cleric of Brigh by the name of Magor. Magor began to tutor Rameth on the ways of Brigh in addition to challenging him with various locks he created upon each visit. This friendship slowly led him to a worship of Brigh. Between Brigh, Magor, ruins and the Magical Monuments around Magnimar Rameth was a very happy young man.
However, during one of his run ins with other Groznef, that he first encountered the Pathfinders. He had been the first to open a secret passage in a tomb, when he was jumped by Groanef's cronies. This likely would have been the end of the line for Rameth had a group of Pathfinders not arrived on the scene, also with an eye on the secrets hidden within. They drove off the others and healed him. In return Rameth showed them the secrets of the tomb, and assisted them in combating the Zombies that rose when one of them opened the wrong passage.
Shortly thereafter he joined the pathfinders and has not regretted it since, as it has given him the opportunity to explore ruins far beyond his native Varisia
Rameth is a well built man with a carefully shaved head and sharp beard. He tends to stand casually, with a hand resting on the hilt of his daggers and his dark eyes scanning the room around him, always with an eye open for something out of the ordinary.
Rameth loves a good laugh, and is always quick with a quip. He enters almost every situation with a smile on his face, and twinkle in his eye. He loves a good trap almost as much as he loves a good fight, which is second only to the joy he takes in liberating a long lost relic from an obscure vault, guarded by some kind of monster. He has a penchant for getting very close to his comrades, and has been known to throw himself into danger to save one of them.