Count Lucinean Galdana

Rameth the Delver's page

1,926 posts. Alias of Vuvu.


Full Name

Rameth the Delver

Race

Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8

Classes/Levels

HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Gender

Male Investigator 7/Barbarian 1

Size

Medium 5ft 9 175lbs

Age

19

Special Abilities

Alchemy, inspiration, trapfinding +1, Poson Res+4, Poison lore, Investigator Talent, Trap Sense +2, Keen Recollection, Studied Combat +3, Studied Strike 2d6, Swift Alchemy

Alignment

Neutral

Deity

Brigh

Location

Varisia

Languages

Common, Varisian, Shoanti, Thassilonian, Vudrani,Osiriani, Kelish, Dwarven, Ancient Osiriani , Polyglot

Occupation

Pathfinder

Strength 18
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 14
Charisma 7

About Rameth the Delver

34815/34000

Mutagen:used

Extracts Prepped
1: used*, CLW, True Strike*, open, CLW[boro bead:ready]
2:barkskin, invisibility, used, Firebreath
3: CSW, CSW

Offense:

BAB 6

[dice=Greatclub]1d20+12-2[/dice] for [dice]1d10+1+6+6+1d6[/dice]
[dice=Greatclub]1d20+7-2[/dice] for [dice]1d10+1+6+6+1d6[/dice]
[dice=Aid]1d20[/dice] fails on a 1

[dice=Greatclub/SC]1d20+12-2+3[/dice] for [dice]1d10+1+6+6+3+1d6[/dice]
[dice=Greatclub/SC]1d20+7-2+3[/dice] for [dice]1d10+1+6+6+3+1d6[/dice]
[dice=Aid]1d20[/dice] fails on a 1

[dice=Mutated Greatclub]1d20+14-2[/dice] for [dice]1d10+1+9+6+1d6[/dice]
[dice=Mutated Greatclub]1d20+9-2[/dice] for [dice]1d10+1+9+6+1d6[/dice]
[dice=Aid]1d20[/dice] fails on a 1

[dice=MutatedGreatclub/SC]1d20+14-2+3[/dice] for [dice]1d10+1+9+6+3+1d6[/dice]
[dice=MutatedGreatclub/SC]1d20+9-2+3[/dice] for [dice]1d10+1+9+6+3+1d6[/dice]
[dice=Aid]1d20[/dice] fails on a 1

[dice=MutatedGreatclub/SC/Rage]1d20+14-2+3+2[/dice] for [dice]1d10+1+13+6+3+1d6[/dice]
[dice=MutatedGreatclub/SC/Rage]1d20+9-2+3+2[/dice] for [dice]1d10+1+13+6+3+1d6[/dice]
[dice=Aid]1d20[/dice] fails on a 1

feats:

Alertness
Power Attack
Quickdraw
Extra Talent: Effortless Aid (Ex): The investigator can use an aid another action as a move action instead of as a standard action. An investigator can expend one use of inspiration to instead perform an aid another action as a swift action.
Potion Glutton: Drink potions as a swift, quicken for 3 extracts per day
Weapon Focus Greatclub

Traits:

Pragmatic Activator: Use Int for UMD
Foreign Opportunist +2 Appraise, sell things for 10% more

Talents:

Mutagen
Effortless Aid
Quick Study
Expanded Inspiration

Skills:

11 ranks

Acrobatics +6 Appraise +10 Alchemy +12 Disable Device +10 Stealth +7 Perception +9 UMD+9 Linguistics +8 SoH +7 Spellcraft +9 Sense Motive +9 Local +8 Religion+8, Dungeoneering +7

gear:

Combat Gear: 6 Daggers
2 clubs
+1 Icy Burst Greatclub
+1 Mithril Breastplate
Potion of CLW
Potion of Darkvision
Potion of CMW
Potion of Aid
Potion of Invis
Potion of Enlarge Person
POTION OF MAGIC WEAPON
POTION OF ENDURE ELEMENTS
Wand of CLW 14
Wand of Infernal ealing 50

Other Gear:
Belt of Physical Perfection
alchemy crafting kit
backpack
bedroll
belt pouch
flint and steel
MW Thieves Tools
Hybridization Funnel
ink
inkpen,
iron pot,
a mess kit,
soap,
torches (5),
trail rations (4 days),
waterskin, thieves tools,
whetstone,
2 spring loaded wrist sheathes,
5 Acid Flasks,
3 alchemist fire,
flask filled with delicious booze in belt pouch.
2 Pitons, hammer,
MW Morning Star,
1 Holy Water,
Ioun Torch
Cloak of Resistance +1
Ring of Deflection +1
Headband of Vast Intellect +2 (Polyglot andHeal)
Bro Bead Level 1 0/1
Hybridization Funnel
Handy Haversack
Scroll of Locate Object
Scroll of Teleport
Scroll of Alarm
Scroll of Bless Weapon,
Vaporization Tablet.
Barbarian Chew 8

Coin 3156.4

Extracts Known:

1 Detect Secret Doors, Comprehend Languages, Keen Senses, Shield, Disguise Self, true strike, cure light wounds, Identify, Enlarge Person, Expeditious Retreat, Monkey Fish, Crafter's Fortune, Reduce Person, Ant Haul, disguise self
2: Iron Skin, Bull Strength, Alchemical Allocation, False Life, Invisibility, See Invisibility, Resist Energy, Fire Breath, Bear's Endurance, Eagle's Splendor, CMW, Restoration Lesser, displacement
3: Cure Serious Wounds, Battle Trance, Scale Spikes

Backstory:
Rameth's interest in exploring ruins began at a very early age. At 8 he wandered away from his family's wagon and found himself in decrepit ruins. Being naive to the dangers of such places he began to explore.
He wandered down into, what he now knows, was a crypt and began to play. He had imaginary sword fights with the shadows cast from the stairway down, using the leg bone of a raided tomb as his sword. He played there until it was dark, when he slept.

He was awoken by his frantic parents the next morning. Their ire was averted when they found that Rameth had discovered a golden amulet that when sold would be able to feed them for several weeks.

As Rameth grew so did his interest in exploring these old ruins. Over the years he has found several treasures, encountered some dangerous undead, and had several run ins with other would be explorers, most often with a surly Half-orc by the name of Groznef. He grew to love the intricacy of many of the traps in old ruins, especially the mundane and mechanical traps. After managing to extract a particularly intricate trap and taking it back to the city to his locksmith of choice to examine, he learned that his friend the locksmith was actually a Cleric of Brigh by the name of Magor. Magor began to tutor Rameth on the ways of Brigh in addition to challenging him with various locks he created upon each visit. This friendship slowly led him to a worship of Brigh. Between Brigh, Magor, ruins and the Magical Monuments around Magnimar Rameth was a very happy young man.

However, during one of his run ins with other Groznef, that he first encountered the Pathfinders. He had been the first to open a secret passage in a tomb, when he was jumped by Groanef's cronies. This likely would have been the end of the line for Rameth had a group of Pathfinders not arrived on the scene, also with an eye on the secrets hidden within. They drove off the others and healed him. In return Rameth showed them the secrets of the tomb, and assisted them in combating the Zombies that rose when one of them opened the wrong passage.

Rameth spent several years with the pathfinders before being disillusioned with the boring jobs he kept getting assigned to. He left and met (Merks character) and together they began discussing their love for ruins and together they formed (the adventuring group and set off to find ruins!

PersonalityAppearence:
Rameth is a well built man with a carefully shaved head and sharp beard. He tends to stand casually, with a hand resting on the hilt of his daggers and his dark eyes scanning the room around him, always with an eye open for something out of the ordinary.

Rameth loves a good laugh, and is always quick with a quip. He enters almost every situation with a smile on his face, and twinkle in his eye. He loves a good trap almost as much as he loves a good fight, which is second only to the joy he takes in liberating a long lost relic from an obscure vault, guarded by some kind of monster. He has a penchant for getting very close to his comrades, and has been known to throw himself into danger to save one of them.

Spear of the Watchful Guardian:

The spear is a Spear Of The Watchful Guardian. This magically strengthened bronze-tipped +1 spear enables its wielder to better face a variety of foes. Originally created by priests of Nethys for use by their temple guards, a spear of the watchful guardian also grants its wielder arcane aid to strike true. Once per day as a standard action, the wielder of a spear of the watchful guardian can alter the physical properties of the weapon, allowing it to bypass damage reduction of one of the following types: bludgeoning, cold iron, silver, or slashing. This change lasts for 5 minutes.
In addition, if the wielder of a spear of the watchful guardian fails an attack roll, as an immediate action once per day, she can retroactively add a +1 competence bonus on that roll. If this bonus is enough to make the failure a success, the attack roll succeeds.
Finally, a spear of the watchful guardian sharpens the senses of its wielder, granting her a +2 insight bonus on Perception checks