Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Argbadh Karambagya

Ramarren's page

Pathfinder Society Member. 417 posts (1,569 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


1 to 50 of 417 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

I should have been more specific. You are correct that I can have a script that prompts me for a value, and will continue to re-use that value. It doesn't store it anywhere, however (for later use).

I don't have a pro subscription. I'd need a *lot* more functionality before I'd spring for an ongoing cost.

I have to say I still prefer MapTool with all its warts to Roll20.

Roll20 is definitely easier to get connected, but as far as I can tell macros cannot be used to manipulate any part of the character sheet and have no ability to make use of variables in any form.

For me, that's critically important. I also find the interface much clunkier than MapTool.

If you don't get good response here, try The Cartographer's Guild

Not sure about other software, but one option you have within MapTool is to create tokens for the various area of effect shapes. Use GIMP or other software to create translucent pictures of the appropriate shapes, and then create a library of tokens for them. As long as the players all have access and rights to the tokens, they can add/move/use them at need.

Deadman operates on the opposite axis from standard superheros. He can become alive for a while, be he's always going to 'come back from the life' and die again.

1 person marked this as a favorite.
Aaron Bitman wrote:
Set wrote:
One of my favorite meta moments was when Siryn (Theresa Cassidy) was informed of the death of her father (Banshee, of the X-Men). She cracked up and said 'Whatever. It won't last. Call me when he comes back.'

I don't remember that (and it's very possible that I never saw it.) But I vaguely remember in the pages of The Incredible Hulk when the Hulk got killed in action, and a bunch of members of SHIELD, in their headquarters, were watching a live video of the battle. The Hulk's wife Betty was with them, and when everyone saw the Hulk die, all eyes turned to Betty. How would she react? For a moment, she looked shocked. Then, to everyone's surprise, she started laughing. Nick Fury muttered something like "Denial is an ugly thing."

In Incredible Hulk, there is a point at which Rick Jones' fiancée is murdered, and he goes to all the heroes he knows to see about getting her brought back.

This conversation with Dr. Strange is a good representation of 'death' in comics

phantom1592 wrote:

Her figuring out Barry was ridiculous. So in all of National City... he's the ONLY person who was new in town that day?

No, but he was the only new person who is hanging around Kara, and I'm fairly sure like many others that Cat knows Kara's identity.

meh, he made one mistake. It's not like he's a tactical genius on his own show. That he was a little off his game when he's accidentally thrown in to another world (and is a bit starstruck at working with his first alien) doesn't bother me.

CBDunkerson wrote:
I'm a bit surprised that they didn't have an explanation for how he gets to Supergirl's world at the end of the last episode of The Flash though. That suggests the scene of him departing 'Flashverse' will either be aired AFTER the scene of him arriving in 'Supergirlverse'... or not at all.

I suspect they want this crossover to be completely self-contained. If this becomes a regular thing (and *both* shows prove to have legs), they may open it up a bit in the future.

4 people marked this as a favorite.

Starship Troopers came out at the same time as Lost in Space.

Of the two, there were more powered battlesuits in Lost in Space. That's just criminal.

Of course Starship Troopers topped the charts in 'Giant Beetles Farting Plasma across Interstellar Distances'!?!?. I had to go manually roll Heinlein over in his grave.

I did allow Leadership within my campaign, but made it clear that only one character in the group could have it. Since only one player was particularly interested, it worked out. The player let me know he would be interested in have a wizard as a cohort, so I designed 3 of them, and added them to the game as NPCs...(Note the player was a Cavalier, and the entire party lacked a full arcane caster)

First one was Maximilian, who was the black sheep uncle of one of the other characters. Max was a randy old man with a thing for Orcish women who regularly made trips out to the Iobarian tribes to tomcat. Despite his odd personality, he was likable and tough. He was a pretty pure Evoker; he liked to 'bring the thunder'

Second was Kenya, a Cavalry-trained battle mage from Lastwall. She arrived with small contingent of Lastwall Riders (some of whom eventually became followers of the PC) looking to get established in their Kingdom. She was a Transmuter with a bit of a temper and a real chip on her shoulder about the Surtova family (long story).

Finally was a Dwarven Conjuror, Cade Whitelock, who was a 'utility mage'...enough combat to get along, but mostly invested in the side magics that could be useful. He had a level of Fighter, so he was a slightly less powerful Wizard (and he eventually went the Eldritch Knight route). Cade was a family retainer of the PC, his original tutor in a number of skills.

Cade is the cohort the player eventually chose, though 'Uncle Max' did continue to make social appearances in the game, and the Cavalier wooed and wed Kenya.

If you are willing to take the time, MapTool is free, and has all of the features you are looking for. You can use a much smaller set of the features to start, and add as you go.

My group did this for the entire Kingmaker AP, and it worked quite well for us. The players didn't use any of the macroing, since we were all at the same table, but I did so for my convenience, and the lighting and vision-blocking options made for interesting combats.

Krensky wrote:
I always thought Roland looked like a young Clint Eastwood.

As did I, but the only real issue with making Roland black is the interaction with Detta Walker..and considering she is completely around the bend and delusional at times, you could just replace him with a white actor when looking at him from her point of view.

The Fortress was chock full of Easter Eggs (Yay Legion Flight Ring). The only thing I didn't like was the Key.

While it was a nice reference to the old-school weighs "100 Million Tons?!?!?" Someone needs to be smacked around for that.

I just gave the characters free maintenance of their Cost of Living.

I granted them Average Lifestyle on founding the realm, Wealthy Lifestyle when it became a Duchy, and Extravagant Lifestyle when it became a Kingdom. They seemed happy enough with that, and any NNPC should be overjoyed.

You don't like the two most popular generators on the market, PCGen (Free) or Hero Lab (Pay). You don't want any one of the fairly decent spreadsheets out there, as they are all 'junk'.

Feel free to announce when you've written the 'perfect' character generator, and I'm sure no one will trash it over-generalized criticisms.

While the inside of a sufficiently large creature may qualify as 'space', I think it's safe to say that by most definitions it does not qualify as *open* space.

Your GM may say otherwise, but I think most people would say 'no'.

I don't know that I'd call the prior set of movies a 'shared universe' so much as a group of popular movies that someone decided to start making sequels with multiple characters.

To me, a shared universe implies intent even within the solo movies.

I really expect the Legion Flight Ring was more easter egg than plot point. is best viewed in Chrome these days, as it was made in a far older version of IE, and I haven't had reason to update it.

Those the site only deals with sessions up to the Varnhold Vanishing, the game was actually completed (just got too busy to keep updating it). I'm particularly proud of the Run Logs, Encyclopedia and Maps sections.

1 person marked this as a favorite.

Since this is Zoom's dungeon, and his other 'guests' are the Flash and 'Jessie Quick', maybe the masked man is Johnny Quick, and the mask is there to prevent him from reciting the Speed Formula.

Sugua Bran't wrote:
Corsario wrote:
DM Tuyena wrote:
Last time I looked at it, it was only level 2?
Well, yes... Besides that any other feedback?
Basically he is saying before he looks at it It Must first meet the given character creation guidelines. He doesnt want any surprises when you suddenly change up as a level 2 car is VASTLY different from a level 4 char.

Yah, I was afraid that would be the case. The other end of that is that I as a player am not going to be willing to fully create a character to 4th level and get everything settled without some indication of how viable/likely the concept is for acceptance.

I'm not saying others won't; they obviously will. I won't, however. C'est la vie; I'll wait for the next recruitment to roll around.

I can't speak for anyone else, but these are the parts that confuse me...
1 - PnP usually means 'Pen and Paper'. Is this a PbP recruitment?
2 - What game system?
3 - What is 'the Matthew Standley update'?

I was eventually able to hunt down the answers to these questions (go go gadget google), but the ad presumes an interest and knowledge of an incredibly obscure fan-built game system.

17 people marked this as a favorite.

The party is travelling down a hallway, and incised into the floor are three foot letters E R O S.

Vullen, the (astoundingly dumb) party fighter, looks at the letters, thinks for a moment, and finally says "Sore!".

The part wizard tries to explain that he's reading it backwards, so Vullen looks for a bit, mutters under his breath, and finally comes out with "E-Ross!", at which point the wizard loses it, saying "No, you idiot, it's obviously Eros"

...the word magically triggers a trap and approximately 2 dozen arrows fire at the wizard from nowhere, damaging him badly.

Vullen turns to the wizard, points, and says "Sore!".

Evan Tarlton wrote:
Ryuko wrote:

Did none of you catch that his entire speech there was utter b+#~*~++?!?
That's one of the most interesting things about this show. The Professor X figure is not always right. It's the same with Yrsa, who tried to help Riley and only succeeded in screwing with her head. It shows us that for all they can do, sensates are every bit as fallible as non-sensates.

It may be more than 'Professor X is wrong. It's quite possible 'Professor X is Lying'. Possibly to try and mold the cluster to his views, possibly because Whispers already has his hooks into him.

I sometimes get irritated at the pacing...but I can't stop watching, so they're doing something right (In the middle of Ep 10 now).

I wonder if 'Nomi' is a derivative of 'No Mike'.

LazarX wrote:
Ramarren wrote:

This seems more likely to me. Otherwise why taunt him with his lack of fame and loss of Iris?

Thawne/Wells has a lot of character defects, but petty spitefulness doesn't really seem to be among them.

Think again:

** spoiler omitted **

I'd rather think of that as Epic spitefulness :)

I don't see how any class that needs to choose spells each day can be unaware of it.

This seems more likely to me. Otherwise why taunt him with his lack of fame and loss of Iris?

Thawne/Wells has a lot of character defects, but petty spitefulness doesn't really seem to be among them.

Number of Feats is not an 'effect related to number of Hit Dice'; it is part of character progression. It is no more granted by this note than are HP, Saves or BAB (all of which are specifically called out as part of familiars).

Similarly, the familiar does not get the stat bump every 4 HD.

1 person marked this as a favorite.

'Humanoids' really fits. It's humano-centric, but I expect that's a matter of linguistics; I expect that the Dwarven translation of the term is 'Dwarfoids', the Elven 'Elfoids', etc.

Classically, the various Core races have been referred to as 'Humans' and 'Demi-humans', which really does sound racist.

'Sapients' sounds too modern to me.

Gaining class levels as a monster doesn't give you a bump in stats. Being designed as a monster intended to have class levels is what gets you the bump.

An awakened animal doesn't get anything beyond what is given by the spell. Note that there is no reason the former master couldn't spring for Ability Enhancement items...or that the animal couldn't try to earn the cash needed to get such enchantments.

Feral wrote:
Damon Griffin wrote:
Shadowborn wrote:
New timeline: They stop one villain, but three others are on the loose. The reporter, the one who probably had the most damning collection of evidence against Wells, is now dead and his information lost. "Turned out for the better?" That's pretty subjective.

I don't know what brought Cold/Glider/Heat Wave into the new timeline, but there isn't anything to suggest it was a consequence of Barry's actions. If for some reason they were waiting for the Mardon situation to be resolved before they struck, then they arrived earlier in the new timeline, but would have come in any case.

The reporter? Yeah, that's on Barry.

Barry indirectly saved Cisco. That made him available for kidnapping by the previously disarmed supervillains.

If the writers follow the logic of "The Flashpoint Paradox", changing the past sends ripples up and down the timestream, affecting even events that occurred before the altered event (Batman's origin, for instance). So you could blame *anything* on the change.

Note that at that scale, the face covering should be doable with paint...lay it on a little thick to simulate cloth obscuring the details.

4 people marked this as a favorite.

First, if you *really* want to appreciate the story, you want more than the Wikipedia article...The Full Story

Devilkiller wrote:
I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body.

This is the part that makes the whole story for me. At no point does it seem to occur to any on the PCs involved that even if the Head were real...Who do you think is going to be in charge when you put Vecna's head on your body??

Alas, Barbara (someday Gordon) is going nowhere...might as well have hoped for no Lois Lane in Smallville. Still, the writers had better give her a personality transplant if they are ever expecting the audience to accept her as Gordon's eventual wife.

And 1000% agree on shooting Fish Mooney in the prison scene. This 'manager' is an idiot, with idiot goons working for him.

Damon Griffin wrote:
The woman is so lame she finds juvenile delinquents crashing in her apartment, shrugs and takes fashion advice from them. WTF?

As much as I dislike the character, I'm comfortable with the actress, and to me it seemed like she was either drunk or a bit high when she walked in to her apartment, which could explain the bizarre 'ignore squatters in my apartment' behavior.

Aberzombie wrote:
And this dude at the end, I'm hoping he doesn't turn out to be another douchebag

Please. Of course he's a douchebag. Aside from Rick and crew (and sometimes including Rick and crew), there is no other kind of person left in the post-zombie south, it seems.

In the main, I like it, but sometimes I think the SSR agents all need to be slapped around until they become competent. I understand they need to be dim enough so that Carter outshines them, but I'd rather that be because she is extremely competent rather than because they are dim.

Roll20 or MapTool ( are both good, free options. Your face-to-face players will need laptops or access to all use the same computer/screen so that everyone is looking at the same maps.

Personally I prefer MapTool *if* you don't have network issues getting it to connect.

While I don't see it as workable for world domination (among other things, I don't think the changes to attitude would 'stack' as the source is the same), it's still a fairly powerful 1st level spell for someone willing to make use of it.

First, use Diplomacy to get someone's attitude as good as you can make it, then use this spell to modify attitude for whatever is appropriate for the person involved

-For a local merchant, "How about a discount?" is probably not beyond the pale, and if they are already helpful, or indebted to you, you can likely push whatever discount you would otherwise have gotten significantly higher.

-Similarly, getting an understanding of the local criminal goings on from a low level (or even mid-level) criminal who is now super-helpful, or an idea of what the city guard is up to from a super-helpful guard...these are not minor advantages.

The key I think is not to overreach, but to develop a significant network of 'enhanced friends'.

An all-powerful God may have the ability to *grant* all Domains, but imperfect mortals may not have the ability to comprehend more than a small subset.

Use the various gods in the Core rulebook, and mentally replace 'Diety' with 'Sect'. To use Catholic Christianity as an example, Jesuits have access to one set of Domains, Benedictines have access to a different (possibly overlapping) set, etc, each depending on the part of the mind of God that they each focus on understanding.

Some Domains would not be available to any sect, and only be available to whatever evil priesthoods exist in your campaign.

If you want to avoid sects, then each priest chooses 'x' Domains (you may have to weight their values), based on what he can comprehend of God.

A time travel AP would be appropriate if/when Pathfinder ever goes the 'Version 2.0' route. The AP would be written as the last v1.0 AP...

You go back in time to save the world/catch the villain/whatever, and when you come back you find out things have changed...the very universe seems to operate by different rules :)

Aaron Bitman wrote:
Xzaral wrote:
Right now we're discussing GURPs Traveller. At present I have my copy of the 3rd edition rules revised (well the books says Basic Set Third Edition Revised). I plan to pick up the main Traveller book PDF for GURPs this weekend. Other books I happen to own for GURPS include Psionics, Magic, Mecha, and Dragons (it's hardback). From those who've tried the system what other books would be good to pick up?
Assuming that you mean the 3rd-Edition version of GURPS Traveller, I believe that GURPS Space is an official prerequisite. (I heard that this is not true of the "Interstellar Wars" book, but that's for 4th Edition.)

GURPS Space is not a bad idea, but you can survive without it. Someone already mentioned First In. Of the non-Traveller GURPS Books, I'd suggest GURPS Hi-Tech and Ultra-Tech (for all of the hardware goodies), though be sure to read about the technical limitations in the Traveller setting.

Note that you *could* run a Traveller game with nothing but the Basic Set and GURPS Traveller.

Xzaral wrote:

Thanks for so many good suggestions! Been looking up the various systems to learn more about them and compiling a list for my group to go through.

A question on this Traveller game. I found some information on GURPS traveller but one thing I can't narrow down is how character creation works. Random systems like the one mongoose seems to have usually don't go over to well with my group. How does the GURPs one work?

GURPS is a point-based system. GURP Traveller is one of the worldbooks available for it. To get a quick and dirty feel for the GURPS Third Edition system, check out GURPS Lite.

I'll put a third in for Traveller, but would suggest GURPS Traveller, so you get a point-based system with the traveler universe. Also, since most of the GURPS Traveller supplements are out of print, you can get the PDFs relatively cheaply. (Note that you want GURPS 3rd Edition, not the current edition)

Regardless of what version of Traveller you might use, the web is awash with resources which can be adapted to your ruleset without too much difficulty (with the except of technical items such as ship designs).

I think you need to define your goals a bit.

Do you want this to be a story of Redemption? Betrayal? Do you want this person to be a campaign villain?

Once you know your preferred ending (taking your players into consideration), how to play her and what to do should fall into place.

I used CC3 for my Kingmaker campaign, and was very happy with the results. There is definitely a learning curve if you want your maps to look *good*...which is one of the whole points of mapping software.

I'm not particularly skilled (I've invested some time in learning it, however), and I was able to create this.

The 'zoomable' map is one of the output options from CC3, and the .PNG was also exported from there.

Event 1 - Slain Townsfolk. Have this occur just *before* they head out for the first trip. It will delay them a day or so, but that should be no issue.

Event 2 - The Rabble Rouser. This can occur when they return from their first trip. If you want the Cult of Gyronna to happen before the end of the module, then feel free to have one of Grigori's complaints be about the PCs "gallivanting about while babies are being snatched from people's homes", so that you can immediately hit them with Event 3 at the same time.

Event 3 - The Cult of Gyronna. If you don't have this happen concurrently with Grigori, I'd use Inneliese's suggestion, particularly if your players need a bit of an xp boost before Varnhold.

IMO, it's important not to punish your PCs for wanting to thoroughly explore their territory. Later on, you're going to wish they were interested in exploring.

My take...staying entirely within the Land of RAW:

1 - "Simulacrum creates an illusory duplicate of any creature." - so there is nothing to prevent duplicating a Solar (though the Solar migh get pretty irked)
2 - "Effect one duplicate creature" - So it can be affected by Magic Jar..I see nothing in Magic Jar that discusses type.

The creature will have "half of the real creature’s levels or HD and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)."...a lot of fudge factor here, as there is no discussion of Stats. Personally, I'd say Stats are the same, but the GM would be entirely within RAW to reduce stats by 1/4 HD lost...still, probably pretty good.

But there is where it gets significantly less cool. From Magic Jar:
"You can’t choose to activate the body’s extraordinary or supernatural abilities. The creature’s spells and spell-like abilities do not stay with the body."
So you'd get the STR/DEX/CON/Hit Points (modified by the level loss, possibly) but not much else, really.

It seems to me that there are other players involved here who need to step up.

If you want to make sure he has a chance to grow as a DM, and you want to avoid too much in the way of hard feelings, I would suggest to the group that *everyone* take some time in the big chair. Each person would be DM for one 'adventure' (which may be more than one session), and then the responsibility would shift.

The adventures need not (and I suggest should not) occur in the same game world, or even in the same game system. It exposes everyone to some different play styles and genres, gives each GM plenty of prep time, and gives some breathing room if someone isn't very good at it.

Eventually, people will likely develop favorite games, and some people will want to drop out of the DM rotation, so you'll likely eventually end up with 1 or 2 games, but in the meantime you've had a change of pace, and the less experienced DM has had time to season.

1 to 50 of 417 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.