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Aaron Bitman wrote:
In Incredible Hulk, there is a point at which Rick Jones' fiancée is murdered, and he goes to all the heroes he knows to see about getting her brought back.
I'm a bit surprised that they didn't have an explanation for how he gets to Supergirl's world at the end of the last episode of The Flash though. That suggests the scene of him departing 'Flashverse' will either be aired AFTER the scene of him arriving in 'Supergirlverse'... or not at all.
I suspect they want this crossover to be completely self-contained. If this becomes a regular thing (and *both* shows prove to have legs), they may open it up a bit in the future.
Starship Troopers came out at the same time as Lost in Space.
Of the two, there were more powered battlesuits in Lost in Space. That's just criminal.
Of course Starship Troopers topped the charts in 'Giant Beetles Farting Plasma across Interstellar Distances'!?!?. I had to go manually roll Heinlein over in his grave.
I did allow Leadership within my campaign, but made it clear that only one character in the group could have it. Since only one player was particularly interested, it worked out. The player let me know he would be interested in have a wizard as a cohort, so I designed 3 of them, and added them to the game as NPCs...(Note the player was a Cavalier, and the entire party lacked a full arcane caster)
First one was Maximilian, who was the black sheep uncle of one of the other characters. Max was a randy old man with a thing for Orcish women who regularly made trips out to the Iobarian tribes to tomcat. Despite his odd personality, he was likable and tough. He was a pretty pure Evoker; he liked to 'bring the thunder'
Second was Kenya, a Cavalry-trained battle mage from Lastwall. She arrived with small contingent of Lastwall Riders (some of whom eventually became followers of the PC) looking to get established in their Kingdom. She was a Transmuter with a bit of a temper and a real chip on her shoulder about the Surtova family (long story).
Finally was a Dwarven Conjuror, Cade Whitelock, who was a 'utility mage'...enough combat to get along, but mostly invested in the side magics that could be useful. He had a level of Fighter, so he was a slightly less powerful Wizard (and he eventually went the Eldritch Knight route). Cade was a family retainer of the PC, his original tutor in a number of skills.
Cade is the cohort the player eventually chose, though 'Uncle Max' did continue to make social appearances in the game, and the Cavalier wooed and wed Kenya.
If you are willing to take the time, MapTool is free, and has all of the features you are looking for. You can use a much smaller set of the features to start, and add as you go.
My group did this for the entire Kingmaker AP, and it worked quite well for us. The players didn't use any of the macroing, since we were all at the same table, but I did so for my convenience, and the lighting and vision-blocking options made for interesting combats.
I always thought Roland looked like a young Clint Eastwood.
As did I, but the only real issue with making Roland black is the interaction with Detta Walker..and considering she is completely around the bend and delusional at times, you could just replace him with a white actor when looking at him from her point of view.
You don't like the two most popular generators on the market, PCGen (Free) or Hero Lab (Pay). You don't want any one of the fairly decent spreadsheets out there, as they are all 'junk'.
Feel free to announce when you've written the 'perfect' character generator, and I'm sure no one will trash it over-generalized criticisms.
http://kingmaker.frozenstar.net/ is best viewed in Chrome these days, as it was made in a far older version of IE, and I haven't had reason to update it.
Those the site only deals with sessions up to the Varnhold Vanishing, the game was actually completed (just got too busy to keep updating it). I'm particularly proud of the Run Logs, Encyclopedia and Maps sections.
Sugua Bran't wrote:
Yah, I was afraid that would be the case. The other end of that is that I as a player am not going to be willing to fully create a character to 4th level and get everything settled without some indication of how viable/likely the concept is for acceptance.
I'm not saying others won't; they obviously will. I won't, however. C'est la vie; I'll wait for the next recruitment to roll around.
I can't speak for anyone else, but these are the parts that confuse me...
I was eventually able to hunt down the answers to these questions (go go gadget google), but the ad presumes an interest and knowledge of an incredibly obscure fan-built game system.
The party is travelling down a hallway, and incised into the floor are three foot letters E R O S.
Vullen, the (astoundingly dumb) party fighter, looks at the letters, thinks for a moment, and finally says "Sore!".
The part wizard tries to explain that he's reading it backwards, so Vullen looks for a bit, mutters under his breath, and finally comes out with "E-Ross!", at which point the wizard loses it, saying "No, you idiot, it's obviously Eros"
...the word magically triggers a trap and approximately 2 dozen arrows fire at the wizard from nowhere, damaging him badly.
Vullen turns to the wizard, points, and says "Sore!".
Evan Tarlton wrote:
It may be more than 'Professor X is wrong. It's quite possible 'Professor X is Lying'. Possibly to try and mold the cluster to his views, possibly because Whispers already has his hooks into him.
I'd rather think of that as Epic spitefulness :)
'Humanoids' really fits. It's humano-centric, but I expect that's a matter of linguistics; I expect that the Dwarven translation of the term is 'Dwarfoids', the Elven 'Elfoids', etc.
Classically, the various Core races have been referred to as 'Humans' and 'Demi-humans', which really does sound racist.
'Sapients' sounds too modern to me.
Gaining class levels as a monster doesn't give you a bump in stats. Being designed as a monster intended to have class levels is what gets you the bump.
An awakened animal doesn't get anything beyond what is given by the spell. Note that there is no reason the former master couldn't spring for Ability Enhancement items...or that the animal couldn't try to earn the cash needed to get such enchantments.
If the writers follow the logic of "The Flashpoint Paradox", changing the past sends ripples up and down the timestream, affecting even events that occurred before the altered event (Batman's origin, for instance). So you could blame *anything* on the change.
First, if you *really* want to appreciate the story, you want more than the Wikipedia article...The Full Story
I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body.
This is the part that makes the whole story for me. At no point does it seem to occur to any on the PCs involved that even if the Head were real...Who do you think is going to be in charge when you put Vecna's head on your body??
Alas, Barbara (someday Gordon) is going nowhere...might as well have hoped for no Lois Lane in Smallville. Still, the writers had better give her a personality transplant if they are ever expecting the audience to accept her as Gordon's eventual wife.
And 1000% agree on shooting Fish Mooney in the prison scene. This 'manager' is an idiot, with idiot goons working for him.
Damon Griffin wrote:
The woman is so lame she finds juvenile delinquents crashing in her apartment, shrugs and takes fashion advice from them. WTF?
As much as I dislike the character, I'm comfortable with the actress, and to me it seemed like she was either drunk or a bit high when she walked in to her apartment, which could explain the bizarre 'ignore squatters in my apartment' behavior.
While I don't see it as workable for world domination (among other things, I don't think the changes to attitude would 'stack' as the source is the same), it's still a fairly powerful 1st level spell for someone willing to make use of it.
First, use Diplomacy to get someone's attitude as good as you can make it, then use this spell to modify attitude for whatever is appropriate for the person involved
-For a local merchant, "How about a discount?" is probably not beyond the pale, and if they are already helpful, or indebted to you, you can likely push whatever discount you would otherwise have gotten significantly higher.
-Similarly, getting an understanding of the local criminal goings on from a low level (or even mid-level) criminal who is now super-helpful, or an idea of what the city guard is up to from a super-helpful guard...these are not minor advantages.
The key I think is not to overreach, but to develop a significant network of 'enhanced friends'.
An all-powerful God may have the ability to *grant* all Domains, but imperfect mortals may not have the ability to comprehend more than a small subset.
Use the various gods in the Core rulebook, and mentally replace 'Diety' with 'Sect'. To use Catholic Christianity as an example, Jesuits have access to one set of Domains, Benedictines have access to a different (possibly overlapping) set, etc, each depending on the part of the mind of God that they each focus on understanding.
Some Domains would not be available to any sect, and only be available to whatever evil priesthoods exist in your campaign.
If you want to avoid sects, then each priest chooses 'x' Domains (you may have to weight their values), based on what he can comprehend of God.
A time travel AP would be appropriate if/when Pathfinder ever goes the 'Version 2.0' route. The AP would be written as the last v1.0 AP...
You go back in time to save the world/catch the villain/whatever, and when you come back you find out things have changed...the very universe seems to operate by different rules :)
Aaron Bitman wrote:
GURPS Space is not a bad idea, but you can survive without it. Someone already mentioned First In. Of the non-Traveller GURPS Books, I'd suggest GURPS Hi-Tech and Ultra-Tech (for all of the hardware goodies), though be sure to read about the technical limitations in the Traveller setting.
Note that you *could* run a Traveller game with nothing but the Basic Set and GURPS Traveller.
GURPS is a point-based system. GURP Traveller is one of the worldbooks available for it. To get a quick and dirty feel for the GURPS Third Edition system, check out GURPS Lite.
I'll put a third in for Traveller, but would suggest GURPS Traveller, so you get a point-based system with the traveler universe. Also, since most of the GURPS Traveller supplements are out of print, you can get the PDFs relatively cheaply. (Note that you want GURPS 3rd Edition, not the current edition)
Regardless of what version of Traveller you might use, the web is awash with resources which can be adapted to your ruleset without too much difficulty (with the except of technical items such as ship designs).
I used CC3 for my Kingmaker campaign, and was very happy with the results. There is definitely a learning curve if you want your maps to look *good*...which is one of the whole points of mapping software.
I'm not particularly skilled (I've invested some time in learning it, however), and I was able to create this.
The 'zoomable' map is one of the output options from CC3, and the .PNG was also exported from there.
Event 1 - Slain Townsfolk. Have this occur just *before* they head out for the first trip. It will delay them a day or so, but that should be no issue.
Event 2 - The Rabble Rouser. This can occur when they return from their first trip. If you want the Cult of Gyronna to happen before the end of the module, then feel free to have one of Grigori's complaints be about the PCs "gallivanting about while babies are being snatched from people's homes", so that you can immediately hit them with Event 3 at the same time.
Event 3 - The Cult of Gyronna. If you don't have this happen concurrently with Grigori, I'd use Inneliese's suggestion, particularly if your players need a bit of an xp boost before Varnhold.
IMO, it's important not to punish your PCs for wanting to thoroughly explore their territory. Later on, you're going to wish they were interested in exploring.
My take...staying entirely within the Land of RAW:
1 - "Simulacrum creates an illusory duplicate of any creature." - so there is nothing to prevent duplicating a Solar (though the Solar migh get pretty irked)
The creature will have "half of the real creature’s levels or HD and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)."...a lot of fudge factor here, as there is no discussion of Stats. Personally, I'd say Stats are the same, but the GM would be entirely within RAW to reduce stats by 1/4 HD lost...still, probably pretty good.
But there is where it gets significantly less cool. From Magic Jar:
It seems to me that there are other players involved here who need to step up.
If you want to make sure he has a chance to grow as a DM, and you want to avoid too much in the way of hard feelings, I would suggest to the group that *everyone* take some time in the big chair. Each person would be DM for one 'adventure' (which may be more than one session), and then the responsibility would shift.
The adventures need not (and I suggest should not) occur in the same game world, or even in the same game system. It exposes everyone to some different play styles and genres, gives each GM plenty of prep time, and gives some breathing room if someone isn't very good at it.
Eventually, people will likely develop favorite games, and some people will want to drop out of the DM rotation, so you'll likely eventually end up with 1 or 2 games, but in the meantime you've had a change of pace, and the less experienced DM has had time to season.
Her true nature, however, had to be concealed to prevent the political destruction of the family. Fron an early age, Sera's parents taught her how to disguise her heritage. They paid the midwife to continue as her nanny, and kept her away from other children with thie explanation that she was sickly. Once Sera was old enough to maintain the disguise on her own, they pensioned her off a comfortable woman.
Sera now lives a careful life, hiding her true origins so as not to damage her family, but trying to find her own way in the world. She has been sent by her mother as a possible match <one of the kingdom rulers>, but Sera is uncomfortable with having to lie to the man her mother hopes her to marry.