Long have you lingered in this frontier outpost, forsaken
and forgotten. When at last you were summoned
before the Baroness, Lady Satha of Vothys, immediately
you knew it was a trap. But would you dare disobey her
summons? And so you put your head into the noose. At
least she was brief.
“I have an errand for you. The deep gnome quarrytown
of Fasturvalt has two things I desire – stone and
slaves. You will seize them for me. I have assembled an
army of a hundred fine warriors. I put them under your
command. That should be more than enough soldiers to
brush aside their pitiful defenses. Even better their ruler,
Lord Geirni, is a simpleton who believes he can placate
us with treaties and supplications.
“My generosity does not cease there. I have gifts. The
jewels summon forth minor fire elementals for about a
minute I’m told. You can either shatter them and command
the elementals directly or set them as traps. Amusing
little toys to be sure. Use them to burn the gnomish
armory. The potions will keep you in good health. See
how much I care for you, my honored subjects,” she says
with a smirk. A pampered courtier presents you with
a small chest containing three jewels and three potions.
[NOTE: this chest contains three of Satha’s fire jewels
and three potions of cure light wounds]
“This errand should be simple enough even for you.
Do this and return to me. You are dismissed.”
Generosity. Hah! The Baroness plots against you even
if you do not yet understand her schemes. Still, it will be
good to escape from the cesspool that is Vothys. There
is even opportunity here if one is cunning. Enslave the
deep gnomes, yes, but they will be your slaves not servants
of the Baroness. Once Fasturvalt is yours, you can
return to this outpost and thank the Lady Satha properly
for her generosity. The time has come to be forsaken
no longer. Seize Fasturvalt! Through the labor of svirfneblin
slaves, you will build for yourself a Throne of Night.
Satha’s Fire Jewels
Aura moderate conjuration; CL 5th
Slot none; Price 1,500 gp; Weight --
These small brilliant reddish orange fire jewels pulsate with their
own inner flame. If smashed, broken or crushed a small fire elemental
appears under the control of whoever broke the jewel.
The small fire elemental operates exactly as if summoned by
an extended summon monster II and persists for ten rounds.
If given no orders, it attacks the nearest living thing. If there is
nothing living nearby, it spends its time setting all flammables it
can reach ablaze. The jewel can also be set as a trap. With a command
word, it activates an alarm. If any come into its proximity,
the elemental breaks free and attacks as if uncommanded.
Requirements Craft Wondrous Item, Extend Spell, alarm, summon
monster II or summon nature’s ally II; Cost 750 gp