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Shadowcount Sial

Ramar's page

100 posts. Alias of Graynore.

Profile

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Full Name

Ramar Mordain

Race

Degenerate Shade

Classes/Levels

Wizard 1

Gender

Male

Size

Medium

Age

??? (appears middleage)

Alignment

True Nuetral

Languages

Common, Netherese, Infernal, Abyssal, Draconic

Strength 11
Dexterity 16
Constitution 15
Intelligence 17
Wisdom 13
Charisma 11

About Ramar

AC: 16 (FF 14/T 13) [+0 armor, +3 dex, +2 dodge]
Saves: F +4, R +5, W +5
HP: (8)
Init: +3
Speed: 50'
Vision: Perception +2
BA/CMB: +0/+0
CMD: 15

XP: 0

Character Traits:

Spoiler:

This is a 30 point "advanced race" designed from the ARG playtest.

Degenerate Shade

Point Expenditures for Degenerate Shade
Outsider(native): 2rp
Medium size: 0rp
normal base speed: 0rp
Flexible modifiers(con&chr): 2rp
Standard Language Array (start: common, Netherese; bonus: Infernal, Abyssal, Undercommon, Draconic, Elven, Loross, Thorass): 1rp
Greater Defensive Training: 3rp
Fortunate: 4rp
Shadow Blending: 1rp
Shadow Resistance: 2rp
Greater Spell Resistance: 3rp
Spell-like Ability x2(mirror images and cure moderate wounds): 4rp
Fast x2: 2rp
Skill Bonus (+1 Percep & Stealth): 2rp
Stalker: 1rp
See in Darkness: 4rp
Light Sensitivity: -1rp

Class Abilities(Psion): Bonus Feat(Scribe Scroll), Cantrips, Hand of the Apprentice

Class Skills: Autopypnosis(wis), Craft(int), Disable Device(dex), Knowledge(all)(int), Intimidate(cha), Profession(wis), Spellcraft(int)

Feats: Scribe Scroll(b-wizard)

Skills (ranks):

Height/Weight: 6'0"/134 lbs.
Eyes/Hair: Violet glow/White with black hilights

Weapons:
Dagger +0(1d4)
Staff +0(1d6)
Ranged Touch +3 (by spell)

Equipment:

Money:

Spells:

Spoiler:

Appearance

Spoiler:

His appearance changes depending upon the light. In daylight, Ramar squints through the glare. He almost looks human save for the grayish complextion and the lightly glowing violet eyes. In anything other than daylight, Ramar's skins sheds shadows and his appearance becomes somewhat blurred.

Ramar prefers dark colored cloaks. He wears sandels with an Osirian kilt. On his chest, he wears cross baldricks. He rests comfortable on his staff.

Background

Spoiler:

Memories.....memories are such strange things. Ramar woke up one day wearing smoking rags on the outskirts of his current town. With a few minor cantrips, he repaired his equipment but not any of its potency.

Ramar doesn't remember much of his life but it comes in flashes...wielding powers that most wouldn't believe existed. Spells capable of destroying whole cities or raising floating citadels above the skies. Nothing was beyond his grasp until....something happened. He's not sure what happened and where he is but he knew that he was once more.



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