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Rall Kirnast's page
600 posts. Alias of Tarren Dei (RPG Superstar 2009 Top 8).
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It does seem to lose players. I let it slide because it was inactive. I think that Bowen and I could keep going but we don't seem to be able to keep a group together.
The Chronicler wrote: Rall's slap momentarily stuns the foreman and seems to surprise several of the onlookers.
"Are you saying that your camp was attacked?" asks the sherrif.
"Oh, is that what he was saying?" asks Rall. "Maybe the hysteria was justified then. Sorry about the slap. So, uhhh, what kind of monsters?"
The Chronicler wrote: The figure crying out in the streets is one of the Lumber foremen. He is soaking wet and covered in mud.
"They've killed them all! Monsters came with the storm! I had to flee! A slaughterhouse. They've killed them all! Monsters..."
Over and over he shouts the same thing hysterically.
The sheriff arrives moments after Rall and Bowen is on the scene not long after. Soon all the street is filled with onlookers.
"Get it together, man," says Rall slapping the foreman.
Unarmed attack: 1d20 + 3 ⇒ (20) + 3 = 23
Oh, so now I crit ... Rall's luck.
Just for kicks, confirm crit: 1d20 + 3 ⇒ (4) + 3 = 7
Rall straps his sword on and rushes outside making sure to glance back at the building he came from in case he didn't sleep in his own bed last night. He gets in front of the lone figure and tries to grab him by both shoulders.
The Chronicler wrote: Last chance for doing something before night falls... Otherwise I'll move the story forward tomorrow to the next day. Rall's enjoying the night.
Rall posted something naughty but it disappeared. Didn't think it was that bad.
In any case, Rall enjoys his birthday gift from Bowen.
The Chronicler wrote: The storms are not currently threatening, though the clouds still look ominous near the mountains. With blackroot and eldermoss in hand, the companions head back towards town. Things are much as they left it, but when they hand the ingredients over to the healer, she recieves it gladly. Apparently another two have died in the last two days and another fifteen are down sick.
"Too many burials lately for such a small town," she says ruefully, "One yesterday and another today and three or four more could join them quick enough. Still, I should be able to have some medicine made by tomorrow."
"Well, our work here is done," says Rall with a self-satisfied grin. Smiling slyly at the healer he adds, "We'll be getting back to the tavern. You could stop by later to thank us properly, perhaps."
The Chronicler wrote: "Just these storms coming off the mountain," grumbles one of the Jacks, "They don't seem natural. Its the wrong time of the year for them. Throws our work all off schedule."
"Storms? Well, then we better get going before they start."
The Chronicler wrote: "We can't go to town, the foreman would skin us alive," says one of the jacks, "But we got that Blackroot for you like you asked." "Good. Keep your skins. We'll take it to town immediately. Has there been any word of trouble en route?"
Bowen Quaid wrote: Bowen blinks, "What there was more?"
The Chronicler wrote: The storm strikes about an hour after dark. Its violent and wet. Water blows sideways into the cave and the sound of lightning striking close can be heard.
The bear grows anxious but is mullified by Bowen with food.
Finally, after about four hours, the storm blows over, heading to the east. When they finally exit the cave, the day is still overcast and there are more heavy storm clouds to the west, over the mountains.
Returning to the logging camp, the party finds the loggers working among the trees outside the camp. The foreman is not around and so the loggers take the time to greet the group, anxious to hear how they fared.
"We have one of the things we went for but we got it not without a battle," says Rall showing off his scars. "Can one of you take this moss into town and give it to the herbalist? We need to head back out as soon as we can."
I assume Rall got a hp back for 8 hours rest.
Rall reluctantly gives up his helmet, enjoys a rabbit, and prepares a bed. "I'll take first watch," he volunteers.
Rall looks through his bag of holding and comes up with a shovel. "Will this help?"
"You know," says Rall trying to sound chipper, "sleeping outside under the night sky might not be so bad after all. I mean, how dangerous can it be? We've probably fought with half of the nasty creatures that live in the vale."
Ildri Safara wrote: "If you need heating up, I can blast you with fire the way I did that worg. Keep to yourself if you want to make it out of the woods." Unfazed, Rall muses, "Speaking of smoked worg, I'm getting kind of hungry. You don't think ..." he eyes the wyrm thoughtfully.
"Yuck," Rall says before brightening up a bit and looking hopefully at Ildri. "It gets pretty cold at night."
Bowen Quaid wrote: “you seem to have a bit of dragon goo dangling from your face.” "I hate these woods."
Bowen Quaid wrote: "No, no, I'm sure that the arrows sticking out of it killed that thing, and I think dragons have wings and are bigger."
Heal (for Ralls wounds)
1d20+10
Survival (get moss)
1d20+11
"No, I'm pretty sure it was my sword cutting it in two. Dragons aren't like worms. They can't survive once cut in two."
Ildri Safara wrote: "Well it is an old tree with moss, but is it the eldest tree with the special moss?" "Ummm ... a little help here! I'm still bleeding. Don't you want to bind my wounds or something? ... Ahh, never mind. I'll do it myself. ... Guy kills a dragon and doesn't even get a 'well done' from his fellow adventurers. I tell ya."
Despite being grappled, Rall attempts to wield his longsword hoping to finish the creature off. 1d20 + 4 ⇒ (18) + 4 = 22
1d8 + 3 ⇒ (7) + 3 = 10
Is it flatfooted? It has acted this combat by moving...: 2d6 ⇒ (4, 4) = 8
Seeing that Bowen has already wounded the creature, Rall draws his longsword and charges in to attack.
1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 3 ⇒ (8) + 3 = 11
This forest just eats people!
Rall follows the path of Bowen's arrow with his eyes.
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Rall's perception check: 1d20 + 7 ⇒ (3) + 7 = 10
Also
Bowen Quaid wrote: Bowen nods in agreement and once again takes the lead this time with his bow out and an arrow in his hand. Rall takes up the middle figuring he's too valuable to be lost in an ambush from behind.
The Chronicler wrote: Despite the hesitation, the worg can still be heard, albeit further away, bounding across the forest floor. "Like I said, 'a trap,'" says Rall suspiciously. "I think we should let him go."
Bowen Quaid wrote: "Should we go after him?" Bowen stows his mace and pulls out his bow. "It may come back at us when we try and rest." "I'd say 'go after him' but I don't think we'll catch him and we could be led into a trap. We should do what we came to do and get out of these woods before ... Well, you remember what happened last time."
If Rall has a chance, he pulls his bow and fires an arrow at the fleeing worg. 1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 1 ⇒ (1) + 1 = 2
Rall attempts to get to his feet.
Rall will make an acrobatics check to get to his feet without provoking an AoO.
1d20 + 9 ⇒ (11) + 9 = 20
EDIT: Have I understood "You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5" correctly?
Rall will start to move towards a possible flanking position in 5' steps
He attacks the one attacking him again.
1d20 + 7 ⇒ (7) + 7 = 14
1d6 + 3 ⇒ (1) + 3 = 4
Add 2 if he can actually set up a flank.
Rall's sneak attack damage:2d6 ⇒ (2, 6) = 8
Rall attacks the nearest one with his masterwork handaxe. Not sure that I would get sneak attack damage as I didn't beat their initiative.
1d20 + 7 ⇒ (16) + 7 = 23
1d6 + 3 ⇒ (2) + 3 = 5
Rall slides his handaxe from his belt.
Initiative if needed: 1d20 + 2 ⇒ (5) + 2 = 7
I am leaving on a two week vacation today. My posting will be somewhat spotty on some days. Please do not think I have lost interest in the game. We are drawing closer to a conclusion. I will continue to post during my trip. NPC me or play me as need be.
Rall's got some cash he doesn't mind losing but only about 12 gp and 12 sp. He'll pull up a chair.
Ildri Safara wrote: "Perhaps it is wise of us to weather out the storm through the night, ..." "You mean it might be better to stay here inside than to take our chances in the Darkmoon Woods at night with the werewolves that like to dress up as little girls and whatnot?" asks Rall in a dry tone. "I concur. That would be good."
Next Monday, I will be leaving for Korea. I will have internet access there (one of the most wired countries on earth) but the whole family will be using it sometimes. If I don't post in a timely fashion, take care of Rall -- generally he'll smile, flirt, and wait for Bowen to do the heavy lifting unless things get tight.
"I'm Rall Kirnast, the deputy sheriff," says Rall, wondering if his rank helps or hurts with this crowd. "Any help you can give us is greatly appreciated. Saving the town will be good for the consortium is well."
Diplomacy 1d20 + 12 ⇒ (19) + 12 = 31
Rall tries to remember if Kreed actually likes him or at least pretends to.
Rall also keeps an eye out and an ear cocked.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
The Chronicler wrote: "You want something else deputy," she says sweetly as she walks by. Rall restrains himself. Turning to the impatient one, he replies, "Yes, we're ready to go. Do we know where we are going?"
Rall smiles his thanks to the serving girl.
Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28
Ildri Safara wrote: It's Ildri's turn to stare at the warrior, "You say that as if they got the better of you. Magic and posion aside I would think one as tough as you could handle some pesky doglings." 'She wants me,' thinks Rall smugly before explaining, "Well, there were a lot of them. And a werewolf or two. And the kobolds were riding poison toads. And there was a floating jelly dwarf. Really, the kobolds were small fry once we finally got to them."
Ildri Safara wrote: Ildri looks at Rall and says, "Agian, what troubles have been plaguing this place?" "Ummm, ... kobolds," says Rall, slightly embarrassed. "But, really dangerous ones. With magic and poison."
Bowen Quaid wrote: Bowen walks into the tavern orders the watered down drink and jokingly asks the keep to put it on his 'bill.' Bowen smiles at Rall, "Glad to see you don't need to much convincing to come and make sure I do this thing right." Rall is about to object that he has no intention of going with Bowen when he notices his backpack is ready to go. "Yes, I guess we're off to save the village again," he says. "Hopefully not so bad as the last time, eh?"
Iann Malaque wrote: Iann looks at the departing pair for a moment, then shrugs. "There's bound to be some money in this." He tells himself.
"You're not going? He asks Rall, nudging the man lightly before jogging off to catch up with the others.
"I'll catch up with you all later," Rall wanders around town a bit before meeting Bowen at the Duck. Though it never occurs to Rall that he'll be going, somewhere along the lines his conscience manages to convince the rest of him to pack up his gear into his bag of holding, check his weaponry, and refill his rations.
Rall watches Bowen and the strange girl head off. "Boy, I really hope they can find the Blackmoss and Elderroot. Lots of people will die if they don't. Glad I'm not going; I can really use a couple of weeks of soft beds -- preferably not my own. Wonder why Bowen wants to meet me at the Duck later..."
Rall searches his recollection of local rumours for any knowledge of Laurie or her grandmother.
Knowledge local 1d20 + 9 ⇒ (4) + 9 = 13
Wicht wrote: Rall Kirnast wrote: Okay, that was weird. I posted the post above in the game thread and something else in the discussion thread but my discussion thread post when completely missing and that one appeared here. It's like the post monster swallowed one and regurgitated it elsewhere.
Rall was built using 3.5 point buy as we started this game before the alpha rules came out in March. I never converted his ability stats only his class abilities. Can I upgrade him to a PRPG point buy? Right now he's only about 24 points by PRPG. Yeah - if you want. Did you give him his +2 to an ability for being human? Yeah. There's a big difference between a 36 point buy in Pathfinder and one in 3.5. I took his Wisdom from 10 to 16. Rall's been stubbornly refusing to stop being angry with the gods, but once he does he might take a level of cleric. Until he stops being angry with the gods, he'd better get himself some more hp, so I bumped his Con up to 13 from 10.
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