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Jozan

Rall Kirnast's page

600 posts. Alias of Tarren Dei (RPG Superstar 2009 Top 8).

Profile

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Full Name

Daern Coshan aka Rall Kirnast, Per Wullef, Bran Mat, Father Krayuss Tarrsonn, Madame Yuselli

Race

Human

Classes/Levels

Rogue 4

Gender

Male

Size

Medium

Age

24

Special Abilities

Do you have to ask? Just look at those eyes ...

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Falcon's Hollow

Languages

Common, Halfling, Elvish, Orcish, Kobold

Occupation

Town Guard

Strength 16
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 16

About Rall Kirnast

When Rall Kirnast applied for a job as a deputy sheriff in the town of Falcon's Hollow, he brought with him a glowing letter of reference.

Spoiler:

Dear sir or madam,

It is with great reluctance that I recommend to you one of my finest guardsmen. Reluctance I say because the City of Oppara can barely stand to part with a man of such high moral standards, diligence, compassion, courage, and dedication. His intelligence has been proven time and time again as he has solved crimes that have puzzled many of our finest officers. His compassion in the way he handles victims of crimes has been a credit to his fellow guardsmen.

When he informed me that he desired the challenge of bringing law and order to smaller communities, and the closeness and familiarity with the people he protects that could only be found in places such as Falcon's Hollow, I did my best to change his mind. Being unable to do, I release him to you. I hope that you will employ this fine young man, Rall Kirnast, and find him as exemplary a guardsman as we have.

Sincerely,
Commander Corrik Saern,
City of Oppara, Cap. of Taldor

P.S. His considerable charm has been of great benefit in cases where women needed comforting or protection. You may wish to assign him to duties such as these.

Of course ...

Spoiler:

The letter of recommendation is a complete forgery. Corrik Saern was actually the guardsman who first arrested a much younger Daern Coshan many years ago and from whom the young scamp had managed to steal a guardsman's seal and some letters. He never made much use of access to Corrik's identity until now. But, recently, he found himself in need of a new identity ...

Having run into trouble with a local crime lord (HOW WAS HE SUPPOSED TO KNOW THAT YOUNG THING WAS HIS WIFE??!! AND THAT NECKLACE SHOULD HAVE FETCHED A HECK OF A LOT MORE BUT FOR THAT GREEDY FENCE!!) he has adopted the name 'Rall Kirnast' and fled the city for a life of absolute anonymity in a town where nothing will ever happen to bring any attention to him whatsoever. I mean seriously, Falcon's Hollow? What could happen in Falcon's Hollow?

He 'took 20' for the forgery check here making it a DC27 to spot ...

Since moving to Falcon's Hollow, he has successfully found employment as a deputy sheriff. Much to his surprise, he enjoys being (just barely) on the right side of the law. He doesn't get nearly as many assignments comforting young widows or protecting young women as he would like but it's an honest living ... well, kind of honest.

DEFENSE
HP 28 [currently 14]
AC 15 (Leather Armour +3, Dex +2)
Fort +4, Ref +5, Will +3
Init +2

OFFENSE
Melee Longsword +6 (1d8+3) dice]1d20+6; 1d8+3[/dice
Melee Longsword +6 (wielded with two-hand) (1d8+4) dice]1d20+6; 1d8+4[/dice
OR
Range +5 Composite Shortbow +1 (1d6+1) dice]1d20+5; 1d6+1[/dice
BAB+3 CMB+6; CMD 18

SKILLS
Acrobatics (DEX) +9 (Ranks +2; Feat +2; Dex +2; class +3)
Bluff (CHA)+11 (Ranks +3; Feat +2; Cha +3; class +3)
Climb (STR) +12 (Ranks +4; Feat +2; Str +3; class +3)
Diplomacy (CHA)+12 (Ranks +4; Feat +2; Cha +3; class +3)
Disable Device (INT)+9 (Ranks +4; Int +2; class +3)
Disguise (CHA)+9 (Ranks +1; Feat +2; Cha +3; class +3)
Linguistics (INT)+8 (Ranks +3; Int +2; class +3)
Knowledge (Local)(INT) +9 (Ranks +4; Int +2; class +3)
Knowledge (Dungeoneering)(INT) +9 (Ranks +4; Int +2; class +3)
Sleight of Hand (DEX)+9 (Ranks +4; Dex +2; class +3)
Swim (STR) +9 (Ranks +3; Str +3; class +3)
Stealth (DEX)+9 (Ranks +4; Dex +2; class +3)
Perception (WIS)+7 (Ranks +4; Wis +0; class +3)

FEATS
Deceitful -- +2 on deception / +2 on Disguise
B)City Born (Magnimar) -- +2 on diplomacy / +1 reflex
Acrobatic -- +2 on Acrobatics / +2 on Climb
Martial Weapon Proficiency (longsword)

CLASS FEATS
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Uncanny dodge
Rogue Talent -- Minor Magic (Ghost Sounds) 3/day
Rogue Talent -- Major Magic (Unseen Servant) 1/day

LANGUAGES
Common, Halfling, Elvish, Orcish, Kobold, Dwarvish

BACKGROUND

COMBAT GEAR
- Longsword
- Studded Leather Armour
- +1 Composite Short bow
- 20 arrows
- Masterwork handaxe (small)
- Cloak of resistance +2

EQUIPMENT CARRIED IN BAG OF HOLDING (38 lbs of room left)

Spoiler:
barrel (empty) 2 gp / 30 lbs
bedroll
bell
block and tackle
bottle, glass
caltrops (3)
chain (10 ft)
chalk, 50 pieces
crowbar
grappling hook
ladder, 10-foot
oil (10 pints)
lantern, hooded
manacles
pole, 10 foot
ram, portable
rations, trail (10 days)
rope, silk
arrows (20)
sack (empty) (10)
soap
shovel x2
signal whistle x2
tent
torch (10)
waterskin x4
Thieves' tools
Artisan's tools (for forging)
vial of ink
ink pen
Parchment (4 sheets)
Cleric's Vestments
Peasant's outfit*
Artisan's outfit
Fortuneteller's outfit*

COINS (Kept in belt pouch)
12 gp / 12 sp / 30 cp



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