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About Rajuna Two-Fangs'RAJ' TWO-FANGS Character Level: 2
(Favored - Skill Pts:2)
DEX 18 CON 14 INT 12 WIS 10 CHA 8
CMD 18, FF 14
Rflx: +7 Will: +1 Indomitable Faith: +1 Will (included)
Fangs +3 1d4+3 (19-20/x2)
or
or
or
or
BAB: +1 CMB: +4
3/Day - Cast Light
HUMAN:
ROGUE:
ROGUE (SANCTIFIED):
ROGUE (KNIFE MASTER):
TRAITS:
+1 Appraise +4 Bluff +8 Climb (ACP -0) -1 Diplomacy +9 Disable Device -1 Disguise +8 Escape Artist (ACP -0) +4 Fly (ACP -0) +0 Heal +4 Intimidate +5 Know: Local +5 Know: Dungeoneering +5 Perception +3 Perform: Acting +4 Ride (ACP -0) +5 Sense Motive +9 Sleight of Hand +9 Stealth (ACP -0) +0 Survival +3 Swim (ACP -0) -- Use Magical Device EQUIPMENT:
Traveler's Outfit
Leather Armor Wooden Holy Symbol - Iomedae (2) Fangs (Curved Daggers)
Quiver
(2) Grappling Arrows (2) +1 Arrows Backpack
Grappling Hook Adventurer's Sash
Flint & Steel Whetstone (2) Sunrods Thieves' Tools MW Thieves' Tools (0) Flask of Holy Water (1) Alchemist's Fire (2) Magic Lollies - Cast Prestidigitation (1) Potion - Anti-plague (1) Potion - Anti-toxin (2) Potion - Sedative (Drow Poison) (1) Potion - Soothe Syrup (1) Potion - CLW @ Lorrimor House
The Sanguine-Stained Serviette by Ailson Kindler Ministers Sinister by Ailson Kindler Capacity — Light - 76 lbs; Medium - 153 lbs; Heavy - 230 lbs
BANK:
0 GP MARKERS:
Petros 'Doc' Lorrimor STORY:
High in the forbidding Hungry Mountains nestled the village of Dragaswael. One night many years ago, out of the darkness and mist, nightmare creatures attacked the village. Their fangs and claws stained the land red. The village mounted a futile defense to allow some of their women and children a chance to escape. Sitta and her son Rajuna were among these lucky few. However, their escape wasn't without cost. The 5 year old boy and his mother were horribly mauled by the creatures - their faces and bodies layered in bloody slashes. They staggered painfully into the fog-bound night, trying to find their way safely down the mountains.
Despite her desire to save her child, Sitta's body wasn't up to the task. She died in the deep brambles of the strange forest-draped hills, orphaning the boy. Raj struggled on and survived despite his horrible wounds which, in the fullness of time, became heavy scars. He journeyed slowly through the mountains fighting fatigue, injury, and grief. He did whatever it took to survive - becoming almost feral. Weeks later, he found his way down into the more civilized lowlands of Ulcazar. Traumatized by his experiences and distrustful of everyone, he began a life as a scarred scavenger on the fringes of society - living by nerve and blade. Years passed and slowly Raj learned to interact with other people as something other than predator or prey. For the first time, he was considering his future. In the meantime, he needed food on the table. To that end, he was shadowing an old man with all sorts of interesting equipment that could be pawned to the right fence. His embryonic plans for a snatch & grab were ruined when a group of blade-wielding bravos set upon his mark. Normally, he would have shrugged and left the jackals to their sport. That day, for no reason he could explain, he decided to step in and make the fight a bit more even. In the end, the bravos were run off. And the Professor, Doc Lorr as Raj called him, proved grateful - just not grateful enough to part with his equipment, much to the young thief's chagrin. Instead, he gave Raj a shot at a future. He took the scarred and scrappy teen to Ardis, vouched for him, and turned him over to the care of the church of Iomedae. The church would feed, clothe, and educate the boy until he was ready to make his way in the world, hopefully as a contributing member of society in the service of Iomedae. The idea worked... mostly. Raj would never, could never, be a completely upright citizen. Larceny was in his blood. But he could fight fire with fire to even the playing field and give those upright citizens a little help. As Raj saw it, the Church's one weakness was that it played by the rules against forces that didn't. Raj decided that gap was where a feral, enterprising, semi-reformed thief might meaningfully contribute to the fight. With complete Faith in his mission and his Fangs, Raj set off to forward the goals of his Church by any means necessary. And it has been a brisk business over the last few years. But now the marker on an old debt has been called and Raj heads to Ravengro to pay it. About the Attack...
PERSONALITY:
On the job, Raj is a driven professional - fearless, decisive, cool in the clutch, and 'no drama'. In many social situations, he is out of his depth and it shows. He becomes shy, quiet, and introverted. While his social skills have improved greatly, he often feels out of place in polite society having spent a large portion of his life living more like an animal than a man. RACE & APPEARANCE:
5'10" ; 175 lbs ; 23 years old Languages: Common, Varisian, Celestial Move: 30 ft. Rajuna is an athletically built 23 year old Varisian man with dark hair and a swarthy complexion. He isn't attractive, a fact enhanced by the two parallel fang slashes running from his hairline diagonally across his face and down his neck to his shoulder. A small divot of flesh was taken from the bridge of his nose where a fang crossed it. CALLING CARD:
Raj uses a set of curved daggers in tandem - an homage to the creatures that destroyed and, in some ways, created his life. It is also his 'calling card' when killing people becomes necessary. ADVANCEMENT (Feats & Abilities):
L01 - Rog 01: , Human: Weapon Finesse
L02 - Rog 02: Rogue: Minor Magic, Evasion L03 - Wiz 01: , Arcane Bond, Scribe Scroll L04 - Rog 03: L05 - Rog 04: , Rogue: Major Magic, Divine Purpose, [INT +1] L06 - Rog 05: L07 - Rog 06: , Rogue: Canny Observer L08 - Rog 07: [DEX +1] L09 - Rog 08: , Rogue: Combat Trick (Imp. Two-Weapon Feint), Divine Epiphany L10 - Rog 09: L11 - Rog 10: , Rogue: Hunter's Surprise L12 - Rog 11: [DEX +1] L13 - Rog 12: , Rogue: Opportunist L14 - Rog 13: L15 - Rog 14: , Rogue: Unwitting Ally L16 - Rog 15: [STAT +1] L17 - Rog 16: , Rogue: Feat (Skill Focus - Bluff) L18 - Rog 17: L19 - Rog 18: , Rogue: Skill Mastery L20 - Rog 19: [STAT +1] Rajuna's Bits o' Wisdom:
...On Celestials
...On Babes, Blades, and Babes WITH Blades ...On the 'Common Man' ...On Bad Things and Good Causes ...In a Self-Defining Moment ...On Cavaliers, Paladins, and Iomedae ...On the Grift ...On What NOT to Say to Women ...On Unmentionables ...On Sheep and Wolves ...On Effective Scouting Strategies ...On the Best Uses of Silence ...On Objects Empty or Full ...On Traps & Monkeys ...On Dividing Opposing Forces ...On Gods & House-cats ...On the Flaws of All Heroes x x Rules of a Still Breathing Thief:
The only blade you can trust is the one in your own hand.
A focused woman is a dangerous creature. You never win a knife-fight, you just survive it. More eyes are better. Know your exits before you enter. Research, research, research and when in doubt - research. The more you sweat in training, the less you bleed in battle. Pair direction and misdirection. A dishonorable win is better than an honorable death - mostly. The best lies shade the truth. In a grift, use what you can. The more that is true, the less that can be found false. Know when to cut your losses. Play the odds, not your hopes. Sheep get fleeced... but wolves get skinned. Maintain plausible deniability. Never follow in the footsteps of a dead thief. Don't follow the expected path. Separate your opponents. |
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