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Profile
About RaizenSpoiler:
Male human sorcerer 11/dragon disciple 10 (Draconic [Red]) CN Medium humanoid Init +10 (+6 Dex +4 feat); Perception +30; blindsense 60 ft., darkvision, see invisible Languages Common, Draconic, Ancient Suloise ----------------------------------------------------------------------- Defense ----------------------------------------------------------------------- AC 34 (+8 Natural +6 Dex +5 Deflection +5 Armor), touch 18, flat-footed 28 hp 268 (11d6 + 72 Con plus 10d12 + 60 Con +23 Toughness) (187/268 [6 vile]) Fort +21 (+8 Base +6 Con +2 Great Fortitude +4 Resistance +1 Epic) Ref +19 (+6 Base +6 Dex +2 Lightning Reflexes +4 Resistance +1 Epic); Evasion Will +24(+12 Base +7 Wis +4 Resistance +1 Epic) Immunity to Fire, Sleep, Paralysis Death Denied (+5 luck bonus vs. necromancy effects and massive damage; may re-roll 1; no partial effect from necromancy effects if save is made) Spell Resistance 19 ----------------------------------------------------------------------- Offense ----------------------------------------------------------------------- Spd 30 ft., 90 ft. fly, average Melee claw +20 (1d8+8 plus 1d6 fire), or 2 claws +20 (1d8+8 plus 1d6 fire) Ranged +18 ranged touch attack Space 5 ft. Reach 5 ft. Base Atk +12; Grp +19 Attack Options Breath Weapon (4/day; fire, 30 foot cone; 17d6, Ref DC 23 for 1/2) (3/4) Form of the Dragon II (2/day) Sorcerer Spells Known (CL 18th; +19 to CL Checks overcome spell resistance) 9th (4/day) - Meteor Swarm (No or Reflex DC 33) 8th (6/day) – Discern Location, Form of Dragon III [Bonus], Greater Shout (Fort DC 32) (5/6) 7th (8/day) – Finger of Death (Fort DC 29), Form of Dragon II [Bonus], Greater Scrying, Prismatic Spray (5/8) 6th (8/day) – Disintegrate (Fort DC 28), Form of Dragon I [Bonus], Greater Dispel Magic (+17 to dispel), Shadow Walk (6/8) 5th (8/day) – Cone of Cold (Ref DC 29), Permanency, Spell Resistance [Bonus], Telekinesis, Wall of Force (8/8) 4th (9/day) – Charm Monster (Will DC 26), Fear (Will DC 26) [Bonus], Greater Invisibility, Ice Storm (Ref DC 28), Stoneskin (9/9) 3rd (9/day) – Fireball (Ref DC 27), Fly [Bonus], Haste, Lightning Bolt (Ref DC 27), Vampiric Touch (8d6) (9/9) 2nd (9/day) – Acid Arrow (lasts 5 additional rounds), Blindness/Deafness (Fort DC 24), Resist Energy [Bonus], Scorching Ray, See Invisibility, Web (7/9) 1st (9/day) – Burning Hands (Ref DC 25), Grease, Mage Armor [Bonus], Magic Missile, Ray of Enfeeblement (1d6+5 Str Penalty), Shield (+4 Shield Bonus to AC) (9/9) 0th At Will – Acid Splash, Daze (Will DC 22), Detect Magic, Flare (Fort DC 24), Open/Close, Mage Hand, Message, Prestidigitation, Read Magic ----------------------------------------------------------------------- Statistics ----------------------------------------------------------------------- Str 24 (+7) [+4 Dragon Disciple; +6 enhancement; +5 inherent] Dex 22 (+6) [+6 enhancement] Con 22 (+6) [+2 Dragon Disciple; +6 enhancement] Int 23 (+6) [+2 Dragon Disciple; +6 enhancement; +2 inherent] Wis 24 (+7) [+6 enhancement; +5 inherent] Cha 34 (+12) [+2 human bonus; +5 level advancement; +6 enhancement; +5 inherent] SQ human traits
Feats
Skills
Equipment (880,000gp)
Background Raizen hails from the long dead Suel Imperium. Discriminated against by reason of his inherent aptitude in magic, Raizen explored the mountains bordering the Suel Imperium. There, he found a strange cavern radiating with unknown and unstable energy. A cave-in buried Raizen only to emerge many, many years later much changed. In the great city of Greyhawk, Raizen meets his present companions and they join together in many adventures. |
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