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I'm still trying to figure out what to do with my Paladin 2/Something 1 after he got gutted by the ACG errata. I'd like to try something from the new Occult Adventures book, and as a paladin of Shelyn, the spirit dancer medium seems appropriate. Keep in mind that the stats and Paladin levels are set; it's just 3rd-level that I can rebuild.
The build is focused on tanking. He already has a set of +1 full plate, and he fights sword-and-board style, so I'm not getting rid of that. The Spirit Dancer will let me use the Archmage and Heirophant spirits to cast some higher-level buff spells ahead of time (I'm not sure what 1st-level spells I could pick up, since I have to deal with ASF on the archmage bonus spell. Hour/level buffs like false life, defending bone, or greater magic weapon would give me time to put my armor back on). Then in battle, I can go into Champion or Guardian spirits, depending on the situation.
Human Paladin of Shelyn 2/Spirit Dancer Medium 1
Traits: Observant, Deft Dodger
Paladin 1: Dodge, Toughness, paladin stuff
Paladin 2: divine grace, lay on hands
Medium 1: Spirit Focus (champion), spirit dance, medium stuff
Medium 2: spirit aura, +1 Str
Medium 3: Shield Focus
Medium 4: spirit bonus +2, 1st-level spells
Medium 5: Spirit Focus (guardian)
...and so on.
I'm considering swapping in Additional Traits for Magical Knack and something else, but I'm not sure what (Fate's Favored?).
Any thoughts, corrections, or suggestions?