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This is an idea I've been refining for a while, and I think I just about have it down, but I'm looking for any tweaks to make it work any better. I'm going to start playing it at level 6 with GM credit, so I don't have to worry about the early levels.
(7/22/14/20/10/5 at level 6)
Traits: Student of Philosphy, Reactionary
Swashbuckler 1: (Weapon Finesse), Piranha Strike
Magus(Kensai) 1: EWP (wakizashi), Weapon Focus (wakizashi)
Magus 2: Armor of the Pit
Magus 3: Magus Arcana (familiar, greensting scorpion)
Magus 4: Arcane Strike
Magus 5: Combat Reflexes
Magus 6: Extra Grit/Panache, Magus Arcana (Empowered Magic?)
Magus 8: Weapon Specialization (wakizashi)
Magus 9: Magus Arcana (???)
Magus 10: Lunge?
Skills: Acrobatics, Bluff, Diplomacy, Knowledge (arcana, dungeoneering, planes), Perception/Sense Motive, Spellcraft/Sleight of Hand
When I start at level 6, she should have about 27 AC, before using a wand of shield, plus good saves and decent HP (although I'm using the FCB for skills). She'll also be attacking with a +2 keen agile wakizashi with a +11 for 1d6+14/15-20.
I'm still a bit iffy on the arcana and the higher-level feats, since I've never built a magus before. I want this character to focus mostly on combat, with spells as a back-up.