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I'll be taking this character to a convention this weekend, and I want to make sure I've got the build worked out. He's sitting at 3.0 right now (so the 3rd level is still completely mutable).
Human Paladin of Shelyn 2 | Kata Master/Master of Many Styles 1 | Paladin X
Traits: Observant, Deft Dodger
Paladin 1: Dodge, Toughness, detect evil, smite evil
Paladin 2: lay on hands, divine grace
Monk 1: Snake Style, Additional Traits (Magical Knack, Fate's Favored), panache pool (opportune parry and riposte, derring-do), Improved Unarmed Strike 1d6, other monk stuff
Paladin 3: +1 Str, mercy, divine health, aura of courage
Paladin 4: Weapon Focus (morningstar), spells, channel energy
Paladin 5: divine bond
Paladin 6: Shield Focus or Extra Panache, mercy
Paladin 7: +1 Dex
Paladin 8: Extra Panache or Shield Focus, aura of resolve
The goal here is to tank with high AC and saves, plus parry and riposte for extra attacks. He fights with a heavy shield and a morningstar (which will eventually pick up the answering enchantment).
The Fate's Favored trait lets me prebuff with a wand of divine favor for +2 attack and damage. I'm skipping Power Attack, because the penalties work against my parrying, and instead relying on divine favor, an answering morningstar, and smites for damage boosts. Snake Style boosts Sense Motive for diplomatic encounters, plus gives me a 1/round defense when someone targets my abyssmal touch AC.
Are there any other tweaks I can make to improve?