|Joseph Kellogg RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja|
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I think there could, theoretically, be a way to make crafting work so that it wouldn't wreck the campaign. But what is there to gain?
The main points in favor of crafting in a regular game are that it:
-Lets you make custom items (which would have to remain banned in PFS because there is no GM supervision to prevent abuse)
-Makes sure you always get the items you want regardless of what loot you find (which is irrelevant in PFS, because you can buy anything you can afford, any time between scenarios)
-Saves money (which everyone is trying to think of a way to balance so it's not an advantage after all)