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Damon Griffin wrote:
With reflexes like that, dodging Captain Cold's gun or moving behind Black Siren as soon as she leans forward to scream shouldn't be a problem. TV-Barry is unlikely to ever develop those reflexes -- he's only fast once he gets going -- so he can be challenged by almost anyone.
The trouble is that if you threaten the Flash by sneaking up on him, then you miss out on all that juicy face-to-face banter, and the knock-down, drag-out fights that people want to see.
If you're talking about reading enemy thoughts to help in battle, the anticipate thoughts spell sounds right up your alley. +2 to AC, and if they fail their save, +2 to attack and damage as well. The spell is even V only, so you can cast it while holding both your weapons
Of the classes that can cast it, Bard would probably make the best TWF'er, with Inspire Courage and Arcane Strike. Arcane Duelist will get you a bonus feat, and take the sting out of the cost of enchanting two weapons by making one an arcane bond.
Here's a basic build off this idea (using a 20 point buy):
Half-Elf Bard (Arcane Duelist)
Jack of Dust wrote:
I've reached level 12 so far and have managed to keep 5 units of antibiotics in reserve at all times. They seem to be a relatively common item from what I can tell though I may have just been lucky. In any case, they're quite cheap and every vendor I've met has had them in stock. I'm sure it's relatively easy to keep a steady supply even without Chemist.
Hmm. I've literally never had more than 1 in reserve.
*Shows off knuckle tats*
Jared Thaler wrote:
Wrists and hands are different slots.
Are you kidding? Spellguard Bracers are da bomb.
That reminds me, I need to hit up the robotics disposal ground near there to scavenge some circuit boards to make turrets. Not sure I'm ready to take on the raiders, though. At the very least, I need more materials to build up my armor. A damage perk wouldn't be bad either.
Good to know. I'll probably stick with my Survival run for now. I just hit level 5!
I managed to scavenge a magnifying glass in the Red Rocket cave, which gave me the crystal I needed to build a recruitment beacon. Now I've got a single solitary settler at Sanctuary, but he didn't bring any crops with him. Stole some tatos from Abernathy farm though.
Already had a raider attack on Sanctuary, but it wasn't too bad. Codsworth and my settler held him off while I attacked from cover. Now I've got a heavy machine gun turret in the middle of the street for next time.
Rip: "We need to go to three different time periods to kill Vandal Savage simultaneously."
Stein: "OK, which one should we do first?"
Rip: "First? No, we need to split up into three teams and do it simultaneously."
Stein: "I don't think you understand what 'simultaneously' means. Even our entire team has never beaten Savage before. Besides, we have a time machine, remember?"
Rip: "I SAID WE'RE SPLITTING UP, OK?!"
Sarah: "Fine, let me get my sniper rifle, and I'll set up-"
Rip: "No sniper rifle. We kill him in hand-to-hand combat!"
Ray: "But Firestorm and I can fly and shoot energy beams."
Rip: "I SAID HAND-TO-HAND COMBAT, OK?!"
Mark Thomas 66 wrote:
Maybe I missed something, but I don't remember anybody so much as batting an eye at the two of them together (granted, he was stuck in a lab for a lot of that).
I know they have a PFS community in Springfield, and they might be able to get you plugged in. Contact rjmsouthard[at]yahoo.com
I don't see anyone claiming that the sexism wasn't realistic, but rather that it detracted from the show. While a show about a working woman overcoming sexism is all well and good, it's a tone mismatch with the rest of the MCU, which has otherwise avoided pretty much any significant social issues.
I love Captain America: The First Avenger but the inclusion of Gabe Jones as part of the unit stuck in my craw. The army wasn't integrated until after WWII in 1948. I know that he was part of the Howling Commandos in the comics but that bothered me a little bit too.
The cast of Hamilton would like a word with you.
Wait, which is it? Do you like that it accurately portrayed period attitudes with regards to sexism, or do you like that it ignored period attitudes with regards to racism?
nicholas storm wrote:
I once played an eldritch knight and got so sick of wasting my swift on armor training, that I eventually ditched armor and went to bracers.
Unless you're casting quickened spells, you either need the swift action for Arcane Strike while attacking, or AAT while casting, with no overlap.
I don't understand what you're describing here. Can you be a little clearer?
Essentially, when you use Spell Combat, you get your full attack (at level 2, it would just be 1 attack) with a -2 penalty, and you get to cast a spell. If that spell is a touch spell, you get to make a free touch attack, but Spellstrike lets you substitute it for a regular weapon attack. So in total, you get 2 attacks at -2.
I started a Survival run yesterday, but only got to Red Rocket so far. I plan on doing some building/crafting in Sanctuary first to get a couple of levels under my belt before venturing out.
I'm not a purist though, so I installed mods to allow saving, and fast travel along supply lines. My free time is too precious to mess around with time sinks like that.
I thought the first season pushed the sexism angle almost too far. The one scene that really stuck in my craw was when Dottie killed the dentist to take over his office to do her sniping. That scene should have been used to show how cold-blooded she was, but by making the victim into a lech ready to prey on a vulnerable young woman, it seemed like it was trying to justify his murder.
I'm glad the second season really toned that down, and I appreciated the complexity of Whitney Frost's character being both powerful and constrained at the same time.
I've been known to minimize games on my PC and leave them for days at a time, sometimes forgetting it's even there.
I only just fired up Civ V again after probably a couple of years, because I never got really into it before. I found the mechanics relatively opaque and difficult to grasp on an intuitive level. In contrast, I spent hours tweaking the Earth map in Civ IV, trying to make it as balanced as possible.
Civ VI will definitely be a "wait until it's on sale" game for me.
For unarmed fighting when he gets up close. Between Fist of the Avenger and Lethal Grace, he gets a +10 on all unarmed strike damage at that level just from class features.
Of course that's a feat and 2 talents dedicated to a back-up plan, but you could cut it if you want.
Human Vigilante (avenger)
Manyshot requires BAB +6, so you can't take it at level 5. Save it for level 7 instead, and take Arcane Strike at level 5 for the damage boost. I'd also recommend dropping Charisma down to 13, and using the points to get Dex to 17, so you can have it at 18 starting at level 4.
Ditto everything Ragoz said as well.
What Ioun Stone are you using for +1 to attack? A Cracked Pale Green Prism Ioun Stone is 4k gp, and gives a +1 competence bonus to attack (so skip it if you have a bard in the party). You can get another for +1 competence bonus to saves, which saves you 3k if you downgrade that cloak to a +3.
At this level, Bless isn't worth the action to cast it. Also, I'm not seeing the value of Aspect of the Falcon. I'd dump both of those wands. Maybe pick up Longstrider instead, and/or Heightened Awareness
Since you're a ranged attacker, a potion or two of Fly is probably all you need in that department.
What about Ring of Protection and Amulet of Natural armor. Those are cheap AC boosts at this level. Also, either Jingasa of the Fortunate Soldier or Dusty Rose Prism Ioun Stone should come before the +3 on your armor, since they cost the same and add to Touch AC as well.
So to sum up:
That leaves 2.5k gp for a slush fund, and some miscellaneous scrolls for your UMD.
The Mortonator wrote:
Yeah, fatigued is only a -2 to Str and Dex, and if I have to cast something, I can lean more on spells until I recover.
I wasn't sure on the metamagic feat, really. I do plan on using an Extend rod or two. The only use I see for Silent Spell is perhaps a Silent Dimension Door for when I'm in Beast Shape, but I don't think there are any other good V-only spells to use with it, and that would only come online at level 11. What do you suggest I use it for?
For the OP's build, you need to change barbarian to fighter in order to qualify for weapon specialization. Rage is going to be dubious anyhow. You're sinking a feat into having a useful quantity so you could have two more feats by going fighter. You lose the fast movement bonus, but that loses value when you get to beast shape anyways because you'll be moving fast already.
Yeah, totally forgot I was behind a level on the qualification when I switched to Barbarian. Honestly, I was having trouble coming up with good feats to pick, which is why I switched to Barb. I felt being able to rage while polymorphed would be more broadly useful than the bonus feat in that situation. What feats should I take instead?
One other interesting thing one can do with a Core character is to use the Elven Curved Blade as a surrogate dex-to-damage thing, since 14STR and two-handed Power Attack will make it quite competitive with a typical dex-to-damage rapier.
That's actually a build I looked at, but my wife has already played a vanilla ECB Fighter similar to that, and I'd rather tread new ground.
I'm brainstorming ideas for my next Core PFS character, and I'm looking to blend arcane power with martial prowess. I played around with Eldritch Knight concepts, and I think this is my favorite so far, but I'm looking for suggestions to take it to the next level.
Human Barbarian/Wizard (transmuter)/Eldritch Knight
Barb1: Toughness, Extra Rage
Starting at level 4, he can use alter self to turn into a troglodyte with 3 natural attacks, and eventually turn into big animals with beast shape.
The transmuter stat bonus goes into Strength until I get a +2 belt, at which point it goes into Con for survivability. Plus, with an amulet of mighty fists as my arcane bond, I can probably get it up to a +4 by retirement.
I'm still a little iffy on the feat selections; not sure whether Weapon Focus/Specialization is worth it since they'll only apply to some of my natural attacks. Any suggestions?