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I think a feat or class-feature cost would be more appropriate than gold. For reference:
-Alchemists can fly for minutes/level for the cost of one discovery, starting at level 6
Based on these, I think one feat for a either a limited duration of flight (minutes/level) or a constant but relatively weaker form of flight (poor maneuverability, 20 foot speed) would be appropriate, considering she has the advantage of natural, non-magical flight. A second feat to increase it to constant, good maneuverability at a higher speed could cost a second feat.
i thought slashing grace no longer allows flurries though? If it does, that sounds super nasty
Gah, you're right. I'd forgotten about that.
In that case, maybe use stats of 13/17+1/14/10/12/13, and take Power Attack instead of Slashing Grace. Then you can save up for an agile weapon (depending on item availability in your campaign).
This sounds similar to the planar magic traits, like Impeded Magic. That could be an interesting feature of your world or magic system, in which natural features of the world inhibit magic tied to opposing concepts. So create water fails in the desert, fireball is weaker in the arctic, and acid splash fizzles in, um... a limestone quarry?
You're still shorting yourself on the point buy, even worse this time. I'd go with a 17/14/14/12/12/9 or 17/14/14/12/14/7.
You really don't need Power Attack at first level; the enemies just aren't that resilient. I'd save it for level 2 or 3.
Ditto on picking javelins over a sling.
It doesn't raise the caster level of the spell trigger or spell completion items. It raises your effective level. Your level, however, has no effect on spell trigger items like wands (although you'd be at +1 CL when using a staff). The only effect for spell completion items (scrolls) is when making a caster level check to try to activate a scroll above your level.
The best use for this ability is to choose a class that you don't have levels in, so you can use wands and scrolls without UMD. It's great for Fighters who want to use shield, or monks who want to use mage armor.
You're shorting yourself a bit on the point buy. You could increase the Strength to 17 (which would let you get to 18 Strength at level 4), or perhaps boost Int to 12 if you'd like more skills, or Wis to 14 for better Will saves, Perception, and Survival.
Your feat and skill selections look good. But I wouldn't bother putting more than the one rank in Climb, to get the class skill bonus. Same with swim. Before long, you'll be able to rely on cheap magic items for those tasks, unless something unexpected happens.
For traits, Rich Parents isn't allowed for PFS. Picking up Perception is good, but keep in mind that you don't get the class skill bonus unless you have ranks in it. The traits for +1 to Will saves or +2 initiative are also solid choices.
Homeland isn't important for anything but your backstory. Lore-wise, a half-orc in the Pathfinder Society would be much more likely to have been raised by humans than orcs, but you could always be the exception. Lastwall would make sense.
If you're looking at U-Rogue anyway, I'd go with the 3-level dip for the juicy 1.5x Dex-to-damage on the ECB, and stick with just 13 Str.
Urban Barbarian will slightly outclass UC-Barb on damage, and have a big AC boost (no penalty, and +4 Dex), but at the cost of the boost to HP. Since UC-Barb has a much more limited selection of rage powers, I think Urban Barb is better.
But think of the opportunity cost: You can probably expect to get a +6 Dex by the end of your PFS career, so an agile ECB would eventually give +3 damage over using 14 Strength. But not going for agile means you can make your ECB keen instead, or make it furious for another +2 while raging. (Granted, there's also some opportunity cost involved in spending the build points to get to 14 Strength instead of 13, but I think on the balance it's still better)
Now, if you're going for the Unchained Rogue anyway, you get 1.5x Dex from that, which changes the math to make it more favorable.
I got the new update this morning. Catching pokemon seems to be much easier, although I haven't gotten to use the new tracking feature. I'm not even sure what's supposed to be different about it. I'm also getting my curveball bonus consistently, where I only got it on about 10% of my curveballs before (and 5% of my non-curveballs, for some reason).
I read aboutan interesting competing idea, that it wasn't the greater agricultural productivity of some areas that lead to the growth of advanced civilizations, but rather the use of grains vs. tubers as staple crops.
Neils Bohr wrote:
You could pick up crossbow mastery from the APG to reload as a free action
But that applies to reloading (which he already does as a free action), not loading a new cartridge of bolts.
Really, the best option is to take Crossbow Mastery at 7, and switch to a regular heavy crossbow.
While a Wizard or similar prepared arcane caster need only have it in their book to have a relative assurance they can cast it when need be, while prepared divine casters just need to be the right spell level.
If a wizard has the spell in his spellbook, but didn't prepare it (and doesn't have any open slots, or an arcane bond), he can't cast it until the next day.
If a Rebirth Discipline psychic has wizard selected as his other spellcasting class for Mnemonic Esoterica, he can, at worst, be able to cast that spell the next day.
Why should the wizard qualify and the psychic not, if they have exactly the same amount of access to the spell?
Azullius Koujou wrote:
A masterwork weapon is, even at low levels, a very cheap way to get an extra +1 to your attack. Even if you plan on getting an adamantine version before enchanting it, a masterwork weapon is worth it at level 1.
Rather than slowing down your spell progression, you'd be better off packing some scrolls of Lesser Restoration, and investing in UMD. 2 PP gets you a set of 5 scrolls, so it's pretty cheap. Or even without UMD, there's a good chance you'll be in a party with someone who can use the scroll on you anyway.
Looking at your stats, I count a 24-point buy. Is there a reason your Int and Con are so high? I'd recommend 18/14/14/12/12/7, which will still be plenty survivable, have plenty of skill ranks, and have much better AC, Reflex saves, and initiative. And, you know, be legal.
Ditto on the Amulet of Mighty Fists; it's a must-have for you, and you should be able to pick it up around level 4 or 5.
Improved Natural Attack isn't worth it. It's an average of +1 damage for your claws, which is pretty weak for a feat. Weapon Focus or Power Attack would be a lot better. Iron Will is also solid, especially later on.
Paladin 1: Dodge, Toughness
Still, money made through merchandising looks just as good on the balance sheet as money made from ticket sales.
I guess my implicit question was "Would the merchandising sales still be as strong for a sequel?"
I would guess there would be some market saturation issues (if you have the set of action figures from the first movie, will you buy the new ones when the sequel comes out?), but on the other hand, I don't think a franchise like Harry Potter had that problem.
The film has now taken $130 million and should reach its production budget in the next few days. Then it has to claw back the marketing budget, which Sony has not disclosed. As was said earlier, this will be around 2x the production budget. 3x is only necessary if the film was marketed all around the world on a massive scale, which GHOSTBUSTERS very definitely was not.
OK, so it doesn't look like it's on track to earn back the marketing budget on its own, but it seems they're making a killing on merchandising.
If the film is successful purely on the strength of merchandising, does that merit a sequel?
Even saying "Hey, look over there!" isn't a lie at all. You're not making a claim that there's something there worth looking at; you're just telling your opponent what you want them to do.
Likewise, feinting in combat isn't lying, because drawing back for a punch is not an implicit promise that you will follow through on that punch, rather than kick your opponent. Being hard to predict isn't lying, any more than changing subjects in a conversation when you don't want to tell the truth.
Nah, I'll walk you through it step-by-step if you like, but I think you should make a real effort to figure it out on your own first. I believe in you!
No, I didn't. Read closer.
You seem to have concocted an elaborate fantasy about what I said, so I'll leave you alone to rage against your imagination.
You sure are putting a lot of words in my mouth.
I'm no Trump fan, but every non-issue that people like you elevate to a crisis, just chips away at your credibility when it comes to the actually important things.
Or, you know, that some people can recognize an obvious joke.
The fact that the media is presenting an obvious joke like this as a serious proposal is exactly why Trump's supporters don't care what the media says about him.
I don't think there's a way to get the combat style feats AND channel energy. But there are ways to get channel energy and other bonus feats, such as:
Cleric (crusader) - Trades in 1 domain and a spell per level for bonus combat feats
Am I missing something?
I think that covers it.
I assume the idea was to make catching new Pokémon relevant at all stages, so you didn't just find a balanced team, and grind them to higher power levels at gyms all day or something. But it is sad that you don't get the same "hand-picked dream team" vibe like you do in the original games.
I got kind of bored with my first Survival character, since I built her to counter the disadvantages of Survival (Life Giver, Armorer, Strong Back, etc.). She rarely encountered any difficulty with food, water, or rest. Of course, I added mods to allow saving without beds, and to allow fast travel between connected settlements.
I started a new character playing right into the weaknesses of Survival. 1 Strength, 1 Endurance. Maxed out Charisma, to take advantage of all the pacification perks, with a secondary focus on science stuff and crit perks. We'll see how that goes...
For that matter, it should have some offline functionality so you can still track distance and hatch eggs, even if the servers are down...
Walked around downtown, where the annual "Fun Fest" was gearing up. Not only were there Pokestops all up and down the main street, and on just about every other corner, at least one restaurant was sponsoring Lure Modules. Unfortunately, they seemed to lure about 95% Zubats. I racked up a bunch of items at all the Pokestops, but found mostly trash Pokemon. The notable exception was a Golbat, about double the CP of anything I'd caught up until then. I maxed out its power, and used him to score my first gym victory!
Then I went to Walmart for groceries, and it wasn't a Pokestop, but it was positively infested with Pokemon, some of them quite good.
I'm about to go for a run, just so I can hatch some of these eggs. I wish it would track my distance while my phone is locked, or the program was running in the background. There are pedometer apps that can do that, so I'm not sure why it insists on using the GPS instead.
Lost Legions wrote:
However, I read on Reddit that naming your Eevee after one of the trainers in the TV show that had the evolved versions (Rainer, Pyro, and Sparky, or something like that), it will determine which version it evolves into. Not sure if it's for real, but worth a try, I guess.
I don't see what's convoluted about using a Bluff check to lie about how good of a cook you are.
Conservative Anklebiter wrote:
Never understood why they call Trump Drumpf. Like, when I write or talk about Hillary I don't call her B#%$@ to be condescending to her even though I don't like her. Hell, I liked Sanders more.
Because everyone knows the best way to point out how petty and xenophobic a guy is, is to make fun of his funny-sounding foreign family name.
You're skilled enough to create terrible food. But you may not convince people that you weren't trying to make terrible food.
Your first example would be a bluff check, to pretend you don't know what you're doing.
The second example isn't a skill; it's a random quantity, similar to rolling damage on a fireball. You can't choose the value.