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You know what will get you even earlier entry? Bloodrager!
Take the Primalist archetype to pick up rage powers like Reckless Abandon and Surprise Accuracy, and the Urban Bloodrager archetype to get a Dex-based rage (or stick with Strength on an adaptive bow when you need the damage more).
You'd have great accuracy, and better spell progression than with a 1-level dip of Sorcerer.
Lord Snow wrote:
I'm not terribly familiar with Dune, but I think the restrictions on computers is the only resemblance. It has much more of the grimy, blue-collar spaceship crew milieu to it.
Currently reading "Torchship" by Karl Gallagher (either self-pubbed or close enough to not make much difference). It seems to be a Firefly-esque space adventure, in a universe where the threat of AIs makes computers of any kind heavily regulated, so navigators have to use slide rules to calculate their routes. Pretty good so far, but I'm not much past where the free Kindle sample stopped.
I think Felicity looked too heartbroken in the limo for it to be Quentin. My money is on her mother. I think that best matches the emotional states of Felicity, Oliver, and Barry that we've seen.
Also, my wife keenly observed that Felicity was not wearing her engagement ring in the flash forward. Drama!
Wow, that is sexist (yes, even if coming from a woman about a woman), non-sex positive, and completely inaccurate in Piper's case.
Sheesh. It was a joke, and I don't appreciate you impugning my wife's character based on a second-hand anecdote about something she said about a fictional video game character.
That's what I did, because I was playing a James Bond-style character, and needed a Bond girl. But my wife kept calling her "slutbag," so I eventually switched to Deacon.
For reporting reasons, the entire table has to be Core or not. If the table is mixed, any Core characters will be converted to non-Core.
Steven Lau wrote:
I already have a local player complaining about the loss of the discount.
*sigh* Looks like we need a clarification to the clarification...
The Black Widow/Lady Killer perks have separate ID codes, so in theory you should be able to add it via console command. Not sure if that might cause problems if you have the wrong one, though.
Fake Healer wrote:
Supposedly, water purifiers will add purified water to your inventory in the workshop. I've never checked that, though.
So, is it just me, or does anyone else miss crunching together weapons/armor? Don't get me wrong, the whole degrading thing was a pain in the ass, but there was something very satisfying about the sound of weapons/armor being repaired in Fallout 3 and the accompanying reduction in your load.
It was OK in FNV, where there was a threshold above which the damage didn't improve anymore. But in FO3, it was SO ANNOYING that my top-of-the-line weapons would suddenly do less damage after firing a single bullet.
If you want a bigger dagger, you could use a shortsword. Rogues are proficient with it, and it's slightly bigger damage than a dagger (1d6 vs. 1d4), but still counts as a light weapon if you want to use it for Two-Weapon Fighting. You won't be able to throw it though.
You should be able to find a masterwork weapon by level 2 in most games, unless they are deliberately low-loot/low-magic.
I actually didn't have much trouble getting those pieces to snap together. As far as I could tell, as long as I didn't move in between building them, they'd automatically fit. I saw several walkthroughs, none of which worked, until I read that the secret was to look at your quest objectives and see which pieces it hadn't credited you with building. Then store and replace them from the workshop until you had all three objectives completed.
I understand there's already a mod that will let you put a crafting bench anywhere. I kind of want to use it to settle the wreckage of the airplane to the east of Sanctuary.
Fight my way through hordes of super mutants, pick high-level locks, and weather booby traps, and finally arrive at the main office where the loot is. A magazine on the table! What could it be? Guns and Bullets for bonus critical damage? Unstoppables to block damage? Live and Love to-
"You've unlocked a new hairstyle!"
MY HAIR IS ON FLEEK AND NEVER GOES OUT OF STYLE! HOW DARE YOU SUGGEST OTHERWISE! NOW GIVE ME EXPLODING FISTS OR SOMETHING!
Chess Pwn wrote:
A bow takes two hands to use, thus you take the -1 penalty.
Bows and crossbows have a special exemption.
Ultimate Equipment wrote:
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so.
I picked up a +1 buckler on my archer for an easy +2 AC in surprise rounds, and when I have to do something other than shoot.
For what it's worth, the -1 to hit doesn't apply to bows, so there's no penalty. But I agree that if you don't want to go all-in for archery, that spell loss is pretty bad.
Boy, that would have saved me a couple of quickloads if I'd known that earlier...
Although even on the stealthy character I'm playing, I haven't had any other reason to pickpocket, and haven't invested in any of the perks. I literally don't think I've had a single mission where I needed to get a MacGuffin off of someone who wasn't trying to kill me.
I've abandoned the Brotherhood in favor of the Railroad, partly because of how they treated Danse, but mostly because I spent a few hours trying to figure out how to build the Signal Interceptor in their back yard, and Proctor Ingram kept wandering over to do unnecessary welding on the dish, which kept me from moving it or attaching wires as I was troubleshooting. Meanwhile Elder Maxson is just wandering around, and claimed to be too busy to help, or even to order Ingram to get out of my workspace. THE INSTITUTE HAS MY SON AND YOU A@#$%&! ARE JUST GETTING IN MY WAY!!!
As far as I know the stats affect the probability of persuasion attempts working, but don't require set levels. Because they switched it from fixed values to random chance, you can now save scum it.
Yeah, I much preferred the threshold method of FNV. I hated that in FO3, I could have my Speech maxed out and still not be guaranteed to succeed at some checks. At least FO4 is a bit better, because with 10 Charisma and one rank in the Lady Killer perk, I haven't failed any red persuasion attempts against women, and only 2 against men by level 45 or so (and yeah, I save scummed those 2).
Personally, I wouldn't allow readied actions to trigger on your own actions, or anything else that's basically trying to "scam" the readied action rules to guarantee attacks go off exactly how you want them. I think part of the cost of the style is that there is some uncertainty in how the readied actions will pan out.
That being said, you might consider the Crusader archetype. Not only will it get you Weapon Focus for free and speed up your plan, it will give you some other bonus feats, such as Greater Weapon Focus, Weapon Specialization, and/or Improved Critical. The tricky part is the small list for level 5, but Shield Focus with a buckler isn't a bad idea for surprise rounds.
On the other hand, if you're building for Overwatch Style, why not a Crossbowman fighter? The bonus feats get it online WAY faster, the damage bonus to readied actions would be a huge DPR boost, and he gets some other goodies as well.
Once, I played a character named "San Xiao" alongside someone named "Sand Shadow." That got confusing.
Of course, Ranger also brings gravity bow to the table, which allows Vital Strikes for 4d8 damage. Still not close to optimal, but it nets an average of 7 more damage per shot over 2d10.
Redbeard the Scruffy wrote:
It's really not hard. You hug the wall, run, hide behind a crevice, wait for the bombs to stop, hug, hide behind crevice, wait for bombs to stop, hug wall, run to fence, you're done. The hard part I having followers not die when you play hardcore mode, but really I never even take damage when I do it.
You stop and wait? I don't think I've ever died when hugging the wall, and I just keep running straight through.
Fake Healer wrote:
If you wander around Diamond City (or talk to Piper), you'll hear about the Freedom Trail, and get a quest for it. Basically you follow a line of red bricks through downtown, until you get to the Old North Church where they're headquartered. I'm sure you can do it without the quest, though
Showdown against the Institute Courser last night:
The first time, he saw me coming, but initiated dialog. I hoped I could come to a peaceful resolution that way, but it just ended with him attacking me point-blank after popping a Stealth Boy, which isn't my strong suit. Even with Piper distracting him with Grognak's Axe, I couldn't keep myself healed and fight an invisible guy at the same time, so I died.
Next try, I pop my own Stealth Boy, sneak up on him, and deliver two 4x damage sneak attack crits to the head with my incendiary shotgun. That did the trick.
One of the Gunners that the Courser had been interrogating gave me lip, so I shot him, but spared the two that begged for it.
What's the key to keeping settlement happiness up? My main settlement at Sanctuary Hills oscillates between 40-60% happiness. The only thing they ever complain about specifically is having too few beds, even though I have more than enough. I've heard that sometimes it's because people won't go to a bed, but I've checked at night and found no one wandering around except Codsworth.
For the record, I've got all of the tier 3 shops (with assigned villagers), and AFAICT I have plenty of food and water for everybody. I even built them an amphitheater in the cul-de-sac for crying out loud!
...OK, it's just some couches, TVs, and speakers. But still.
Also, is there a good way to make a throne? I tried to put a chair on top of a guard tower, but it wouldn't go.
I don't see how looking at what the setting treats as magical is somehow more arbitrary than just saying "anything unrealistic is automatically magical no matter what setting we're looking at".
You think a dividing line between "violates the laws of physics" and "doesn't violate the laws of physics" is arbitrary?
I think you're drawing a largely arbitrary distinction between "magic" and "supernatural, but not magic." How is lassoing a tornado not "magic"? Just because it's done by swinging a weapon, rather than wiggling fingers?
Aldur Sanvell wrote:
I was also looking at that breakdown, but my investigator is the only character I have in the 3-7 range.
Well, you'll be out-of-subtier regardless, but if the level 3's decide to change to higher levels, I can bring a higher-level character as well. But I'm really, really not keen on playing up with 2 level 3's.
Apparently, when the Commando perk says it applies to "automatic" weapons, it only means fully automatic, not semi-automatic. I just put my 4th rank in it, and use Deliverer and a .50 cal sniper rifle as my main weapons.
I may need to fix that with console commands. But the bright side is that I made it to level 34 with none of the basic damage-boosting perks, and now my damage should skyrocket!
Brotherhood of Steel wants me to go clear out Fort Strong, which has been Overrun with Super Mutants. I figure, no problem, let me sneak up with my sniper rifle and pick them off from Stealth, like I do.
No such luck. The BoS apparently doesn't believe in strength finder tests, because they stick me behind a minigun for a frontal assault. At least I'm in a vertibird and out of their reach, right? On the contrary, I died about a dozen times as the vertibird I'm in gets shot down and explodes.
Then, a stroke of luck! The vertibird gets shot down again, but I land safely in the water. I hustle to the shore, then engage in a protracted cat-and-mouse game with the Super Mutants, picking off one or two and running for cover until they lose me. I ended up blowing three mini nukes, two on the behemoth and one on a legendary butcher.
Then, literally ten seconds after I kill the last mutant, Paladin Danse strolls up out of nowhere and tells me he'll "secure" the armaments. B!*&@, please!