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Archpaladin Zousha wrote:
Well, I want him to be something like these guys.
That sounds like a switch-hitter ranger to me.
Another interesting option for half-orcs is the Savage Technologist barbarian archetype from the Technology Guide (you could refluff it to ignore the technology-based stuff if you want). They get a Str/Dex rage instead of Str/Con, and you can combine that with the Reckless Abandon rage power for great accuracy and damage.
Can you go into more detail about his backstory? What else does he do besides shoot a bow? From his location, a Ranger with a favored enemy of humanoid (orc) seems appropriate, but a fighter could also be good. Since archery is so feat-heavy, and you don't get that human bonus feat, I'd recommend something that gives a good number of bonus feats.
If you want to know if something is legal or not:
1) Identify that book it's from. (In this case, Champions of Balance)
2) Go to the Additional Resources page.
3) Find the entry from that book. (Ctrl+F is useful for this)
4) See what it says is legal.
Playing at a Con will get you chances to win boons, but it takes some luck to get a race boon. GMing any games at a Con historically got you a race boon automatically, but I hear that the boon will be something else for the Con I'm at this weekend, so maybe race boons are being phased out there.
Also, if you have other boons (or spare books, etc.), check out the Boon Trading Thread in the PFS forum, and someone might be willing to trade.
Of course, there are currently 4 non-core races allowed without a boon, so you can probably find something you'd enjoy.
So I hear a lot about diversity in race, gender, and sexuality, but is there much going on in terms of religious diversity in comics? Are there any noticeably Mormon superheroes, for instance? Or Muslim, or Hindu, or Evangelical, etc.? I don't really know comics, but in the recent movies, I can only think of the church scene in Man of Steel, and the throwaway line about God in The Avengers.
Now for some general advice:
-Remember that casting spells as a swift action doesn't provoke AoOs, so you don't need Combat Casting for your Dimensional Dervish.
I think the Horizon Walker PrC gets Dimensional chain a little later. I think the EK gets more hp, full bab, and advances my spell progression albeit at -1. Seems like the EK is just a better choice overall compared to whatever class I'd take and then going into Horizon Walker.
The Horizon Walker gets his DDoor SLA at level 3 (after 6 levels of prereqs), which means he gets it at level 9, the same time as the EK version. But he gets to do it 3+Wis times per day, so probably at least 5/day by that level (compared to 1 or 2 per day for the EK, depending on whether you've shelled out for the +4 headband). The Slayer/Horizon Walker version would also have a few more hp (d10 hit die, and no need for a dip into a d6 class), full BAB (which means he can pick up Dimensional Savant at level 9), more skills, +2d6 sneak attack, 3 slayer talents (good for picking up bonus feats), +2 favored target, tracking bonus, and 2 favored terrains (but one of these has to be the Astral Plane). On the other hand, the EK version gets wizard spellcasting 2 levels behind, a couple of bonus feats, and doesn't need the Endurance prereq.
The EK is of course going to have more versatility, but will be somewhat worse at the DDoor schtick.
I'd go with the bonded item for the arcane bond, so you'll have one extra use of dimension door per day with it.
Another option for Dimensional Dervish is the Horizon Walker PrC, which can get DDoor as an SLA (and you'll have more uses per day than you will as a wizard). If you take your 6 levels in Slayer before that, you can get a little sneak attack to take advantage of Dimensional Savant, as well.
Remember that the Headband of Inspired Wisdom and Phylactery of Positive Channeling use the same slot, so you need to pick one. If you go with the Phylactery, or get Wis and Cha on your headband, your spell DCs will suffer. For my cleric, I focused on spell DCs and got a Wis Headband, along with a buckler as my shield so I still have that hand open to hold a metamagic rod, and the other hand for somatic components.
If you want to focus on casting offensive spells, I recommend a Lesser Rod of Bouncing Spell. It's only 3000, and a great way to make sure spells like Murderous Command, Hold Person, or Blindness/Deafness go off.
If you want a familiar, check out Eldritch Heritage. If you use that to get the Arcane bloodline ability, you can get a familiar without dipping, for the cost of two feats (Eldritch Heritage and Skill Focus (any Knowledge) as a prerequisite). Depending on how you plan on playing your bard, you may not have an urgent need for feats anyway.
I'd try stats of 16/14/12/17/10/7. Normally I'd avoid a d8 melee class with less than 14 Con, but starting at level 4, you can use False Life for added hp protection. If you want the heavier armor, you could either take the Armor Expert trait and a mithril breastplate (no ACP means no penalty for non-proficiency), save up for Elven Chain, or take a 1-level dip into Fighter. I think spending two feats on armor is overkill, especially when you'll have extracts like Shield and Barkskin, and the mutagen boost to NA.
It's not PFS legal.
Another option is to go pure Gunslinger with decent Int, then go into the Shieldmarshal prestige class, which gives some investigation-type abilities.
Gunslinger is generally bad as a dip because fighting with guns requires a LOT of feats, and the Investigator doesn't really get any bonus feats. Plus, your damage will suffer if you don't get to Gunslinger 5 to get Dex to damage.
Technologist probably isn't worth it from an optimization standpoint (unless you know your local area will run Season 6 heavily).
I believe you're thinking of Focuses Shot, which sadly only works on bows and crossbows. There is also Kirin Style, but I understand it sounds better than it is.
If you want to mix an Int-based class with guns, you might consider going Gunslinger 1/Wizard (scryer) 1/Eldritch Knight X. The level of scryer wizard gives you a 3rd-level SLA that qualifies you for Eldritch Knight, and the prestige class gives you some bonus feats to work with.
Sadly, the archetype for a gun-using Investigator isn't legal for PFS.
OK, here's a more refined version I'm working on:
BR1: Power Attack, staggering strike, indomitable stance
So again, the schtick is to drink enlarge person and cast long arm in the opening round to get the reach on-line. The lower Dex means that while enlarge, he only gets 1 AoO, but I can make the call based on the enemies I see. If there are a lot, I can skip the enlarge. I'm still not sure if it's better to have the +2 initiative or +1 on AoOs from the trait, though.
Another idea if you're worried about Will saves: the Aberrant Tumor feat could get you a hedgehog familiar for +2 to Will, and all the other benefits of a familiar. That might be better than Improved Iron Will.
I had actually toyed with a similar concept using an elf or half-elf, and this is what I came up with:
BR1: Power Attack, staggering strike
It's a similar concept, but relies on Accelerated Drinker to enlarge in the first round, and uses trips to keep enemies from moving through my threatened area, and bull rush to push them out and try again. But I've also been thinking of doing it as a gnome instead:
BR1: Power Attack, staggering strike, indomitable stance
This one gives up on enlarging, but can still get reach out to 20 feet by level 4 using a reach weapon + long arm + abnormal reach. I feel like that should be enough. I'm wondering if a 1-level dip into Fighter would be worth it to get the Bull Rush feats quicker.
Nice guide, but I'm confused by the desire to convince a GM to allow Piranha Strike on thrown daggers. Why not just use Deadly Aim? It's exactly the same effect, but is meant to be used on ranged attacks.
Also, consider some of the non-human races for a Flying Blade build, because a racial SLA will qualify you for Arcane Strike, which boosts damage and gets you past DR/magic and incorporeal creatures without shelling out for multiple enchanted daggers.
Crossblooded and Blood Conduit both alter your Bonus Feat selection, so they don't stack.
You're going to start with what, like a -3 on Will saves? Good God...
Assuming this is for PFS, Berserker of the Society doesn't work with bloodrage. The list of things bloodrage counts as rage for doesn't include traits. But if this is for a home game, I think most GMs would be fine with it.
Instead of Crossblooded, you could consider using the Accelerated Drinker trait, and drink a potion of enlarge person as a move action in the first round. Also, a wand of long arm in the first round will boost that reach even better.
Since you should have good hp anyway, and your goal is to abuse reach and keep the fight away from you, I'm not convinced this build needs Raging Vitality. At the very least, you don't need it at level 1, when you're only losing 2 hp from dropping out of rage. I'd get Power Attack first, then Combat Reflexes, then Raging Vitality, and Iron Will as the bonus feat.
I tried to pick the Sector General series up again, but the dialogue is atrocious. It's like all the characters are competing to be needlessly verbose. It's practically a parody of itself now; every several pages, someone interrupts someone else with a paragraph-long lecture about how he needs to get to the point.
For as few spells per day as the Bloodrager gets, yes. Not until very late level does he even have enough first-level spells to cast Shield for every fight. Spells you want to cast regularly should be in wands, while spell slots are reserved for once-in-a-while spells (like magic missile on the heavily damaged guy trying to retreat, Feather Fall, etc.). That's why I abandoned my Shocking Grasp + Greater Grapple build.
Gwen Smith wrote:
I should be starting at level 2. But keep in mind that the FCB reduces the non-proficiency penalty, so at level 2, I'll only be taking a -2. With divine favor running for +2/+2, that gives me a +5 attack bonus for 1d8+2 damage. Not great, but not that terrible. I can boost it by using a crossbow until level 3 to dodge that penalty, at which I can go straight to the +1 longbow.
Two levels of barbarian let you pick up the lesser fiend totem rage power, which gives you a gore attack when you rage. There's an alchemist discovery that gives you a tentacle you can attack with. That's really all you need (since you already have the claw/claw/bite, you don't need the feral mutagen discovery).
I'm not sure what the fighter level was for. Probably just for heavy armor. You could make a simpler version just fine.
Eh, that means I've got two rounds of buffing (divine favor and abundant ammunition) before I can even take a shot. Not really worth it, I don't think.
I've played alongside a Tiefling alchemist/barbarian/fighter?/master chemyst, and she's insane. Bite/claw/claw/gore/tentacle with a holy amulet of mighty fists will chew through most bad guys like a wood chipper. And alchemists have a great set of medium- and long-duration buffs (heroism, barkskin, and false life, plus the mutagen), and they can use a wand of shield if they want to.
I could, but once I start using Rapid Shot, I'll have to stop to reload the cartridge, costing me entire turns. Plus, there's something to be said for the aesthetics of both of us using longbows.
Matrix Dragon wrote:
Yes, the proficiency comes from the FCB. I'll be using a crossbow until level 3 or 4.
Kitsune have that Str penalty, so I'm not getting Strength to 14, but I could push it up to 12 if I trim off my other stats. I can probably drop Wis down to 10 and Cha to 15 (giving me 12/17/13/12/10/15). Assuming I get a +2 headband before level 6, that lets me put my +1 at 8th level into Cha, just in time to get a bonus 4th level spell. I'll probably upgrade my Dex belt to +2 Dex/Str eventually instead of +4 Dex, which will get my damage just a little bit higher.
I'm trying to develop a character build to go alongside my fiancee, and I wanted to get it down on (virtual) paper. We'll both be playing Kitsune archers, and hers will be a Hooded Champion/Trapper. Here's an oracle that I'm considering playing with her:
Kitsune oracle (Warsighted, Wood mystery, lame curse)
1: Point-Blank Shot, martial flexibility
...and so on and so forth, picking up the various archery feats.
Martial flexibility from the Warsighted archetype helps make up for the lack of bonus feats, and Wood Bond and divine favor make up for low BAB and Strength.
Any thoughts or suggestions? Are there any good group buffs before prayer that I can use to help out my fiancee's archer?
Alexander Augunas wrote:
Note that in your example, your favored enemy bonus at 5th level is only +2. You traded away favored enemy 1 at first level, so you're only just getting favored enemy 1 at 5th level.
Hooded Champion doesn't stack with Divine Tracker.
And that's not how I read the archetype replacement. It says it replaces the favored enemy gained at level 1, but doesn't say anything about delaying the increases at level 5 and later.
I'm not too worried about a lack of melee. That doesn't happen much in PFS, and if it did, that just means we have a lot of ranged damage and support instead.
Vicious Stomp requires IUS, so that's another 2-feat investment or a level dip. Maybe not a bad idea for higher levels.
And yes, Iron Will is a bloodline bonus feat, so I can't switch to Steadfast Personality. The Charisma bonus is so small on this guy anyway, it wouldn't be better until at least level 10.
Seranov's got it. 0-HD races don't get martial weapon proficiency.
Even if they did, you wouldn't have a spellcasting class to advance, so you'd be strictly worse than a Fighter.
You could, however, take a single level in Magus and go into Eldritch Knight at level 2, but it's not recommended. Or if you don't want to be an Aasimar, you could take a level in Wizard with the Divination (Scryer) specialty for the 3rd-level SLA.
OK, here's what I'm leaning toward right now for the two of us:
Here's a starting point for you:
Human Spellscar Drifter/Mysterious Stranger
SD1: Gunsmithing, Amateur Gunslinger (deadeye deed), Point-Blank Shot, Precise Shot
So at level 4, you're attacking at +6 for 1d8+5 (you'll want to stay away from a two-handed gun as your main weapon, since you can't pick up the deed that lets you reload it as a one-handed weapon), before including Point-Blank Shot. You'll also have 6 grit points to spend on adding Charisma to damage from your dip into Mysterious Stranger.
After that, you can pick up Rapid Shot at level 5, and continue on with whatever ranged combat and grit feats you want.
There's a lot of good stuff, but I think you value Blood Conduit too low. The big draw there is being able to pick up Improved Trip, Reposition, or Grapple without the prereqs.
If you're looking for sample builds to include, I recently put this together to abuse long reach on the Aberrant bloodline.
BR1: Power Attack, staggering strike
In the opening round, he uses Accelerated Drinker to drink an enlarge person potion, then a spring-loaded wrist sheath with a wand of long arm, and go into rage. That gives him 20 feet of reach even without a reach weapon, and Combat Reflexes for 3 AoOs. Improved Trip keeps people away, and Improved/Quick Bull Rush pushes them back to make them go through the kill zone again.
I can't believe I didn't think of doing a Divine Hunter! But they are starved for skills, and the code of conduct can be nigh-impossible to follow in some PFS scenarios, so I'm leaning away from it.
Right now, I think we may both do Hooded Champions, and I might add the Infiltrator and/or Trapper archetypes on top of that.
Oh wow. I hadn't seen the Hooded Champion archetype. That might be good for my fiancee, although I'm not sure how well she'd do at managing a panache pool. Thanks!
I actually already have a Ninja that I didn't like very well, and I'm not hopeful about trying to get sneak attacks with ranged attacks. And I'm too scared of misfires to do a Mysterious Stranger.
I guess the major issue is that I'm looking for a build where the things I gain as a Kitsune (bonus to Charisma, access to Arcane Strike through his racial SLA) at least come close to making up for what he loses by not being human (bonus feat for a feat-starved build, bonus skill points).
Oh, also, you're a copycat for making a kitsune duo with your lady.
Hey, she's the one who wants to do it.
You know there is that Savage Technologist barbarian archetype now, which does a Str+Dex rage. Are there any rage powers that would help an archer, besides basic defensive stuff?
Reckless Abandon seems especially good, since he won't be in melee.
For the Warpriest, I think the skills are the big thing keeping me away. I don't think I'd want fewer than 4 skills/level total.
Inquisitor is OK, but I just started a melee inquisitor. Zen Archer just seems a little bland.
What are the issues with Bolt Ace? I looked over it, but nothing jumped out at me.
And I would like to use my Charisma bonus for something besides social skills.