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RainyDayNinja's page

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 2,838 posts (3,354 including aliases). 1 review. No lists. No wishlists. 8 Pathfinder Society characters. 16 aliases.


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** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

If you only ever plan on playing in your group, you don't even have to play by PFS rules. You could just make it a home game that uses the PFS scenarios, and don't get official credit for it.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Will they have the ACG content on the Additional Resources List by the time it comes out? Because I plan on using some at GenCon.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Hmm. Hideous laughter specifically states that it doesn't work on creatures with 2 or less Int, but I wonder if metamagic such as Coaxing Spell and Threnodic Spell bypass that restriction. If this is a home game, check with your GM on that, because you can greatly expand the creature types you can affect. You could also go cross-blooded with the Impossible bloodline to affect constructs as well.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Zilfrel Findadur wrote:

First, have you looked at the weight you can lift with 7 STR? that is ridicolous, scarcely you will have a spellbook.

second, storywise would be better to take the magus lvl first, because people does not simply learn the knowledge to cast arcane magic as a wizard.

With only the lightest of armor, and a single small blade for a weapon, that still puts me well under the 23 lb. light load.

And... learning to use magic is exactly how wizards and magi get their spells. That's why they use Int.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Bumping this, because I'm getting ready to play her for the first time at GenCon. I still don't mnow what feat to take at level 7 (and I'd like to get it nailed down in case she levels up in the middle of the Con). But I think for her second arcana, I'll take Wand Wielder, and use a wand of vanish, which I can use to boost either offense or defense, depending on whether I use it before or after my attack. Thoughts?

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1) Sounds good. Or they'll have pregenerated characters you can use.

2) That works, but you might look for a session of "The Confirmation" instead, which is specifically written as an intro to the Society.

3) Good idea...

4) You get a "chronicle sheet" after the game that tells you how much gold you get, plus XP (usually 1 XP, and every 3 levels you up), and Prestige Points (you can read about those in the Guide to Organized Play). The chronicle sheet also gives you access to items that were found in the scenario, which you can buy at the normal price without worrying about the Fame limit (which you'll read about in the Guide). It may also contain certain "boons" which give your character other benefits (or even penalties) based on the events of the scenario.

5) You don't reset your character, but you don't automatically keep whatever you found lying around. You get gold and Prestige Points which you can spend to buy gear, etc. Also, you can't replay scenarios outside of a few exceptions (certain level 1 adventures can be replayed, but never on the same character).

6) Yes. Keep the chronicle sheet, because you need that to legally play your character.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Bump.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

nosig wrote:
Found a Elemental Gem in a game resently - and used it to great effect in the final encounter. Turned a very hard fight (likely TPK) into a... tough fight.

Yeah, I did that too. Apparently, it was a defective elemental gem, because it mysteriouly ended after only 3 rounds... *cough, cough*

Or wait, did you mean you found it as a player?

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

How about an elf Treesinger druid with a sapling treant companion, who spends all day wildshaped into a raccoon? Plus a dip into gunslinger.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

trollbill wrote:
Sigh...all these new races and I still can't make an intelligent raccoon gunslinger.

You could make a Kitsune and dye his hair in stripes.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

When exactly does the change take place? At the start of GenCon? Or right after "The Paths We Choose"?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I just finished Monster Hunter Nemesis (awesome), and I'm starting World of Trouble, the third book in the Last Policeman trilogy by Ben H. Winters. I really hope he doesn't botch it by replacing the low-key end-of-the-world mystery with a VAST MULTINATIONAL CONSPIRACY!

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

For the Year of the Sky Key, how about:

-Get a mechanical version of your familiar, which gains immunity to mind-affecting effects.
-A discount on adamantine items
-Miscellaneous bonuses against constructs
-Miscellaneous bonuses against creatures from other planets

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The Draconic bloodline will give you +1 damage per die on damaging spells matching your energy type, so that's a good choice if you want to go for damage. On the other hand, if you want to invest in the Orcs of Golarion book, you can get the Orc bloodline which gives you +1 damage per die on ALL damaging spells.

Make sure you have 13 Int, so you can take the Spell Specialization feat on your best blasting spell to boost the caster level (you can even swap it to new spells as you level up).

Take the Magical Lineage trait so you can start adding metamagic to your favorite spell (probably fireball) at a discounted rate.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

A dedicated bomber alchemist is going to find it much harder to step into a melee role than vice verse. A melee alchemist can always bring out moderate bomb damage against touch AC when he needs it (if nothing else, it's a good "I win" button against swarms), but a bomber alchemist will need a LOT more to be worth anything in melee past the first few levels.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm not totally committed, but the Transmution school gets me a couple of things:

1) That +1 enhancement bonus keeps my Con high enough to get decent HP

2) There are some solid transmutation spells to prep in that bonus slot (like haste). Less so for divination, especially when it comes to combat buffs.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Bumping this, because I'm thinking of actually using it for my current level 6 GM credit blob. Any suggestions?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You can't use Vital Strike as part of a full attack.

But nothing in the feat says it has to be a melee attack, and of course you can use Power Attack with any melee attack you make.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you want to focus on time manipulation stuff, I think a wizard with the diviner specialization (especially with the foresight subschool from the APG) would fit better.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What charity does the money go to?

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.
Brigg wrote:

You peer over to the character sheet of the player next to you and see:

Human Barbarian
"Dual Talent" Racial trait
.
.
STR: 8
DEX: 20
CON: 20
INT: 7
WIS: 7
CHA: 7

The player sees you looking and says, "I wanna see if this works out. I'm tired of getting knocked down."

Just make him an Urban Barbarian with Dervish Dance and a clear spindle ioun stone, and watch him go!

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jason Hanlon wrote:
Question to all: How have you built strong characters who could hold their own, without having them dominate encounters?

I think it mostly comes down to picking sub-optimal concepts, then optimizing them. If you push a second-rate concept to its limits, it will usually end up somewhere in the "strong, but not overpowering" range. If it's still too powerful, sacrifice a little bit of specialization for another trick (for instance, shave a point off of your primary stat to bump Int, and specialize in some utility skill like Linguistics).

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Be aware that according to comments in the preview blog, the final version of the Warpriest will not be using Cha for anything (Fervor will be based on Wis). Unfortunately, it's unclear whether you'll be allowed to change your stats as part of the rebuild.

So what exactly is the purpose of the Inquisitor level? Why not just stick with Warpriest?

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
Kelly Youngblood wrote:
Ring_of_Gyges wrote:
Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner.
Forget scrolls, wear First Aid Gloves. 4500GP buys you two castings of Breath of Life anyone can use. And most importantly, they're always at hand.

And since your gloves slot is taken up, consider spellguard bracers instead of gloves of elvenkind. +2 to concentration, and 3/day roll twice and take the better, for those times when you absolutely, positively, have to cast that spell successfully!

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

BigNorseWolf wrote:

Hey, my sorcerer Fabrizio has a 14 strength. Casting blood money was just a bonus. He's really in it for the rock hard abs.

Psh. I played through The Confirmation with a 18 Strength sorcerer, who cast shocking grasp for 5d6+5. That was enough to incinerate a zombie, but only made the minotaur mad...

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I finished my Hugo Awards reading today (and by "finished," I mean I gave up on two of the novel samples, and I'm not even touching The Wheel of Time).

Parasite by Mira Grant was the most readable of the three samples, and I was surprised with how quickly I got through the 100 pages I had. That being said, it's a zombie novel, but 100 pages in and there hasn't been so much as a nibble! It gets my number 2 spot, since it didn't bore me like Ancillary Justice or Neptune's Brood, but I'm not going to bother buying the full novel.

Now I can finally start on the new Monster Hunter book. So much glorious violence...

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

6 people marked this as a favorite.
Vrog Skyreaver wrote:
...or as Jesus put it "do unto others as you'd have done to you".

I don't think Jesus is the right person to look to for table etiquette. He has a history of flipping tables over when he gets upset.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Kyle Baird wrote:
The Morphling wrote:
I really hope that if we're given a "consolation boon" it's not as useless and boring and flavorless as Xenophobia. I want a boon which lets another race gain some trait of said races. Something Tien-flavored. A third-trait boon which unlocks a Kitsune racial trait, or something.

Hmm. The idea of additional race-boon powered boons holds some merit.

How about a boon that gives certain skill bonuses vs. races attached?

Or one that opens up racial traits of boons attached?

But how many Aasimar and Tiefling NPCs are there in scenarios? I like your second suggestion better, to offer something related to the PC build. How about access to that race's favored class bonuses?

Of course, if cycling is the norm now, you could hang on to it for a few years until the Tien races are taken away again.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

17 people marked this as a favorite.

Oil of Residual Tracking. 50 gp for an oil which, when applied to a footprint, will give you a perfect image of whoever left it, including gear they're carrying and even the look on their face. They don't even get a save or spell resistance.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Qinggong is pretty much a must, if only to get barkskin as a ki power. That is HUGE. You don't have to swap anything else out, but take that for sure.

If you go for a Dex-based grapple build, keep in mind that the grappled condition (which you will get, even as the grappler) lowers your Dex. So that will make it slightly easier for enemies to escape your grapple compared to a Str build.

I also suggest dropping your Cha or Int (maybe even both) to get more points for Con. Charisma just isn't doing anything for you as a monk; if you want Charisma skills, you're better off playing something else.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.

12. If you're going to eat a snack, don't eat something that's going to gross out the other people at the table (Once I played a game at a con next to a kid who was eating some kind of seaweed chip that smelled like dead fish).

13. Basic hygeine means more than just bathing. If something on your face starts bleeding (like because you were picking at it, or you just got a nosebleed), go get a tissue. Don't just lick the blood from your hand like a cat.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

As far as I know, there have been no expanded options for paladin mounts (except for the boon from that one series...). In general, any time a book says "Other [whatever] may be allowed" or otherwise instructs you to consult your GM for permission, it's not allowed in PFS.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you want to find out if an option is legal:

1. Identify what book it's from.

2. Go to the Additional Resources Page, which you can find on the panel to the right when you click on the Pathfinder Society logo on the left.

3. Find the book your option is from (Ctrl+F is good for this).

4. See what it says is legal from that source.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Kydeem de'Morcaine wrote:
redward wrote:
Duncan7291 wrote:
Ok, the line about "best practices" made me LOL.
All of my PFS agents dip a level in Martial Artist Monk to get their Six Sigma black belts.
A single level dip is only going to get your SS Green Belt. You're going to require more than that for a SS Black Belt.

I think it requires worship of Abadar, plus an auditing process by some of his inquisitors.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

My only character who got a field commission is my Cavalier/Nature Oracle, who was already exploring the Sodden Lands as part of her research into the death of Aroden (having come from a long line of priests of Aroden herself).

Although to be honest, I typically only come up with personalities for my characters, rather than full backstories, so I've never really set it in stone for most of them.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Folca is the god of candy, so that's something.

And by "god," I mean Daemon harbinger. And he's all about child abductions too. But hey, candy!

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

In general, extradimensional spaces don't function inside of other extradimensional spaces. Since the pit you create is an extradimensional space, you can't create another one inside it.

And that also means that when the wizard falls into the pit, he can't pull the scroll of spider climb out of his handy haversack.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jeff Merola wrote:

So, tonight my Kitsune Sorcerer charmed a T-Rex, made it an honorary Pathfinder, and sent it off into the Worldwound to fight demons.

** spoiler omitted **

My cleric likes to do the same thing, but he skips the charming and deputizing in favor of a plane shift.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Fromper wrote:

Is anyone really upset about the removal of these races? I know I'm surprised Paizo did this, because I'd expect some players will be upset, but the response on this thread has been far more positive than negative. I can't recall a single post from someone who was genuinely upset by it.

It was literally the second post in this thread.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

TheBulletKnight wrote:
CRB wrote:
After moving, you may make a single melee attack...
CRB wrote:
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage...
The charge action for an attack, as above, says you make a single melee attack. Vital strike only says when you use the attack action, not when you use a standard action to attack. And as far as I can tell, since it only asks for the attack action, isn't the single attack as part of a charge an attack action?

The "attack action" is a specifically-defined standard action in the Combat section of the CRB. It does not refer to just any old attack you make.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

4 people marked this as a favorite.
TriOmegaZero wrote:
Drogon wrote:
Oh...right...They shouldn't be pissed off. It's a game, right?
Like I shouldn't be upset that I never got to attend a Beatles/Elvis/Doors/Queen concert? It's just music, right?

I never realized they ever toured together. That sounds epic.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Drogon wrote:

I'm trying to decide how pissed off new people should be that they never got the chance to play with a summoner or vivesectionist before they got banned.

Or how pissed off a new player should be that they didn't get the chance to play the playtest version of the warpriest before the ACG comes out this August and (psuedo)nerfs the class.

Or how pissed off a new player should be that they didn't get to play during the Zero Year when clerics channeling positive energy both healed the living and damaged undead AT THE SAME TIME (so broken).

Oh...right...They shouldn't be pissed off. It's a game, right?

Of course, those options went away for everybody. With the Aasimars and Tieflings, a new player could easily be playing alongside a really cool character only to be told THAT other guy gets to play it, but the new guy didn't start soon enough.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Expanded race options are cool, but I'm not looking forward to playing with all the big, dumb Nagaji paladins, battle oracles, bloodragers, naga aspirants, and cavaliers. I'll have to start carrying mops and buckets on my PCs just to clean up all the drool.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.

I'm a bit worried that removing previously legal races will quickly lead to hurt feelings, as new players see others playing with Aasimars and Tieflings, only to find out that they missed the boat in being able to play one too. How much worse will the cries of "I can't play the race I want because I can't get a convention boon!" be when they know that most people didn't even need one?

Plus, I'm sure I'll be kicking myself in a few months, thinking "D'oh! That's an awesome character concept! If only I'd thought of it earlier..."

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If boons are going to be required for Aasimar and Tieflings, will more boons be coming into circulation?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

SlimGauge wrote:
I want to say that the skills themselves are not modified and remain based on the stat they are based on, but the character (optionally in some cases) uses a different modifier. But since I'm not 100% certain, I'll hit the FAQ button for you.

I want to think you're right, and you probably are, because I really want a circlet of persuasion on my 20 Int/5 Cha Student of Philosophy magus. And there are some Charisma-subbing abilities out there that seem to make the circlet broken.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Why am I being forced to play Russian Roulette? If I have a gun with 4 bullets, I prefer my odds trying to shoot my way out. At least that way I die with my boots on.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

No, it's based on class level, not caster level, because it's not a spell.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Unless it specifies "character level," (like a wizard's familiar), then any references to your level in a class feature refer to your level in that particular class.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I've seen variations on this question before (like with the Lore Warden and traits that let you use Int for skills instead of Cha or Wis), so I posted a more generalized FAQ. Hopefully we can get an answer on that.

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