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Rather than slowing down your spell progression, you'd be better off packing some scrolls of Lesser Restoration, and investing in UMD. 2 PP gets you a set of 5 scrolls, so it's pretty cheap. Or even without UMD, there's a good chance you'll be in a party with someone who can use the scroll on you anyway.
Looking at your stats, I count a 24-point buy. Is there a reason your Int and Con are so high? I'd recommend 18/14/14/12/12/7, which will still be plenty survivable, have plenty of skill ranks, and have much better AC, Reflex saves, and initiative. And, you know, be legal.
Ditto on the Amulet of Mighty Fists; it's a must-have for you, and you should be able to pick it up around level 4 or 5.
Improved Natural Attack isn't worth it. It's an average of +1 damage for your claws, which is pretty weak for a feat. Weapon Focus or Power Attack would be a lot better. Iron Will is also solid, especially later on.
Paladin 1: Dodge, Toughness
Still, money made through merchandising looks just as good on the balance sheet as money made from ticket sales.
I guess my implicit question was "Would the merchandising sales still be as strong for a sequel?"
I would guess there would be some market saturation issues (if you have the set of action figures from the first movie, will you buy the new ones when the sequel comes out?), but on the other hand, I don't think a franchise like Harry Potter had that problem.
The film has now taken $130 million and should reach its production budget in the next few days. Then it has to claw back the marketing budget, which Sony has not disclosed. As was said earlier, this will be around 2x the production budget. 3x is only necessary if the film was marketed all around the world on a massive scale, which GHOSTBUSTERS very definitely was not.
OK, so it doesn't look like it's on track to earn back the marketing budget on its own, but it seems they're making a killing on merchandising.
If the film is successful purely on the strength of merchandising, does that merit a sequel?
Even saying "Hey, look over there!" isn't a lie at all. You're not making a claim that there's something there worth looking at; you're just telling your opponent what you want them to do.
Likewise, feinting in combat isn't lying, because drawing back for a punch is not an implicit promise that you will follow through on that punch, rather than kick your opponent. Being hard to predict isn't lying, any more than changing subjects in a conversation when you don't want to tell the truth.
Nah, I'll walk you through it step-by-step if you like, but I think you should make a real effort to figure it out on your own first. I believe in you!
No, I didn't. Read closer.
You seem to have concocted an elaborate fantasy about what I said, so I'll leave you alone to rage against your imagination.
You sure are putting a lot of words in my mouth.
I'm no Trump fan, but every non-issue that people like you elevate to a crisis, just chips away at your credibility when it comes to the actually important things.
Or, you know, that some people can recognize an obvious joke.
The fact that the media is presenting an obvious joke like this as a serious proposal is exactly why Trump's supporters don't care what the media says about him.
I don't think there's a way to get the combat style feats AND channel energy. But there are ways to get channel energy and other bonus feats, such as:
Cleric (crusader) - Trades in 1 domain and a spell per level for bonus combat feats
Am I missing something?
I think that covers it.
I assume the idea was to make catching new Pokémon relevant at all stages, so you didn't just find a balanced team, and grind them to higher power levels at gyms all day or something. But it is sad that you don't get the same "hand-picked dream team" vibe like you do in the original games.
I got kind of bored with my first Survival character, since I built her to counter the disadvantages of Survival (Life Giver, Armorer, Strong Back, etc.). She rarely encountered any difficulty with food, water, or rest. Of course, I added mods to allow saving without beds, and to allow fast travel between connected settlements.
I started a new character playing right into the weaknesses of Survival. 1 Strength, 1 Endurance. Maxed out Charisma, to take advantage of all the pacification perks, with a secondary focus on science stuff and crit perks. We'll see how that goes...
For that matter, it should have some offline functionality so you can still track distance and hatch eggs, even if the servers are down...
Walked around downtown, where the annual "Fun Fest" was gearing up. Not only were there Pokestops all up and down the main street, and on just about every other corner, at least one restaurant was sponsoring Lure Modules. Unfortunately, they seemed to lure about 95% Zubats. I racked up a bunch of items at all the Pokestops, but found mostly trash Pokemon. The notable exception was a Golbat, about double the CP of anything I'd caught up until then. I maxed out its power, and used him to score my first gym victory!
Then I went to Walmart for groceries, and it wasn't a Pokestop, but it was positively infested with Pokemon, some of them quite good.
I'm about to go for a run, just so I can hatch some of these eggs. I wish it would track my distance while my phone is locked, or the program was running in the background. There are pedometer apps that can do that, so I'm not sure why it insists on using the GPS instead.
Lost Legions wrote:
However, I read on Reddit that naming your Eevee after one of the trainers in the TV show that had the evolved versions (Rainer, Pyro, and Sparky, or something like that), it will determine which version it evolves into. Not sure if it's for real, but worth a try, I guess.
I don't see what's convoluted about using a Bluff check to lie about how good of a cook you are.
Conservative Anklebiter wrote:
Never understood why they call Trump Drumpf. Like, when I write or talk about Hillary I don't call her B#%$@ to be condescending to her even though I don't like her. Hell, I liked Sanders more.
Because everyone knows the best way to point out how petty and xenophobic a guy is, is to make fun of his funny-sounding foreign family name.
You're skilled enough to create terrible food. But you may not convince people that you weren't trying to make terrible food.
Your first example would be a bluff check, to pretend you don't know what you're doing.
The second example isn't a skill; it's a random quantity, similar to rolling damage on a fireball. You can't choose the value.
Vinyc Kettlebek wrote:
Exactly, because a tankard could be taken somewhere that weapons aren't allowed, or could be "drawn" in a social situation so you start out armed.
You could certainly get a tankard made from special materials, but once you make it masterwork or give it a weapon enchantment, it's should be immediately recognizable as a weapon, and treated as such.
We have about a dozen coal and/or gas-fired boilers here at work. Planning on cruising around for fire and electric types. I'll let you know.
So far, you can only battle at gyms, and there's no trade function, but it's in the works for updates. We're still pretty much on a kind of beta version.
I've been messing around with it, but I'm also in a rather small and un-walkable city, so there's a single pokestop near my apartment complex, and a gym at the Pal's across the 4-lane highway (might be able to reach it from my side, but I'm not level 5 yet, so I haven't checked. I also have a completely blank "nearby" list in my apartment.
Bible study tonight though, so I've got my fingers crossed that there'll be some good hunting at the church.
How do you get eggs?
Keep in mind that when you boost your Int with a headband (which should happen around level 4 or 5 the first time), you get a skill rank per level, but they all have to go in one skill. I usually leave Knowledge (dungeoneering) open for that, since you don't need it early on. When you bump the headband up to the +4, you'll probably want those ranks in Fly for when you start using Overland Flight.
First off, VMC isn't PFS-legal, so Bardic Knolwedge is out. On the other hand, if you're OK with worshipping Irori, you can take one of those feats you just freed up and pick up Deific Obedience for a +4(!) sacred bonus to all Knowledges.
Also, Breadth of Experience isn't allowed for humans. You could switch to a Dwarf, Elf, or Gnome (gnome would be best with the Charisma boost), or swap it out for Dilettante, which would still be pretty good if you want to spread your skills around instead of hyper-focusing on specific Knowledges.
I assume it could work similar to mounts and other animals in Pathfinder: you can buy them, but certain classes would get a ship "companion" that levels with them. That way your roguish captain gets a signature ship that runs on love and duct tape, but can still outperform the fancy prefab ships everybody else has.
Smarnil le couard wrote:
Nah, I mean Texas. Although I do live in what used to be the State of Franklin, so Tennexit is not without precedent.
Oh yeah, I have a UMD magus who started play at level 6, and had 5 wands purchased with PP. No way I was dropping 3750 on that, or waiting the better part of 2 levels to get them all.
Any particular reason your Int and Charisma are as high as they are? Taking them down to 12 Int and 10 Charisma gets you a 14 Con, which will do wonders for your survivability. I'd at least shave off enough to get a 12 Con.
Otherwise, the stats look good.
Another option, which may not fit your vision, is to take your second level as a Far Strike Monk. That gets you +2 to all your saves (good for survivability), and Quick Draw and one other ranged feat for free. So at second level, you could have PBS, Precise Shot, Rapid Reload, and Quick Draw, and get Deadly Aim at level 3 to start boosting damage. Plus, the unarmored AC bonus means you can afford to dump Strength a little more to boost Dex or Wis.
Chris Mortika wrote:
I see no such restriction in the Season 7 Guide. Where are you reading this, Chris?
Chris Mortika wrote:
I don't think he's asking about spending PP on spellcasting services for the PCs, but rather for purchasing items for his GM credit character using PP. For that, you can just mark it on your sheet like you would a purchase you paid money for.
The key difference between home games and PFS is that you don't know who you're sitting down at the table with. You can't assume you'll have access to particular buff spells, or a flanking buddy, or a dedicated healer, etc. That means you should bring your own consumables if you need them, and try to be flexible in what you can do.
A "Big Dumb Fighter" might be fun, but if you show up to a table full of other fighters, or get sent to a wedding to hob-nob, you won't have much to do. Likewise, an enchantment-focused Sorcerer might rock social encounters and fights against humanoids, but be next-to-useless against hordes of undead, or have nothing to help the fighter get out of the gelatinous cube.
Specialize enough to be good at your schtick, but not so much that you can't contribute strongly if your schtick is useless at the moment.
Also, remember that characters in PFS are professional adventurers who choose to go on missions. This isn't a place for wide-eyed farm boys forced into adventure by circumstance.