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Farael the Fallen wrote:
After Penn of "Penn & Teller" lost 100 pounds eating just potatoes, I have decided to start the diet tomorrow. I have bought two bags of potatoes, and they were very inexpensive. I boiled them tonight, and tomorrow I will eat them. I will report my findings on here, and I will finally prove whether or not it really works. You are welcome.
From what I read, he didn't just switch to all potatoes. He only did that for two weeks to reset his sense of taste, so that vegetables would taste better after.
True, but that +2 to Will saves could make Wizard more attractive.
Kahel Stormbender wrote:
But if you need a casting stat of 10+spell level to cast spell, wouldn't someone with 9 or less in their casting stat be unable to cast even a 0 level spell? I've played casters who just barely qualified to use magic before. And it takes more creative thinking to be effective at higher levels. But it is possible. But playing a caster who can't use magic at all seems... Well, sub-optimal would be an improvement.
But there's no stat requirement for activating wands. It's not a terrible idea if, say, an 8-Int 2HW fighter wants to take a 1-level dip into Wizard just to be able to use wands of shield or magic missile or whatever he might find on an adventure.
Another idea to consider is skipping the TWF route and taking a 2-level dip into Brawler instead. That would let you do a flurry of blows with monk weapons (which includes some good one-handed weapons), so you wouldn't be splitting your Weapon Focus and weapon enchantments between two weapons. Plus Martial Flexibility, free IUS, and a boost to Reflex saves.
I've a Paladin 2/Brawler 2/Swashbuckler (Noble Fencer) 1 in PFS right now, who's going for 2 levels of Medium next, followed by Fighter (Brawler).
He flurries with Unarmed Strikes while in full plate and heavy shield, and thanks to Snake Style, his Unarmed Strikes are piercing weapons for Swashbuckler goodies. Also thanks to Snake Style, he can use Sense Motive in place of touch AC as an immediate action, and the Noble Fencer Swashbuckler archetype lets him essentially use derring-do on those checks. Medium and Fighter levels are for cranking up the attack and damage bonuses. Saves are through the roof.
Instead of rolling and percentiles, why not just give the option of, say, a level 2 character with a rare magical item, a level 3 character with an uncommon magical item, or a level 4 character with only a common magical item? Eliminate the randomness, and let people pick what they prefer from a short list (similar to the Priority system of character gen in Shadowrun).
Elven Curved Blade only works for a Unchained rogue. For anyone other Dexterity build its specific one-handed weapons.
But with 14 Strength, you don't even need Dex-to-damage. My wife plays a fighter with an ECB like that, and still does amazing amounts of damage, even when not getting crits.
For a magus, sure, you need a one-handed weapon for spell combat. But for a bard, a two-handed weapon works fine. And a tengu or half-elf can get proficiency without spending any feats.
He's got enough wilderness survival skills that I think Ranger would be more appropriate. Something like an Inquisitor of Erastil might also be appropriate, given the mission of the colony. Inquisitor would also fit a little better with the social skills, although there isn't really another use for Charisma.
Scott Betts wrote:
The NRA has supported a number of background checks and other policies well short of full legalization of everything. Why are you lying?
Scott Betts wrote:
Dude, even the ACLU came out against this stuff. It takes next-to-nothing to put someone on a terror watchlist, or start an investigation on spurious grounds, and it's almost impossible to get yourself off of one of those lists. Do you really want every FBI agent with a grudge to be able to deprive anyone they want of a constitutional right with no kind of oversight?
You're using a criminally loose definition of "loophole" here. The rest of us refer to it as "due process".
Klara Meison wrote:
Secondly, if encouraging such an environment is an instant bannable offence, it should be mentioned in the damned community guidelines to prevent further incidents such as this.
Eh, the Community Guidelines don't mean much if they're selectively enforced.
The last post I had moderated away (without any kind of notification in the thread or otherwise) was calling out someone who compared certain styles of RPG campaigns to genocide. That comparison wasn't deleted, despite being a clear violation of the Community Guidelines, but my response to it was.
By default, you can't take feats more than once. It has to specify that it's allowed.
I think it's just a matter of prioritizing. My Occultist is casting-focused, so he only has enough transmutation focus for +2 to a stat, even though he could afford more. A bonus to Perception from the divination implement is nice, but I can make that up in other areas (including the extra senses, with the Darkvision spell). Instead, he almost maxes out the evocation implement. But for a martial-focused occultist, you'd prioritize the stat boost over blasting, no matter how juicy it is.
Why are you trying to Extend a round/level spell? Most combats last 3 rounds or less, so it's kind of pointless.
I think a feat or class-feature cost would be more appropriate than gold. For reference:
-Alchemists can fly for minutes/level for the cost of one discovery, starting at level 6
Based on these, I think one feat for a either a limited duration of flight (minutes/level) or a constant but relatively weaker form of flight (poor maneuverability, 20 foot speed) would be appropriate, considering she has the advantage of natural, non-magical flight. A second feat to increase it to constant, good maneuverability at a higher speed could cost a second feat.
i thought slashing grace no longer allows flurries though? If it does, that sounds super nasty
Gah, you're right. I'd forgotten about that.
In that case, maybe use stats of 13/17+1/14/10/12/13, and take Power Attack instead of Slashing Grace. Then you can save up for an agile weapon (depending on item availability in your campaign).
This sounds similar to the planar magic traits, like Impeded Magic. That could be an interesting feature of your world or magic system, in which natural features of the world inhibit magic tied to opposing concepts. So create water fails in the desert, fireball is weaker in the arctic, and acid splash fizzles in, um... a limestone quarry?
You're still shorting yourself on the point buy, even worse this time. I'd go with a 17/14/14/12/12/9 or 17/14/14/12/14/7.
You really don't need Power Attack at first level; the enemies just aren't that resilient. I'd save it for level 2 or 3.
Ditto on picking javelins over a sling.
It doesn't raise the caster level of the spell trigger or spell completion items. It raises your effective level. Your level, however, has no effect on spell trigger items like wands (although you'd be at +1 CL when using a staff). The only effect for spell completion items (scrolls) is when making a caster level check to try to activate a scroll above your level.
The best use for this ability is to choose a class that you don't have levels in, so you can use wands and scrolls without UMD. It's great for Fighters who want to use shield, or monks who want to use mage armor.
You're shorting yourself a bit on the point buy. You could increase the Strength to 17 (which would let you get to 18 Strength at level 4), or perhaps boost Int to 12 if you'd like more skills, or Wis to 14 for better Will saves, Perception, and Survival.
Your feat and skill selections look good. But I wouldn't bother putting more than the one rank in Climb, to get the class skill bonus. Same with swim. Before long, you'll be able to rely on cheap magic items for those tasks, unless something unexpected happens.
For traits, Rich Parents isn't allowed for PFS. Picking up Perception is good, but keep in mind that you don't get the class skill bonus unless you have ranks in it. The traits for +1 to Will saves or +2 initiative are also solid choices.
Homeland isn't important for anything but your backstory. Lore-wise, a half-orc in the Pathfinder Society would be much more likely to have been raised by humans than orcs, but you could always be the exception. Lastwall would make sense.
If you're looking at U-Rogue anyway, I'd go with the 3-level dip for the juicy 1.5x Dex-to-damage on the ECB, and stick with just 13 Str.
Urban Barbarian will slightly outclass UC-Barb on damage, and have a big AC boost (no penalty, and +4 Dex), but at the cost of the boost to HP. Since UC-Barb has a much more limited selection of rage powers, I think Urban Barb is better.
But think of the opportunity cost: You can probably expect to get a +6 Dex by the end of your PFS career, so an agile ECB would eventually give +3 damage over using 14 Strength. But not going for agile means you can make your ECB keen instead, or make it furious for another +2 while raging. (Granted, there's also some opportunity cost involved in spending the build points to get to 14 Strength instead of 13, but I think on the balance it's still better)
Now, if you're going for the Unchained Rogue anyway, you get 1.5x Dex from that, which changes the math to make it more favorable.
I got the new update this morning. Catching pokemon seems to be much easier, although I haven't gotten to use the new tracking feature. I'm not even sure what's supposed to be different about it. I'm also getting my curveball bonus consistently, where I only got it on about 10% of my curveballs before (and 5% of my non-curveballs, for some reason).
I read aboutan interesting competing idea, that it wasn't the greater agricultural productivity of some areas that lead to the growth of advanced civilizations, but rather the use of grains vs. tubers as staple crops.
Neils Bohr wrote:
You could pick up crossbow mastery from the APG to reload as a free action
But that applies to reloading (which he already does as a free action), not loading a new cartridge of bolts.
Really, the best option is to take Crossbow Mastery at 7, and switch to a regular heavy crossbow.
While a Wizard or similar prepared arcane caster need only have it in their book to have a relative assurance they can cast it when need be, while prepared divine casters just need to be the right spell level.
If a wizard has the spell in his spellbook, but didn't prepare it (and doesn't have any open slots, or an arcane bond), he can't cast it until the next day.
If a Rebirth Discipline psychic has wizard selected as his other spellcasting class for Mnemonic Esoterica, he can, at worst, be able to cast that spell the next day.
Why should the wizard qualify and the psychic not, if they have exactly the same amount of access to the spell?
Azullius Koujou wrote:
A masterwork weapon is, even at low levels, a very cheap way to get an extra +1 to your attack. Even if you plan on getting an adamantine version before enchanting it, a masterwork weapon is worth it at level 1.
Rather than slowing down your spell progression, you'd be better off packing some scrolls of Lesser Restoration, and investing in UMD. 2 PP gets you a set of 5 scrolls, so it's pretty cheap. Or even without UMD, there's a good chance you'll be in a party with someone who can use the scroll on you anyway.
Looking at your stats, I count a 24-point buy. Is there a reason your Int and Con are so high? I'd recommend 18/14/14/12/12/7, which will still be plenty survivable, have plenty of skill ranks, and have much better AC, Reflex saves, and initiative. And, you know, be legal.
Ditto on the Amulet of Mighty Fists; it's a must-have for you, and you should be able to pick it up around level 4 or 5.
Improved Natural Attack isn't worth it. It's an average of +1 damage for your claws, which is pretty weak for a feat. Weapon Focus or Power Attack would be a lot better. Iron Will is also solid, especially later on.
Paladin 1: Dodge, Toughness
Still, money made through merchandising looks just as good on the balance sheet as money made from ticket sales.
I guess my implicit question was "Would the merchandising sales still be as strong for a sequel?"
I would guess there would be some market saturation issues (if you have the set of action figures from the first movie, will you buy the new ones when the sequel comes out?), but on the other hand, I don't think a franchise like Harry Potter had that problem.
The film has now taken $130 million and should reach its production budget in the next few days. Then it has to claw back the marketing budget, which Sony has not disclosed. As was said earlier, this will be around 2x the production budget. 3x is only necessary if the film was marketed all around the world on a massive scale, which GHOSTBUSTERS very definitely was not.
OK, so it doesn't look like it's on track to earn back the marketing budget on its own, but it seems they're making a killing on merchandising.
If the film is successful purely on the strength of merchandising, does that merit a sequel?
Even saying "Hey, look over there!" isn't a lie at all. You're not making a claim that there's something there worth looking at; you're just telling your opponent what you want them to do.
Likewise, feinting in combat isn't lying, because drawing back for a punch is not an implicit promise that you will follow through on that punch, rather than kick your opponent. Being hard to predict isn't lying, any more than changing subjects in a conversation when you don't want to tell the truth.
Nah, I'll walk you through it step-by-step if you like, but I think you should make a real effort to figure it out on your own first. I believe in you!
No, I didn't. Read closer.
You seem to have concocted an elaborate fantasy about what I said, so I'll leave you alone to rage against your imagination.