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Grigori

RainyDayNinja's page

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter. FullStarFullStar Pathfinder Society GM. 2,533 posts (2,902 including aliases). No reviews. No lists. No wishlists. 8 Pathfinder Society characters. 16 aliases.


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** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

I'd pay for a parasol as well and list it in your inventory, and just describe it as being a combined item. I don't foresee any situations where that would give you any kind of advantage.

And if someone complains, spend 20 gp on some alchemical glue, and just glue your sword cane to your parasol. Problem solved.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The easiest way is to identify what you want to use, go to the Additional Resources page and do a Ctrl+F search for the title of the source it's from, and see if it's on the list of legal stuff.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

IIRC, her stats are 14/18/12/14/12/7.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
Generic Dungeon Master wrote:

El ingenioso hidalgo don Quijote de la Mancha

Don Quixote

(Alonso Quixano, when he is living out his dream)

Don Quixote is definitely a Paladin who dumped Int AND Wis.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Nefreet wrote:
blahpers wrote:
OK, got a character and a back-up registered and printed and a really heavy bag o' books and heading to Norwescon. Thanks again, folks. : D

Oh! One funny note.

I did the same thing when I showed up to my first game: I brought two characters. One was a Fighter ("-1"), and the other a Rogue ("-2"). Both were registered online. I figured I'd bring a couple options so that if I showed up to a table of all Fighters, or all Rogues, I had an alternative.

I ended up using my Rogue during that first game, and I learned a lot from the Fighters at the table about how Society operated (like that having a 7 INT wasn't always a smart option; pun intended). That night I pressed the button to "delete" my Fighter, thinking I'd remake him later.

But when I did, the system started me out at "-3". Since I had a registered "-2", and the game was reported that night, there was no way for me to go back and create a "-1".

So, if you decide that your "-1" isn't up to par, don't press "delete". Just edit him/her instead.

(this public service announcement brought to you by the souls of deleted "-1"s everywhere)

Especially with the level 1 rebuilding rules. You can play your Fighter the first game, your Rogue the next, your Wizard the next, then a Cleric from level 2 onward.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

So my girlfriend recently got her first character up to level 2, and we're going to go through the leveling up process before our next game tomorrow night. Since she's new to the game, I want to come up with a list of feats for her to pick from that will be simple enough for a new player to understand and use.

Her build is an Elf Fighter, using an Elven Curved Blade with Weapon Finesse and Power Attack. She also has the Lore Warden archetype for extra Knowledge skills.

So far, I've identified these candidates:
-Improved Trip (she'll get Combat Expertise for free from the archetype, and this will give her something to do besides swing for damage)
-Weapon Focus (simple, never need to remember to use it, and qualify for Weapon Specialization later, but rather boring)
-Blind-Fight (we had to fight in deeper darkness in the last game, so this might appeal to her, but it's situational)

Any other suggestions?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

AerynTahlro wrote:
Azten wrote:

Spell-Like Abilities: How do I know whether a spell-like ability is arcane or divine?

Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?

I spotted those FAQ's as I waited for my post to update and decided to just delete the post while I read and re-read the FAQ's... guess I didn't delete fast enough. Believe me, I'm on the side of wanting this to work (tried to ask this myself before), but the wording of those FAQ's still makes me feel like this is a gray area in this instance. I'm not trying to be argumentative or obtuse here, just discussing this. Based on the number of threads on this exact topic, it blows me away that this still hasn't been spelled out in the FAQ.

The combination of the two FAQ's tells me two things...
1. You count as being able to cast {spellname} by having it as a spell-like ability
2. The "spell" being cast by the SLA counts as arcane or divine based on the criteria in the FAQ

I definitely see and understand the logic of "If I count as being able to cast {spellname} and {spellname} counts as Arcane, then logically speaking I can cast an arcane spell". (Of course, technically speaking, Arcane Strike requires the capability to cast Arcane spells--plural, but skipping that issue...) Also to note, the spell "counting as arcane" does not actually make it an arcane spell.

The reason why I'm pointing to a gray area is because the first FAQ ("Spell-Like Abilities, Casting, and Prerequisites") points to the SLA counting on an individual level, not as counting as if you had Arcane/Divine spellcasting ability with only the capability to cast that one specific spell. A Sorc/Wiz has the ability to cast Arcane...

If you dig up the original threads from when the FAQs were issued, the developers said that just one SLA counts as "able to cast spells." In fact, SKR even used the example of a rogue with the Minor Magic talent qualifying for Arcane Strike.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

1: Your gun has gotten you everything you have. Isn't that true? Hmm? Well, isn't it true?

2: Sure. Everything. After a while, you can call bartenders and Faro dealers by their first names. Maybe two hundred of 'em. Rented rooms you live in, five hundred. Meals eaten in hash-houses, a thousand. Home, none. Wife, none. Kids, none. Prospects, zero. Suppose I left anything out?

3: Yeah. Places you're tied down to, none. People with a hold on you, none. Men you step aside for, none.

4: Insults swallowed, none. Enemies, none.

3: No enemies?

4: Alive.

1: Now that's the kind of arithmetic I like!

3: Yeah. I did too, at your age.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Imbicatus wrote:
RainyDayNinja wrote:
Jiggy wrote:
You know, if you used Warpriest instead of cleric and worked in two levels instead of one, you'd get solid weapon/armor proficiencies plus free Weapon Focus and Fervor for free Quickens on your divine favor.
That would be cool (although delayed access to GMW and Magic Vestment is sad), but how would I get my divine SLA to qualify? I suppose I could go Cleric 1/Wizard 1/Warpriest 2, but I'd be delayed another level.
Aasimar with the Incorruptible alternate racial trait would do it.

But for that, I have to trade in my arcane SLA. How can I get both?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Matthew Downie wrote:

"We terrorists have a nuclear bomb and will use it to destroy a major city, killing millions, unless you, the president, murder a baby on live television in the next hour, which will also humiliate your nation and satisfy our bloodlust!"

There's broadly two kinds of morality - do the greatest good for the greatest number (save millions of lives by killing the baby) or following strict principles (never murder an innocent).
Lawful Good tends to mean the 'principled' style of morality.

But honestly, if the paladin is trying to do the right thing rather than acting selfishly, they shouldn't fall.

In a situation like that, there's no reason to believe the terrorists would actually keep their promise to not nuke the city.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jiggy wrote:
You know, if you used Warpriest instead of cleric and worked in two levels instead of one, you'd get solid weapon/armor proficiencies plus free Weapon Focus and Fervor for free Quickens on your divine favor.

That would be cool (although delayed access to GMW and Magic Vestment is sad), but how would I get my divine SLA to qualify? I suppose I could go Cleric 1/Wizard 1/Warpriest 2, but I'd be delayed another level.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Zain60 wrote:

Recently had a rules disagreement with a PFS scenario GM about whether a witch could five foot step, cackle, and use a standard action. His ruling was that another move action would be 'moving twice' and therefore too powerful. I started to think a one-page cheat sheet would be useful so I made a prototype to carry to games. You can find it Here.

If there are any edits/adds please contact me here. I'd like to make it a useful product for PFS players where round economy is often paramount and takes a long time if players don't understand the actions allowed or a GM is unsure what provokes, etc.

Thanks!

R/
Zain60

What do you mean by "another move action"? Were you trying to use your standard action to move? Because you can't do any kind of movement while also taking a 5-foot-step. But you can combine it with other uses of the move action, such as a cackle.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I haven't seen the show, but from a purely mechanical perspective, the Shave power "move as a swift action" is way overpowered. Pretty much any martial would want 3 or 4 levels of this to move and full attack.

Also, the non-standard math in the Tempest Kick ability seems... weird. I'd go with a more regular DC of (10 + 1/2 HD + Dex).

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You're confusing "racial traits" (like darkvision, the bonus feat, etc.) with "race traits" (like Warrior of Old, or Rapscallion).

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

OK, let's try to put some numbers together. Using the stats I gave, and assuming a Dex belt and Int headband (to be expanded to cover Wis later):

Level 6
7/21/15(+1)/16/14/8
Traits: Magical Knack (cleric), Fate's Favored

Feats: Weapon Finesse, Weapon Focus (dagger), Arcane Strike

hour/level buffs:
Cleric: ant haul, defending bone, barkskin
Wizard: mage armor, false life

10 min/level buffs:
Cleric:
Wizard: heroism

divine favor in the first round of combat.

+1 agile dagger +12 (1d4+11/19-20)
hp 43(+9), AC 24 (assuming ring of protection +1 and a mithril buckler), DR 5/bludgeoning

Eh, that's not terrible, but not great either.

When we hit level 7, we get our 3rd level cleric spells, so we pick up magic vestment for the shield, boosting AC to 25. BAB also increases by 1. For the new feat, pick up Additional Traits for Divine Warrior and River Rat, boosting damage by 1 as well.

At level 8, we get 4th-level wizard spells, but there are no great buffs other than stoneskin. But now we have the caster level to get a +2 from greater magic weapon, so that's another +1 attack and damage. A stat boost brings Dex to 22, so that's another +1 to attack, damage, and AC

At level 9, we get 4th-level cleric spells. Now we can start casting greater magic weapon as a cleric spell, so Divine Warrior kicks in and gets us another +1 damage. For tough fights, we've got divine power to get that second full-BAB attack. Divine favor and barkskin scale up again, and we get a point of BAB. That brings us to +4, so for a level 9 feat, we can pick up Piranha Strike to keep the damage up. Magic vestment also scales up. That brings us to:

+2 agile dagger +15 (1d4+20/19-20)
hp 67(+12), AC 30 (assuming ring of protection +2, a miscellaneous AC item, and a mithril buckler)

At level 10, Arcane Strike scales up (based on the arcane SLA caster level). No new buffs at 5th level for Wizards, and nothing else scales up to new bonuses. But somewhere around here we'll upgrade the Dex belt to +4, for another set of +1's.

At level 11, I don't think anything scales up except BAB, and there are no knew buff spells available. Not sure what feat to take (Toughness?). Now we're up to:

+2 agile dagger +17 (1d4+22/19-20)
hp 79(+14), AC 32 (assuming ring of protection +2, two miscellaneous AC items, and a mithril buckler)

Of course, this is all assuming we spend only 1 round buffing at the beginning of combat. If anyone throws up a haste, that's just gravy.

Seems like an interesting, and not terrible, build. Any other suggestions or ideas?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
BaronBytes wrote:
Kennethray wrote:
I understand you point I just completely disagree with your first example. In my view the paladin would no way kill an innocent. Even to save others. He would sacrifice himself before doing such an evil thing.
The train dilemma is a good example of what Scarletrose means by a binary choice. If the only way to save a group of five persons is by redirecting the train on a byway with five other persons(Insert reasons why it's binary). If the Paladin decide to not touch the lever, he should not fall IMO. Looking for a third way is nice but sometimes no third way exists

But outside of hypothetical scenarios, there's no way to know that no third way exists. If the train scenario happened in the real life, even if there was no third way, I think most people would scramble about looking for a third way (such as screaming yourself hoarse, looking for a radio to tell the engineer to look out and sound the horn, etc.).

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Melvin the Mediocre wrote:

If you use a shield you can add magic vestment for long duration spells. Is defending bone allowed in PFS?

Obviously this is going to be a Finesse build, with an agile weapon to keep damage relevant.

And I hadn't realized that defending bone lasted an hr/level. Nice! I should prep it on my existing cleric.

BigDTBone wrote:
Man, I would think the natural choice would be cleric1/magus2/MT4+.

Magus is a possibility for the arcane half. It would allow him to wear light armor instead of relying on mage armor, which means magic vestment is more relevant, plus gets better weapons. The problem is that it doesn't have heroism on his spell list.

Another option is Bard. That gets heroism even earlier, plus light armor, but also loses out on things like false life.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

So this thread got me thinking: if a pure-classed Wizard can't cut it as a martial character, could the combined power of arcane AND divine buffs bring him up to snuff?

Here's what I'm looking at so far:

-Cleric with Trickery domain (for the 2nd-level divine SLA) and Plant domain (for barkskin as a domain spell)
-Wizard (transmuter)
-Tiefling for 2nd-level arcane SLA
-Start at level 6+ to use an agile dagger.
-Magical knack for cleric caster level, and Fate's Favored to boost divine favor

7/18/15/14/14/8

1: Cleric
2: Wizard
3: Wizard
4+: Mystic Theurge

By 6th level, he's casting as a 5th-level wizard and 4th-level cleric (CL 6). So he's got mage armor, heroism, false life, and greater magic weapon going from wizard slots, plus barkskin from a cleric slot, and divine favor when combat starts.

Are there any other long-duration (10 minutes or 1 hour per level) buffs I'm missing? How else could we make this work?

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Tarma wrote:

I've done some searching on the forums for this and while the issue has been brought up a little bit, I'm not sure that there's been an official statement on this.

In the Additional Resources for Ultimate Equipment says that both the Celestial and Elysian shield specifically are stated as not legal for play, but under the Advanced Race Guide they are still listed as legal. Does this imply that only Assimar's have access to these items or is it a situation in which they are not meant to be legal for play?

If there is an another statement on these items, please link them in this thread because I haven't been able to find one on the subject.

If the Additional Resources page lists it as legal in the ARG (which it does), then it's legal as long as you have that book. And Additional Resources further states that racial items are ONLY restricted to that race if the specific item says so (such as solidsmoke pipeweed for Halflings). So the Celestial Shield is open for anyone.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

soupturtle wrote:
Closing your eyes to have a better chance at hitting something with mirror image up is horrible metagaming, in my humble opinion.

"But with the blast shield down, I can't see a thing! How am I supposed to fight?"

"Your eyes can deceive you. Don't trust them..."

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

shaxberd wrote:
The creature would still be invisible, but its form would be clearly outlined in flames, not unlike the Faerie Fire effect.

Considering that being on fire only does 1d6 points of damage per round, I don't think it's quite that extensive.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Yeah, with stats like that, this is your chance to play something super MAD, like Paladin/Monk/Champion of Irori.

Do it...

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Keep in mind that even with Greater Grapple, you only get one swift action, so no double sneak damage. I'd go with a garrote (in the Adventurer's Armory). Pump Stealth and UMD (for scrolls of silence), and jump out at people. With Greater Grapple, you can do sneak damage AND use the special choke option each turn. Could be a super-fun assassin NPC.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 cracked pale green prism ioun stones. 1 for +1 to all attack rolls, another for saves. 4000 each.

Cracked dusty rose prism, for plus 1 to initiative. 500

Tourmaline sphere, treat Con as 2 higher to determine when you die. 1000

Cracked tourmaline sphere, plus 1 insight on saves against death effects. 800

Spellguard bracers, plus 2 to concentration checks to cast defensivley, and 3/day roll twice and take the better. 5000

Or just spend 20000 on a stone of good luck. Plus 2 (with Fate's Favored) on all saves, skills, and ability checks (including initiative).

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Romance subplot musings:
From the trailer, it looked like they might have been setting up Black Widow as a romantic interest for Cap, but I'm glad they didn't go that way. He needs a more old-fashioned girl to help him feel more at home. I don't know anything about Sharon Carter's character from the comics, but it would be fun to see her doing her bad-ass secret agent stuff at work, then go into June Cleaver mode at home.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Interesting...

Are you starting at level 1? If not, I'd recommend dumping Strength, and saving your points to fight that Wisdom penalty. Otherwise, you'll probably want to keep Str at 10 or 12, but either way you probably want a Dex build. Around level 4 or 5, you should be able to get an agile amulet of mighty fists to add your Dex to damage instead of Str, which will let your damage really take off. Maybe something like:

7/18/14/10/16/9 or

10/17/14/10/14/10

I'd definitey also go with the Qinggong archetype from Ultimate Magic, so you can pick up barkskin and scorching ray as spell-like abilities.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Drogos wrote:
You are not, in fact, reading the same book. RDN is using Assimar Heritages from Blood of Angels.

Yeah, apparently. If you want to play an Aasimar, I'd highly recommend picking up Blood of Angels. There's a lot of good stuff in there.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You don't get bonus spell slots until you have regular spell slots of that level.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

FuelDrop wrote:
RainyDayNinja wrote:
If you choose an aasimar variant that gives you an arcane SLA, then for your cleric level, you can pick up the Fate inquisition for the augury SLA. Then you just have to wait for the 3 skill ranks to qualify.
The problem is that the Aasimar arcane spell-like abilities aren't 2nd level. Would the third level one qualify?

Huh? 5 of the 6 variant heritages give 2nd-level arcane SLAs, including some with racial bonuses to Int or Wis.

But no, the 3rd-level daylight SLA doesn't count, according to this FAQ.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you choose an aasimar variant that gives you an arcane SLA, then for your cleric level, you can pick up the Fate inquisition for the augury SLA. Then you just have to wait for the 3 skill ranks to qualify.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.

"Listen, I watched four episodes of 'Lassie' before I figured out why the little hairy kid never spoke. I mean, he rolled over, sure, he did that fine, but I don't think he deserved a series for that."

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Readerbreeder wrote:
AP: [stuck in quicksand] Stop giving me things that come apart!

Jumanji, right?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Wiggz wrote:
Not sure this has been mentioned yet, but when players roll during other players turn... by all appearances just casually twiddling their thumbs - until they make a good role, then they 'hold' it til their turn arrives and they announce their 19.

Yeah, I've seen that. And also the guy who rolls two d20s for all his attacks "In case I need to roll to confirm a crit." But of course, he always reports the higher result as his initial attack roll.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Is the 1,500 word count a target number, or a maximum? I may come up a couple hundred short, and I'd hate to just pad it to make the word count.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

You know, at first glance, I thought "Of course not!", because piloting a glider is different than flying in the normal sense. But if you can pilot it using the Fly skill, it's hard to argue that you can't train in Fly while using it.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

NoStrings wrote:
You cannot fly while paralyzed. The fly skill is dexterity based, which means that using it requires physical movement to use. I would rule that a character in that situation hovers in place, subject to winds, etc.

But even hovering requires a Fly check. I'd rule that a paralyzed person automatically fails all Fly checks, however nowhere in the Fly skill does it specify what happens when you fail a Fly check (unless you're using wings).

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Caineach wrote:

So, overall I really liked the movie, but did anyone else have an issue with the fact that all of the intelligence they had came from a bad guy deciding he would tell Captain A his evil plot just before he was killed? ** spoiler omitted **

I hate when plot critical elements rely on intelligent characters being insanely dumb, like villains gloating.

Spoiler:
Well, Zola did say he was stalling on purpose, and his evil plan was probably the only thing that Cap and Natasha would have been willing to sit and listen to at that point.

Although, for future reference, if you're stalling someone, you shouldn't tell them you're stalling, especially when they still have juuuust enough time to get to safety.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jason Wu wrote:

I use Science on him.

-j

We have a high-level alchemist/barbarian in our area who likes to perform "science" quite... vigorously... on the monsters we encounter.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Nefreet wrote:

But then we're back to Pupsocket's initial query:

Pupsocket wrote:
"Unless otherwise noted" means "unless otherwise noted right here". It certainly doesn't mean "standard action, except you look up the casting time for every single spell and use that instead". That interpretation would make the entire "standard action unless otherwise noted" pointless, and would furthermore assume that spells had a casting time of 1 standard action unless noted otherwise - they don't, every single spell has casting time listed.

As blahpers pointed out, not all SLAs are based on spells, so there needs to be a default action for those when you can't look up the casting time of the spell.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Artoo wrote:
nosig wrote:
TriOmegaZero wrote:
kinevon wrote:
Do Native Outsiders radiate their alignment at 1st level if they are not a Cleric/Paladin?
Yes, actually.

wow... learn something everyday! Thanks.

Somebody got a reference on this so I can pass it on to other people? This would be worth noting, with the increase of Aasamir and Tieflings and other plane-touched PCs (that they will "ping" on detect alignment spells at levels below 5).
It's in the Detect Evil spell, the table at the end indicates aura strength based on various categories. An "aligned outsider" with 1 HD has a faint aura.

I believe that only applies to outsiders with alignment subtypes.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Personally, if a player wanted to maintain a cackle for longer than an encounter, I'd start asking for Fortitude saves to avoid going hoarse.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

False Life: 1d10 + 9 ⇒ (5) + 9 = 14

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

This Saturday, I had to remind a player what domains he had selected on his level 5 cleric. Because he hadn't bothered to write them down.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Delbert Collins II wrote:
RainyDayNinja wrote:
Delbert Collins II wrote:

Sorry Steve, hopefully we be at around $100 per person to travel with SCARAB again this year in the SCARABVan's Caravan. We are getting pricing now :-p

We will be passing through Asheville on Tuesday evening around 9pm and you should get home Monday evening around 6pm. That is what our times were last year.

Several people are already planning on traveling with us, the more the merrier and all are welcome. Just let me know as we have limited seating.

Sorry Steve :p

Will you be passing through Kingsport on the way (a straight shot up I26)? It would be extra awesome if I could catch a ride without a 90 mile drive to Asheville in the opposite direction.
We are going 26 to 40 to 75. If your on that route we can probably pick you up.

Darn. Oh well, it still might be worth driving to Asheville first. I'll have to think on it.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Ascalaphus wrote:
I'm not fond of Tongues because I try play a Diplomacy-or-the-hard-way paladin.

The curse shouldn't kick in until someone has already declined the easy way. Although that could just as easily be your barbarian ally...

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Deadmanwalking wrote:
Yeah,you start only being able to speak Celestial (or whatever) while fighting, but hand gestures still work, and you can understand people fine.

Actually, you only understand your curse language also. And you might run into table variation on hand signals, as some might consider that sign language.

But something like Celestial is not uncommon among PCs, so you might have a couple of teammates you can still communicate with.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Lincoln Hills wrote:
I believe potions of expeditious retreat exist - one-time use things, of course, but they're reasonably priced.

They don't, actually. It's a "personal" spell, so can't be made into a potion.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You could take a dip into cleric and get the Travel domain. Even if it's not offered by your deity, you can use the separatist archetype to pick it up.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Paladin of Baha-who? wrote:
If it's the scenario I think it is, the axe beak is not available through GM credit (bizarre, but yeah).

Huh? How do you figure? GMs can take any boons they want from the chronicle when they get their credit.

** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

16 people marked this as a favorite.
Quirel wrote:

After a long night and early morning, you arrive at the table ready to start a new campaign. And you find that you only have tax forms and W2s with you.

With dawning horror, you realize that you mailed in your character sheet.

I've heard of character audits, but this is ridiculous!

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