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Grigori

RainyDayNinja's page

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter, 2015 Dedicated Voter. FullStarFullStarFullStar RPG Venture-Lieutenant, Tennessee—Kingsport. 3,305 posts (4,212 including aliases). 1 review. No lists. No wishlists. 10 Pathfinder Society characters. 18 aliases.


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RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Bumping this, mainly to put it on the record. I realized that I can skip Snake Sidewind and go straight to Snake Fang for my second monk bonus feat, so now I have:

Human Paladin of Shelyn 2 | Kata Master/Master of Many Styles/Monk of the Sacred Mountain 2 | Paladin X
Paladin 1: Dodge, Toughness, detect evil, smite evil
Paladin 2: lay on hands, divine grace
Monk 1: Snake Style, Weapon Focus (morningstar), panache pool (opportune parry and riposte, derring-do), Improved Unarmed Strike 1d6, other monk stuff
Monk 2: Retrain Toughness --> Power Attack, Toughness, Snake Fang, +1 natural armor, +1 Str
Paladin 3: Combat Reflexes, mercy
Paladin 4: spells
Paladin 5: Shield Focus or Extra Panache
Paladin 6: +1 Dex, mercy
Paladin 7: Extra Panache or Shield Focus

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Playing a game of Forgotten Futures with my brothers and one sister-in-law, in the first session of a homebrew adventure in which Burroughs' Red Martians allied with the Apache...

The group is hired to go to a gold mining operation to investigate why the last shipment never arrived. When they get there, they find the camp slaughtered, while in a valley over the ridge, an Apache war camp is mustered. I intended them to only scout it out, and so described the overwhelming numbers and heightened security around the camp.

"So this is a mine, right? That means they have explosives."

They then proceeded to fill the cart they arrived in with explosives, light it on fire, then roll it down the hill. This is after they planted shrapnel traps poisoned with cyanide (because one of them happened to know that cyanide is used to extract gold from ore), and the sharpshooter took up a safe position. So that camp was essentially slaughtered, based on guilt-by-proximity.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

MeanMutton wrote:
RainyDayNinja wrote:

I wouldn't dip. There's nothing you can gain from Sorcerer or Oracle that's worth giving up the level of spellcasting (not to mention bardic performance/knowledge progression). If you want non-bard spells, just get UMD.

For feats, I'd take Lingering Performance first, to get the most out of your few rounds of performance at low levels. At higher levels, you can retrain it, or keep it around for when you use spells that require you to end your performance. With 14 Int and bardic knowledge, Breadth of Experience would be a good option too. It looks like you'll have to be the Knowledge guy for this team. Once you get to level 5 or 7 (depending on whether you invest in Perform (oratory)), Battle Cry is a must)

Lingering Performance seems like a great one (saw that from a couple people) so I'll definitely take it. Battle Cry is a morale bonus and that overlaps with my Flagbearer feat.

Well, I'd take Battle Cry before I took Flagbearer. As for morale bonuses, you'll probably be casting heroism a lot in a few levels, so it won't stack anyway. The real benefit of Battle Cry is the reroll effect.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Galnörag wrote:
Don't forget breath of life is also just a good healing spell (5d8 + level), so you can use it preventatively to off set the need to use it in an emergency.

At that point, you're better off using a 4th-level spell as Cure Critical. 1 less d8 of healing, but you still have Breath of Life as an option.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I wouldn't dip. There's nothing you can gain from Sorcerer or Oracle that's worth giving up the level of spellcasting (not to mention bardic performance/knowledge progression). If you want non-bard spells, just get UMD.

For feats, I'd take Lingering Performance first, to get the most out of your few rounds of performance at low levels. At higher levels, you can retrain it, or keep it around for when you use spells that require you to end your performance. With 14 Int and bardic knowledge, Breadth of Experience would be a good option too. It looks like you'll have to be the Knowledge guy for this team. Once you get to level 5 or 7 (depending on whether you invest in Perform (oratory)), Battle Cry is a must)

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'd probably take a level of Rogue for a bit of Sneak Attack, Trapfinding, plus Stealth as a class skill, since you have to invest in it anyway.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

My cleric got a shovel as a masterwork tool for Profession (miner), and used the Rough and Ready trait to use it as a weapon. You'll definitely want to be able to either use Arcane Strike or cast Greater Magic Weapon eventually, since you won't be able to enchant it.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Lord Snow wrote:
RainyDayNinja wrote:
Anyone have recommendations for secondary world urban fantasy? It seems like a strangely barren niche. I'm thinking something like Sanderson's Allow of Law, but more modern. Or like the Dresden Files but in an alternate world.
I'm not sure I understand what you are looking for. Urban Fantasy is closely tied with "the real world" because many of it's tropes are taken from real mythologies and urban legends. So what will an urban fantasy book in a secondary world look like?

I imagine it would look a lot like the Shadowrun setting, with magic and modern technology existing side-by-side in the open. I'm talking about a Middle Earth where the elves traded in their longbows for sniper rifles, and Sauron is a corporate fat cat whose army of orcs go to battle in boardrooms while wearing three-piece suits. That kind of thing.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Anyone have recommendations for secondary world urban fantasy? It seems like a strangely barren niche. I'm thinking something like Sanderson's Allow of Law, but more modern. Or like the Dresden Files but in an alternate world.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What about gestalt Flying Blade/Warpriest? You get the Precise Strike bonus from Swashbuckler, plus Sacred Weapon/Divine Favor/Weapon Specialization from the Warpriest, and plenty of bonus feats to boot.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I don't think there's a way to get Dex to damage on a bow, but there are other ways to boost damage. Gravity bow boosts longbow damage by 2.5 points per shot on average, and picking up the divine favor as a spell known through the Divine Hunter archetype (Nobility domain or Archon subdomain) can boost attack and damage. Of course, you'll also want Deadly Aim.

Tiger would be the obvious animal aspect for the Dex boost, and that could free up your belt slot, since it doesn't stack with a Dex belt. Bat for darkvision would be another solid choice. I don't think animal companion choice will differ much based on terrain, so I wouldn't worry about that part.

As for Gestalt, you'll probably want to shore up your weaknesses, with either good Will saves and/or full BAB. Paladin would be great if you don't mind the code of conduct. Fighter would also be good for the BAB and access to Weapon Specialization and other static damage boosts, which are great for archers. Warpriest would also get access to some of those, plus better buff spells and action economy.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Fruian Thistlefoot wrote:

Ring of Invisability. AC and scouting tool.

Lesser rod of echoing spell. You want to hand out heroism like candy. This is a 2 castings for 1 cost.

Lesser rod of quicken spell. Because more buffs faster.

As far as I know, I can't make a rod my bonded objects. And I'm considering Invisibility (although I'd rather go for a wand than ring), but I think I'd rather get something that would more directly benefit my wife's fighter, or boost my own skill utility.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

I built one who is an emberkin aasimar (+2 Int and Cha) bard. High Int and bardic knowledge means tons of skills and good Knowledges. If you want to go all-out, get a wand of Knock.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you want to see if it's legal, check out the Additional Resources page, and search for the book it's in.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Bumping this, because I've got a convention coming up. I'm now leaning toward getting a wand as my bonded item, and I'm open to suggestions. Here's what I've come up with so far:

Haste (5625 gp): Always useful, but pricey, and at CL5, may run out or not catch all the party.
Good Hope (7875 gp): Even more expensive, but more broadly useful for all classes.
Investigative Mind (2250 gp): I plan on keeping this spell running a lot, but the wand will only last for 30 minutes/3 rerolls, so the wand will get used up faster than my own spell slots.
Heroism (5625 gp): Great buff to hand out to martials, but expensive. I can use a lower-level spell slot when casting it myself.
Bear's Endurance (requires UMD check), Blur, or Invisibility (2250 gp): Cheap buffs, and invisibility has great utility, but perhaps a bit lack-luster.

Any other suggestions?

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Gamerskum wrote:
Mechanics aside , your character would be helping spread the power and authority of a great evil, that is pretty evil in and of itself.

The rules (both PFS and Pathfinder in general) explicitly allow a neutral character to worship an evil god. So clearly, merely worshipping an evil god isn't enough to make a character evil.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

pauljathome wrote:
It can be done but only by really toning down the blood lust and probably by keeping the back story quite secret.

Yeah, even in-character, declaring that you're dedicating your kill to Urgathoa is probably a bad idea in respectable company. Or around Pathfinders.

There is an issue of presentation, too. If you're roleplaying (intentionally or not) as super morbid, anti-social, and creepy, then declare your allegience to an evil god, that might not go over well. But if you've been having fun and friendly banter up until then, the players probably won't be as put off. That's one of the reasons I use a squawky bird voice whenever I play my Tengu inquisitor of Norgorber; shouting praise to Father Skinsaw sounds a lot less threatening when you sound like Gilbert Gottfried.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Readerbreeder wrote:
I'm currently working my way through The Rithmatist, by Brandon Sanderson. Between that and Elantris, it seems that Sanderson can create magic systems like nobody's business. Is this constant throughout his writing, or does it flare up at some times and not others?

Sanderson's hallmark is rigorously defined magic systems. In fact, he coined "Sanderson's Law" of fantasy writing, which states that the ability of magic to resolve conflict is directly proportional to how well the reader understands how that magic works.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

3 people marked this as a favorite.

Keep in mind Iomedae isn't just the goddess of righteous ass-kickery, but also of justice and honor. Your paladin could travel with the Pathfinders to ensure they deal fairly with the people they meet.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
Lord Snow wrote:

I don't think I will buy another audiobook though, mostly because of their prices - 2 or 3 times that of a normal kindle book. I don't want to overspend on books so getting the audio ones might actually reduce the number of books I read, which I don't care for.

You should check out LibriVox. They have a bunch of volunteer-read audiobooks of public domain works. Of course it's all older stuff, but free audiobook collections of Sherlock Holmes stories, etc. is nothing to sneeze at.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

The miscellaneous gear kits.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Steven Schopmeyer wrote:

I believe the stumbling block is here.

Quote:
All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list.

Since there is no caveat in the bonded item rules about bards being allowed to use their own spell list, you have to use the wizard spell list.

The final cost of the item is calculated as if a wizard were crafting it.

So you're saying that, rather than enchanting my own bonded item, I'm getting a wizard to enchant it for me at half price?

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

The Guide to Organized Play wrote:
If a caster later wishes to upgrade an existing bonded item, he may do so for the cost (not price) of the final item as listed in the item's statblock.

Ordinarily, a wizard is enchanting his own bonded item, but the GtOP kind of sounds like he's just getting a discount. But if I'm crafting it myself, I should be able to use my own level 2 heroism.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Auke Teeninga wrote:
In a PFS setting, it wouldn't work RAW.

Care to explain?

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

1 person marked this as FAQ candidate.

I just picked up Eldritch Heritage (arcane) on my level 7 bard, and for the bonded item, I'd like to do a wand, and enchant it as a wand of heroism. Since I'm crafting it myself, does that mean I bypass the usual requirement of getting it as a Wizard spell, and can get it as a 2nd-level spell at CL4? That would be a huge discount, letting me craft it for only 3000 gp, so I wanted to double-check to make sure that's how it would work. Am I missing anything?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Since Spider-Man is based in New York, they're going to have to address what he was up to during the events of the first Avengers movie. Will they retcon him in, saying he was fighting the Chitauri somewhere else in the city? Or maybe the Battle of New York spurs him to move beyond fighting purse-snatchers and seek out SHIELD so he can make a real difference?

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Your druid could be with the Pathfinders as a guide, to protect people from the dangerous wilderness. Or alternatively, to make sure the other Pathfinders don't abuse nature too much as they traipse around the forest.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jacob, I saw you ask about reporting this as a Core game when we're done. Remember, we'd have to all get Core credit for any of us to get it. And personally, I vote no right now. I want to use this credit to make my Thassilonian Sloth Magic half-orc summoning Wizard.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

I have an Inquisitor of Norgorber who has the same sort of motivations, but I made sure to invest in social skills so he can try to talk his way out of problems first. As an Oracle, you should have the Charisma and skill points to get a good Diplomacy.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Well, there was a dwarf, but he kind of went bad...

And yeah, Master of Spells Aram Zey is an elf, and I think he also qualifies as a Venture-Captain.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Here's what I'm looking at:

Orko McGreataxe
NG Male Half-Orc

Ranger1: Weapon Focus (greataxe), favored enemy (evil outsider)
Rogue1: +1d6 sneak attack, trapfinding
Ranger2: Precise Shot, Power Attack
Rogue2: evasion, slow reflexes
Rogue3: +2d6 sneak attack, Iron Will
PathfinderChronicler1: deep pockets, bardic knowledge, master scribe
PC2: live to tell the tale, pathfinding, Skill Focus (UMD)
PC3: bardic music, improved aid
etc...

Skills: Acrobatics, Knowledge (arcana, planes), Linguistics, Perception, Perform (oratory), Sense Motive, Spellcraft, Survival, UMD

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Tacticslion wrote:

Because this one could be easily mistaken, I'll give a few hints along with it.

*A snowglobe is placed on a table*

*A man loads his revolver, spins his gun into place, sets it down.*

*He lights a match, lights a cigarette, and takes a smoke.*

*Pan to a window - you can see people creeping onto the porch of the house, one with a gun, one with a crowbar.*

E: "Damn. I was really starting to like this place."

*puts out cigarette on a table with bottle caps*

It sounds like Fallout: New Vegas...

...dear God, please tell me there's a Fallout: New Vegas movie out there somewhere!

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Perils of the Pirate Pact is full of pirates, but has only one upper-deck shipboard combat (although it is ship-to-ship). It's also very easy, so the party balance won't be an issue.

I'd also consider opening it up to archetypes of other classes that get panache (Kata Master monks, Hooded Champion rangers, Daring Champion cavaliers).

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

6 people marked this as a favorite.
Jiggy wrote:
The Disappeared was actually the culprit I had in mind with "splitting up makes sense, but it doesn't work". The punishment for creative thinking actually causes that scenario to reinforce the "murderhobo" mindset, IMO.

We didn't fail because of splitting up or "creative thinking." We failed because you locked yourself in a room with the only key (ignoring my protests), then aggro'd a fight by yourself.

I told you I wasn't going to let you live that down.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Steven Schopmeyer wrote:
Spellguard bracers aren't available for Core however.

Blech, you're right.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

When you get those 5th-level spells, some Spellguard Bracers are a must to deliver those breath of life or plane shift spells in melee range.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.

Hey cool! I'm in some great company.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Charles Scholz wrote:
RainyDayNinja wrote:
"You were only supposed to blow the bloody doors off!"

Is it Kelly's Heroes?

Nope.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Charles Scholz wrote:

"The pellet with the poison's in the flagon with the dragon; the vessel with the pestle has the brew that is true. "

The Court Jester. (I didn't remember the title, but I knew it was a Danny Kaye movie, so it was easy to look up.)

Here's another:
"You were only supposed to blow the bloody doors off!"

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

I'm thinking now a half-orc Barbarian/Rogue/Pathfinder Chronicler.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You're talking about Organized Play? If you want to make your own character (which you'll have to do anyway once you hit level 2), check out the Guide to Organized Play (a free download on this site) for all the details on character creation.

All characters start with a 20 point buy, and 150 gold.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

I'm still looking for a concept I can get excited about. I like making characters who do things you wouldn't expect, and I haven't found anything in Core the wouldn't leave me gazing wistfully at all the Additional Resources I have.

Any suggestions for concepts that go off the beaten path?

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Eric Clingenpeel wrote:
Swift, not every boon on a scenario's chronicle are for that PC only. There are a few that open spells or archetypes to all your characters. Mike's said that those will be campaign specific.

I looked, and I couldn't find where he said this. (I saw no response from him about Eyes of the Ten, and when he answered my question about the Sin Magic boon, he made no such distinction.) Can you point me to it?

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

A nitpicky question here, but can I use the boon that lets me make

The Waking Rune:

a Thassilonian specialist wizard

on a Core PC?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You can't play an Evil character, but there's room for not-very-nice Neutral characters who worship evil gods. I myself have an inquisitor of Norgorber, the NE god of murder, and play him as a Dexter-style investigator who joined the Society to find a productive outlet for his killing urges.

I think you'll find that as long as you stay away from PvP, indiscriminant slaughter, torture, or especially heinous forms of violence (like against children), you can get by with a ruthless, bloodlusty character.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

For an elf, my wife started with stats of 14 Str, 17 Dex, 12 Con, 14 Int, 13 Wis, 8 Cha. If you aren't using the Lore Warden archetype, you may not see the need for that much Int. So maybe something like 14/18/12/12/12/8.

For a human, probably keep the same array, but without the Con penalty or Int bonus, so 14/17/14/12/13/8. For either one, you could dump Charisma all the way to 7 for a couple more points to work with.

Is this for Pathfinder Society Organized Play? If so, you'll probably want to invest in some Knowledge or other scholarly skills.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Dedicated Voter 2015

I was a big fan of Pooka's blight dart. It looked like a lot of fun.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

For rapier-style fighting, you'll definitely want the ACG and probably Advanced Class Origins for the Fencing Grace feat as well. But you can play a pretty good Dex-based fighter with mostly Core if you go with an Elven Curved Blade

My wife is running one, and even with only 14 Strength and Power Attack, because it's a two-handed weapon, she hits hard for a Dex-based build. At 6th level, she's hitting at +12 for 1d10+13, with a 15-20 crit threat range. The only non-core element she uses so far is the Lore Warden archetype which boosts her skills and Combat Maneuvers, at the expense of armor and shield proficiencies she's not using anyway.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

Leaving your mount behind sucks, but one time...

Shades of Ice, Part 1:
I left my axebeak outside when we went into the house at the end, and he happened to be right in the path of the retreating bad guys. After two rounds of holding them off, he was untouched (the Sorc botched her caster level check against SR, so the scorching ray did nothing, and the others couldn't hit), and one of the villains was half-dead.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Dedicated Voter 2015

4 people marked this as a favorite.

A chicken in every pot, a car in every garage, and a Kellogg in every Top 32! Huzzah!

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