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Grigori

RainyDayNinja's page

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. FullStarFullStarFullStar Pathfinder Society GM. 4,063 posts (6,608 including aliases). 2 reviews. No lists. No wishlists. 16 Pathfinder Society characters. 21 aliases.


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RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The Mortonator wrote:
RainyDayNinja wrote:
The Mortonator wrote:
Do you really need to Rage? A d12 and some movement seem good enough on their own...
Why would I pass up a +2 to attack and damage as a free action?

Pretty much all the reasons people were claiming you need Moment of Clarity or Diehard.

Personally, I would just have Rage as a finisher. I would try to win without it, and if I need it I would resort to it.

Yeah, fatigued is only a -2 to Str and Dex, and if I have to cast something, I can lean more on spells until I recover.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The Mortonator wrote:
Do you really need to Rage? A d12 and some movement seem good enough on their own...

Why would I pass up a +2 to attack and damage as a free action?

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I support up through 7, and oppose 8 and 9.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

supervillan wrote:

I've always been a fan of the shapechanging Gish.

I'm curious as to why you opt for Heighten Spell, rather than Extend or Silent Spell? Do you plan on Rods to cover most metamagic needs?

I wasn't sure on the metamagic feat, really. I do plan on using an Extend rod or two. The only use I see for Silent Spell is perhaps a Silent Dimension Door for when I'm in Beast Shape, but I don't think there are any other good V-only spells to use with it, and that would only come online at level 11. What do you suggest I use it for?

Atarlost wrote:
For the OP's build, you need to change barbarian to fighter in order to qualify for weapon specialization. Rage is going to be dubious anyhow. You're sinking a feat into having a useful quantity so you could have two more feats by going fighter. You lose the fast movement bonus, but that loses value when you get to beast shape anyways because you'll be moving fast already.

Yeah, totally forgot I was behind a level on the qualification when I switched to Barbarian. Honestly, I was having trouble coming up with good feats to pick, which is why I switched to Barb. I felt being able to rage while polymorphed would be more broadly useful than the bonus feat in that situation. What feats should I take instead?

BadBird wrote:
One other interesting thing one can do with a Core character is to use the Elven Curved Blade as a surrogate dex-to-damage thing, since 14STR and two-handed Power Attack will make it quite competitive with a typical dex-to-damage rapier.

That's actually a build I looked at, but my wife has already played a vanilla ECB Fighter similar to that, and I'd rather tread new ground.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm brainstorming ideas for my next Core PFS character, and I'm looking to blend arcane power with martial prowess. I played around with Eldritch Knight concepts, and I think this is my favorite so far, but I'm looking for suggestions to take it to the next level.

Human Barbarian/Wizard (transmuter)/Eldritch Knight
17/14/14/15/10/7
Traits: Magical Knack, Reactionary
Arcane Bond (amulet)

Barb1: Toughness, Extra Rage
Wiz1: Spell Focus (???)
W2: Arcane Strike
W3: +1 Int
W4: Improved Initiative
W5: Heighten Spell
EK1: Weapon Focus (claw), Power Attack
EK2: +1 Str
EK3: Weapon Specialization (claw)
EK4:
EK5: Dodge, Lightning Reflexes

Starting at level 4, he can use alter self to turn into a troglodyte with 3 natural attacks, and eventually turn into big animals with beast shape.

The transmuter stat bonus goes into Strength until I get a +2 belt, at which point it goes into Con for survivability. Plus, with an amulet of mighty fists as my arcane bond, I can probably get it up to a +4 by retirement.

I'm still a little iffy on the feat selections; not sure whether Weapon Focus/Specialization is worth it since they'll only apply to some of my natural attacks. Any suggestions?

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Just... please tell me I can play my Mammoth Rider in this!

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Wild Spirit wrote:
Is there any way to as a druid get access to the spell Restoration (besides crafting)? I would like to play a healing druid, but not without the ability to remove permanent negative levels.

Maybe you can play a cleric that's built more like a druid? For instance, the Nature domain gets you an animal companion, and the Boon Companion feat would make it as powerful as a druid's companion.

What exactly do you want from being a druid?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

How well would this special accommodate my Mammoth Rider's huge-sized mount?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

MMCJawa wrote:
yeah it feels like perhaps some of the categories need alteration. Novella and short story really should be combined, and it would be nice if series could maybe be recognized separately from stand alones.

There needs to be a video game category too. For all the Rabid Puppies success, none of their video game entries made it, which suggests they were disqualified for some reason.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm Hiding In Your Closet wrote:

"What are you doing here?"

"A very brief cameo."
"Me too."

"You're a phony. You're a phony! Yes, you are! And you know what, you can't even sing! Your voice was dubbed!"

"If that's the Happiness Hotel, I'd hate to see what the sad one looks like."

"STOP THE PRESSES!!!"
"Why? What happened???"
"I don't know. I just always wanted to say that."

"All out for England!"
"Oh! Great! The plane is landing!"
"The plane? No, the plane lands in Italy. *You* land in England!"

"You know, if you put enough sugar in this stuff, it tastes just like ginger ale."

"Well, what a delightful menu!"
"*shudder*"
"What?"
"Oh, hah, nothing, it's just sort of amusing that the roast beef is the same price as an Oldsmobile."

"Photography's an art. You gotta have the right film, you gotta have the right exposure, and you gotta scream just before they get the food to their mouth."

I recognize the 3rd and 4th from a Muppets movie. Muppets Take Manhattan, I think.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Elemental body doesn't give the elemental subtype. For the first two of the spells, it doesn't normally protect against crits and sneak attacks at all. Three and Four don't protect against non-sneak precision damage at all, actually.

Also, there is still some benefit to the fortification effect: X Burst weapons (and by extension, possibly the Critical line of feats) still activate on crits, even if the target creature is immune. So Mythic Elemental Body III or IV makes you more immune to crits than regular elementals!

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
Jessica Price wrote:
That said, it is absolutely not the same to criticize a group of people who are defined as a group because they believe the same thing, which is their choice, as it is to lump together a group of people based on something as arbitrary and involuntary as a chromosome.
Jessica Price wrote:
Christians like to throw Judaism under the bus to position Christianity as an improvement to women's status

Funny, I don't remember seeing this doctrine in the Nicene creed...

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Kazaan wrote:
Flurry is a non-issue. It won't help because it doesn't mesh with Spell Combat since it uses your off-hand attack economy to cast a spell. So it's best to use an archetype that ditches flurry. Sensei might be a good alternative, as you'll get Wis to attack rolls, but you lose Evasion.

Keep in mind that as a Kensai (who lose spells/day, and lose Spell Recall) with a 2-level dip, you won't have a lot of spells to spam. Being able to rely on flurries for full-attacks will let you save spells for more crucial moments. Not to mention, compared to using Arcane Mark, you'll have a higher attack bonus and won't need to make a concentration check.

I second the Unchained Monk. Better BAB, more hp, and your good Wisdom and magus levels mean your will save will still be pretty good.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

John Woodford wrote:
I've already heard speculation about the book Chuck Tingle will write to commemorate this...something about inappropriate uses of the Hugo award rocket.

That book is already released. Also, we prefer the term "unorthodox," rather than "inappropriate."

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Turin the Mad wrote:
Charles Scholz wrote:

Brad Phillips: Attention! Attention right now, drivers! The police are on their way to bust the race. The post time has been moved up to exactly 60 seconds from now.

Beutell: Oh, s*$@!
Brad Phillips: Every highway patrolman from here to Philadephia will be out to nail ya. I'd advise you all to stick to the back roads as much as possible. Gentlemen, start your engines!
I wanna say Cannonball Run ...

Either that or Gumball Rally

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

My character got recruited into another game, so someone else can have my spot.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Alfonso Felipe Emmanuel Juan Carlos d'Arribio is a young half-elf from Taldor, seeking adventure. His great-grandfather, whose name is even longer, was a war hero in the campaign against Qadira, but Alfonso's frail physique and lack of martial skill was always an embarrassment to the proud d'Arribio family. He set out to make a name for himself his own way...

Stats:

Half-Elf Bard 1
Str: 10
Dex: 14
Con: 12
Int: 16
Wis: 12
Cha: 18

HP 9
AC 13

Proficiencies:

Skills:
Arcana +5
Deception +6
History +5
Investigation +5
Performance +6
Persuasion +6
Religion +5

Saves:
Dexterity +4
Charisma +6

Tools:
Dice

Languages:
Common
Kelish

Magic and abilities:

Bardic Inspiration d6 (4/long rest)
Darkvision
Fey Ancestry (adv. vs. charm, can't be put to sleep magically)

Cantrips: Vicious Mockery, Prestidigitation
1st (2/2): Dissonant Whispers, Healing Word, Charm Person, Unseen Servant

Weapons and Equipment:

Weapons:
Rapier +4 (1d6+2 P)
Dagger +4 (1d4+2 S)

Equipment:
Leather armor
Fine clothes x2
Signet ring
Scroll of pedigree
Lute
Diplomat's pack
-Ink
-Ink pen
-Lamp
-Flask of oil x2
-Sheet paper x5
-Perfume
-Sealing Wax
-Soap
-Map/Scroll case x2
25 gp

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Hmm, looks interesting. Let's see what I roll...

4d6 ⇒ (3, 4, 1, 4) = 12
4d6 ⇒ (4, 2, 3, 5) = 14
4d6 ⇒ (3, 5, 5, 6) = 19
4d6 ⇒ (1, 4, 6, 6) = 17
4d6 ⇒ (1, 4, 4, 1) = 10
4d6 ⇒ (6, 3, 4, 1) = 14

16, 16, 13, 12, 11, 10. Not bad.

I think I'm leaning toward a half-elf bard with a noble background, who set out to see the world and make a name for himself, and decides piracy is as good a way as any.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

OK, for PFS with a 20-point buy, you could do 8/14/14/10/7/20 for your stats. Grab big spells like Color Spray, Grease, and Murderous Command to make the most out of your few spells. Take the Psychosomatic Surge or False Flanker tricks to help out your melee teammates early on, and fill the rest of your turns with a light crossbow.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What are the rules for your character creation? (Stats, allowed sources, traits, etc.)

Keep in mind you get bonus spells for a high Charisma. So you'll have 2 spells per day, and if you go for broke and start with a 20 Charisma, you'll bump that up to 3. Of course, any caster deals with these issues at low levels; you'll probably want to pick up a crossbow and use that for a while.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Tamec wrote:
Flutter wrote:
Daniel Yeatman wrote:
Oh, wow. I'm not sure how I glossed over such an important section. Thanks for bringing that to my attention! Thankfully this was an easily resolvable issue, even though the Wizard will be bummed to know he can't fly about casting lightning bolts as a toad.
*holds out pamphlet* has he ever considered becoming a druid?
Indeed Natural Spell and Wild Speech get around that pesky casting and speaking in animal form bit.

Or just play a psychic caster.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Cuup wrote:
Armor Check Penalty wrote:
Any armor heavier than leather, as well as any shield, hurts a character's ability to use Dex- and Str-based skills. An armor check penalty applies to all Dex- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty.
Initiative isn't a skill, it's a separate entity altogether. Armor Check Penalty doesn't apply to initiative.
CRB, Equipment section wrote:
Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks. The penalty for nonproficiency with armor stacks with the penalty for shields.

When you're not proficient with armor, the ACP applies to ability checks too, and Initiative is a Dexterity check.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Thomas, the Tiefling Hero! wrote:
Harleequin wrote:

Well we will just agree to disagree... all I [s]know is 2 things:

1) They designed the Warpriest for a very good reason

2) I have never ever seen a cleric be simultaneously a "very strong martial" and a "very strong caster"... I have however seen many clerics who are simultaneously mediocre martials and mediocre casters - this becomes especially true past about 9th level.

It only takes one example to prove possibility, and I've played that example all the way up through the tail end of 11th level. Meanwhile, the warpriest is just a smaller cleric: same BAB, same HD, same saves, same spell list, and (in practice) nearly the same proficiencies.

That's reality. Believe as you choose.

It's possible to be a strong martial cleric, and also have strong spellcasting, but that spellcasting is going to have to avoid save-granting offensive spells (except for the odd Plane Shift on a gargantuan ooze or such).

Martial clerics can do just as well with healing, condition removal, and a lot of problem-solving spells, but they just won't have the offensive magical punch of a dedicated debuff/SoS/SoD cleric.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

JoelF847 wrote:
Who's the one guy at Sony who actually always wanted this crossover?

Tommy Westphall

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2 people marked this as a favorite.
Sissyl wrote:
Why would it? If we aren't talking about audio books, the difference between a paper book template and an e-book is the amount of copy protection and other DRM crap they put into the e-book, isn't it? That doesn't exactly add consumer value...

There is additional formatting/layout cost, because the needs for ebooks are different than what you already have done for a print version.

But basically, yeah, ebook production doesn't have to pay for the printing, shipping, or warehousing, so they should be cheaper. And in fact, lots of ebooks are cheaper, but those are typically self-published, indie, and small press books.

The big publishers jack up the prices on ebooks because they don't want people to buy them. They're frantically trying to prop up old-fashioned brick-and-mortar stores, because that's where they reigned supreme as gatekeepers. If they have to compete in an ebook market alongside indie and small presses who don't have the same corporate overhead, they can't stay competitive.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Harrower should be fine. Any profession is allowed, as long as it's not too evil or squicky (like torture, and so on).

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Is there anything in this that makes heavy-armor-wearing Swashbucklers, Brawlers, etc. more viable?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you get a buckler, then you get the AC boost, but can also use that hand for metamagic rods.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

A Tengu brawler/fighter could, at level 3, be attacking 6 times in a full attack, assuming you got the range to work out.

Brawler1: Quick Draw
Brawler2: Point Blank Shot, brawler's flurry
Fighter3: Rapid Shot, Lunge
Fighter4: Weapon Focus (wooden dagger)
Fighter5: Outslug Style
Fighter6: ITWF
Fighter7: Outslug Weave
Fighter8: Outslug Sprint
Fighter9: Weapon Specialization
Fighter10: Deadly Aim
Fighter11: GTWF

There's a helmet that can give you a gore attack, and I think a magical cloak that can give you either a tail slap or sting attack. So at level 11, you'd have 7 weapon attacks and 5 natural attacks. Lunge and Outslug Sprint help you make sure you can use all of them (by extending reach and letting take 10-foot steps instead of 5).

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Chess Pwn wrote:
RainyDayNinja wrote:
Can you give more details about the build?
What more details do you want?

Like what are your stats? How many levels of what classes do you have? What are your feats/traits/spells known? What does this character typically do?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Can you give more details about the build?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Velxir wrote:

Only issue I have is I don't know what good cleric spells I can cast to debug the enemies and turn the tide of battle.

1 - Command, Murderous Command

2 - Sound Burst, Burst of Radiance

3 - Bestow Curse (good for spell-storing armor), Chain of Perdition, Blindness/Deafness

4 - Dismissal, Hallucinogenic Smoke

5 - Plane Shift, Wall of Stone

6 - Chains of Light

Those are some of my go-to spells for my debuff cleric, who is currently going through Eyes of the Ten. Grab a Bouncing Spell metamagic rod early on to double your chances of landing those single-target save-or-suck spells.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'd go Summoner. It gives the party arcane casting, another beatstick, and lots of problem-solving options via summons.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Muser wrote:
Most of the best cleric spells don't require saves

I completely disagree. I've turned the tide of, or even ended, entire encounters with a well-placed plane shift, dismissal, chains of light, hallucinogenic smoke, blindness, or even murderous command.

Clerics have a ton of offensive casting stuff they can do, and it's a lot of fun. Besides, usually, there's an abundance of beatsticks, while high-level magic is in short supply

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The reaper of secrets is probably banned because the fluff specifically calls it an assassin. Regular inquisitors of Norgorber are perfectly legal, and I have one myself.

The monster tactician is probably banned because the expanded summon list that it uses isn't allowed. Also, I see a power issue, in that it replaces Judgment with powerful summoning options, which seems like a pretty hefty upgrade.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If he's focusing on spellcasting, the Sanctified Slayer archetype (which stacks with Infiltrator), gives you Studied Target as a slayer. The cool part is that it increases DCs of your class features... such as spells!

Is he human? If so, I think Heavy Armor Proficiency and Toughness are good first level feat choices to keep survivability up.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You could play an Arcanist of the School Savant archetype to pick up the Enchantment school, and the skill bonuses that go with it. It would get other benefits from having a moderate-to-high Charisma that could work out nicely.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

It's listed on page 30-31 of the Guide to Organized Play. You reduce it to 1398 gold.

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1 person marked this as a favorite.
master_marshmallow wrote:
RainyDayNinja wrote:
Imbicatus wrote:
So a Dandy has no spells until fourth level, when they gain four cantrips and two first level spells known, and can cast one first level spell per day. Also, unlike other rangers, it appears that a dandy using his full ranger level as caster level, not level -3.
I agree about the spells per day, but the Dandy does not mention a change to the caster level among the other changes to spellcasting. It should still be level-3 like a regular Ranger.
Since the spellcasting is altered, you do not use the original text at all for the ranger spellcasting progression, it would appear he has full CL.

Huh? No, if it had said it replaced the Ranger's spellcasting, then you would not use any of the original text. But instead it alters it, so we use the original text except where it is contradicted by the new rules.

Likewise, it doesn't say that the type of spellcasting is altered, so it remains Divine.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Imbicatus wrote:
So a Dandy has no spells until fourth level, when they gain four cantrips and two first level spells known, and can cast one first level spell per day. Also, unlike other rangers, it appears that a dandy using his full ranger level as caster level, not level -3.

I agree about the spells per day, but the Dandy does not mention a change to the caster level among the other changes to spellcasting. It should still be level-3 like a regular Ranger.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1. You can't make potions of True Strike. It's a personal spell. (unless you houserule it, of course). And how would a potion of True Strike help damage with rogue levels?

2. Instead of Inflict Serious Wounds in the spell-storing weapon, what about Bestow Curse? It's a lot better than a few measly damage for your opening attack.

3. Not sure about your party, but would an Unholy weapon work? Or a relevant Bane ability?

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For PFS? No. You need to use the Unchained Summoner in its entirety for any new Summoners.

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1 person marked this as a favorite.

It does say "spontaneously cast." I think you could make a case for it being legal, but I also think there's enough disagreement that you'd be better served looking for a different concept.

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Close combatant is the Brawler archetype ability that gives +1 to attacks and +3 to damage with close group weapons.

I don't plan on any Weapon Master Feats. Do you have an idea for something I should get?

Hungry Ghost, because my Stunning Fist DC would suck, and I want something else. It may not come up, but hey, it's something.

Yeah, I'll be skill poor at high levels, but thems the breaks.

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Adam Daigle wrote:
I think I'm most excited about the planters.

Oh, I've had those for ages from mods. They are handy; that's how I was able to spruce up The Mall at Hangman Alley.

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1 person marked this as a favorite.

You can absolutely get a higher CL wand crafted if you need it. For instance, a wand of scorching ray would normally be only CL 3, but could be made at CL 7 to get that second ray. While it's not as efficient in terms of cost/ray, firing 2 at once has its own advantages. Likewise, a CLW wand of a higher CL is less efficient in terms of cost/hp, but can heal faster, if that's important to you.

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True, so there may be some conflicts, but I don't think it will come up much.

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Castilonium wrote:
If you're willing to lose the shield, take a look at the Iroran Paladin. Here's a guide. There's nothing in the archetype that actually requires that you follow Irori, either.

He's already got +1 full plate, so no thanks.

Alex Mack wrote:

If observant does what I think it does I'd rather wait to add Perception to class skills at level 3 thanks to Brawler.

Otherwise I don't really get what your after here but I think you need Combat Style Master to make this tick as otherwise you'll have a hard time getting both styles on for lack of swift actions.

I picked Observant back when I planned on going full Paladin, but then I got bored. It's a wasted trait now, but c'est la vie.

I don't think I'll have a problem with getting into my styles, since I can make a call about what style to get in first based on what I'm fighting (against a caster? Snake Style first. Against a monster? Outslug Style).

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I've got a PFS character that I'm still trying to figure out to do with. I played him through second level as a sword-and-board paladin, got bored, and have put GM credit on him almost up to level 5.

He's a paladin of Shelyn, so I like the idea of him carrying a shield, but no weapon. Here's the build I'm looking at now:

Calomel
Human
17/13/12/7/12/16
Traits: Observant, Deft Dodger

Paladin 1: Dodge, Toughness
Paladin 2:
Brawler 1: Improved Unarmed Strike, Additional Traits (Fate's Favored, Quain Martial Artist), martial flexibility
Brawler 2: brawler's flurry, Weapon Focus (unarmed strike)
Monk* 1: Lunge, Snake Style, fuse styles, Punishing Kick
Monk 2: Outslug Style, Toughness (retrain previous Toughness to Outslug Weave)
Fighter** 1: Outslug Sprint, Snake Sidewind
Fighter 2: Weapon Specialization (unarmed strike)
Fighter 3: close combatant, Snake Fang
Fighter 4: Combat Reflexes

*(Master of Many Styles/Monk of the Sacred Mountain/Hungry Ghost Monk)
**(Brawler archetype)

Fate's Favored lets me use a wand of divine favor in the first round for an easy +2 to attack and damage. Snake Style lets me use Sense Motive in place of my abysmal Touch AC once per round, and eventually Snake Fang rewards my high AC with extra attacks. Outslug Style boosts damage, AC, and mobility.

I'm looking for suggestions on how to tweak this. The main playstyle is set (tanking with unarmed combat), and the stats and first 2 levels are set in stone at this point, but the rest is malleable.

So, any ideas?

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Yes, that's exactly what I was getting at.

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