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Grigori

RainyDayNinja's page

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. FullStarFullStarFullStar Pathfinder Society GM. 4,213 posts (7,494 including aliases). 2 reviews. No lists. No wishlists. 17 Pathfinder Society characters. 22 aliases.


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RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

He's got enough wilderness survival skills that I think Ranger would be more appropriate. Something like an Inquisitor of Erastil might also be appropriate, given the mission of the colony. Inquisitor would also fit a little better with the social skills, although there isn't really another use for Charisma.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Scott Betts wrote:
Captain Battletoad wrote:
The headline here tries to make it seem as if there is any serious legislative push in the country to put guns in the hands of anyone and everyone, which is in no way true.
It absolutely is true - it's abundantly clear that the NRA and similar groups are engaged in a legislative effort to remove restrictions on where guns may be carried. Their end goal is to remove those restrictions entirely.

[Citation needed]

The NRA has supported a number of background checks and other policies well short of full legalization of everything. Why are you lying?

Scott Betts wrote:
Quote:
This screenshot from their website's "Act" section argues against a supposed loophole that doesn't actually exist.

Yes, it does. For those following along, the "terror gap" loophole refers to the fact that existing legislation does not prevent individuals on the FBI's terror watchlist from purchasing firearms. According to the GAO, over 2,000 people on that watchlist have obtained firearms over the last 11 years.

Claiming this gap doesn't exist is remarkable to me. This is one of the few things that both Republicans and Democrats agree on - that the "terror gap" must be addressed. The only fight is over what should be done to address it. Democrats want to prevent gun sales to anyone who has been investigated for terror in the last five years, while Republicans want a "default proceed" policy that limits the sale stop to those with more definite ties to terrorist acts.

Dude, even the ACLU came out against this stuff. It takes next-to-nothing to put someone on a terror watchlist, or start an investigation on spurious grounds, and it's almost impossible to get yourself off of one of those lists. Do you really want every FBI agent with a grudge to be able to deprive anyone they want of a constitutional right with no kind of oversight?

You're using a criminally loose definition of "loophole" here. The rest of us refer to it as "due process".

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
Klara Meison wrote:
Secondly, if encouraging such an environment is an instant bannable offence, it should be mentioned in the damned community guidelines to prevent further incidents such as this.

Eh, the Community Guidelines don't mean much if they're selectively enforced.

The last post I had moderated away (without any kind of notification in the thread or otherwise) was calling out someone who compared certain styles of RPG campaigns to genocide. That comparison wasn't deleted, despite being a clear violation of the Community Guidelines, but my response to it was.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

By default, you can't take feats more than once. It has to specify that it's allowed.

I think it's just a matter of prioritizing. My Occultist is casting-focused, so he only has enough transmutation focus for +2 to a stat, even though he could afford more. A bonus to Perception from the divination implement is nice, but I can make that up in other areas (including the extra senses, with the Darkvision spell). Instead, he almost maxes out the evocation implement. But for a martial-focused occultist, you'd prioritize the stat boost over blasting, no matter how juicy it is.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

J4RH34D wrote:
RainyDayNinja wrote:
Extend Spell would be much better as a rod, even if you have to buy a few of them.

How does the rod affect the casting time of the spell?

They must be held as well yeah?
I am using two handed weapons so having to move the rod into my bag causes issue on the shorter duration spells. It is great for minute per level or the like. But 1 round spells, it is basically useless, as you cast the spell, and then have to spend the extra round it gives you to put the rod back in your bag... I suppose you could also drop it.

Why are you trying to Extend a round/level spell? Most combats last 3 rounds or less, so it's kind of pointless.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Extend Spell would be much better as a rod, even if you have to buy a few of them.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Keep in mind that armor and shield bonuses are halved for diminutive and smaller creatures. If you want to go melee, a class with an unarmored AC bonus is best.

The best way to take advantage would be a class with magical attacks that don't depend on size, like a kineticist or alchemist.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I think a feat or class-feature cost would be more appropriate than gold. For reference:

-Alchemists can fly for minutes/level for the cost of one discovery, starting at level 6
-Air kineticists can fly all day for the cost of one utility wild talent, starting at level 6
-Aasimars can fly all day, non-magically but with poorer speed and maneuverability, for the cost of 2 feats starting at level 10
-Wizards (etc.) can fly for hours/level, starting at level 9, for the cost of one 5th-level spell.

Based on these, I think one feat for a either a limited duration of flight (minutes/level) or a constant but relatively weaker form of flight (poor maneuverability, 20 foot speed) would be appropriate, considering she has the advantage of natural, non-magical flight. A second feat to increase it to constant, good maneuverability at a higher speed could cost a second feat.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What about the magic item mastery feats? They would actually be more powerful spells, and require some different gear choices, but they could work.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I wouldn't pick Divination as a spell known for a spontaneous caster. Or even spend 700 gp on a scroll to use once. But presumably at that level, an Oracle can afford a Mnemonic Vestment, so carrying around the scroll to cast the spell once before going on a trip would be a good investment.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Get a wand of Vanish. Delay until right after the party Fighter attacks, make him invisible through the enemy's turn, and let him attack from invisibility on his first attack.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

godfang wrote:
i thought slashing grace no longer allows flurries though? If it does, that sounds super nasty

Gah, you're right. I'd forgotten about that.

In that case, maybe use stats of 13/17+1/14/10/12/13, and take Power Attack instead of Slashing Grace. Then you can save up for an agile weapon (depending on item availability in your campaign).

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

10/17+1/14/10/13/14
Brawler 1: Weapon Focus (double chicken sabre), martial flexibility
Swashbuckler 1: Weapon Finesse, panache, deeds
Brawler 2: Extra Panache, Slashing Grace, brawler's flurry
Swashbuckler 2: charmed life

This lets you flurry with a single weapon, with Dex-to-damage.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

3 people marked this as a favorite.

This sounds similar to the planar magic traits, like Impeded Magic. That could be an interesting feature of your world or magic system, in which natural features of the world inhibit magic tied to opposing concepts. So create water fails in the desert, fireball is weaker in the arctic, and acid splash fizzles in, um... a limestone quarry?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Bob65000 wrote:

So trying to sum up, I should go with, STR 17, DEX 13, CON 14, INT 12, WIS 11, CHA 8. When I get to 4 level add one point to STR to make it 18.

The +1 on INT would give me one more skill point per level.

For Feats, Power Attack(-1 to hit, +3 to damage with 2 handed weapon)which I have to state before use and itlast one turn. Weapon Focus (Great Axe), +1 attack bonus, which applies any time I am using a Great Axe.

For Traits, Defender of Society (+1 AC when wearing medium or heavy armor). This is found in the Faction Guide and in the Adventure Path: Shattered Star. The Shattered Star is a free pdf download. Would that justify my use of the trait or would I have to buy the Guide?
For the second Trait, I can pick the Faction Grand Lodge and choose Observant for a +1 on Perception, and put a skill point in it.

I should also get a composite bow with +4 strength when I can afford it, and maybe a sling for now because my strength bonus applies to the damage. So the idea with the sling is that the damage is 3-7 and a short bow is 1-8 damage.

For skills, Climb, Survival and Perception.

You're still shorting yourself on the point buy, even worse this time. I'd go with a 17/14/14/12/12/9 or 17/14/14/12/14/7.

You really don't need Power Attack at first level; the enemies just aren't that resilient. I'd save it for level 2 or 3.

Ditto on picking javelins over a sling.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

It doesn't raise the caster level of the spell trigger or spell completion items. It raises your effective level. Your level, however, has no effect on spell trigger items like wands (although you'd be at +1 CL when using a staff). The only effect for spell completion items (scrolls) is when making a caster level check to try to activate a scroll above your level.

The best use for this ability is to choose a class that you don't have levels in, so you can use wands and scrolls without UMD. It's great for Fighters who want to use shield, or monks who want to use mage armor.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Have they disabled the Eevee naming trick? I just tried to evolve a Jolteon twice, and got a Vaporeon and Flareon instead.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

You're shorting yourself a bit on the point buy. You could increase the Strength to 17 (which would let you get to 18 Strength at level 4), or perhaps boost Int to 12 if you'd like more skills, or Wis to 14 for better Will saves, Perception, and Survival.

Your feat and skill selections look good. But I wouldn't bother putting more than the one rank in Climb, to get the class skill bonus. Same with swim. Before long, you'll be able to rely on cheap magic items for those tasks, unless something unexpected happens.

For traits, Rich Parents isn't allowed for PFS. Picking up Perception is good, but keep in mind that you don't get the class skill bonus unless you have ranks in it. The traits for +1 to Will saves or +2 initiative are also solid choices.

Homeland isn't important for anything but your backstory. Lore-wise, a half-orc in the Pathfinder Society would be much more likely to have been raised by humans than orcs, but you could always be the exception. Lastwall would make sense.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you're looking at U-Rogue anyway, I'd go with the 3-level dip for the juicy 1.5x Dex-to-damage on the ECB, and stick with just 13 Str.

Urban Barbarian will slightly outclass UC-Barb on damage, and have a big AC boost (no penalty, and +4 Dex), but at the cost of the boost to HP. Since UC-Barb has a much more limited selection of rage powers, I think Urban Barb is better.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Melkiador wrote:
RainyDayNinja wrote:
If you get 14 Strength on an ECB, you really don't even need Dex-to-damage.
Maybe not early on, but eventually with bonuses from leveling and gear, your dexterity will be quite a bit higher than your strength. By that point, an agile weapon should be fairly affordable and available.

But think of the opportunity cost: You can probably expect to get a +6 Dex by the end of your PFS career, so an agile ECB would eventually give +3 damage over using 14 Strength. But not going for agile means you can make your ECB keen instead, or make it furious for another +2 while raging. (Granted, there's also some opportunity cost involved in spending the build points to get to 14 Strength instead of 13, but I think on the balance it's still better)

Now, if you're going for the Unchained Rogue anyway, you get 1.5x Dex from that, which changes the math to make it more favorable.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you get 14 Strength on an ECB, you really don't even need Dex-to-damage.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I got the new update this morning. Catching pokemon seems to be much easier, although I haven't gotten to use the new tracking feature. I'm not even sure what's supposed to be different about it. I'm also getting my curveball bonus consistently, where I only got it on about 10% of my curveballs before (and 5% of my non-curveballs, for some reason).

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Mage Armor provides an armor bonus to AC. Armor bonuses aren't added to Touch AC. The exception is incorporeal attacks, which are still subject to the bonus from force effects like Mage Armor and Shield.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Nope, never seen that. But Weedles are the most wily of the trash pokemon as far as I've seen. What color was the ring when you went to throw? Even the <100 CP Weedles have yellow-to-orange rings it seems; they're just harder to catch.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

MMCJawa wrote:

I just finished Guns, Germs, and Steel by Jared Diamond.

Excellent book that gets into the nitty gritty details of why some civilizations advance technologically faster than others, laying the route causes for these differences on the vagaries of geography: areas with easy to domesticate plants and animals and have suitable climates are more likely to have people settle down and start tending food crops, which in turn results in populations increases, and development of specialized artisan and rulership classes, which allows further innovations.

I read aboutan interesting competing idea, that it wasn't the greater agricultural productivity of some areas that lead to the growth of advanced civilizations, but rather the use of grains vs. tubers as staple crops.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Neils Bohr wrote:
You could pick up crossbow mastery from the APG to reload as a free action

But that applies to reloading (which he already does as a free action), not loading a new cartridge of bolts.

Really, the best option is to take Crossbow Mastery at 7, and switch to a regular heavy crossbow.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Saethori wrote:
While a Wizard or similar prepared arcane caster need only have it in their book to have a relative assurance they can cast it when need be, while prepared divine casters just need to be the right spell level.

If a wizard has the spell in his spellbook, but didn't prepare it (and doesn't have any open slots, or an arcane bond), he can't cast it until the next day.

If a Rebirth Discipline psychic has wizard selected as his other spellcasting class for Mnemonic Esoterica, he can, at worst, be able to cast that spell the next day.

Why should the wizard qualify and the psychic not, if they have exactly the same amount of access to the spell?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you currently have the appropriate spellcasting class selected, then you have just as much "ability to cast" that spell as a prepared spellcaster, who may or may not have that spell actually prepared. It should work.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Azullius Koujou wrote:

Thanks, guess i'll wait a bit to turn my main weapon into masterworked then.

Since hope is getting it replaced by an adamant version.

A masterwork weapon is, even at low levels, a very cheap way to get an extra +1 to your attack. Even if you plan on getting an adamantine version before enchanting it, a masterwork weapon is worth it at level 1.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Rather than slowing down your spell progression, you'd be better off packing some scrolls of Lesser Restoration, and investing in UMD. 2 PP gets you a set of 5 scrolls, so it's pretty cheap. Or even without UMD, there's a good chance you'll be in a party with someone who can use the scroll on you anyway.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Looking at your stats, I count a 24-point buy. Is there a reason your Int and Con are so high? I'd recommend 18/14/14/12/12/7, which will still be plenty survivable, have plenty of skill ranks, and have much better AC, Reflex saves, and initiative. And, you know, be legal.

Ditto on the Amulet of Mighty Fists; it's a must-have for you, and you should be able to pick it up around level 4 or 5.

Improved Natural Attack isn't worth it. It's an average of +1 damage for your claws, which is pretty weak for a feat. Weapon Focus or Power Attack would be a lot better. Iron Will is also solid, especially later on.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Paladin 1: Dodge, Toughness
Paladin 2:
Brawler 1: Improved Unarmed Strike, Weapon Focus (unarmed strike), martial flexibility
Brawler 2: brawler's flurry, Snake Style
Medium 1: Spirit Focus (champion), spirit bonus +1, spirit surge 1d6
Swashbuckler (noble fencer) 1: opportune parry & riposte, social panache
Medium 2: Combat Reflexes, taboo, shared seance
Fighter (brawler) 1: Snake Sidewind
Fighter 2: Weapon Specialization (unarmed strike), Snake Fang
Fighter 3: close combatant
Paladin 3: Improved Critical

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

thejeff wrote:
Still, money made through merchandising looks just as good on the balance sheet as money made from ticket sales.

I guess my implicit question was "Would the merchandising sales still be as strong for a sequel?"

I would guess there would be some market saturation issues (if you have the set of action figures from the first movie, will you buy the new ones when the sequel comes out?), but on the other hand, I don't think a franchise like Harry Potter had that problem.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Werthead wrote:
The film has now taken $130 million and should reach its production budget in the next few days. Then it has to claw back the marketing budget, which Sony has not disclosed. As was said earlier, this will be around 2x the production budget. 3x is only necessary if the film was marketed all around the world on a massive scale, which GHOSTBUSTERS very definitely was not.

OK, so it doesn't look like it's on track to earn back the marketing budget on its own, but it seems they're making a killing on merchandising.

If the film is successful purely on the strength of merchandising, does that merit a sequel?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

3 people marked this as a favorite.
Rysky wrote:
Overthinker wrote:
I sword fight. It is an additional hobby of mine. When I feint in combat I am trying to decide my opponent. Feinting is not viewed as dishonorable in my circles, but you are tricking your opponent. A feint does not work if you do not device your opponent. Really, I never faint new guys because they can't read my moves to block the fake shot anyway. Feinting is deceptive. It is the nonverbal equivalent of yelling "hey look over there!"

No it's not, not even close.

"Hey look over there!" Is a distraction brought about by lying, it's completely different than feinting.

Even saying "Hey, look over there!" isn't a lie at all. You're not making a claim that there's something there worth looking at; you're just telling your opponent what you want them to do.

Likewise, feinting in combat isn't lying, because drawing back for a punch is not an implicit promise that you will follow through on that punch, rather than kick your opponent. Being hard to predict isn't lying, any more than changing subjects in a conversation when you don't want to tell the truth.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Interested, if there's still space. I've got multiple characters in both subtiers.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

bugleyman wrote:
RainyDayNinja wrote:
No, I didn't. Read closer.

*rubs eyes*

RainyDayNinja wrote:
...every non-issue that people like you elevate to a crisis...

Yup, still there.

BTW, I think this is the part where you complain about this website being unreasonably left wing and go off in a huff.

Nah, I'll walk you through it step-by-step if you like, but I think you should make a real effort to figure it out on your own first. I believe in you!

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

bugleyman wrote:
RainyDayNinja wrote:

You sure are putting a lot of words in my mouth.

I'm no Trump fan, but every non-issue that people like you elevate to a crisis, just chips away at your credibility when it comes to the actually important things.

Wait...did you just complain about me putting words in your mouth, and then, in the next sentence, claim that "people like me" elevate every non-issue into a crisis?

I think I see the problem. :P

No, I didn't. Read closer.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

thunderspirit wrote:

A "joke" that wasn't amusing to anyone concerned about security.

But it was about Hillary Clinton, who's a lying woman (even though, when comparing Ms. Clinton's rankings to those of Mr Trump, that label is as inaccurate as Mr. Trump himself), and a lib'rul besides, so it's fine.

You seem to have concocted an elaborate fantasy about what I said, so I'll leave you alone to rage against your imagination.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
bugleyman wrote:
RainyDayNinja wrote:

Or, you know, that some people can recognize an obvious joke.

The fact that the media is presenting an obvious joke like this as a serious proposal is exactly why Trump's supporters don't care what the media says about him.

Oh right...the liberal (yet 100% corporate owned) media did it!

Was it an "obvious joke" when he called illegal immigrants rapists? Is the rampant misogyny also a joke? Or the part where he sure did admire Saddam?

Wake up. The only "obvious joke" is his candidacy.

You sure are putting a lot of words in my mouth.

I'm no Trump fan, but every non-issue that people like you elevate to a crisis, just chips away at your credibility when it comes to the actually important things.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.
bugleyman wrote:
Scott Betts wrote:

Donald Trump literally just told Russia to hack a former Secretary of State in order to obtain what he hopes is classified information, and promised they'd be rewarded for doing so.

That actually just happened.

And yet his numbers won't take a hit. Just goes to show that his supporters don't actually care about little things like the law.

Or, you know, that some people can recognize an obvious joke.

The fact that the media is presenting an obvious joke like this as a serious proposal is exactly why Trump's supporters don't care what the media says about him.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I went for a run yesterday, and I wanted to put some miles on my eggs, but the app kept freezing up on me, and I don't think it registered half of what I ran. Has anyone had this issue while running? Or could it have just been spotty servers at the time?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I mean, who wouldn't want this guy in their party?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Two elected RNC delegates from Vermont were forced out because they were women.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I don't think there's a way to get the combat style feats AND channel energy. But there are ways to get channel energy and other bonus feats, such as:

Cleric (crusader) - Trades in 1 domain and a spell per level for bonus combat feats
Oracle (Life mystery, warsighted) - You can get Channel Energy as a revelation, and the martial flexibility gets you extra feats

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I don't know of any way to add Channel Energy to a ranger. It might be easier to make a class with Channel Energy more like a ranger. What exactly is your concept? What about the ranger are you interested in?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jiggy wrote:
Am I missing something?

I think that covers it.

I assume the idea was to make catching new Pokémon relevant at all stages, so you didn't just find a balanced team, and grind them to higher power levels at gyms all day or something. But it is sad that you don't get the same "hand-picked dream team" vibe like you do in the original games.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I got kind of bored with my first Survival character, since I built her to counter the disadvantages of Survival (Life Giver, Armorer, Strong Back, etc.). She rarely encountered any difficulty with food, water, or rest. Of course, I added mods to allow saving without beds, and to allow fast travel between connected settlements.

I started a new character playing right into the weaknesses of Survival. 1 Strength, 1 Endurance. Maxed out Charisma, to take advantage of all the pacification perks, with a secondary focus on science stuff and crit perks. We'll see how that goes...

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

thejeff wrote:
RainyDayNinja wrote:

Walked around downtown, where the annual "Fun Fest" was gearing up. Not only were there Pokestops all up and down the main street, and on just about every other corner, at least one restaurant was sponsoring Lure Modules. Unfortunately, they seemed to lure about 95% Zubats. I racked up a bunch of items at all the Pokestops, but found mostly trash Pokemon. The notable exception was a Golbat, about double the CP of anything I'd caught up until then. I maxed out its power, and used him to score my first gym victory!

Then I went to Walmart for groceries, and it wasn't a Pokestop, but it was positively infested with Pokemon, some of them quite good.

I'm about to go for a run, just so I can hatch some of these eggs. I wish it would track my distance while my phone is locked, or the program was running in the background. There are pedometer apps that can do that, so I'm not sure why it insists on using the GPS instead.

Hell, there are GPS apps that can do that. I've got running and biking apps that do it.

It also seems to be really sensitive to connection problems. I wasn't able to stay connected or log back in for most of last night's walk, despite being able to browse the web most of the time.

For that matter, it should have some offline functionality so you can still track distance and hatch eggs, even if the servers are down...

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Walked around downtown, where the annual "Fun Fest" was gearing up. Not only were there Pokestops all up and down the main street, and on just about every other corner, at least one restaurant was sponsoring Lure Modules. Unfortunately, they seemed to lure about 95% Zubats. I racked up a bunch of items at all the Pokestops, but found mostly trash Pokemon. The notable exception was a Golbat, about double the CP of anything I'd caught up until then. I maxed out its power, and used him to score my first gym victory!

Then I went to Walmart for groceries, and it wasn't a Pokestop, but it was positively infested with Pokemon, some of them quite good.

I'm about to go for a run, just so I can hatch some of these eggs. I wish it would track my distance while my phone is locked, or the program was running in the background. There are pedometer apps that can do that, so I'm not sure why it insists on using the GPS instead.

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