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Revolving Door Alternate wrote:
It does boost CMB, but I don't take advantage of it (but the bonus to CMD never hurts). The issue is that he only gets light armor, so you'd want good Dex. Or you could save up for Elven Chain or a mithral breastplate + Armor Expert trait to get the protection of medium armor. Or take a 1 level dip into Barbarian or Ranger to pick up medium armor.
If he doesn't like the Fighter because he wants out-of-combat options, maybe he just needs some Int to get more skill points. I've got an archer with the Lore Warden archetype and 16 Int; with his FCB going to skills, that's 8/level. Good Knowledges for identifying monsters, plus Linguistics, and Spellcraft for identifying spells makes him quite useful before he even picks up his bow.
Depending on how the cleric/inquisitor is built, it looks like you'll already have two or three melee PCs and no ranged damage, so you might focus on ranged attacking and skills.
Alternatively, you could pick up the Effortless Aid talent and the Adopted trait to get the Helpful trait, for +4 Aid Another as a move action to assist your heavy hitters.
CRB, Magic chapter wrote:
If you're facing a spellcaster, you could try a readied flare/acid splash/ray of frost/message/create water to force a concentration check when they try to cast. Message should work best (although you could make a case that it would only distract from spells with Verbal components), because it's not stopped by a save or SR, and it has medium range.
Negative Zer0 wrote:
@ Imbi how dose that hold up long term (pfs so through 12) since you cant enchant your claws?
You can, with an amulet of mighty fists. If you want to dump Strength, you can get it enchanted with the agile property and get it around level 4 if you make it a priority. It won't have a +1 enchantment to get through DR, but there's a judgment to make up for that. It's still terrible damage for the first few levels though.
Yeah, you're taking a big hit on damage with only 8 Str, and you can't get an agile weapon for Dex to damage until at least late level 5. And Imbicatus is right about Piranha Strike.
I actually have a Tengu inquisitor with ECB that just got to level 3 in PFS. I built him like this:
With 14 Strength, you get +3 to damage because you're using it two-handed, and you qualify for Power Attack to boost it more. Fate's Favored is a no-brainer trait for anyone casting Divine Favor.
I also took the Infiltrator archetype and Heresy inquisition, so he can still be a good face with dumped Charisma. I'll probably take Toughness at level 5 because he's light on the HP, but the Healing judgment goes a long way to make up for that.
@lucky7: I read the first few John Carter books, and they were good, but I doubt I'll go back.
@Limeylongears: I looked up the first Jandar book, but it seems more old-school than what I'm looking for. I tried one of Iain Banks' Culture novels, but the whole society seemed... cold and lifeless. Which of Ken MacLeod's books in particular do you recommend?
@Aaron Bitman: I've actually read most of those you mentioned in middle school or high school (except for The Andromeda Strain, and I didn't get far into Dune before giving up).
Uncle Taco wrote:
I already tried it when it came up for Hugo voting, and it just didn't click for me.
For reference, the only science fiction on my bookshelf is The Hitchhiker's Guide, some of the Sector General series, A Canticle for Leibowitz, and The Bladerunner (not related to the movie).
I'll bump these some fresh quotes from these three movies, in case anyone new is looking:
Andreas Forster wrote:
My brother did that in The Confirmation, but he was a half-orc bomber alchemist, so his pictures were mainly of explosions, and not terribly illuminating.
I think LazarX has the right idea. A True Primitive can't read or write, but might still be quite gregarious and well-socialized. The Feral Child seems like it's just asking for disruptive role-play ("I sniff the diplomat's butt because I was raised by wolves! I take a dump in the potted plant because that's how bears do it in the forest! Aren't I hilarious, guys?")
Balanced Summoning wrote:
You maintain balance by calling on opposing forces when summoning. Whenever you cast a summon monster spell, you can summon two creatures from a single list 1 or more levels lower than the level of the spell. The two creatures must have alignments that are opposite along at least one axis (chaotic and lawful or evil and good). For example, if you cast summon monster III, you could summon a celestial wolf and a fiendish hyena from the 2nd-level list.
Superior Summoning wrote:
Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
If I combine these abilities, do I get 2 of one alignment and 1 of another? Or do they simply not combine?
This rule must be here for SOME reason:
If a class, prestige class, or a class feature-dependent ability score is altered: You may rebuild your character to its current XP, maintaining the same equipment.
So if it doesn't apply to the changes to the Warpriest, what kind of changes would it apply to? If changing the ability score that a class feature depends on doesn't qualify as "a class feature-dependent ability score is altered," then what does?
Brian Lefebvre wrote:
Only the penitent players shall pass...
James McTeague wrote:
Yep, that was it.
Hey, I was there too! (I was the mounted oracle).
Getting my alchemist hit with Feeblemind in the final fight, but still killing the boss with Boots of Speed and a dagger (thank Nethys I didn't dump Strength!).
Getting to use my oracle's Axe Beak to its full effect in Where Mammoths Dare Not Tread (and do some scouting for her future level in Mammoth Rider).
Playing with a team of 4 MHI-inspired gangster gnomes.
Getting my first character to Seeker at Legacy of the Stonelords.
Purple Fluffy CatBunnyGnome wrote:
You want some of my old, used, crumpled water bottles I brought home from work? OK, I guess...
You sure they're going to show up today?
Anyway, I can bring a backpack and computer bag, if you want one. And I've got piles of water bottles from work.
Purple Fluffy CatBunnyGnome wrote:
Right. I usually don't have battery problems, because I rarely even have to pull out my laptop to provide a source. I just use the PRD app and browser on my phone, but I want to make sure it will last all day. So I'm looking for one of those external batteries I can plug my phone into instead of relying on a wall socket.
Joe M. wrote:
I assume it's so they can't cherry-pick the high level boons they get (like that ioun stone with the free feat, or that free single item worth 1500 gp or less).
Bumping this for the new releases today. In addition to the Advanced Class Guide, we have the Technology Guide, Occult Mysteries, People of the River, People of the Stars, and 3 chapters of The Mummy's Mask.
Everybody's been talking about the ACG, but is there anything drool-worthy in these other books?
I recently got the boon that allows me to use the Thassilonian "sin magic" wizard schools, and I'm intrigued by the idea of focusing on Conjuration/Sloth and going into the Magaambyan Arcanist PrC to get the Aura of Good to use with Sacred Summons.
The trouble is that they only get an Aura of good, and not law or chaos, so the only monsters I can get with Sacred Summons are those with the Good subtype and NOT Law or Chaos. The Summon Good Monster feat adds a couple of options (the notable ones being Foo Dog at SM3 and Foo Lion at SM4).
Are there any other ways to expand my summon list to include more NG-aligned outsiders?
With the updated slashing grace, why not use a Katana or Falcata instead of wakizashi? The loss of piranha strike is offset by Dex to Damage, especially since you won't have a further to-hit penalty on top of the -2 from spell combat.
I'm already getting Dex to damage with the agile weapon property, so the only benefit to getting Dex to damage from a feat is saving myself that one weapon enchantment. But I'll definitely be scouring the ACG for goodies before I play her.
I would be really intrigued to see how this turned out, since I am considering a similar character for a homebrew game. What about another level or two in Swashbuckler? It doesn't look like you're banking on spells quite that much.
What exactly would I gain from more levels of Swashbuckler that would be worth losing the spell progression?
WHAAAAAT???!!! We planned this!
Oh well. I still get to finish off my Caves/Exploration domain, adopted by Dwarves, cleric of Torag's career by exploring a Sky Citadel. Yeehaw!