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RainyDayNinja's page

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. FullStarFullStarFullStar Pathfinder Society GM. 4,147 posts (7,095 including aliases). 2 reviews. No lists. No wishlists. 17 Pathfinder Society characters. 22 aliases.


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*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Why does the player want to play a level 4 pregen? Just to apply it sooner? I wouldn't recommend it, since there's a much bigger chance of death.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Smarnil le couard wrote:
Kryzbyn wrote:
I think he meant Texas seceding from the U.S.
Could be Tennessee ?

Nah, I mean Texas. Although I do live in what used to be the State of Franklin, so Tennexit is not without precedent.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Fingers crossed for "Texit" next.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.

Trained-only skills just mean you need at least one skill rank in them to use them. That's all the training you need.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Fromper wrote:

I hope you can do this after getting a GM chronicle for your PC. Otherwise, I think almost all of my 23 PC's would fail a character audit. I frequently GM low level stuff and use the chronicles to skip level 1 on my PC's, and I almost always spend my first 2 PA on a wand of some sort (usually CLW).

Oh yeah, I have a UMD magus who started play at level 6, and had 5 wands purchased with PP. No way I was dropping 3750 on that, or waiting the better part of 2 levels to get them all.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Clerics don't have to specialize in melee to be amazing at melee. They just have to summon something else that is.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Any particular reason your Int and Charisma are as high as they are? Taking them down to 12 Int and 10 Charisma gets you a 14 Con, which will do wonders for your survivability. I'd at least shave off enough to get a 12 Con.

Otherwise, the stats look good.

Another option, which may not fit your vision, is to take your second level as a Far Strike Monk. That gets you +2 to all your saves (good for survivability), and Quick Draw and one other ranged feat for free. So at second level, you could have PBS, Precise Shot, Rapid Reload, and Quick Draw, and get Deadly Aim at level 3 to start boosting damage. Plus, the unarmored AC bonus means you can afford to dump Strength a little more to boost Dex or Wis.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.

Other flat precision damage would include things like a Swashbuckler's precise strike, or the bonus from Focused Shot.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The "Downtime" as described in the Guide refers only to making Day Job checks. It has literally zero to do with the ability to make purchases.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Chris Mortika wrote:
GM Lamplighter wrote:
You can do it once per Chronicle.
That's not my reading of the rules, GM Lamplighter; I don't see any way to use Prestige except during play, and there's no "moment of adventure" between Chronicle sheets for a GM banking XP.

I see no such restriction in the Season 7 Guide. Where are you reading this, Chris?

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Chris Mortika wrote:

Also, you need to have a character participating in the game to spend Prestige during the session. Since you can't do that as a GM, a GM is never allowed to spend PP. (Or gold, for that matter)

To some extent, that's to get you off the hook. In a couple of months, you may be running a Tier 5 - 9 scenario, and a PC might get killed. Can you, as the GM, contribute to raising the character? No.

I don't think he's asking about spending PP on spellcasting services for the PCs, but rather for purchasing items for his GM credit character using PP. For that, you can just mark it on your sheet like you would a purchase you paid money for.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

It says "all ways", so yeah.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The key difference between home games and PFS is that you don't know who you're sitting down at the table with. You can't assume you'll have access to particular buff spells, or a flanking buddy, or a dedicated healer, etc. That means you should bring your own consumables if you need them, and try to be flexible in what you can do.

A "Big Dumb Fighter" might be fun, but if you show up to a table full of other fighters, or get sent to a wedding to hob-nob, you won't have much to do. Likewise, an enchantment-focused Sorcerer might rock social encounters and fights against humanoids, but be next-to-useless against hordes of undead, or have nothing to help the fighter get out of the gelatinous cube.

Specialize enough to be good at your schtick, but not so much that you can't contribute strongly if your schtick is useless at the moment.

Also, remember that characters in PFS are professional adventurers who choose to go on missions. This isn't a place for wide-eyed farm boys forced into adventure by circumstance.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

I once tried to get my wife to run an Undine musket master gunslinger, alongside my Ifrit mysterious stranger gunslinger.

"Burns & Waters: Guns for Hire"

"No, she's Burns, and I'm Waters!"

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What's your general build? TWF? Ranged? What other areas are you (or do you want to be) competent in?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Scanning the Bestiary index for fey creatures (which tend to have the highest HD for their CR), the lowest 11 HD creature is the Sangoi at CR 7. However the Bagiennik has 12 HD at CR 6.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Gloves are assumed to be fingerless, because we're all murder-hobos.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Snowlilly wrote:
Chess Pwn wrote:

Look a fighter with 14 int gets 7 skills, it's skillful!

Oh wait, a slayer with 10 int gets 7 skills and bonuses to skills.
Oh wait, a ranger with 10 int gets 7 skills and bonuses to skills.
Oh wait, a Vigilante with 10 int gets 7 skills and bonuses to skills.

All of which gets tons of feats and other class abilities. I mean I guess the fighter works, I just don't see any reason you'd pick it over the actual skillful martial classes.

That fighter gets bonuses to all intelligence based skills and has very powerful class abilities. The 14 intelligence is not only granting skills, it means he's better at those skills than the 10 intelligence characters.

Very few builds can match a Lore Warden at combat maneuvers. Knowledge checks grant bonuses to both to-hit and damage.

Yeah, if you want a pure martial with good Knowledge skills, Lore Warden is the way to go, because it gets all Int-based skills as class skills, and gets bonuses later for identifying monsters.

If you're focusing on other kinds of skills, go with a different class.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm playing through Eyes of the Ten right now with a cleric. I've got +5 on a few Knowledges, and I might as well not have them at all. I'd recommend splitting the difference, and going halvsies on some skills. So at level 10, you could have one or two key skills at max ranks, and 2 or 4 other skills at 5 ranks each. Pick up those cheap ioun stones for a +1 too.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

In other news, went back to my first character, a James Bond-style high-Charisma stealth/sniper build, to play through Far Harbor. Almost at level 72, IIRC, and recently got a Freezing Gatling Laser as a legendary drop! Used console commands to move perks out of Gun Fu (because I misunderstood how it worked), and started working on my Heavy Weapons skill. And here I was, looking for a good boss weapon that wouldn't blow me up in close quarters. Turns out Deliverer stops cutting it at high levels, even with max sneak attack perks; probably about 20 rounds to kill a Super Mutant Overlord, and ain't nobody got time for that!

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

shadowhntr7 wrote:
There's also an Owl Style feat chain in Ultimate Intrigue that lets you use your BAB in place of your ranks for Acrobatics, Stealth, and Fly in order. Also, a feat that lets you substitute BAB for Intimidate ranks. With those, you can potentially get another 4 ranks per level as well as a few other benefits.

Interesting. Also, the advanced weapon training options eventually let you use BAB as skill ranks for two more skill, based on the weapon group your training is in. So by level 9, you could have 6 skill using BAB instead of ranks (although you'll need 1 rank in most to qualify for the Owl Style chain and/or get the class skill bonus)

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Honestly, Survival mode hasn't given me much difficulty (granted, I have mods for fast travel along supply lines, and quick saves). All the overland travel means I kill plenty of animals, so I'm never short on meat for food, and haven't had much of a problem with water either. Overseer's Guardian is obliterating my enemies in no time (even the mirelurk queen at the Castle took less than a full magazine). And two ranks in Strong Back plus Ada as a companion means I don't have much of a problem with encumbrance either.

I'm considering abandoning that character, and trying Survival with maxed Luck and Charisma, just for kicks.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

A good option is to just grab a wand of Silent Image. Conjure up walls, or earth elementals, etc. to direct the bad guys where you want them to go, or block line of sight for spellcasters. Sure, they'll probably make the DC 11 save to recognize the illusion, but if you play it right, they won't even bother to interact with it.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Ectar wrote:

@RDN

Going along with the race and intended multiclassing, I don't see monk as a good idea, since I won't be unarmored and I won't have good wisdom.

Yeah, I forgot you were using Mysterious Stranger, so wouldn't be taking advantage of the Wis synergy. But you can still wear armor, since you weren't flurrying anyway, so it's not really that important. You're basically trading 1 BAB for 2 bonus feats and a solid boost to all your saves.

Ectar wrote:

The trip advice makes some sense, but it's a lot of feats that only amount to one or two extra AoOs. Combat expertise (or dirty fighting), improved trip, and greater trip to do nothing but generate an AoO. Doesn't even boost my trip CMB with smashing style, since it uses the sunder bonus.

Oh, I didn't catch that about Smashing Style using the same bonus for the trips. In that case, it probably isn't worth it, even though you get Combat Expertise for free.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Matt Filla wrote:

New DLC announced:

New Fallout 4 DLC

Apparently it's been confirmed that that will be the last major DLC, with only a couple more smaller crafting expansions.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Ive been playing through on Survival with a crafting-focused, Stealth/Rifleman build. Level 31 now, and murderating everything with Overseer's Guardian and a Kneecapper's .50 cal sniper rifle.

Even with a mod for fast traveling along supply lines, I'm finding a ton of new stuff during overland travel.

With Strong Back, I haven't felt the encumbrance crunch too bad, and even carry a missile launcher with 5 missiles for emergencies.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Perhaps he was influenced by a Sarenite crusader, passing through Shoanti land on the way to the Worldwound. Possibly even a half-Shoanti, half-Kelish child of that crusader, who chooses to maintain his connection to his absent parent by following his/her ancestral deity.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Waiting until level 4 for Precise Shot? Ugh. I wouldn't want that. I played around with a Gunslinger concept, but in the end, they're good for nothing except dealing damage, which can get boring.

If you DO want to stick with Gunslinger, I'd recommend taking a 1-level dip into Far Strike Monk. You can get Precise Shot AND Quick Draw as bonus feats from 1 level, plus you get the unarmored AC bonus, which means you can dump Str for higher Wis, without hurting AC or encumbrance too much.

For the sunder build, I'd consider going for Improved/Greater Trip, so when you get your free trip from Smashing Style, you also get an AoO. Pick up Felling Smash eventually to use the same trick on turns where you don't get a full attack. My wife uses that combo on her fighter, and she can mess stuff up with a move->attack->trip->attack routine.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

BigNorseWolf wrote:
Also, if the former owner doesn't want to keep paying for your insurance, they'll be turning their plates in.

How hard could it be to fake one of those temporary tags you get when you buy from a dealer? At least well enough to fool a casual observer.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Is there any particular reason you can't just, you know, go out in the country and look for a car for sale in somebody's driveway? Pay in cash, no security cameras nearby, and the seller doesn't even really have to know who you are.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Malwing wrote:
I imagine it will be as compatible as d20 Modern was to 3.5 in the sense that the mechanics are close enough where spells function if you insert them I to the game even if spells themselves aren't a part of the original chassis. Starfinder does not need to have spells in it's core rulebook for spells outside of it to function. Magic doesn't even have to work exactly the same way for them to work.

Exactly. To be backwards compatible, you really just need to match up the stats that different creatures interact with. So PCs still need Fort, Ref, and Will saves, but even if Starfinder magic operates entirely differently, they can still interact with a Pathfinder spell cast at them.

The actual mechanics of how you use magic might be completely different, as long as the end result is still an effect that might require a save, deal hp damage, etc.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

xDemoquinx wrote:

I am starting to think that the mammoth rider doesn't offer that much for the Hunter build using a 1 lvl dip. A Hunter can cast animal growth to get huge size with better bonuses. Compared to the barb, it could use its animal focus on str and con to emulate rage. It just loses the claws.

For a Mounted Fury barb, what would you recommend for a Megaloceros companion? It does have the powerful charge ability. With rage, it can get it's Str up to 34. Not sure on what feats to grab to either improve its charging ability or to stay up front with all those attacks coming from full attacking

Or, get a huge animal with Mammoth Rider, then make it GARGANTUAN with Animal Growth!

My Megaloceros has Improved/Greater Overrun, and Tribal Scars for the extra +2 on Overrun. Run over somebody, and when you knock them prone, everyone riding your mount gets an AoO on them.

Can't go wrong with Iron Will or Toughness, either.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

whew wrote:
I agree that retraining skill points is too expensive. Anyone with enough INT to make it a good deal doesn't have as much need to retrain their skills.

The exception I can think of is if you had some skill ranks in a skill (say, 1 to get the class skill bonus), then get an Int headband to put full ranks in that skill, you could retrain the skills you had before elsewhere.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

With your stats, and 3 feats already spoken for, the ship has sailed for making your bard even barely competent at doing damage. Your best bet would be to focus on support. Plink with a crossbow once you've put up all your buffs, but in the next few levels, you should start getting enough spells and scrolls that you can focus on problem solving for the other characters.

In fact, I'd recommend investing in Use Magic Device, so you can bring a lot more variety of scrolls and wands to help out.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What about a Str-based Swashbuckler? Bash in skulls with a Morningstar, but gracefully! You could even multiclass with Bloodrager a bit.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Odraude wrote:
RainyDayNinja wrote:
Odraude wrote:
I really want a creature with an altogether different biochemistry make up. I want to see how an ammonia or silicon based lifeform would work out in a party.
An ammonia-based lifeform would need a constant life bubble up (or, you know, a space suit), since water vapor in the air would be acidic from its perspective.

I kinda of like that though. The space suit wouldn't be too far of a stretch, and it adds a bit of a danger if the suit has a malfunction.

I actually wrote a short medical mystery novel with an ammonia-based lifeform as a patient. They used sulfur (which is surprisingly soluble in ammonia!) for respiration instead of oxygen, and so didn't actually need to breath. Tissue was polythiazyl-based instead of carbon-based.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Odraude wrote:
I really want a creature with an altogether different biochemistry make up. I want to see how an ammonia or silicon based lifeform would work out in a party.

An ammonia-based lifeform would need a constant life bubble up (or, you know, a space suit), since water vapor in the air would be acidic from its perspective.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Hmm...

A Rogue should not be out-damaging a Swashbuckler, unless the Swash is breaking his back trying to set up flanks for the Rogue. Maybe the Swash just isn't built right. Can you post the build so we might be able to spot the trouble? Because if the problem is how the player plays or builds the character, then a new character probably won't help.

That being said, Qinggong Monk does sound a lot like what you're after. The Unchained Monk also gets access to a lot of the same supernatural Ki stuff too. Another option is the Ninja, or even just a Kitsune Swashbuckler with the Magical Tail feats.

EDIT: If you still want to go with your original plan, I'd just crib the list of Qinggong ki powers as a starting point.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Recently made a foray into the self-published works on Amazon, because I figure if I want people to eventually take a chance on my self-published novels, I should do the same for others, right?

Turns out, there's a big market for stories of conspicuously-competent Special Black Force Ops Beret veterans rebuilding society in the wake of an apocalypse/time travel accident/etc. with little to no opposition. They list the things they need, then find them, even when the thing they need is a person with a very particular primitive survival skill. All of the plans are executed flawlessly, all necessary resources are found in abundant supply, and the only danger is from the occasional violent lunatic, who is effortlessly dispatched via Special Black Force Ops Beret badassery.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I've been thinking about this as well, and it seems to me it would be easy to implement the OP infrastructure as a parallel campaign to PFS. Similar to the Core PFS campaign, it could use all the same website elements, and combine the reward structures (GM stars, boons*, etc.).

That would likely favor existing PFS customers over new players though.

(*Imagine a boon that lets a Starfinder character inherit a trait or item from a PFS ancestor!)

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Did anyone else think they were setting up Felicity to be some kind of white magic prodigy? They seemed to really be playing up how she was the hopeful one, and it seemed like a massive Chekhov's Gun to me.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Damon Griffin wrote:
With reflexes like that, dodging Captain Cold's gun or moving behind Black Siren as soon as she leans forward to scream shouldn't be a problem. TV-Barry is unlikely to ever develop those reflexes -- he's only fast once he gets going -- so he can be challenged by almost anyone.

The trouble is that if you threaten the Flash by sneaking up on him, then you miss out on all that juicy face-to-face banter, and the knock-down, drag-out fights that people want to see.

*** RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Finlanderboy wrote:
Half-orcs cans still benefit greatly from it.

Anyone can buy the luck bonus to all saves with the Lucky Horseshoe now.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you're talking about reading enemy thoughts to help in battle, the anticipate thoughts spell sounds right up your alley. +2 to AC, and if they fail their save, +2 to attack and damage as well. The spell is even V only, so you can cast it while holding both your weapons

Of the classes that can cast it, Bard would probably make the best TWF'er, with Inspire Courage and Arcane Strike. Arcane Duelist will get you a bonus feat, and take the sting out of the cost of enchanting two weapons by making one an arcane bond.

Here's a basic build off this idea (using a 20 point buy):

Half-Elf Bard (Arcane Duelist)
12/17/14/8/8/16
Alternate racial trait: Ancestral Arms (tonfa)
1: Arcane Strike, Weapon Finesse
2: Combat Casting
3: TWF
4: +1 Dex
5: Weapon Focus (tonfa)
6: Disruptive
7: Spell Focus (divination)

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Jack of Dust wrote:
I've reached level 12 so far and have managed to keep 5 units of antibiotics in reserve at all times. They seem to be a relatively common item from what I can tell though I may have just been lucky. In any case, they're quite cheap and every vendor I've met has had them in stock. I'm sure it's relatively easy to keep a steady supply even without Chemist.

Hmm. I've literally never had more than 1 in reserve.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

2 people marked this as a favorite.
Comrade Anklebiter wrote:

Couple weeks back we met this guy who used to be a comrade down in Alabama but then moved to Massachusetts to pursue his goal of being an academic Marxist economist.

...
(Didn't even offer gas money.)

Are you trying to break my irony meter?

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Instead of spending 3-4 perks on boosting my Int and getting Chemist, it might be more efficient to get Medic and Local Leader 2 to build doctor shops in my settlements, actually.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I heard in the next Iron Man movie, he sues Falcon over his drone technology.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Is there a way to cure illness besides antibiotics? I don't have the Int for the Chemist perk, but I've gotten by so far on scavenged medicine. Not sure how long I can keep that up.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

4 people marked this as a favorite.
Ambrosia Slaad wrote:

Spoiler:
If they don't use Amanda Rea, could the AIDA LMD be based on another deceased S.H.I.E.L.D. agent?:

•Victoria Hand maybe? But I'm not sure she'd fit within the current incarnation of the team

Isn't one robot Hand enough for Coulson to deal with?

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