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Just make him an Urban Barbarian with Dervish Dance and a clear spindle ioun stone, and watch him go!
Male Human Wizard (Manipulator) 2 | Init +1 | HP 16/16 | AC 12, T 11, FF 11 | Fort +2, Ref +2, Will +3 | CMB +0, CMD 11 | Perc +0, SensMtv +5
"I think this alleyway might be part of a network of alleys that interconnects the streets, an 'internet' you might call it, which would allow travel throughout this district without being seen. Such a thing would be a valuable resource for a thieves' guild. Anyone care to explore it with me?"
Kelly Youngblood wrote:
And since your gloves slot is taken up, consider spellguard bracers instead of gloves of elvenkind. +2 to concentration, and 3/day roll twice and take the better, for those times when you absolutely, positively, have to cast that spell successfully!
Vrog Skyreaver wrote:
...or as Jesus put it "do unto others as you'd have done to you".
I don't think Jesus is the right person to look to for table etiquette. He has a history of flipping tables over when he gets upset.
12. If you're going to eat a snack, don't eat something that's going to gross out the other people at the table (Once I played a game at a con next to a kid who was eating some kind of seaweed chip that smelled like dead fish).
13. Basic hygeine means more than just bathing. If something on your face starts bleeding (like because you were picking at it, or you just got a nosebleed), go get a tissue. Don't just lick the blood from your hand like a cat.
In general, extradimensional spaces don't function inside of other extradimensional spaces. Since the pit you create is an extradimensional space, you can't create another one inside it.
And that also means that when the wizard falls into the pit, he can't pull the scroll of spider climb out of his handy haversack.
I'm a bit worried that removing previously legal races will quickly lead to hurt feelings, as new players see others playing with Aasimars and Tieflings, only to find out that they missed the boat in being able to play one too. How much worse will the cries of "I can't play the race I want because I can't get a convention boon!" be when they know that most people didn't even need one?
Plus, I'm sure I'll be kicking myself in a few months, thinking "D'oh! That's an awesome character concept! If only I'd thought of it earlier..."
-Because some people play PFS, and will therefore have a lot of different GMs who will adjudicate differently, so that character build that depends on a "grey area" may work some days, and not on other days.
-Some people are too immature to discuss rules with their GM/players like adults, so they run crying to mommy to settle their disputes for them.
Thus, if a GM were to declare a character with it as evil and thereby removed from PFS play then a player would be punished for having merely selected a viable skill.
Just because a skill or other choice is "legal" or "viable" doesn't mean it isn't also an alignment infraction. Torturing an NPC for information (or any other reason) is also a perfectly legal and viable player choice, but it's still an evil act that will shift your alignment. The same applies to your day job.
Hmm. My melee Oracle already believes that her curse that forces her to speak Abyssal is a sign that Aroden's power is reaching her from his prison beneath the Worldwound, and that evil ioun stone from [REDACTED] only confirmed her suspicions. She may just switch from Silver Crusade to the Dark Archive to see what other demon-tainted power Aroden has in store for her...
I played this Saturday with:
Level 3 support Bard (me)
The animated pyramid combat was brutal, but we had 3 PCs with high enough Strength to get through the hardness, so we survived. Most of the rest of the encounters were easy enough (the swarm fight was interesting, because we caught one of the boats on fire, then my fiancee and I pushed it into the corner to trap the swarm and kill it). But good Lord, that last fight! My fiancee's PC died just from damage, and two others contracted mummy rot before we finished the fight. But with several days of travel before we could reach anyone to cast the required remove spells, they both died and crumbled to dust, beyond our ability to raise them. That bit just felt downright insulting.
Been there. My fighter had to pick up the slack and ID the Secondary Success Condition item when the only spellcaster was a Druid with no Spellcraft. When I ran that scenario, the only spellcasters were a Paladin and a Ranger, so they missed that PP.
N N 959 wrote:
If you're willing to risk melee combat so I don't have to, I don't give a rat's ass if you contribute to your own healing....so long as your money is being spent to make you better at keeping me from taking damage.
But if my cleric has to keep spending money on wands and scrolls to keep that melee guy standing, then that's less money for me to buy metamagic rods and upgrade my Wisdom headband to make sure my blindness, plane shift, or sound burst spells stick (which makes that melee guy's job easier).
By demanding that someone else pay for his healing so he can afford the shiniest toys, that melee guy is demanding that I give up the shiny toys I had my eyes on.
My question is "can you take 10" while climbing or swimming? I mean, if you fail you could fall to your death/drown, so wouldn't that always be a stressful situation?
The description of the Swim skill specifies that you can't Take 10 in stormy water (DC 20), which means you CAN Take 10 in calm or rough water.
Ding ding ding! And I agree with your assessment.
Black Dougal wrote:
What About Bob?
Black Dougal wrote:
I know it, but I already posted a quote from this one, so I'll let somebody else chime in.
It means that after 24 hours, the stat boost is considered a permanent change to your character's ability score, not just a temporary boost like from a spell. So if you have a Headband of Inspired Wisdom +2 on your Cleric to boost his Wisdom from 16 oto 18, for the first 24 hours you get +1 to the save DC of your spells, +1 to all your Wisdom-based skill bonuses, and +1 to Will saves. After 24 hours, it becomes permanent, so it also gives you a 4th-level bonus spell and more uses of your domain powers (which are 3+Wis bonus times per day).
DM Under The Bridge wrote:
So far, you and Marthkus have been the only ones telling other people what they should or shouldn't do in their own homes. Hama, Sissyl, and Randarak only spoke of prohibiting alcohol from their own homes, and then you and Marthkus came along and DEMANDED that YOUR rules be instituted in their homes, in the name of "tolerance."
I'd pick Evil Outsider over undead any day. Undead are rarely that hard to hit, and rarely have significant DR to overcome, so the bonuses aren't terribly helpful. Plus, they have no SR and generally poor saves, so your caster friends can do their thing just fine as well. Evil Outsiders are where things get tricky, and you need every bonus you can get.
On the other hand, I can think of 3 hella deadly vermin encounters out there, not even counting swarms.
#3 is Inner Space
You can enter EK at level 2, if you play an aasimar (3rd-level daylight SLA), and take your first level in Magus (arcane spellcasting class, plus martial weapon proficiency). Probably not a good idea though.
Otherwise, you can wait until level 3, and take a level in Wizard with the scryer subschool for your 3rd-level SLA. Any class with martial weapon proficiency qualifies you after that.
Hey, I think I identified the next language to take on my Truespeaker aasimar!
Draco Bahamut wrote:
Hmmm, people around here used to think white people were white because they were sick. But they weren't treated bad, they were offered food and stay so they could became healthy. Most people confused this with just the locals being friendly and hospitable.
My friend told me that when his (great?) grandfather emigrated from Norway, he completely freaked out the first time he saw a black person. He thought the guy had some serious skin disease going on.
Keep in mind that names are rarely as descriptive as what you've come up with. Take for instance the boroughs of New York City:
Manhattan - From a Native American word describing the hilly landscape
None of those are the least bit descriptive of what that district is used for today. Instead, they're named after the founders of the city, and the things they loved. So keep that in mind when naming parts of your city: Who founded it? Who were the first movers and shakers of the area? What were they homesick for when they arrived? What did the last civilization there call the area in their language?