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Grigori

RainyDayNinja's page

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter, 2015 Dedicated Voter. FullStarFullStarFullStar RPG Venture-Lieutenant, Tennessee—Kingsport. 3,537 posts (4,697 including aliases). 2 reviews. No lists. No wishlists. 14 Pathfinder Society characters. 18 aliases.


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Ditto on holding out for barkskin as a ki power. You should be able to get it at your 4th level of monk, but of course it won't scale as well if you multiclass.

Surely, after the 3 years of training that a Pathfinder goes through, you'd have a passing familiarity with basic buff spells. I don't see that as a role-playing issue. You're a professional adventurer, not some wide-eyed farm boy fresh out of the countryside.

Spells with a range of personal, such as true strike, cannot be made into potions. That's part of the Core rules, not a PFS-specific rule, but it is hidden and many people miss it. So mage armor is good (worth having as a back-up if nobody can use a wand on you), but you'll need UMD if you want a shield.

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Jeven wrote:
RainyDayNinja wrote:
I think a big part of the issue is that in most Pathfinder settings, there's really no reason to have a "social persona" because there is no social stigma associated with adventuring. Typically, there's nothing keeping, say, a level 10 fighter or wizard from getting invites to the best parties. Merely possessing dangerous class features isn't something that needs hiding, so a mechanic dedicated to hiding it feels useless.

I think the concept would work better if the Vigilante was some sort of template which you could apply to any class. Then you could have a full adventuring party with synchronized dual-identities in a campaign where that feature would be useful for the group.

I agree. The different vigilante specializations indicate the developers wanted the vigilante to play any role in the party, so why not make the secret identity a feat (or, dare I suggest it?, a Variant Multiclassing option that doesn't come from a base class), so anybody can attach a secret identity to their class concept?

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I think a big part of the issue is that in most Pathfinder settings, there's really no reason to have a "social persona" because there is no social stigma associated with adventuring. Typically, there's nothing keeping, say, a level 10 fighter or wizard from getting invites to the best parties. Merely possessing dangerous class features isn't something that needs hiding, so a mechanic dedicated to hiding it feels useless.

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We need a Bard-style Vigilante specialization, so my wife can play Jem/Jerrica Benton. Even though that leaves me playing f&@#$*! Rio...

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The more I look at the Dual Identity, the more I don't like it.

An impenetrable disguise at level 1 is just too powerful. I'd be much more comfortable with extra bonuses to Disguise checks, SR or bonuses to saves against divinations, and things like that. The very existence of the class ability invalidates everything that has been used for hiding identities up until now.

Disguise checks? Nah, just take a one-level dip into Vigilante and save yourself the skill ranks.

Ring of Undetectable Alignment? Nope, just a one-level dip into Vigilante and you're good.

Roleplaying a believable alibi, making a Linguistics check to forge identity papers, developing accomplices to cover for you? Never mind all that, it's right on my character sheet. I automatically win!

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I gotta say, I don't like the auto-undetectability of the secret identity. A level 20 diviner shouldn't be stymied by a first-level ability. I think something like a caster level check of 15+level would be more appropriate.

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DeathQuaker wrote:

- Skills appear to be folded into perks. Speculation is they will work as skills did in Skyrim.

Can you elaborate? I hope this doesn't mean they're moving to a "better with practice" kind of skill leveling. That was one thing I didn't like about Skyrim. I shouldn't have to turn into a petty thief just because I have to grind my Lockpicking and Pickpocket skills for when I need them for a just cause.

Although, it was helpful (if nervewracking) doing overland travel in stealth mode to grind Sneak.

Me: *crawling along the road, minding my own business*
BOOM!
"Sneak has increased to 39"
Me: "What? Who's there? Who just failed to notice me?"

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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ShinHakkaider wrote:
Lord Snow wrote:


As others said, the invulnerability through the shield is part of the core premise for Captain America, as well as extremely high toughness, stamina, dexterity and strength. Surviving direct impact of supposedly lethal weapons without so much as a wound to show for it is not. During the entire "The Winter Soldier", the cap never took even a single bullet, for example.
Cap gets shot SEVERAL times by Bucky in the climax of the THE WINTER SOLDIER. At least three time, the last of which is through the back with a clear huge bloodstain on the front of his uniform. Which means that the uniform offered little to no protection to Cap. The uniform, at least during THE WINTER SOLDIER, is NOT bulletproof.

That right there might have been the impetus for Stark upgrading his suit. After all, he did get the magnetic shield recall thing in between Winter Soldier and Avengers 2; it's not unreasonable to think he got other hardware upgrades at the same time.

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#HasNefreetLandedYet?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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joe kirner wrote:

No. You get your readied action only.

In essence, the player readied an aoo. You do not get to take an aoo on top of a readied action.

What? No. Absolutely not.

The rules allow you to take an attack of opportunity when the ogre provokes. They also allow you to ready an action to attack when he gets in range. Nothing in the rules for AoOs or readying actions says or even suggests that they cannot happen one right after the other.

The only problem with the OP's scenario is that the readied attack goes off first, because the ogre ran up to him before he started the bull rush. But after that readied action resolves, there's nothing preventing him from taking an AoO as normal.

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I'm slowly but surely killing off all the other users of my avatar to absorb their power, Jet-Li-in-The-One style.

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SmiloDan wrote:

I like the idea of gaining a new skill/tool/language proficiency each time your Proficiency Bonus increases.

I don't think tying skills to Int is a bad thing. Only wizards, eldritch knights, and arcane tricksters use Int for spells. Maybe give rogues 6 skills and bards & rangers 4.

Actually, one of the things I don't like about 5th Edition is how the mental stats are only good for spell stuff and some skills, but don't have any other mechanical or combat use. Wisdom saves are good to have, but Intelligence and Charisma saves rarely come up.

I understand they wanted to limit the number of skills there are in the game, but a couple Strength skills and even some Constitution skills (Concentration, Endurance, and Labor?) would be nice.

New proficiencies when your bonus goes up is a cool idea. But I'd probably say you only get half proficiency with skills (and you can pick it again to get full proficiency), since they're going to be more valued than tools or languages.

I kind of like the idea of using Charisma as a measure of luck. Not sure which PC should get hit by lightning in the storm? Have them make opposed luck checks.

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thejeff wrote:

Not just a different set of skills, but a larger set of skills - at the expense of something else. The only way I see to do that is to use one of your very rare feats to do so.

Any house rule thoughts on this?

Here's the house rule I suggested for Jiggy's game that I play in (which he mercilessly shot down!):

I wrote:

Every level, you get 2+Int mod "learning points" to apply toward gaining proficiency in a skill or tool. Tools and class skills take 10 points to earn proficiency, while cross-class skills take 15. Each subsequent proficiency costs 2 more.

So a 8-Int character can still gain one proficiency eventually. A 10 Int character could gain a couple at 6 and 12. My 12-Int ranger could pick up the rest of his class skills at 5, 9, and 13, plus a cross-class skill at 20. And so on.

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Terquem wrote:

But the rules do not say you must have a skill to try to do anything, it just gives you a bonus on the roll? So what you want is a 10% improvement on the roll, not the ability to try to do something.

If you use a point buy system you can ignore Con completely, keep it to the starting minimum, and put all the points the system will allow into Int, and if you have a willing DM you can start with a con of 5 and an Int of 20, as long as it fits the game you both want to play.

I'm not sure what point you're trying to make. Of course I can use Stealth, even though I don't have it as one of my proficiencies. It was next in line for the skills I wanted, but I only got to pick three. So I'm only OK at it; for my character concept, I'd like to be actually good at it.

In PF, I could say "Oh, I don't have quite enough skill points to keep everything I want maxed. I'll have to give up some of my Con to get more Int so I can get another."

In 5e, I'm left saying "Oh, I don't get enough skill proficiencies to be good at all the things I want... Darn."

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Terquem wrote:

I don't really get the "customization" argument. It is a game of make believe, therefore a game that is 100 percent customization (you can make up whatever you and your friends are willing to deal with). It seems that some players are of the kind that must be able to hold up a RULE and say to the DM

"Because I selected X you must let me do Y"

instead of the kind of player who asks the DM

"I will try to do Y, what do I need to roll to succeed?"

What you're talking about isn't customization. That's just creative play.

I'm talking about customization along the lines of: "I can't quite get all the skills I want for my concept. I'd like to sacrifice some of my Con for more Int, so I'm a little more fragile, but I can do all the things I want to be good at."

I like making characters work differently than you'd expect (a brainy fighter, a swashbuckler with full plate and a heavy shield, etc.), but 5e doesn't really have room for that. But I assume that will change as more source books are released.

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Jiggy wrote:

I think I finally came up with something I don't like in 5E: your skill selections are basically set in stone at 1st level. Outside of some very specific class features (like becoming a Lore bard), you're going to hit 20th level and be proficient in exactly the same set of skills you were proficient in at 1st level.

If your game uses feats, then you can exchange one of your stat boosts for a handful of proficiencies, but then it has to be a whole batch of skills that you suddenly learn. What if you've been adventuring for five levels and you feel like it would make sense for your character to pick up such-and-such a skill? The system doesn't support it; you would need to ask the GM for a houserule in order to learn something new.

I'm going to offer my PbP campaign a new houserule whereby each time you level up you can make effort toward eventually learning a new skill (or tool) proficiency.

I had a similar issue, but I'm more concerned with the fact that I can't make any sacrifices at character creation to get more skill proficiencies. I'm used to Pathfinder, where I can put a 12 in Int to get an extra skill/level, and did the same thing out of habit on my 5e Ranger.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

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Playing a vuvuzela is considered an evil act.

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I think there could, theoretically, be a way to make crafting work so that it wouldn't wreck the campaign. But what is there to gain?

The main points in favor of crafting in a regular game are that it:
-Lets you make custom items (which would have to remain banned in PFS because there is no GM supervision to prevent abuse)
-Makes sure you always get the items you want regardless of what loot you find (which is irrelevant in PFS, because you can buy anything you can afford, any time between scenarios)
-Saves money (which everyone is trying to think of a way to balance so it's not an advantage after all)

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Matthew Downie wrote:
If you want to have the giants use dilute super-sized potions, and a medium creature uses 1 oz potions, then a large giant might make 8 ounce potions, and a huge giant might make 64 ounce potions. The 8 ounce potions could reasonably be drunk by a human as a standard action. The 64 ounce ones would be... difficult.

Now we need potion distillation rules ("your separation column gets a number of theoretical plates equal to the result of your Craft (alchemy) check..."), with a table of azeotropes for every legal spell.


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Male Halfling Ranger 3 - HP (27/28) AC 15 - Perc. 14 - S +2/D +5/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

What if we gather the villagers in the commons building, and Layali and I fortify on the roof (hopefully enough to cause disadvantage for attacking goblins) and fight at range, while Nathadriel and Leifa guard the doors? Any armed villagers can help out guarding on the ground level or as archers on the roof, depending on their strengths.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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Also, re: Eddie

Spoiler:
When Eddie shot himself, Eobard was standing pretty much completely still, and not paying attention. Eddie could have just shot the bad guy, like a normal person.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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Lemmy wrote:
Spoiler:
And instead of dying, why the hell didn't Eddie simply have a vasectomy or, if he was feeling dramatic, shoot his own testicles?

I thought the same thing. But Eddie was really never that bright. Of course, if he did that, the next scene would have played out different...

Spoiler:
*The team goes outside, and watches the black hole sucking the tops off of skyscrapers*
Eddie: [Rolling on the ground, clutching himself in pain] "F@&!, there's going to be a line at the hospital, isn't there?"

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Jiggy wrote:
Giygas.

Giygas would be a pushover, as long as you have a divine caster in your party.

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So I've heard a lot of people and articles claiming that "MRAs" are complaining about the movie, but has anyone actually seen these complaints? I remember a similar press barrage when the Star Wars VII trailer had a black stormtrooper. Everyone was talking about how upset racists were at the black stormtrooper, but someone went to look for these upset people and found only a single messageboard thread on the IMDB page.

Was there really any meaningful pushback, or is this just a new form of viral marketing? "We made our movie progressive with this one weird trick! Bigots hate us!"

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

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Kerney wrote:

Grippli bard

His girlfriend, half orc martial artist.

Tengu alchemist/gunlinger who likes to propel himself through space.

Random player added to these three who usually play together. AKA, The Special guest star.

Party name: the Muppets.

You forgot the 7-Int half-orc Skald with Perform (drums).

And the Bear Shaman Druid with Profession (comedian).

For one game, I actually played a Human Summoner, whose narrow, tubular eidolon had good Knowledge skills and only spoke D'Ziriak (which I decided sounds like "Meep meep meepmeepmeep!")

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Tinkergoth wrote:
Just watched the Legends of Tomorrow trailer, Rip Hunter is being played by Arthur Darvill. I am 100% on board with this show.

Ten bucks says someone asks him:

"What did you say you were? A Time... Lord?"

"No, Time Master! Why does everyone keep mixing that up?"

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lemeres wrote:

They went back on the original FAQ, and now, it only works for prerequisites that specifically call out for that spell (like dimensional agility and dimensional door via things like abundant step).

So at least you can still use that Minor Magic talent to satisfy the mage hand prerequisite for Arcane Trickster, and use Witch or Bloodrager for your arcane class.


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Male Halfling Ranger 3 - HP (27/28) AC 15 - Perc. 14 - S +2/D +5/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

"Well, it IS on the way..."

-Posted with Wayfinder

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I GM'd "Mists of Mwangi," and the PCs walked into a room full of stuffed monsters (chimeras, large bears, etc.) that would have easily outclassed their low-level party. I placed minis on the map to represent the stuffed creatures, and as experienced adventurers, the PCs assumed they would spring to life at any moment and attack. I stayed quiet while they all jockeyed for the perfect position, ready to pounce if any of the things so much as twitched.

Once they were all settled, the masks mounted on the walls (which I had not placed minis for yet) animate and get them from behind.

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Lord Snow wrote:

On another related matter, the other "chikification" in the movie, with Romanov being held captive by Ultron? yeah, that's not convincing either. Romanov is kidnapped after a scene where she is incredibly compatent (she was snatched out of the air during leaping alongside the cargo she was after between aircrafts, after all. Hard to say she was passive there).

If you want to have Ultron kidnap someone, it has to be one of the normals (try holding Thor imprisoned, why donthca) - Tony Stark, Hawkeye or Romanov. It can't be Stark because he was needed to create Vision. It can't be Hawkeye because he spent the entirety of the previous movie mind controlled by the bad guy so this movie was all about returning maximum heroic screen time to him. That leaves you with Romanov.

Really, she spent a lot of her screen time coming face-to-face with how out of place she really is. She can't fight as well as all the powered heroes, and she can't have a family like the other non-powered hero. At the party at the beginning, she listens to two of her teammates bragging about their girlfriends, but then she (the master manipulator who outwitted Loki), can't even get Banner interested.

When she's captured, she's faced with the possibility that she is just as much a liability as an asset to the team. But when she gets the chance to run off and find Banner and try to live happily ever after with him, she instead decides to stay behind and use the one thing she does have to offer, to train the new people. It was really a great character arc for her.

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Have you checked out the Sleepless Detective prestige class? It gets a handful of investigative SLAs, moderate skills, and a bit of sneak attack. Could be pretty good going off of a Sleuth Investigator.


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Male Halfling Ranger 3 - HP (27/28) AC 15 - Perc. 14 - S +2/D +5/Co +2/I +1/W +2/Ch -1 (Lucky) (Adv: psn, fear) (Resist: psn)- HD 3/3

Gordon wakes up refreshed. "Whoa... I know magic"

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Animate Objects on their cannons.

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Go Gunslinger, but take a one-level dip into Zen Archer for Precise Shot as a bonus feat, plus Wis to AC. Gun-fu monk.

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DM_Blake wrote:

Yes, RavingDork. Wear your fogcutter goggles on your face and your sniper goggles on your eyes. I'm sure that's the intent.

Two sets of goggles at once? That's steampunk as f@#&!

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

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Arkos wrote:

I'm still hoping to see Daughters of Fury hit AR at some point because I so-very-badly want the totally meta thrill of purchasing an item I designed and then using it like crazy.

I know it's kind of a niche dream, but it's my dream.

I know that feel, bro. All of my characters will be toting some Ironmorph Dust ASAP.

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Caineach wrote:
Shadowborn wrote:
You'd think if he was going to run all the way to Coast City for pizza, he'd have brought back another three just for himself.
Are you sure he didn't just eat them on the way?

That sounds... difficult.

*Pulls slice out of box*
*Slice instantly splatters all over his face*

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

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LazarX wrote:
If he can not write, he can give oral reportage with exacting detail of his voyages, his surroundings, and his companions.

Clerk: "Venture-Captain, I have the latest report from the Pathfinders sent to the Blakros Museum."

Dreng: "Very well, put it on my desk."

C: "I'm afraid I can't do that, sir."

D: "Why not?"

C: "Well... it's a singing telegram."

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The better question is: Is it worth it? There are only so many places a naked guy can hide a dagger...

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

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I assume it's less about power and more about the HUGE potential for PvP. A member of the Pure Legion would find it hard, if not impossible, to follow the motto of the Society when partnered with divine casters.


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Dirge Bard 6 | AC 20 T 13 FF 17 | HP 45/45 | F +7 R +10 W +7 | Init +9 | Perc +2 (Darkvision 60) | Sense Motive +11 | Performance 14/19 | Heroism

"I mean, one is eccentric, but two starts to look like a bad habit."

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I'm Hiding In Your Closet wrote:

"If he were a flavor, you can bet he would be sour!"

"Even the vegetables don't like him!"

The Muppet Christmas Carol (tied with Die Hard as the best Christmas movie ever).

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If you're making a battle-focused cleric, is there a particular reason you're not making a Warpriest instead?

My brother played a Iomedaen battle cleric, and he was a big fan of the Heroism subdomain.

Crusader archetype is probably worth it if you don't plan on doing much spellcasting in combat.

As for traits, Fate's Favored is a must. I'd also suggest Divine Warrior, which gives you a +1 trait bonus to damage on any weapon affected by one of your divine spells. My Oracle uses that with reinforce armaments for the 10 minutes/level duration to hand out to other party members. Or hand out continual flame to other people, so they get permanently flaming swords with damage boosts.

So off the top of my head, I'd go with something like:
Half-Orc Cleric (Crusader) of Iomedae
16/12/14/10/16/8
Alt. racial trait: Sacred Tattoo
Traits: Fate's Favored, Divine Warrior
1: Heavy Armor Proficiency, Weapon Focus
2:
3: Power Attack
4: +1 Str
5: Shield Focus, Disciple of the Sword
6:
7: Heighten Spell (to hand out deeper darkness-busting, damage boosting continual flames to allies.)
8: +1 Str
9: Shield Specialization
10: Greater Weapon Focus
11: Divine Interference

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Kobold Cleaver wrote:
Two sessions later, they're confused and think they're attacking the president of Kenya. Apparently they think the names sound similar.

"Kenya? Wait, wasn't he Irish?"

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ryric wrote:
My first thought was seeing a news story about ISIS or some other group, and immediately gathering up my friends, arming ourselves, flying out to that region, and attempting to wipe out the bad guys by randomly wandering around the area looking in random caves and buildings.

Hey, in this version of reality, maybe Ron Paul's idea to issue letters of marque against terrorists would have gained some traction!

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Lord Snow wrote:
RainyDayNinja wrote:
Lord Snow wrote:

So if the only option for *everyone* is to use slates, everyone will. And when that happens, the competition will shift from competing books to competing slates. And I don't think anyone seriously thinks that slates aren't correlated with social cliques and political views. So, the entire focus of the awards is less about the books and more about competing factions in the SFF community.

Do you agree that this is a way in which slate voting can cause harm without using coercion or any other explicit illicit behavior?

I don't think it will be as bad as all that. I'm sure that some of the worst racial agitators (such as K. Tempest Bradford, who helped institute literal racial segregation at a SF con) will try to counter Vox Day's "anti-SJW" slate with a slate aiming to exclude white men, but hopefully more independently-minded voters will outnumber them enough that at least some apolitical/moderate works find traction on both sides and make it on the ballot on the strength of the actual writing.

Wait, what?!

Did she seriously do this, or are you in some way presenting facts out of context?

At WisCon (I think it's a yearly thing) they have a lounge where white people are not allowed. Admission is explicitly based on skin color. I'm told it skirts anti-discrimination laws because you have to pay to for admission to the con, therefore it doesn't count as "public accomodation."

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Hrothdane wrote:

Where is the evidence there was any sort of organized liberal cabal, that quality works were systematically excluded from the process because they didn't meet an arbitrary level of social conscience?

Actually, I was pointed to this blog post by Vox Day, in which he compares the nomination tallies of Tor authors/editors.

Quote:


2008

43 Best Fan Writer John Scalzi
41 Best Novel The Last Colony John Scalzi
40 Best Novel Halting State Charles Stross
...
2014

120 Best Novel Neptune's Brood Charles Stross
127 Best Novella Equoid Charles Stross
118 Best Novelette Lady Astronaut of Mars Mary Kowal
...
2012

49 Best Novel The Wise Man’s Fear by Patrick Rothfuss
48 Best Novel Fuzzy Nation by John Scalzi
44 Best Editor Patrick Nielsen Hayden

Those numbers certainly seem suggestive to me, if not of malicious manipulation, then at least a lot of mutual backscratching among Tor authors/editors/superfans. Add to that the week leading up to the announcement, when the Nielson Haydens openly admitted to knowing not only what the non-Puppy nominees were, but also that the Hugo administrators were upset about it. The very existence of that kind of rumor mill speaks to an unhealthy level of behind-the-scenes activity.

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thejeff wrote:

Just for the record: Castalia House is a lesser publisher. Barely known even in Finland, as far as I can tell. Maybe just an e-publisher, I'm not sure. So on that front it qualifies.

OTOH, it's Vox Day's project. He's lead editor. So his Rabid Puppies slate doesn't look so much like a principled struggle for either smaller publishers or against leftist bias, but just using backlash against SJWs to push his own business. Without, by the way, making that connection clear on the post where he recommended the slate.

Yeah, it looks like Vox got a taste of the glory with his nomination last year, and releasted a tangential slate of stuff he published, either because he wanted it again so badly, or he wanted to burn it all down. After all, he is, as far as I can tell, literally a professional internet troll.

On the other hand, the only two pieces of John C. Wright's fiction I've read, I both liked and nominated (one was a short story not on the ballot), so I'm optimistic about the rest of his nominated stuff.

My biggest disappointment is that I couldn't get "Video Game High School" or "Too Many Cooks" on the shortlist for Dramatic Presentation...

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PRD, Underwater Combat wrote:
A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

So it sounds like it would negate the cover for spells requiring a ranged touch attack.

*** RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 aka RainyDayNinja

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Eric Clingenpeel wrote:
Joseph Kellogg wrote:
Your GM credit never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever has anything to do with what happened in the game when you ran it.

Actually... that's not entirely accurate...

Murder on the Throaty Mermaid some GM rewards are based on the player's play through.

Which is why I stopped at only 112 "evers," obviously.

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