Tangible Delusions wrote:
I find the show entertaining enough to watch, but it is not a "must see" show for me. I love Clark Gregg but it needs something more.
Yeah, Agent Coulson is cool, and Simmons is hot, but other than that it's pretty underwhelming. It feels like "Fringe for kids," with a few references to the Marvel movies.
I saw this last night, and it was pretty good. I liked how
they turned the Prince Charming trope on its head, and had Hans turn out to be using Anna.
I hope we get more of these "mature and responsible approach to romantic relationships" messages from Disney in the future, so they can start to undo all the damage from their previous movies in that regard.
My alchemist bought a porter to carry him around in his pimped-out rickshaw, or to carry an umbrella to shade him from the sun if he deigns to walk. He also got the title of Brother from the Lantern Lodge before it closed, and insists on everyone using it.
My monk also got a porter who follows him around with a 300 pound log, as part of his monastic training. I'm still waiting for the day that log comes in handy...
In my experience, you only need enough backstory to inform your character's personality and goals. I've invented backstories for a couple of my characters, but they just never come up. Roleplay in PFS instead focuses on your character's goals and motivations for joining the Society, a distinctive voice, and one or two personality quirks.
But here's one anyway:
Friedel Crafts was born into a long line of clerics of Aroden, and they took her angelic manifestation as a sign that their god had not totally abandoned them. She devoted her life to the study of ancient civilizations and languages, and set out to investigate the disappearance of her family's patron.
While slogging through the Sodden Lands, she was suddenly struck with a curse that bound her tongue to Abyssal speech in times of trouble, but also the blessing of divine magic. Taking this as a sign that Aroden lay trapped beneath the Worldwound, leaving his meager blessings with a demonic taint, she continued her studies and explorations, signing on with the Pathfinder Society to facilitate her goals.
I don't see any reason in the rules to keep him from taking 20 on the Sleight-of-Hand check; it's not a secret roll, it doesn't carry penalties for failure, and he has all the time he wants when getting dressed in the morning.
But remember that your PCs get an automatic +4 to their Perception when searching him, and they could probably make Aid Another checks to boost it even further.
But I disagree with this:
As GM you don't need to justify PCs finding or not finding something. They simply do or don't. That is the power of rule 0.
If I've invested heavily in Perception, because I've decided I want my character to be good at finding things, but I fail because the GM simply declared that I can't win because he says so, then I'd feel cheated.
N N 959 wrote:
This conversation, plus watching lots of episodes of "Leverage" on Netflix lately, makes me want SO BAD to have a free-form heist scenario. Have the VC lay out the known defenses of some target (such as traps, guards, divination magic, locks, etc.), and let the PCs puzzle out how to bypass it all. It could be like Bonekeep for puzzles.
Mason Whitlark wrote:
The lady that is bonekeep is something of a special one. She provides a certain challenge to players who have been asking for it while providing a solid reward for the hard work you may have done. There will be those people who say "Eh shes too tall" or "I'm not a fan of blondes" but there will be others that find her just perfect. For an abstract question you must expect a variety of answers.
Some people just want a scenario they can cuddle up with by the fire, and take home to meet their parents. Bonekeep shows up to the door with nothing but a trenchcoat and a duffel bag full of chains. It's just a matter of taste, but you'd better know what you're getting into.
The Beard wrote:
Kind of unfortunate to see warpriests possibly losing channel, but it will at least fix their MAD problem. Overall I like what I've seen for all the classes, here in this blog post.
I support dropping channel for Warpriests. It's meager enough on a full Cleric; the reduced version on Warpriests is barely worth even considering. Dropping it helps make Warpriests less MAD, and frees up room for other abilities that better contribute to their more martial role.
This weekend, our party knocked out a druid who was water-walking over a river, while Wild Shaped into a water elemental. That presented a real problem over how to take her captive. My alchemist ended up using foaming powder to turn her into something solid so we could take her on board our ship. It got kind of messy.
To be honest, I don't like how this class was put together. It gets more bonus combat feats, which you could have gotten by just multiclassing Fighter and Cleric, and to make up for it gets reduced spellcasting and reduced channeling, which, again, you would have gotten by just multiclassing Fighter and Cleric. But if you multiclassed, you'd even have a higher BAB than the Warpriest.
I think the devs are underestimating the value of BAB versus combat feats for martial characters; BAB doesn't affect just attack bonuses, but also damage scaling from Power Attack, and access to a LOT of important combat feats. I was really hoping for more of a "Paladin of any alignment," who would get full BAB and 4-level spellcasting.
Nothing in the Pathfinder rules explains what order to apply bonuses in, or even that the order matters. So if your interpretation depends on applying the bonuses in a certain order, then it's not supported by the rules.
Let me use an analogy. Suppose you're trying to lose weight, and your dietician tells you that you can have a bowl of ice cream, as long as it doesn't put you over 2000 calories for the day. When you report back, she asks you about what you ate.
Dietician: Did you have any ice cream today?
I'm of two minds on the Investigator; the new mechanic (Inspiration) doesn't do much besides add plusses, so most of its combat ability is a copy of the rogue. I'd rather tone down the sneak attack (maybe 1d6 per four levels), while also giving him more tricks in combat with Inspiration.
John Compton wrote:
Yeah, you almost killed my Cleric this way in The Cyphermage Dilemma at Dragon*Con 2012. Apparently, when you want to Gather Information about where the pirate hideout is, you shouldn't just go around asking where to find work as a pirate. You won't like what you find.
So... is there a point to this thread besides complaining about spellcasters destroying encounters with a CR of only half their level?
If you want to just rehash the same tired old gripes about "munchkins" and "optimizers" and "rollplaying," there are literally dozens of old threads you can look up and browse. You can cheer at the posts you agree with, boo at the ones you disagree with, but most importantly, you won't be cluttering up the forums with arguments we've all heard before.
Baron Ulfhamr wrote:
What sort of credit can I apply to my character? This may be a FAQ, but is there a list somewhere? I'd love to GM...
When you GM a scenario, you get a chronicle sheet just as if you'd played it (but you can only get a chronicle the first time you GM a given scenario, and you can't put it on the same character that you played that scenario with). You get full gold, XP, PP, and boons. It's a great way to get characters past the awkward lower levels.
Lord Snow wrote:
I know what you mean. I can't count the number of times I tried to chat up a girl, asked what she did for fun, and she said "I don't know."
How can you not know what you do for fun? Do you just go home and power down in the corner, and wait for work the next morning?
I agree with those praising the versatile characters; I really enjoy playing the swiss-army-knife, rather than the sledgehammer. So my Alchemist is tons of fun, because he has all kinds of bombs and extracts and skills for every situation. My cleric is also great, because the spell selection is so customizable.
And you know what's not fun? Being presented with some challenge, looking around the table, and realizing that no one has an answer for it. Since you can't coordinate with your teammates ahead of time in PFS, that means I like to cover as many bases possible myself.
Lore Warden wrote:
All Intelligence-based skills are class skills for lore wardens.
Pragmatic Activator wrote:
You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier.
If a trait or other affect allows a character to use their Intelligence modifier for skills that ordinarily use a different ability modifier (such as Pragmatic Activator for UMD, or Precise Treatment for Heal), does it count as an Intelligence-based skill, and therefore become a class skill if he takes a level in Lore Warden?
If so, would this also apply for something like Student of Philosophy, which allows the use of Intelligence for certain kinds of Diplomacy or Bluff checks (Diplomacy to persuade, and Bluff to lie)? Would they be considered class skills only for those specific kinds of checks?
A Texan and a Californian are walking on the beach, when they find a magic lamp. A genie appears and offers them each one wish.
The Texan speaks up first. "You know, I'm sick of all these city-slickers from the West moving in and acting like they're better than us, and of all the illegal immigrants coming up from the South and taking our jobs, and all the politicians in the East telling us what to do. My wish is to build a wall around Texas, and put me inside."
The genie shouts "Done!" and the Texan disappears. He turns to the Californian. "Now, what about your wish?"
"Before we get to that," the Californian says, "tell me more about this wall."
"Well," says the genie, "it's 50 feet tall, 10 feet thick, and made of solid concrete."
"Great," the Californian replies. "Now fill it with water."
Kyle Baird wrote:
That's why you should always say to the Fighter you've never met, "Hey, that's a cool +1 Flaming Greatsword you have. What's your backup weapon? Oh, you don't have one? Let's swing buy the Blades 'R' Us on the way out of Absalom and pick up a cold iron morningstar for the low, low price of 16 gp."
But trust me, these guys are horrible, trying to meddle into politics (in a secular republic no less), judging everything and everybody and always being vocally outspoken about everything, to the point that people with minds are getting pretty fed up with it.
Yeah, I hate it when people who think differently than me won't just learn their place and shut up.
So I've played some PFS scenarios lately that had some brutal swarms. They were at high enough level that carrying a few alchemist's fire just didn't cut it anymore. Obviously this isn't an issue for arcane casters, but what about martials and divine casters? What other options exist for dealing with higher-level swarms? Here's what I can think of:
Anything else I should know about?
Then if it's a question about how the feat works, it goes in rules. If it's a question about whether taking it is a good idea, it goes in advice. If it's a question about whether the feat is legal in PFS look in the Guide to Organized Play and the Additional Resources page.
There, I fixed it for you.
Another thing to remember is that some tactics are designed to be weaker than they could be on purpose- like if an otherwise average monster has Weird as a 1/day SLA. In such cases, the monster's tactics might explicitly rule out use of that ability because it can lead to disappointing one-turn curbstomp fights on the part of the monster. You should definitely give plenty of extra thought before ignoring those kinds of tactics.
Case in point, there have been a lot of people complaining about TPK's in the final fight of First Steps Part I. Some were due to greataxe crits from Ledford, but a lot were because the sorcerer knocked everyone out with color spray in the first round. However the tactics specifically said she didn't use it unless she was cornered, to prevent that kind of thing.
Don Walker wrote:
The Guide specifically states that the GM is responsible for running the pregen in 3 player/4 PC groups. Though, I don't think anyone would complain if the GM decided to hand that responsibility off to the players.
Just make sure that the guy playing
As for dragon style, the funny thing is that running and charging over difficult terrain is specifically something mounts are trained for. Those fancy dressage moves you may have seen mitt romneys horse doing look dainty and silly, but they're really for squashing peasants under their hooves and walking over their mangled bodies.
I'd totally watch that at the Olympics if they put the peasants back in.