|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I think there could, theoretically, be a way to make crafting work so that it wouldn't wreck the campaign. But what is there to gain?
The main points in favor of crafting in a regular game are that it:
Matthew Downie wrote:
If you want to have the giants use dilute super-sized potions, and a medium creature uses 1 oz potions, then a large giant might make 8 ounce potions, and a huge giant might make 64 ounce potions. The 8 ounce potions could reasonably be drunk by a human as a standard action. The 64 ounce ones would be... difficult.
Now we need potion distillation rules ("your separation column gets a number of theoretical plates equal to the result of your Craft (alchemy) check..."), with a table of azeotropes for every legal spell.
Male Halfling Ranger 2 - HP (20/20) AC 14 - Perc. 14 - S +2/D +5/Co +2/I +1/W +2/Ch -1 - HD 2/2
What if we gather the villagers in the commons building, and Layali and I fortify on the roof (hopefully enough to cause disadvantage for attacking goblins) and fight at range, while Nathadriel and Leifa guard the doors? Any armed villagers can help out guarding on the ground level or as archers on the roof, depending on their strengths.
I thought the same thing. But Eddie was really never that bright. Of course, if he did that, the next scene would have played out different...
*The team goes outside, and watches the black hole sucking the tops off of skyscrapers*
Eddie: [Rolling on the ground, clutching himself in pain] "F@&!, there's going to be a line at the hospital, isn't there?"
So I've heard a lot of people and articles claiming that "MRAs" are complaining about the movie, but has anyone actually seen these complaints? I remember a similar press barrage when the Star Wars VII trailer had a black stormtrooper. Everyone was talking about how upset racists were at the black stormtrooper, but someone went to look for these upset people and found only a single messageboard thread on the IMDB page.
Was there really any meaningful pushback, or is this just a new form of viral marketing? "We made our movie progressive with this one weird trick! Bigots hate us!"
You forgot the 7-Int half-orc Skald with Perform (drums).
And the Bear Shaman Druid with Profession (comedian).
For one game, I actually played a Human Summoner, whose narrow, tubular eidolon had good Knowledge skills and only spoke D'Ziriak (which I decided sounds like "Meep meep meepmeepmeep!")
So at least you can still use that Minor Magic talent to satisfy the mage hand prerequisite for Arcane Trickster, and use Witch or Bloodrager for your arcane class.
I GM'd "Mists of Mwangi," and the PCs walked into a room full of stuffed monsters (chimeras, large bears, etc.) that would have easily outclassed their low-level party. I placed minis on the map to represent the stuffed creatures, and as experienced adventurers, the PCs assumed they would spring to life at any moment and attack. I stayed quiet while they all jockeyed for the perfect position, ready to pounce if any of the things so much as twitched.
Once they were all settled, the masks mounted on the walls (which I had not placed minis for yet) animate and get them from behind.
Lord Snow wrote:
Really, she spent a lot of her screen time coming face-to-face with how out of place she really is. She can't fight as well as all the powered heroes, and she can't have a family like the other non-powered hero. At the party at the beginning, she listens to two of her teammates bragging about their girlfriends, but then she (the master manipulator who outwitted Loki), can't even get Banner interested.
When she's captured, she's faced with the possibility that she is just as much a liability as an asset to the team. But when she gets the chance to run off and find Banner and try to live happily ever after with him, she instead decides to stay behind and use the one thing she does have to offer, to train the new people. It was really a great character arc for her.
Have you checked out the Sleepless Detective prestige class? It gets a handful of investigative SLAs, moderate skills, and a bit of sneak attack. Could be pretty good going off of a Sleuth Investigator.
I know that feel, bro. All of my characters will be toting some Ironmorph Dust ASAP.
That sounds... difficult.
*Pulls slice out of box*
If he can not write, he can give oral reportage with exacting detail of his voyages, his surroundings, and his companions.
Clerk: "Venture-Captain, I have the latest report from the Pathfinders sent to the Blakros Museum."
Dreng: "Very well, put it on my desk."
C: "I'm afraid I can't do that, sir."
D: "Why not?"
C: "Well... it's a singing telegram."
If you're making a battle-focused cleric, is there a particular reason you're not making a Warpriest instead?
My brother played a Iomedaen battle cleric, and he was a big fan of the Heroism subdomain.
Crusader archetype is probably worth it if you don't plan on doing much spellcasting in combat.
As for traits, Fate's Favored is a must. I'd also suggest Divine Warrior, which gives you a +1 trait bonus to damage on any weapon affected by one of your divine spells. My Oracle uses that with reinforce armaments for the 10 minutes/level duration to hand out to other party members. Or hand out continual flame to other people, so they get permanently flaming swords with damage boosts.
So off the top of my head, I'd go with something like:
My first thought was seeing a news story about ISIS or some other group, and immediately gathering up my friends, arming ourselves, flying out to that region, and attempting to wipe out the bad guys by randomly wandering around the area looking in random caves and buildings.
Hey, in this version of reality, maybe Ron Paul's idea to issue letters of marque against terrorists would have gained some traction!
Lord Snow wrote:
At WisCon (I think it's a yearly thing) they have a lounge where white people are not allowed. Admission is explicitly based on skin color. I'm told it skirts anti-discrimination laws because you have to pay to for admission to the con, therefore it doesn't count as "public accomodation."
Actually, I was pointed to this blog post by Vox Day, in which he compares the nomination tallies of Tor authors/editors.
Those numbers certainly seem suggestive to me, if not of malicious manipulation, then at least a lot of mutual backscratching among Tor authors/editors/superfans. Add to that the week leading up to the announcement, when the Nielson Haydens openly admitted to knowing not only what the non-Puppy nominees were, but also that the Hugo administrators were upset about it. The very existence of that kind of rumor mill speaks to an unhealthy level of behind-the-scenes activity.
Yeah, it looks like Vox got a taste of the glory with his nomination last year, and releasted a tangential slate of stuff he published, either because he wanted it again so badly, or he wanted to burn it all down. After all, he is, as far as I can tell, literally a professional internet troll.
On the other hand, the only two pieces of John C. Wright's fiction I've read, I both liked and nominated (one was a short story not on the ballot), so I'm optimistic about the rest of his nominated stuff.
My biggest disappointment is that I couldn't get "Video Game High School" or "Too Many Cooks" on the shortlist for Dramatic Presentation...
PRD, Underwater Combat wrote:
A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.
So it sounds like it would negate the cover for spells requiring a ranged touch attack.
Eric Clingenpeel wrote:
Which is why I stopped at only 112 "evers," obviously.
Sammy T wrote:
That's all true... but the Core campaign isn't being promoted as "Hard Mode." In fact, it's specifically being touted as beginner-friendly. So to say that Core games will somehow be tainted by characters who have had an easier time because they played in non-Core games elsewhere isn't really the issue.
Check the discoveries; the ones with * can't be combined with each other on a bomb.
Splash Weapon Mastery is a good feat, from Adventurer's Armory if you have it. It lets you nudge your misses, and mold your splash radius a bit. Not vital though.
Your list looks good, but I'd retrain Rapid Shot for Force Bombs or Confusion Bombs as soon as you get boots of speed. 3 bombs/round is going to chew through your ammo too fast, and I wouldn't risk the -2 on all the attacks because misses hurt. I usually don't even use my iterative attack unless I really need to pump out damage fast.
Depending on how you pro-social you want to be, you might also want to pick up the Infusion discovery, so you can hand your extracts to teammates. Two-handed martial classes will really appreciate a shield or barkskin here and there. I didn't get it until level 10, when I had too many extracts to spend on self-buffs.
Playing a game of Forgotten Futures with my brothers and one sister-in-law, in the first session of a homebrew adventure in which Burroughs' Red Martians allied with the Apache...
The group is hired to go to a gold mining operation to investigate why the last shipment never arrived. When they get there, they find the camp slaughtered, while in a valley over the ridge, an Apache war camp is mustered. I intended them to only scout it out, and so described the overwhelming numbers and heightened security around the camp.
"So this is a mine, right? That means they have explosives."
They then proceeded to fill the cart they arrived in with explosives, light it on fire, then roll it down the hill. This is after they planted shrapnel traps poisoned with cyanide (because one of them happened to know that cyanide is used to extract gold from ore), and the sharpshooter took up a safe position. So that camp was essentially slaughtered, based on guilt-by-proximity.
I'm currently working my way through The Rithmatist, by Brandon Sanderson. Between that and Elantris, it seems that Sanderson can create magic systems like nobody's business. Is this constant throughout his writing, or does it flare up at some times and not others?
Sanderson's hallmark is rigorously defined magic systems. In fact, he coined "Sanderson's Law" of fantasy writing, which states that the ability of magic to resolve conflict is directly proportional to how well the reader understands how that magic works.
Lord Snow wrote:
You should check out LibriVox. They have a bunch of volunteer-read audiobooks of public domain works. Of course it's all older stuff, but free audiobook collections of Sherlock Holmes stories, etc. is nothing to sneeze at.
It sounds like Fallout: New Vegas...
...dear God, please tell me there's a Fallout: New Vegas movie out there somewhere!
The Disappeared was actually the culprit I had in mind with "splitting up makes sense, but it doesn't work". The punishment for creative thinking actually causes that scenario to reinforce the "murderhobo" mindset, IMO.
We didn't fail because of splitting up or "creative thinking." We failed because you locked yourself in a room with the only key (ignoring my protests), then aggro'd a fight by yourself.
I told you I wasn't going to let you live that down.
For rapier-style fighting, you'll definitely want the ACG and probably Advanced Class Origins for the Fencing Grace feat as well. But you can play a pretty good Dex-based fighter with mostly Core if you go with an Elven Curved Blade
My wife is running one, and even with only 14 Strength and Power Attack, because it's a two-handed weapon, she hits hard for a Dex-based build. At 6th level, she's hitting at +12 for 1d10+13, with a 15-20 crit threat range. The only non-core element she uses so far is the Lore Warden archetype which boosts her skills and Combat Maneuvers, at the expense of armor and shield proficiencies she's not using anyway.