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If you're making a battle-focused cleric, is there a particular reason you're not making a Warpriest instead?
My brother played a Iomedaen battle cleric, and he was a big fan of the Heroism subdomain.
Crusader archetype is probably worth it if you don't plan on doing much spellcasting in combat.
As for traits, Fate's Favored is a must. I'd also suggest Divine Warrior, which gives you a +1 trait bonus to damage on any weapon affected by one of your divine spells. My Oracle uses that with reinforce armaments for the 10 minutes/level duration to hand out to other party members. Or hand out continual flame to other people, so they get permanently flaming swords with damage boosts.
So off the top of my head, I'd go with something like:
Lord Snow wrote:
At WisCon (I think it's a yearly thing) they have a lounge where white people are not allowed. Admission is explicitly based on skin color. I'm told it skirts anti-discrimination laws because you have to pay to for admission to the con, therefore it doesn't count as "public accomodation."
Actually, I was pointed to this blog post by Vox Day, in which he compares the nomination tallies of Tor authors/editors.
Those numbers certainly seem suggestive to me, if not of malicious manipulation, then at least a lot of mutual backscratching among Tor authors/editors/superfans. Add to that the week leading up to the announcement, when the Nielson Haydens openly admitted to knowing not only what the non-Puppy nominees were, but also that the Hugo administrators were upset about it. The very existence of that kind of rumor mill speaks to an unhealthy level of behind-the-scenes activity.
Yeah, it looks like Vox got a taste of the glory with his nomination last year, and releasted a tangential slate of stuff he published, either because he wanted it again so badly, or he wanted to burn it all down. After all, he is, as far as I can tell, literally a professional internet troll.
On the other hand, the only two pieces of John C. Wright's fiction I've read, I both liked and nominated (one was a short story not on the ballot), so I'm optimistic about the rest of his nominated stuff.
My biggest disappointment is that I couldn't get "Video Game High School" or "Too Many Cooks" on the shortlist for Dramatic Presentation...
PRD, Underwater Combat wrote:
A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.
So it sounds like it would negate the cover for spells requiring a ranged touch attack.
Eric Clingenpeel wrote:
Which is why I stopped at only 112 "evers," obviously.
Sammy T wrote:
That's all true... but the Core campaign isn't being promoted as "Hard Mode." In fact, it's specifically being touted as beginner-friendly. So to say that Core games will somehow be tainted by characters who have had an easier time because they played in non-Core games elsewhere isn't really the issue.
Check the discoveries; the ones with * can't be combined with each other on a bomb.
Splash Weapon Mastery is a good feat, from Adventurer's Armory if you have it. It lets you nudge your misses, and mold your splash radius a bit. Not vital though.
Your list looks good, but I'd retrain Rapid Shot for Force Bombs or Confusion Bombs as soon as you get boots of speed. 3 bombs/round is going to chew through your ammo too fast, and I wouldn't risk the -2 on all the attacks because misses hurt. I usually don't even use my iterative attack unless I really need to pump out damage fast.
Depending on how you pro-social you want to be, you might also want to pick up the Infusion discovery, so you can hand your extracts to teammates. Two-handed martial classes will really appreciate a shield or barkskin here and there. I didn't get it until level 10, when I had too many extracts to spend on self-buffs.
Playing a game of Forgotten Futures with my brothers and one sister-in-law, in the first session of a homebrew adventure in which Burroughs' Red Martians allied with the Apache...
The group is hired to go to a gold mining operation to investigate why the last shipment never arrived. When they get there, they find the camp slaughtered, while in a valley over the ridge, an Apache war camp is mustered. I intended them to only scout it out, and so described the overwhelming numbers and heightened security around the camp.
"So this is a mine, right? That means they have explosives."
They then proceeded to fill the cart they arrived in with explosives, light it on fire, then roll it down the hill. This is after they planted shrapnel traps poisoned with cyanide (because one of them happened to know that cyanide is used to extract gold from ore), and the sharpshooter took up a safe position. So that camp was essentially slaughtered, based on guilt-by-proximity.
Lord Snow wrote:
You should check out LibriVox. They have a bunch of volunteer-read audiobooks of public domain works. Of course it's all older stuff, but free audiobook collections of Sherlock Holmes stories, etc. is nothing to sneeze at.
It sounds like Fallout: New Vegas...
...dear God, please tell me there's a Fallout: New Vegas movie out there somewhere!
The Disappeared was actually the culprit I had in mind with "splitting up makes sense, but it doesn't work". The punishment for creative thinking actually causes that scenario to reinforce the "murderhobo" mindset, IMO.
We didn't fail because of splitting up or "creative thinking." We failed because you locked yourself in a room with the only key (ignoring my protests), then aggro'd a fight by yourself.
I told you I wasn't going to let you live that down.
For rapier-style fighting, you'll definitely want the ACG and probably Advanced Class Origins for the Fencing Grace feat as well. But you can play a pretty good Dex-based fighter with mostly Core if you go with an Elven Curved Blade
My wife is running one, and even with only 14 Strength and Power Attack, because it's a two-handed weapon, she hits hard for a Dex-based build. At 6th level, she's hitting at +12 for 1d10+13, with a 15-20 crit threat range. The only non-core element she uses so far is the Lore Warden archetype which boosts her skills and Combat Maneuvers, at the expense of armor and shield proficiencies she's not using anyway.
Ambrosia Slaad wrote:
I was actually referencing the VeggieTales song "I Love My Lips," in which Larry ends up in the lip ward of the hospital, and learns the Polish word for "lip" ("Usta") from his roommate. Sure it's obscure, but the set-up was just too perfect.
Here are some unusual ranged builds for you:
Personally, I have a Wayang Lore Warden as an archer, and between the archetype, FCB, and 16 Int, he gets 8 skills/level. Add in a Discerning Wayfinder, and he can identify his own magic items, attempt all the Knowledge (and Linguistics) checks, and eventually he'll take Additional Traits to become a UMD monkey too.
"Anyone who touches this item instantly knows everything about how its powers work," a.k.a. "But I don't wanna waste my skill ranks on Spellcraft!"
And its companion, "I'm sick of you making your Spellcraft checks! I don't want you to know what this item does until you actually use it!"
The ki idea would be good, because there are a number of spells which seem designed to be used by monks, for some reason (Ki Arrow, Ki Leech, Blood Crow Strike). I wish I'd thought of that before, because I would have entered that!
Here's what I had written up for a martial staff that I didn't enter:
The engravings on this rough-hewn wooden staff depict feats of physical prowess. In addition to activating this staff as a spell-trigger item, the user can also activate it by spending a number of uses of martial flexibility, inspiration, or panache points equal to the number of charges required for the spell used. This still consumes charges from the staff as normal. When activated in this way, treat the user’s base attack bonus as her caster level, and Wisdom bonus (if using martial flexibility), Intelligence bonus (if using inspiration), or Charisma bonus (if using panache) as the spellcasting ability modifier. It can also be recharged by spending 3 uses of one of these abilities in place of a spell slot.
I couldn't come up with a spell list I liked for it, so I abandoned it, but it sounds like a lot of people had similar ideas. I look forward to seeing if anyone made it work better than I did.
Also, be careful about describing your formatting errors in detail, because that can break anonymity.
Everyone who has voted in previous RPG Superstar competitions knows that there are some item concepts that keep showing up, no matter how many times they've been done before, or how many times people are warned against them. But with the switch to other types of magic items, how might those cliches change? Here are my predictions:
On the way out:
Here to stay:
The new cliches:
What are your predictions?
1) Bit of Luck lasts for 1 round, which means it ends at the start of your next turn. So it depends on the skill you're using. If it takes a standard action or longer, then you don't get another standard action before Bit of Luck runs out, and it won't work. But for your example of Acrobatics, that's part of a move action, so it would work because you can use Bit of Luck as a standard and still have your move.
2) Protection from Evil is not a personal range spell, so unless the Shining Wayfinder adds a restriction about casting it on yourself, you're good.
3) These are rules questions, so this should be in the Rules forum. Flagged to be moved.
I agree with Mark that Paizo-built pregens won't add enough useful feedback. I like the idea of building playtest characters as pregens, but GMs would need the ability to veto them, or even have a requirement that the build be discussed with the GM beforehand. This would ideally leave the option open for close-knit groups who can pre-plan and communicate, or for those players that a GM trusts to get the rules more-or-less correct, but keep people from foisting dysfunctional characters on an unprepared GM.
My main concern is that it could be disruptive on a social level if a player reacts badly to his or her playtest character getting vetoed, or a GM feels pressured to accept a character he or she is confused by.