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About Rain Taneththir
NG Female Medium Humanoid (Elf)
Spell-like ability (at will, and only on self): Feather Fall
Space 5 ft., Reach 5 ft.
In addition, the bonus damage from this feat is doubled on a critical hit, before it's multiplied by the weapon's critical multiplier.
You can expend one use of mythic power when you activate Power Attack to ignore the penalties on melee attack rolls and combat maneuver checks for 1 minute.
SKILLS ((6 ranks, +2 Int) x7)
Acrobatics +8 (2 ranks, +1 trait bonus)
Mythic Tier 01: You have reached Mythic Tier 1.
Mythic Feat: Select one mythic feat or non-mythic feat as a bonus feat. You must qualify for this feat normally. You gain another mythic feat at 3rd tier, and again every 2 tiers thereafter.
Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
Bonus Hit Points: Whenever you gain a guardian tier, you gain 5 bonus hit points. These hit points stack with themselves, and don't affect your overall Hit Dice or other statistics.
Ever Ready (Ex): Whenever you make an attack of opportunity, you gain a bonus on the attack and damage rolls equal to your mythic tier. You can make attacks of opportunity while flat-footed, even if you don't have the Combat Reflexes feat. At 3rd, 6th, and 9th tier, the number of attacks of opportunity you can make each round increases by one.
Wearing: Explorer's Outfit (free)
* 4500gp worth of reagents (1500gp to upgrade her armour and 3000gp to convert her weapon from +1 to +2).
* Rain claimed Fishpork's Ring of Protection (+2). To pay for the ring, she has given up claim to 4000gp of her reagents to the ship.
Her personal reagents are reduced to 4500-4000=500gp.
* "Mysterious gift": Heavy, yet feminine, braided silver bracelet engraved with the names of Rain and Variel and the words 'Two lives entwined... true love, fair seas and fine weather'.
* Gifts from Flynn and Amen-set: 10 pounds of chicken; not very expensive for Neko. Also, the tea is 10 pounds of Good "Ceremonial Tea" - Asëa Aranion.
* Gift from Capt Pierce Jerrell of the Salty Flagon: A stunning pair of diamond and turquoise earrings in the shape of a leaping dolphin. Earrings of Serene Contortions: These earrings grant the wearer a +2 bonus on Escape Artist checks. At will, the wearer may create the sound of a peaceful chime, small gong, temple bell, or 1 minute of beautiful, peaceful music. Once per day, the wearer may also use true strike.
* Gave 1 gold coin to each of the two girls throwing petals at Rain's feet in Quent.
* Purchases in Quent:
Rain’s birth was quick, but not without hidden complications, and, her mother died a few months afterward, leaving the babe in the care of her paternal grandparents, Varyan and Eleniel Taneththir. She was raised in Tempest Cay, the northernmost fishing town in the Shackles. Rain never knew her either of her parents, apart from the stories her extended family used to tell her. The family was in the fishing trade and included many an able craftsmen of sailing vessels and sails – Her grandmother possessing a fine hand at stitching and mending. That’s not to say the family were involved in legal trade only – They had their fingers in some bootlegging, rum-running and a variety of other enterprising ventures to supplement the family income. That is how Rain’s father was killed – her grandparents’ only child, and in turn Rain was their only grandchild, so she was taught every aspect of the “family business”.
From early on it was apparent Rain possessed a fine hand with the sewing needle and soon assisted her grandmother with the sails. Her grandfather had an innate ability traversing the ocean, a keen eye that knew the dangers and safe passageways, and, a sensibility of the nature of winds and storms. He lovingly and painstakingly bestowed this knowledge onto Rain.
It was said that a light had appeared and then fell into the ocean surrounding Besmara’s Throne at the very moment of Rain’s birth. An omen, her grandfather declared it, and thus the course of her destiny seemed set. Through the long years of her youth and adulthood, and through Rain’s own initiative and the solid network of connections and associations (of her grandfather’s), she managed to find work on various shipping vessels, from small fishing boats and sloops to the larger galleon and merchant ships. Rain’s keen eye, honed senses and steady hand became assets, as well as her knowledge of the waters surrounding the Islands of the Shackles. Yet, something seemed missing from her life and she yearned for some adventure; ones of her own making.
One night she walked down to the dock and impetuously decided to leave Tempest Cay and sail to the capital, Port Peril, to find a ship and captain willing to take on an experienced sailor. Rain prayed to the Pirate Queen to give her a sign that the choice she had just made was the right one, and, she was answered: the ocean stilled, even the waves were hushed, and, above Rain’s head a light appeared, streaking across the dark blue sky before plummeting into the ocean, just a few miles off the coast of Tempest Cay. Perhaps even Gozreh may have had a hand in it. Rain was content that she had received her answer and now it was time for her to meet her destiny.
Formal Stat Sheet for Signature Item/Animal Companion:
Speed 50 ft., climb 10 ft.
Special Attacks luck/unluck (3/day)
Str 17, Dex 21, Con 15, Int 8 Wis 12, Cha 16
She had been born a human woman, nine hundred years ago – the youngest daughter of the second son of a lesser nobleman. She had been considered a handsome young woman with her copper hair, fair skin and bright green eyes. Her father had been a well-established and affluent Mercery, trading in imported silk, linen, and fustian. She had an older brother and sister. Her brother worked alongside her father as a cloth merchant. Her mother had been a society matron, busy with her committees, tea parties and philanthropic work. Her older sister had married some well-to-do bore and provided him with an heir. Her family lacked for nothing. She had always been a bright girl, with an easy charm. She attracted the eye of a newcomer in town. An earl’s second son, he had said of his station. She had fallen in love with him at first sight and he had pursued her with a determination. Her parents deemed it a suitable match for their youngest child. Their betrothal happened a month into their courtship. He had the blackest of hair and the keenest silver eyes.
It was after their betrothal that she learned of his gambling appetite and of his associates who dabbled in the Dark Arts. He had promised her that neither would pose an threat to their love – that he would protect her from any harm, always.
One late night he was set upon by a cardsharp whom he owed a fair bit of coin. He was beaten almost to death and was discovered and brought back to her family’s townhouse. He had asked her, begged her with his halting, ragged breath to bring his associates to his bedside for they would know what to do. She had been scared but she listened and sent one of the servants with a note. They came as requested with their twisted idols, incense, dark liquids and strange fetishes. The associates asked her how much she loved him and how much she would be willing to risk to bring him back from the brink and have him hale by her side. She had promised everything – desperate to save her beloved. They then spoke words in some unintelligible tongue and the lights flickered and the bedchamber shook as if the walls would crumble down around them. It was then she was sprayed with some kind of sanguine fluid and her eyes rolled back and she felt her very essence pulled by force from her body and her screams filled the room. She felt as if she was dying right along with her beloved and then everything went black and when she awoke she was no longer a young woman. She had been transformed into a small, golden cat. Frightened and anxious she tried to speak, but issued only cat-like sounds. She screamed inside her mind and she found she could make the words heard by another, although broken and staggered. It was then she saw her beloved rise from the bed, the dark bruising all but vanished, the broken bones mended, his handsome form restored to full vigour. She looked up at him and through her mind spoke to him, but the words would not form coherently. The associates whispered something to him and he turned to stare at her. She pleaded for him to stay, to have the associates return her to her true form so they could be together. He laughed, a cruel sound, and told her it could not be reversed and then promptly left with the associates.
Alone, in her family’s townhouse with every piece of her once pure heart broken and her mind senseless with pain, loss and betrayal. She could not remain in the house for her mother abhorred cats and would probably beat her with broom. So, she ran away and did what she could to survive in the world, as decades fell away and time became an endless blur. Her heart grew guarded, resentful, and love became defined by treachery and unfaithfulness. She made a vow to never allow another female to ever be betrayed by a man before marriage. That no man could be trusted with a woman’s heart and body before the formal oaths of marriage were made and sealed before the gods.
* Party Loot, but can be used by Rain as the Pilot/Navigator:
Svingli's Eye (Unlike the heavy cast-brass mariner’s astrolabes normally used at sea, this astrolabe is of the more common type found on land (Pathfinder RPG Advanced Player’s Guide 185), made of flat discs
Benefits: In addition to an astrolabe’s normal +2 circumstance bonus (Masterwork. When using an astrolabe, you can make a Survival check using your Intelligence modifier instead of your Wisdom modifier to avoid becoming lost), Svingli’s Eye grants a further +2 competence bonus on Knowledge (geography), Profession (sailor), and Survival checks when used to navigate on land or sea. Once per day, the user can make a DC 20 Perception check while using Svingli’s Eye as a move action to catch a glimpse of how things really are for 1 round, as if with a true seeing spell. While using the astrolabe’s true seeing ability, the user can also see through concealment caused by smoke or fog and gains a +10 competence bonus on Perception checks to spot hidden or disguised creatures or objects.)
Current Finances: 4407gp, 23sp and 1cp. Plus 1741gp (remaining after purchase of Zul +1 Human Bane Trident (9197gp) and 1 CMW potion (300gp) from 11238gp share from Sahuagin underwater caves split). Received 24gp on sale of mundane trident and studded leather. Total current wealth: 6172gp, 23sp & 1 cp
Rain will purchase 4500gp worth of reagents (1500gp to upgrade her armour and 3000gp to convert her weapon from +1 to +2). Rain's personal reagents are now only 500gp. This leaves her with 1674gp, 3sp & 1cp in available funds.
Subtract 2 gold pieces for the girls in Quent, new total equals 1672gp, 3sp & 1 cp.
Share of the loot: 1828 + 916=2744gp
Rain's portion paid for new silk sails for the Lady: 750gp
Bought Variel a betrothal ring for 750gp.
Current wealth totals: 2416gp, 23sp and 1 cp
* Claimed Ring of Force Shield - 4250gp
Total Gold remaining: 581.5gp, 23sp and 1 cp.
Where was your character born? On the small island of Besmara's Throne, particularly the docks of Queen Bes, in the Shackles.
What was happening in the region when your character was growing up? Piracy and Fishing.
Does your character have any relatives? Yes.
What are your character’s immediate goals? What would she like to do in the coming
What are her long-term goals? Find a place where she belongs and can apply her skill and knowledge. Perhaps even have some authority aboard a ship.
What type of person would be her ideal mate? Loyal, enjoys the ocean, family-oriented, determined, trustworthy.
Who is her patron deity? Is she a devout worshiper? Besmara and Gozreh.
Is she a devout member of any nonreligious cause? No.
Is there any race, creed, alignment, religion or the like against which she is strongly prejudiced? No.
What is her greatest fear? Not being able to protect or save her remaining family.
What is the one task she absolutely refuses to do? Kill a child.
What is your character’s motto or favorite saying? “May your joys be as deep as the ocean, your sorrows as light as its foam.”
What is her favorite color? Blue or Silver.
Describe what he would wear if money were no object? Silk and gems.
What is her favorite food? Drink? Drink: Fine Wine Food: Fish baked with lemon, garlic and herbs.
What is her favorite animal? Dolphin.
What habits of her friends annoy her most? Disloyalty and going back on your word.
What well-known media figure from sports, movies or politics most closely resembles your character? --
What would be her theme song? “Wind Queen” by Two Steps from Hell
If her friends were to write her epitaph, what would it be? Her loyalty is equal to her generous and brave spirit. Challenges would not deter her and spurred her evermore to attain her one true destiny.
What would be her job in modern society? Explorer/Ocean Navigator
Do you have any nicknames, street names, titles, or aliases? Rain.
What is your full birth name? Raina Taneththir
Where do you live? Tempest Cay, The Shackles.
Why do you live there? That is where my family is from and I was raised on the small island.
What is your citizenship status? Where the wind and oceans take me, I call “home”.
What is your most obvious blessing or strength? I am clever.
What is your most obvious flaw or weakness? Physical beauty can draw unwanted attention.
Was there any event or cause to cause these weaknesses? No, just born with exotic looks thanks to an aquatic ancestor.
What is your general body type, frame, bone structure, and poise? Tall, lean, high cheek bones, graceful.
What is your skin colour? Fair
What is your hair colour? Dark Blue
What is your hair style? Left free and long, straight with slight curl at the ends.
Do you have any facial hair? No.
What is your eye colour? Turquoise.
Does it change? Yes, with my moods/emotions.
How attractive are you? Very attractive. Exotically beautiful.
What is your most distinguishing feature? Vivid, sparkling eyes.
Do you have any scars, tattoos, or birthmarks? Tattoo of the Jolly Roger: black flag with a skull and crossbones on her right shoulder (in honor of Besmara).
What is your handedness (left/right)? Right.
Do you resemble some currently known person? No.
Do you wear a uniform? No.
What kind of clothing do you wear? Loose fitting shirt, leather vest and trousers, jacket, headscarf, long (knee-high) boots.
Where is your homeland? The Shackles. An island settlement, in the northernmost main islands of ‘The Shackles’.
Did you have any childhood friends? Yes, a few of mixed races.
What conflicts might arise from your past? None that I am aware of.
Do you have any sort of criminal record? No, I have never been caught. ;)
Who were your parents? Aearion (father) and Cristiel (mother) Taniththir.
What did your parents and/or foster parents do for a living? Fisher people in main, crafters – boats and sails
Are they still alive? No.
Do you, or did you, have any role models? My paternal grandfather, Varyan Taneththir.
Do you have any great rational or irrational fears or phobias? No, I can find a way to manage my fears so I can move forward.
What, if anything, would it take for you to be able to overcome this? n/a
How do you react when this fear manifests itself? n/a
Are you willing to discuss, or even admit to, the situation? n/a
What are your attitudes regarding material wealth? In order to survive in this world (and possess any true power), you have to have it or find a way to earn or take it.
Do you have any unusual or nervous mannerisms, such as when talking, thinking, afraid, under stress, or when embarrassed? No, I have spent years tempering nervous ticks and mannerisms. And my confidence has grown – I make no apology for who I am.
What is your most treasured possession? Do not own or carry such a possession.
Do you have a good luck charm? Yes, the tattoo on my shoulder.
Describe your worst nightmares. Watching the people I love die by the hand of another.
If the Ranger selects two-handed weapon style, he can choose from the following list whenever he gains a combat style feat:
Cleave, Power Attack, Pushing Assault, and Shield of Swings.
At 6th level, he adds Furious Focus and Great Cleave to the list.
1 First Level Spell (1/day): Lead Blades
Casting Time 1 standard action
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades (see table below). Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.
Table: Tiny and Large Weapon Damage
Medium Weapon Damage Tiny Weapon Damage Large Weapon Damage
1st Favored Terrain:
Water (above and below the surface)
At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when she is in this terrain. A ranger traveling through her favored terrain normally leaves no trail and cannot be tracked (though she may leave a trail if she so chooses).
Proud owner of Neko (pronounced Nee-ko), the magical golden cat.