paizo.com Favorited Posts by Raiderrpgpaizo.com Favorited Posts by Raiderrpg2023-08-28T21:46:53Z2023-08-28T21:46:53ZRe: Forums: Lost Omens Products: Paizo Blog: You're A Lizard, HarryRaiderrpghttps://paizo.com/community/blog/v5748dyo6sgx3?Youre-A-Lizard-Harry#112019-09-08T14:47:37Z2019-09-06T20:13:56Z<p>As excited as I am for lizardfolk, I'm... concerned about a feat taking a •week• to effectively recharge, while hurting out other feats that rely on the same limb.</p>
<p>Sure, it meets flavour- but it's going to suck for the player who uses it if the game's timescale doesn't allow for that week of recovery. Especially if the group doesn't have a Regenerate spell around, which is likely at 5th level.</p>As excited as I am for lizardfolk, I'm... concerned about a feat taking a *week* to effectively recharge, while hurting out other feats that rely on the same limb.
Sure, it meets flavour- but it's going to suck for the player who uses it if the game's timescale doesn't allow for that week of recovery. Especially if the group doesn't have a Regenerate spell around, which is likely at 5th level.Raiderrpg2019-09-06T20:13:56ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: The PrestigeRaiderrpghttps://paizo.com/community/blog/v5748dyo6sgck?The-Prestige#222018-11-01T13:24:32Z2018-10-30T01:46:05Z<p>I was momentarily really excited for this blog when I saw the title, but then saw what it was about. :<</p>
<p>I mean, still awesome to see them making changes and hopefully fixing up the problems I have with the current playtest, which this particular update looks to be trying at- but ouch. You know EXACTLY what you did with that title, don't even pretend :P</p>I was momentarily really excited for this blog when I saw the title, but then saw what it was about. :<
I mean, still awesome to see them making changes and hopefully fixing up the problems I have with the current playtest, which this particular update looks to be trying at- but ouch. You know EXACTLY what you did with that title, don't even pretend :PRaiderrpg2018-10-30T01:46:05ZRe: Forums: Product Discussion: Yup, It's time for Pathfinder 2.0Raiderrpghttps://paizo.com/threads/rzs2rdq2&page=3?Yup-Its-time-for-Pathfinder-20#1312014-08-23T01:29:07Z2014-08-19T07:05:20Z<p>What I want for Pathfinder 2.0 is this:</p>
<p>Step 1- Release Pathfinder Unchained</p>
<p>Step 2- Release Pathfinder Core Rulebook 2: Revised, which will just be updated Core Rule Book with the core classes only with Unchained Version of rogue/fighter/monk etc, maybe some fixed up bloodlines, errata, just fixed up. Nothing you'd NEED to buy a new book for, but you'd probably WANT too just to have it all in one place.</p>
<p>Step 3- Release Supreme Combat, Supreme Magic, and Supreme Skills; which will just contain current material for that type of character, only fixed up, edited, errata'd. Nothing you'd NEED to buy a new book for, but you'd probably WANT too just to have it all in one place.</p>
<p>In other words, all I want for Pathfinder 2 is a smoother, simpler game- made so because you only need a couple books, not twelve, to make your character. :s</p>
<p>... Yeah, I know, this probably won't happen. But I can dream.</p>What I want for Pathfinder 2.0 is this:
Step 1- Release Pathfinder Unchained
Step 2- Release Pathfinder Core Rulebook 2: Revised, which will just be updated Core Rule Book with the core classes only with Unchained Version of rogue/fighter/monk etc, maybe some fixed up bloodlines, errata, just fixed up. Nothing you'd NEED to buy a new book for, but you'd probably WANT too just to have it all in one place.
Step 3- Release Supreme Combat, Supreme Magic, and Supreme Skills; which will just...Raiderrpg2014-08-19T07:05:20ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes VII: MCAs ForeverRaiderrpghttps://paizo.com/threads/rzs2qt4o&page=11?Multiclass-Archetypes-VII-MCAs-Forever#5472014-05-07T00:38:00Z2014-05-06T22:38:21Z<div class="messageboard-quotee">Elghinn Lightbringer wrote:</div><blockquote>Raider, what do you think? Or a straight cleric list up to 4th good enough? </blockquote><p>For the record, if I ever, EVER answer yes to this question or another similar, assume I've been abducted by aliens, have brained my damage, and been murdered then replaced by a drooling clone.
<p>'straight cleric list up to 4th', ha... >:P</p>Elghinn Lightbringer wrote:Raider, what do you think? Or a straight cleric list up to 4th good enough?
For the record, if I ever, EVER answer yes to this question or another similar, assume I've been abducted by aliens, have brained my damage, and been murdered then replaced by a drooling clone. 'straight cleric list up to 4th', ha... >:PRaiderrpg2014-05-06T22:38:21ZRe: Forums: Product Discussion: Deep Magic (PFRPG)Raiderrpghttps://paizo.com/products/btpy95xv/discuss&page=5?Deep-Magic#2042014-04-27T04:16:41Z2014-04-26T23:05:42Z<div class="messageboard-quotee">DungeonmasterCal wrote:</div><blockquote> This is the book "Ultimate Magic" should have been. </blockquote><p>I don't know if I'd say /that/. The Ultimate line isn't meant for this sort of admittedly esoteric smorgasbord.
<p>But this IS the magic supplement Paizo should have done twice already. And then a third time.</p>
<p>Wolfgang, you guys need to make a sequel. Then a trequel. Then- you get the idea!</p>DungeonmasterCal wrote:This is the book "Ultimate Magic" should have been.
I don't know if I'd say /that/. The Ultimate line isn't meant for this sort of admittedly esoteric smorgasbord. But this IS the magic supplement Paizo should have done twice already. And then a third time.
Wolfgang, you guys need to make a sequel. Then a trequel. Then- you get the idea!Raiderrpg2014-04-26T23:05:42ZRe: Forums: Product Discussion: Deep Magic (PFRPG)Raiderrpghttps://paizo.com/products/btpy95xv/discuss&page=4?Deep-Magic#1812014-04-24T21:17:48Z2014-04-23T22:34:29Z<p>Squirrelfolk magic... sounds nutty.</p>
<p>I'll have to scour through my hoard and see what climbs out, maybe I can dig up something good before winter.</p>
<p>... Puns. >:D But seriously, Druidic cult worshipping squirrels. Tiny animal companion with adjustments suited for scouting, Magic Stone flavored to be acorns, there's some real fun insanity. Imagine combining it with Ioun Stone Magic and suddenly you have interstellar treeships hosting alien squir-</p>
<p>I should stop now.</p>Squirrelfolk magic... sounds nutty.
I'll have to scour through my hoard and see what climbs out, maybe I can dig up something good before winter.
... Puns. >:D But seriously, Druidic cult worshipping squirrels. Tiny animal companion with adjustments suited for scouting, Magic Stone flavored to be acorns, there's some real fun insanity. Imagine combining it with Ioun Stone Magic and suddenly you have interstellar treeships hosting alien squir-
I should stop now.Raiderrpg2014-04-23T22:34:29ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes VII: MCAs ForeverRaiderrpghttps://paizo.com/threads/rzs2qt4o&page=8?Multiclass-Archetypes-VII-MCAs-Forever#3862014-04-22T22:05:41Z2014-04-22T20:48:55Z<p>[Spoiler omitted]</p>
<p>So that's where I'm at right now. Still checking in, though, I haven't poofed off to who knows where.</p>[Spoiler omitted]
So that's where I'm at right now. Still checking in, though, I haven't poofed off to who knows where.Raiderrpg2014-04-22T20:48:55ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes VII: MCAs ForeverRaiderrpghttps://paizo.com/threads/rzs2qt4o&page=4?Multiclass-Archetypes-VII-MCAs-Forever#1932014-04-07T01:30:37Z2014-04-06T22:34:42Z<p>Back from shenanigans and medical issues, so the party can start n-</p>
<p>Oh, it's already going. Geeze, guys, thanks for waiting xP</p>
<p>Someone mind giving me the quick catch-up on what we're in the middle of?</p>Back from shenanigans and medical issues, so the party can start n-
Oh, it's already going. Geeze, guys, thanks for waiting xP
Someone mind giving me the quick catch-up on what we're in the middle of?Raiderrpg2014-04-06T22:34:42ZRe: Forums: Class Discussion: Arcanist Discussion - RevisedRaiderrpghttps://paizo.com/threads/rzs2qel8&page=11?Arcanist-Discussion-Revised#5152014-07-07T23:53:01Z2013-11-30T05:28:02Z<p>Sidenote: Guys, not everything is about 'is this class balanced'.</p>
<p>Yes, that's part of it, but I'll take ten FUN classes with a couple weird somewhat-situational superpowers over ten BORING classes that are perfectly balanced.</p>
<p>Not that we shouldn't try for balance, but it's not the end-all of perfection. This is a GAME, after all. >:3</p>Sidenote: Guys, not everything is about 'is this class balanced'.
Yes, that's part of it, but I'll take ten FUN classes with a couple weird somewhat-situational superpowers over ten BORING classes that are perfectly balanced.
Not that we shouldn't try for balance, but it's not the end-all of perfection. This is a GAME, after all. >:3Raiderrpg2013-11-30T05:28:02ZRe: Forums: Class Discussion: Investigator DiscussionRaiderrpghttps://paizo.com/threads/rzs2qdj9&page=9?Investigator-Discussion#4352013-11-26T23:19:51Z2013-11-26T23:08:54Z<p>People are clamoring to give this guy something early on for combat, right?</p>
<p>Why not let them spend a point of inspiration to add their Int modifier (But no more than their level) to damage for one attack? Example: At second level, a 16 int investigator would add 2 points of their int to damage when they spend inspiration for it. It's not much, but it gives another non-skill use for inspiration and there could be a talent to improve it.</p>
<p>Simple, effective, IMHO. I think I might even playtest with that to see how it goes.</p>People are clamoring to give this guy something early on for combat, right?
Why not let them spend a point of inspiration to add their Int modifier (But no more than their level) to damage for one attack? Example: At second level, a 16 int investigator would add 2 points of their int to damage when they spend inspiration for it. It's not much, but it gives another non-skill use for inspiration and there could be a talent to improve it.
Simple, effective, IMHO. I think I might even playtest...Raiderrpg2013-11-26T23:08:54ZRe: Forums: Class Discussion: **Official Query** Arcanist RevisionRaiderrpghttps://paizo.com/threads/rzs2qdvq&page=8?Official-Query-Arcanist-Revision#3652013-11-25T23:09:44Z2013-11-25T05:56:40Z<p>People keep saying Wisdom for this guy for some reason.</p>
<p>Please no. I want my forgetful, wild-eyed, insane, genius, low-wisdom, magic-ripping spellslinging tattered-robe brimstone-smelling 'blaster mage.</p>People keep saying Wisdom for this guy for some reason.
Please no. I want my forgetful, wild-eyed, insane, genius, low-wisdom, magic-ripping spellslinging tattered-robe brimstone-smelling 'blaster mage.Raiderrpg2013-11-25T05:56:40ZRe: Forums: Class Discussion: Investigator DiscussionRaiderrpghttps://paizo.com/threads/rzs2qdj9&page=6?Investigator-Discussion#2712013-11-23T20:44:49Z2013-11-22T21:44:32Z<div class="messageboard-quotee">Stephen Radney-MacFarland wrote:</div><blockquote> ("Stand here Watson...you're providing a flank" "A flank, Holmes? Whatever do you mean?"). </blockquote><p>You owe me for a chair. I fell out of mine laughing and now it won't sit straight!Stephen Radney-MacFarland wrote:("Stand here Watson...you're providing a flank" "A flank, Holmes? Whatever do you mean?").
You owe me for a chair. I fell out of mine laughing and now it won't sit straight!Raiderrpg2013-11-22T21:44:32ZRe: Forums: Class Discussion: Arcanist DiscussionRaiderrpghttps://paizo.com/threads/rzs2qdj5&page=9?Arcanist-Discussion#4442013-11-22T21:47:47Z2013-11-22T21:08:15Z<p>I'm hoping no open slots or arcane discoveries for these guys.</p>
<p>One way to keep the wizard from becoming a secondary option to the Arcanist is by keeping their arcane discoveries as -theirs-. It's like Fighter bonus feats, if you gave them to all the melee classes fighter would take a hit. (And barbarian, ranger, etc. would get a tasty buff D:<)</p>
<p>Gonna delay my arcanist playtesting until new revisions arrive.</p>I'm hoping no open slots or arcane discoveries for these guys.
One way to keep the wizard from becoming a secondary option to the Arcanist is by keeping their arcane discoveries as -theirs-. It's like Fighter bonus feats, if you gave them to all the melee classes fighter would take a hit. (And barbarian, ranger, etc. would get a tasty buff D:<)
Gonna delay my arcanist playtesting until new revisions arrive.Raiderrpg2013-11-22T21:08:15ZRe: Forums: Class Discussion: The Arcanist: is it overpowered?Raiderrpghttps://paizo.com/threads/rzs2qdqu?The-Arcanist-is-it-overpowered#32013-11-21T23:26:11Z2013-11-21T06:32:28Z<p>Overpowered? Barely. It's just a matter of checking and perhaps trimming a couple numbers, and perhaps considering how it works with metamagic and certain magic items.</p>
<p>The bigger issue, I find, is the flavor not being quite /there/.</p>Overpowered? Barely. It's just a matter of checking and perhaps trimming a couple numbers, and perhaps considering how it works with metamagic and certain magic items.
The bigger issue, I find, is the flavor not being quite /there/.Raiderrpg2013-11-21T06:32:28ZRe: Forums/Advanced Class Guide Playtest: General Discussion: Spell Lists for Hybrid ClassesRaiderrpghttps://paizo.com/threads/rzs2qdqm?Spell-Lists-for-Hybrid-Classes#52016-09-03T18:43:33Z2013-11-21T06:30:41Z<p>Honestly, part of the issue isn't even just custom for flavor, it's balance.</p>
<p>Cutting three levels off to make a spell list does not a balanced class make.</p>
<p>Go look at the bard's spell list; some spells higher, some lower, wherever it suits flavor and tactics and strategy. Greater Shout is active around when a Sorcerer could get it, if I remember correctly; and there's other cases, as well.</p>
<p>They are not going to get balanced spellcasting this way, which will skew the rest of the class.</p>
<p>tldr; I am sadface at this decision, perhaps moreso than any other they've made, and I hope they change it.</p>Honestly, part of the issue isn't even just custom for flavor, it's balance.
Cutting three levels off to make a spell list does not a balanced class make.
Go look at the bard's spell list; some spells higher, some lower, wherever it suits flavor and tactics and strategy. Greater Shout is active around when a Sorcerer could get it, if I remember correctly; and there's other cases, as well.
They are not going to get balanced spellcasting this way, which will skew the rest of the class.
...Raiderrpg2013-11-21T06:30:41ZRe: Forums: Class Discussion: Investigator DiscussionRaiderrpghttps://paizo.com/threads/rzs2qdj9&page=2?Investigator-Discussion#592013-11-21T04:36:44Z2013-11-20T08:52:21Z<p>I am in -love- with this class. And I seem to be in the minority, but I like the poison use, too; but maybe better off as a talent for this guy?</p>
<p>BRB, making an investigative medieval forensic detective specializing in identifying and utilizing chemicals and toxins, Shamrock Mansion.</p>
<p>All of my <3.</p>I am in -love- with this class. And I seem to be in the minority, but I like the poison use, too; but maybe better off as a talent for this guy?
BRB, making an investigative medieval forensic detective specializing in identifying and utilizing chemicals and toxins, Shamrock Mansion.
All of my <3.Raiderrpg2013-11-20T08:52:21ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes V: More Ultimate MCAsRaiderrpghttps://paizo.com/threads/rzs2q1jg&page=9?Multiclass-Archetypes-V-More-Ultimate-MCAs#4162013-09-17T21:44:20Z2013-09-17T20:07:55Z<p>Life...? I think I've heard of those, aren't they kinda antiquated?</p>Life...? I think I've heard of those, aren't they kinda antiquated?Raiderrpg2013-09-17T20:07:55ZRe: Forums: Advice: How would you build The Doctor? (for PFS play)Raiderrpghttps://paizo.com/threads/rzs2q55c?How-would-you-build-The-Doctor#472013-09-11T18:29:41Z2013-09-11T16:59:36Z<p>Social Rogue.</p>
<p>No, seriously. He goes for the Use Magic Device (Sonic Screwdriver), and the few other tricks he pulls out of his butt could easily be from Talents or the sort; but he's all about the talking. Oh, and he'd have the Run feat. >;3</p>Social Rogue.
No, seriously. He goes for the Use Magic Device (Sonic Screwdriver), and the few other tricks he pulls out of his butt could easily be from Talents or the sort; but he's all about the talking. Oh, and he'd have the Run feat. >;3Raiderrpg2013-09-11T16:59:36ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes IV: Ultimate Multiclass ArchetypesRaiderrpghttps://paizo.com/threads/rzs2pth4&page=15?Multiclass-Archetypes-IV-Ultimate-Multiclass#7222013-07-21T03:42:18Z2013-07-05T21:06:25Z<p>Best use of Augury as a standard action ever-</p>
<p>"Weal or woe, what will happen if I cast Augury this turn?"</p>
<p>And then the universe explodes >:E</p>Best use of Augury as a standard action ever-
"Weal or woe, what will happen if I cast Augury this turn?"
And then the universe explodes >:ERaiderrpg2013-07-05T21:06:25ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes IV: Ultimate Multiclass ArchetypesRaiderrpghttps://paizo.com/threads/rzs2pth4&page=10?Multiclass-Archetypes-IV-Ultimate-Multiclass#4682013-06-22T09:18:01Z2013-06-22T01:42:46Z<p>Okay people, serious moment here.</p>
<p>Many of you have tried joining the wiki, and frankly, that's not going to happen right now. We WILL, at some point this summer, likely decide on one to three new Contributors- people who can make and edit pages, but not delete or lock.</p>
<p>If you want to join the wiki and reach Contributor status, then contribute -HERE-. It's your best, and really the only, bet.</p>
<p>We might also be looking for editors in the future to ease the load on Flak and Elghinn, and perhaps even consider other positions if/when we move to another site where we have more control.</p>
<p>Now back to MCA stuffs!</p>Okay people, serious moment here.
Many of you have tried joining the wiki, and frankly, that's not going to happen right now. We WILL, at some point this summer, likely decide on one to three new Contributors- people who can make and edit pages, but not delete or lock.
If you want to join the wiki and reach Contributor status, then contribute -HERE-. It's your best, and really the only, bet.
We might also be looking for editors in the future to ease the load on Flak and Elghinn, and...Raiderrpg2013-06-22T01:42:46ZRe: Forums: Homebrew and House Rules: 101 Quick-and-Dirty Wyvern VariantsRaiderrpghttps://paizo.com/threads/rzs2pu73?101-QuickandDirty-Wyvern-Variants#412013-06-18T18:25:45Z2013-06-18T18:20:44Z<p>Even if it's a +1 template doesn't mean the monster itself will be CR +1. I'd say that's an easy +2, myself!</p>
<p>Remember- it's difficult to make a template balanced with every single monster. Sometimes, hiccups occur or weird things happen!</p>Even if it's a +1 template doesn't mean the monster itself will be CR +1. I'd say that's an easy +2, myself!
Remember- it's difficult to make a template balanced with every single monster. Sometimes, hiccups occur or weird things happen!Raiderrpg2013-06-18T18:20:44ZRe: Forums: Homebrew and House Rules: Multiclass Archetypes IV: Ultimate Multiclass ArchetypesRaiderrpghttps://paizo.com/threads/rzs2pth4&page=3?Multiclass-Archetypes-IV-Ultimate-Multiclass#1052013-06-09T05:20:36Z2013-06-09T04:03:38Z<p>We've recently gotten a couple messages from artists interested in the project.</p>
<p>First off, YAY!</p>
<p>Second off, there's one or two legal matters to consider before you send in submissions.</p>
<p>If you already know how the Creative Commons and OGL licenses work, then there's no worries. If not, shoot me a message and I'll give you the bare laymen terms.</p>We've recently gotten a couple messages from artists interested in the project.
First off, YAY!
Second off, there's one or two legal matters to consider before you send in submissions.
If you already know how the Creative Commons and OGL licenses work, then there's no worries. If not, shoot me a message and I'll give you the bare laymen terms.Raiderrpg2013-06-09T04:03:38ZForums: Homebrew and House Rules: 101 Quick-and-Dirty Wyvern VariantsRaiderrpghttps://paizo.com/threads/rzs2pu73?101-QuickandDirty-Wyvern-Variants#12013-06-17T21:01:04Z2013-06-07T15:05:14Z<p>So who doesn't like the wyvern? It's a easy, low-level appropriate dragon that can put the hurt on a party. And it works well in E6!</p>
<p>But just having the plain version is a little annoying- so how about some variants?</p>
<p>One simple rule- keep it to stuff that would raise CR by 0, 1, or 2- no need to make them as deadly as REAL dragons :P</p>
<p>Here we go~</p>
<p>1. Flameshot Wyvern- Every 1d4 rounds, this variant can spit out a 20ft line of fire dealing 3d6 damage, Ref DC 17 for half. Also has Fire Resistance 10. CR +1.</p>
<p>2. Black Scorpion Drake- A wicked stinger on the tail, but a bit slow-witted; switch out Iron Will and Improved Initiative for Ability Focus (Poison) and Improved Natural Attack (Sting). CR +0, also a dirty trick. ;3</p>
<p>3. Lightning Screamer- A fringe of black adorns this blue scaled-beast, who can unleash a thunderous scream once per minute; Will save DC 17 or be Shaken for 3 rounds. Known for following storm clouds, electric damage heals them for 1 point per 3 damage. CR +1.</p>
<p>4. Trollfreaker- Mottled green and grey and black streaks color the scales of this small-winged beast. Known for hopping from the swamp below and scaring Trolls away from smaller prey. Fly Speed is reduced to 40ft, but gains Swim Speed 10ft and a racial bonus to Intimidate and Stealth of +4. CR +1.</p>
<p>5. Velociwyvern- Deadly predators on the ground with small weak wings tipped with dangerous claws; Wing attacks are now Claws, Fly speed is reduced to 20ft (clumsy), but land speed increases to 40ft; Also gains Pounce. CR +1.</p>So who doesn't like the wyvern? It's a easy, low-level appropriate dragon that can put the hurt on a party. And it works well in E6!
But just having the plain version is a little annoying- so how about some variants?
One simple rule- keep it to stuff that would raise CR by 0, 1, or 2- no need to make them as deadly as REAL dragons :P
Here we go~
1. Flameshot Wyvern- Every 1d4 rounds, this variant can spit out a 20ft line of fire dealing 3d6 damage, Ref DC 17 for half. Also has Fire...Raiderrpg2013-06-07T15:05:14ZRe: Forums: Homebrew and House Rules: FREE Easy Spell Cards for casters you can print; Help us test themRaiderrpghttps://paizo.com/threads/rzs2pmft?FREE-Easy-Spell-Cards-for-casters-you-can#22013-03-31T04:05:16Z2013-03-30T21:41:35Z<p>Not exactly a new thing, but I do like the design you've chosen.</p>
<p>What might be a good idea alongside these are Metamagic cards, to remind people how those work- I've seen a lot of people try spellcasters right off, and then never figure out how to actually use the oh-so-cool extend spell and such without a good long explanation each time.</p>
<p>Really, though, I especially like this for new Cleric/Druid/Wizard players, but sorcerers and bards may have trouble equating them to spells per day.</p>
<p>I've always thought making 'chips' for those would be best- maybe you'd be interested in that?</p>
<p>Imagine the eyes of a kid running out his first sorcerer, taking up that first handful of level 1 and 2 spell chips- being able to count them out and see -exactly- what he's got. I've done similar with poker chips before, but you could do some fancied-up cut-outs; from the size of the cards you're putting forth, maybe six to a card would be a good size?</p>Not exactly a new thing, but I do like the design you've chosen.
What might be a good idea alongside these are Metamagic cards, to remind people how those work- I've seen a lot of people try spellcasters right off, and then never figure out how to actually use the oh-so-cool extend spell and such without a good long explanation each time.
Really, though, I especially like this for new Cleric/Druid/Wizard players, but sorcerers and bards may have trouble equating them to spells per day.
...Raiderrpg2013-03-30T21:41:35ZRe: Forums: Homebrew and House Rules: Fighters with Grit.Raiderrpghttps://paizo.com/threads/rzs2p5m8?Fighters-with-Grit#312012-11-16T17:32:06Z2012-11-16T17:29:34Z<p>Charlie's got it on the Grit thingy.</p>
<p>I'm working on some ideas for this, but also a bit busy over with the MCA stuffs- I'll try to post a few ideas soon, but here's a thought.</p>
<p>Why make a whole new class/archetype? Just allow the fighter to give up a feat for one of these tricks and an extra point of Grit; allow the Rogue to do so as well a couple times with a talent at basic and advanced. This allows for current characters to use them right away, allows for easier flow in the game, and means less paperwork for those adapting it into their own campaigns.</p>Charlie's got it on the Grit thingy.
I'm working on some ideas for this, but also a bit busy over with the MCA stuffs- I'll try to post a few ideas soon, but here's a thought.
Why make a whole new class/archetype? Just allow the fighter to give up a feat for one of these tricks and an extra point of Grit; allow the Rogue to do so as well a couple times with a talent at basic and advanced. This allows for current characters to use them right away, allows for easier flow in the game, and...Raiderrpg2012-11-16T17:29:34ZRe: Forums: Homebrew and House Rules: Fighters with Grit.Raiderrpghttps://paizo.com/threads/rzs2p5m8?Fighters-with-Grit#162012-11-16T00:26:22Z2012-11-15T19:46:20Z<p>Don't make it all flashy Jackie. I mean, imagine a dwarf who spends a little Grit to negate a critical hit, then another grit to STARE THE HECK out of the poor orc who made it- who would then flee crying to his orc-mother.</p>
<p>Or a halfling fighter who spend a grit to spit in a troll's eye with dead-on aim, before stabbing him in the codpiece.</p>
<p>Stuff like that could be cool, too, and it would give the fighter a lot more things to do than full attack.</p>Don't make it all flashy Jackie. I mean, imagine a dwarf who spends a little Grit to negate a critical hit, then another grit to STARE THE HECK out of the poor orc who made it- who would then flee crying to his orc-mother.
Or a halfling fighter who spend a grit to spit in a troll's eye with dead-on aim, before stabbing him in the codpiece.
Stuff like that could be cool, too, and it would give the fighter a lot more things to do than full attack.Raiderrpg2012-11-15T19:46:20ZRe: Forums: Homebrew and House Rules: Multiclass archetypes, part IIRaiderrpghttps://paizo.com/threads/rzs2msnz?Multiclass-archetypes-part-II#482011-09-08T14:57:39Z2011-09-07T20:05:42Z<p>Okay. Playtest data and possible fixes on one class; we've got other matters to attend to, I know, but these are the possible fixes for:</p>
<p>[Spoiler omitted]</p>
<p>No rush, just the considerations so they're here when we get to it in however many days.</p>
<p>Swordmage is going to be posted in the next couple hours, just running it through a fast arena-playtest to check balance.</p>Okay. Playtest data and possible fixes on one class; we've got other matters to attend to, I know, but these are the possible fixes for:
[Spoiler omitted]
No rush, just the considerations so they're here when we get to it in however many days.
Swordmage is going to be posted in the next couple hours, just running it through a fast arena-playtest to check balance.Raiderrpg2011-09-07T20:05:42ZRe: Forums: Homebrew and House Rules: Multiclass ArchetypesRaiderrpghttps://paizo.com/threads/rzs2mdbu&page=19?Multiclass-Archetypes#9312011-08-28T21:03:06Z2011-08-28T04:21:57Z<p>TOTALLY in for that, if Elghinn is. He's the guy who started this; if he sayeth no, then I sayeth no. If he sayeth yes, then I sayeth OH YES LET'S DO IT! :P</p>
<p>Also, got a version of Aegis Lancer half-done. Almost a total rework of what I had; I think people will like it better, though.</p>
<p>Purple, jump in IRC when you can, I have a couple of ideas on where we could store this if needed.</p>TOTALLY in for that, if Elghinn is. He's the guy who started this; if he sayeth no, then I sayeth no. If he sayeth yes, then I sayeth OH YES LET'S DO IT! :P
Also, got a version of Aegis Lancer half-done. Almost a total rework of what I had; I think people will like it better, though.
Purple, jump in IRC when you can, I have a couple of ideas on where we could store this if needed.Raiderrpg2011-08-28T04:21:57ZRe: Forums: Homebrew and House Rules: Multiclass ArchetypesRaiderrpghttps://paizo.com/threads/rzs2mdbu&page=19?Multiclass-Archetypes#9232011-08-27T16:12:13Z2011-08-27T16:03:38Z<div class="messageboard-quotee">Purplefixer wrote:</div><blockquote><br />
<br />
This is a 3/4 BAB class? Ouch.
<br />
Hit Die: If this is a 3/4 BAB class, good. If not: Bad.
<br />
Saves: Good.
<br />
Skills: Bad.</p>
<p>Skills: Should require Spellcraft, but okay.
<br />
</blockquote><p>Full Class + Half class means 3/4 class. I put in the little bit for a possible full BAB version already.
<div class="messageboard-quotee">Purplefixer wrote:</div><blockquote><br />
<br />
1: Challenge, Mount, Order: Good.
<br />
Sage Arcana:
<br />
•Bonded Item: Uhm. Whut? No spellcasting, the Aegis Lancer can cast one additional spell he knows? No dice. He has to make a concentration check (without caster level) to cast any spell without his bonded object? More no dice. He can enchant the bonded item as if he had the feat... but no caster level? This is badly done.
<br />
</blockquote><p>I'm already working on how to fix this up. It IS a first version :P But yes, I agree this needs work.
<div class="messageboard-quotee">Purplefixer wrote:</div><blockquote><br />
<br />
•Mystic Studies: Uses his BAB as caster level? Except at 1st?
<br />
Magic Circle: Okay. Why? Specifically to ward off summoned critters? For protection from mind-control in an area? Seems like the attachment to an alignment is a bit pointless. An evil spellcaster can summon up a Ghaele just as easily as a good one.
<br />
Minor Globe: Appropriate.
<br />
SR: Nice. Too nice to replace a 5/day use of Tactician.
<br />
</blockquote><p>The Alignment fits the flavor. And at level 18, static spell resistance 25 isn't exactly a whole lot... Equal level casters make that most of the time -without- a feat investment.
<div class="messageboard-quotee">Purplefixer wrote:</div><blockquote><br />
<br />
3: Bulwark: Replaces Mighty Charge. Nice. I would have linked it to Cha, but this works well for the 'abjurer' focus. But let's compare to Holy Shield:
<br />
Duration: B: 1/2 level rounds | HS: 3+ Cha mod rounds
<br />
Effect: B: Int Mod Deflection (+13 max w/ items)| HS: Shield bonus (+9 max with a feat)
<br />
Range: B: 10'@3, 30'@9, 60'@15 | HS: 5'@4, 10'@11, 20'@20 (CLEAR advanage Bulwark)
<br />
Frequency: 3+Int | 2 lay on hands, shared with lay on hands uses.</p>
<p>Bulwark ALSO grants energy resistance, an unnamed bonus to all saves, temporary hit points, and at L20, possibly a <b><i>+26!!!</b></i> deflection bonus to AC!?!?!</p>
<p>As of level 6, this power is in use at all times during every fight. A natural 20 is needed to hit everyone in the party, and it never even took an action to turn on. (Intelligence 20 at creation, because why would you take anything else...?)</p>
<p>I think this is borked.
<br />
</blockquote><p>Point on the double, I'll have to switch that up. Also, you're comparing a single spell to an ability meant to replace most of wizardly casting.
<p>... Yeah. xP</p>
<p>Good to toss a cap on that deflection bonus, though. I'll probably do around +5. (And my bad on the saves, was supposed to be an enhancement bonus)</p>
<div class="messageboard-quotee">Purplefixer wrote:</div><blockquote><br />
<br />
This is not the way I would have gone for a Cavalier Wizard archetype. I probably would have started with Paladin and done a full power-replacement. The Bulwark is WAY OP.</p>
<p>A specific abjuration/conjuration spell-list or just flat out wizard spells up to L4 or L6 depending on the caster-method you go with is likely a better approach. Guards and Wards! Sepia Sigil! Alarm! Dimensional Anchor! So much good iconic stuff to choose from, that won't be terribly over powered.
<br />
</blockquote><p>But then you'd have done a -Paladin-/Wizard archetype. xP
<p>Bulwark isn't OP after fixes. And it's a good replacement for that casting which makes sense for the Aegis Lancer and the trope. (( Seriously, a multiclass wizard type shouldn't -need- wizard casting (School abilities and so on!) ))</p>Purplefixer wrote:This is a 3/4 BAB class? Ouch.
Hit Die: If this is a 3/4 BAB class, good. If not: Bad.
Saves: Good.
Skills: Bad.Skills: Should require Spellcraft, but okay.
Full Class + Half class means 3/4 class. I put in the little bit for a possible full BAB version already. Purplefixer wrote:1: Challenge, Mount, Order: Good.
Sage Arcana:
*Bonded Item: Uhm. Whut? No spellcasting, the Aegis Lancer can cast one additional spell he knows? No dice. He has to make a concentration check...Raiderrpg2011-08-27T16:03:38Z