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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 13 Organized Play characters.


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I would just like to add my voice to the others here in that while almost all of these changes are good, the change to voluntary flaws seems pointless and a bit disappointing. Ultimately it won't make much of a difference, but other than maybe word count I don't see any reason for it to have been changed. It allowed more character customization for people that wanted it and gave a bit of incentive make a flawed character. With the new rules being a complete negative there doesn't really seem to be any reason to even have them in the core book at all as Rule 0 already existed to allow for this.

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I wish I could be more excited, but having played 5e the idea of a universal proficiency bonus really dampens the excitement. The minute adjustments afforded by the skill point system is one of my favorite parts of the game. I’ll wait and see how the rules actually pan out before casting final judgements, but ultimately I’m glad there’s more than enough PF1e content to date me and my game group for years to come.

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Claxon wrote:
Tarpeius wrote:
Actually, wait, nevermind. If a small creature can squeeze through a square, then so can a medium creature. This blanket erasure of small-medium size differences is a mistake, if you ask me.
Really? It's great if you ask me because it removes an unnecessary layer of complexity from the game.

Why have the small/medium distinction at all then?

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Deadmanwalking wrote:


RagnaRockNRoll wrote:
Clearly their are trends but they are definitely not hard and fast rules.

Hard to say. Small Creature having less HP is a hard and fast rule so far, for example. As is Con bonus races having bonus HP. Whether that will continue to be true is another question entirely.

RagnaRockNRoll wrote:
There is also one Large playable creature in First Contact. The Haan, which is a big floaty bug. It has only 4 HP, a strength and dex bonus and an int penalty. I kind of agree on the enlarge spell, but the main advantage of it(higher damage dice) doesn't exist in Starfinder.

Sarcesians are actually also Large, have 4 HP, and get a Str penalty.

Large creatures do still get Reach, so that's a thing.

I think it's a bit of a stretch to say much about anything for race design is a hard and fast rule at this point with so few examples.

I did forget Sarcesians though. There clearly is some advantage to Large and larger creatures, but at this point the only rules interaction of a creature being Small is that Ysoki Moxie doesn't work on them, which is a bit of a shame to me. Presumably they're easier to carry but with how abstract the bulk system is weight doesn't really seem to matter unless the GM wants it to. I suppose they could fit into smaller areas too but again that seems more of a GM discretion thing.

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Vidmaster7 wrote:
Hmm yeah i'm curious about this too I figure we will have to find out more in alien archive surely there will be a few large or larger creatures in it. Kind of wish we would of gotten an enlarge spell.

There is also one Large playable creature in First Contact. The Haan, which is a big floaty bug. It has only 4 HP, a strength and dex bonus and an int penalty. I kind of agree on the enlarge spell, but the main advantage of it(higher damage dice) doesn't exist in Starfinder.

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Deadmanwalking wrote:
RagnaRockNRoll wrote:
Deadmanwalking wrote:

So far all Small creatures have 2 HP less than Medium ones and have Str penalties.

Those could be violated later, of course, but they're true so far.

Gnomes have 4 HP.
Indeed. And every other Race with a Con Bonus has 6. Making them 2 HP less than normal for a race with their stat distribution. :)

Stat distribution doesn't seem to have much to do with HP, especially when you consider the races from First Contact. For example the Contemplative is a medium creature that only had 2 HP. They do have a Con penalty, but so do Elves and Damaya Lashunta which are both Medium with 4HP. Not to mention that Humans and Half Elves both have the option of getting +2 Con but remain at 4 HP. Likewise Half Orcs have the option of whatever they want for their +2 yet always have 6HP. Clearly their are trends but they are definitely not hard and fast rules. See also Goblins which are small but do not have a strength penalty.

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Deadmanwalking wrote:

So far all Small creatures have 2 HP less than Medium ones and have Str penalties.

Those could be violated later, of course, but they're true so far.

Gnomes have 4 HP.

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James Jacobs wrote:
Benchak the Nightstalker wrote:
I assumed his maximum is the 100 points he starts with.
Yup!

Thanks to both of you!

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Axial wrote:

The problem is that a lot of these taking the PCs far outside Ravounel; which I would argue defeats the point of the AP.

Nargemn wrote:
From Shore to Sea is also based in Cheliax. It's a ways down the coast from Kintargo, all the way past Pezzack, but it could make for an interesting side adventure.
Any particular reason the Silver Ravens would go there?

I adapted From Shore to Sea to replace the Dead in the Deep mission from Dance of the Damned.

Spoiler:
While I had the Acisazi send the PC's to Blackcove, I wish I had just have the events of Blackcove occur in the Acisazi village instead. I also used Menotheguro instead of Mohl'omog since he's more of a threat.
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So am I missing something or does the book not say what the maximum Authority Points is? I see the starting amount, and then under Controlling Districts it says the "maximum possible Authority Points drops by 10".