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(Me? I'd just go for the stereotype. But I'm cheesy that way!) :)
Seriously, I am enjoying everyone's characters very much. You all obviously put a lot of heart and thought into them. Love it!
Nice work all.
Ride on! :D
Yes. This. Exactly. :)
I have never, not once, tried going through a self-check lane that did not require the attendant to come over and assist me. If I have to have the attendant, WHY is there a 'self check'???
And it always seems to take forever to self check. I thought it was supposed to be fast?
Semi-seriously, I find that Self-Checkout embodies most of what is wrong with America today.
All of the jobs I have held in my lifetime have involved some sort of Customer Service. Your frikkin JOB is to provide a service to the customer.
Now comes Wally World, (infamous for their installation of 40 cash registers, but never opening more than 2!) And they now decide that in order to save money, they should do away with tellers and make the customer check themselves out.
Personally, I find this an offense to everything I believe in when it comes to customer service. :/
Yeah, Sorry. Not a fan of self-checkout.
Not. A. Fan.
I'm presuming we are NOT going to the hospital with the injured?!? Back to the mansion? And I hope they can patch Sal up! ;P
OK, so I'll RP it out as much or little as you want, but my basic plan was to try and give Andrew a Fae-break by involving Laverna in some late-night human rituals. :)
First, Danny thought about showing her the 'party side', and take her to a rave. (or similar) Not a 'OMG what a drunken, noisy waste of space', but a 'real' party, people dancing because they have to get a release somehow or go insane from the pressures of school, work, family or life in general. :)
And afterwords, when the kids have worn themselves out. The REAL lesson and point of the evening. A Blues Club, with real musicians putting their heart and souls into the music, because they can't express themselves any other way.
I would have NO idea where to start, but as a Musician and performer and party-goer, I'm sure Danny will know where to go! :)
Forgive a resurrection of an old(er) thread, but I have another question.Please forgive me if this has been clearly answered elsewhere. (I peruse the threads frequently, but I can NOT read ALL of the threads we generate!) :)
Regarding finishing an adventure/scenario,
Specifically, How can you win in the scenario against Ayesha if you are NOT playing Kyra?
After reading the rules (several times) I'm still trying to figure this one out.
Or am I missing something very simple? ;P
I STILL have not gotten around to unpacking all of the cr@p, I mean STUFF, that I refused to throw away that is still in boxes in the garage. ;P
On the other hand, moving multiple times after Katrina was a WONDERFUL motivator/assistant for getting rid of all of the cr@p that I DID get rid of! :)
Packrats should never marry packrats. It aint pretty.
NO ONE wants to be the one to throw anything away! ;P
David M Mallon wrote:
LOL, ok, now on THIS I am also guilty.And so far, I'm ok with that. ;P
I also managed to resist clicking any of the above links.Mainly because I don't have time to click and see/watch any and all links that come my way! I don't have time to get all my work done as it is! :)
AND did I mention that in MY day we didn't have no fancy-schmancy video games neither!
We used to have to go (gasp!) OUTSIDE and have actual face-to-face contact with other kids!
OUR MMO's were 'cops and Robbers' and 'Superheroes and villians' played by chasing each other around the neighborhood.
And in MY day,... We didn't have no fancy-pant cellphones neither!
They made PHONE CALLS! Can your fancy-pants I-thingy do THAT punk?!?
Sounds good to me. After all, if there's one things that we've learned from the Dresden Files,...
It's 'No Good Deed Goes Unpunished!' ;)
Danny's just rambling, as usual, :)
But it makes sense (as much as ANYthing makes sense in this world!)
At all. Whatsoever. Nope. Not a bit.
Ooo, sounds yummy!
According to what I remember,.... (I heard the recipe once, almost 30 years ago now) :P
All I recall was that you used a gallon jar, (He said a Sun Tea jar would work fine) fill with dandelion flower petals, filled the remaining space with water, (and I presume some form of yeast) and sugar. You were to allow it ferment for a long time, (At least one month, maybe 2) adding another pound of sugar every week or so.
Interesting rules idea. I think I like it, especially for those early characters with great weapons but small hand sizes. ;P
Would this rule apply ONLY to armors? Or to anything that can be worn?
But if you open it up to 'magic items' (that are not one-shot like potions) that makes it too powerful, (Sajan and his favorite amulets, I'm looking at you!) :)
Hm, I may try this rule with my solo game I'm playing with Seoni and Kyra (RotRL) The time I've had just getting them through the intro adventure, I should be able to tell if this is too much advantage or not.
I like Brother Tyler's addendum rules and will play it that way.
Question, is this power available to any character? Or only those that are 'proficient' with armor?
Welcome,And remember, the time/effort/energy/frustration is ALL worth it when you throw away that last empty diaper package, and realize you NEVER have to buy another bag of them again! :)
They are JUST starting to get into it, I think because there has been a rise in pre-paid use lately. But in general, no, the big names offer contracts, and the independent 'little guys' offer pre-paid.
(Even though EVERYone uses all the same towers, no matter what the commercials say)
She's apparently starting to try potty training him, any tips or advice from fellow FaWtL parents? A lot of pressure is falling to me to teach him, seeing as we have the same equipment, but I have no clue how to go about it. :P
Some Great advice above, take what works for you. :)
(I can attest to the kidlet becoming interested in peeing in bushes once he realized it was a thing.) ;P But anything that helps them learn control helps in my opinion.
There is an excellent kiddie book about learning to go potty. (two versions, one for boys and girls, otherwise the exact same book) EDIT- I think it's called 'The Potty Book') That is great in my opinion. It shows that learning to potty is a process and makes mistakes ok, but (read in a cool daddy-voice with excitement) makes succeeding something to really look forward to. I always loved to read to my kids, so these books fit right into our routine, and the kids never realized we were teaching them stuff. :)
An idea that I have had some minor success with,
yeah I was just pondering that in the game thread. (I must remember to ponder aloud in THIS thread) ;P
I'm thinking I'm going to go ahead and take a minor BATTERED AND BRUISED, just because Danny has so FEW squares to start off with!
If he survives the next few seconds, he can always (try) to mitigate any tag on his condition with fast talking and singing! :)
So,... the last post I made was what I had been thinking of when we prepared for the meeting earlier. Is that ok? It is in line with what we discussed, is not too powerful, but is in character for Danny thinking he's always ready for those who could otherwise eat him for lunch. (Or dinner) And it sounds like something could 'realistically' (in a fantasy world anyway) be done. :)
IT'S OVER 9000!!!!!
But yeah, I may have the door lead into a nice lobby with an ornate door guarded by two clockwork soldiers. They won't attack unless the group does, but won't allow entry into the next room. If they kill off the guards, two symbols of scrying go off and I can see them inside. Opening the door leads to a room filled with various simulacrum. They kill them all off, and another door open to reveal an adamantine golem, and behind him, me. They still manage to kill the golem, and realize that I'm sitting nice and safe behind an invisible wall. They break it down and attack me, only to realize I am a permanent image, and several invisible symbols of death go off. I am inside a demiplane or inside my real base at this point, just sorta watching. Flaws?
NOW you've got it! :)
I think your plan is sound.
And each time 'they' track you to your 'real' base, it just turns out to be another, deadlier, version of the same scenario.
(And if they track you down more than once, then you aren't paranoid! Your right!) ;)
I think simple charms in each room allows you to scry it. Basically anything that you create, either make by hand or enchant with a simple Magic Aura cantrip, counts as 'very familiar with' for scrying purposes. simply place a small charm on the wall of each room, (hidden in the decorations so they can't spot it) and you can scry any room, at any time. Even wearing a necklace of non-detection only prevents you trying to scry on the person directly, not the room they are in. :)
For defenses, if 'they' are really this determined and well-prepared, then you should set up obstacles (as mentioned previously) to eat up their time and resources.
Also,. Perhaps some simple anti magic fields of your own, to interrupt any spells they might use to track you, or bypass your defenses. (I believe there are already spells that prevent teleporting, although those may not be mid-level, If not, research is a wonderful thing!)
Some symbols/sigils of dispel and major dispel to remove those pesky protections. :)
You have a basic plan. Everything else is simply details. I would like to know how it turns out. Please keep us posted here so we can follow the adventures of the paranoid mage!
Wands are handy,
Maze spells and force hands for those persistent fighter types who try to invade your personal space..
Slapping hands and similar interrupting spells for those pesky casters who dare to try and invade your home.
A paranoid caster won't be making friends with the local magical folk to help him. But as a caster you can literally MAKE your own friends. (Golems, animated suits of armor, etc)
If your being invaded by persons who think they know you, they will know you are a conjurer of creatures. Take creation feats and make yourself a back-up cadre of un-dismissable animated furniture, golems, etc to protect you while you conjure more help.
I like the animated furniture myself. Very Beauty and the Beast meets House of Horror. :)
Annnnd, that's all I have for now. :/
Those are excellent Guru,
Having spells/scrolls of wall spells (ice and stone make great barriers, force at higher levels) to give the trespassers something else to go around, or through. Or repair the walls they have destroyed. Make them destroy it again. All while your conjuring up more creatures for them to play with.
Actually, Wall of stone is a great quick/easy way to BUILD a fortress if the wizard is in a hurry. Once created it is a normal, mundane wall of stone. Not dispellable.
And stone shape allows you to fashion your new lair exactly how you want it. And don't forget the hidey-holes/peek holes.
Once you've made them break down several walls, and your out of spells/scrolls, then you use Illusions. No reason to disbelieve this wall isn't real if they've already had to deal with three before it.
(Same with conjured creatures. Conjure up a swarm of spiders, followed by illusions, or better yet Shadow-magic versions, How do they know which is which? Have to fight them all to be safe!)
Symbols and similar are perfect for the paranoid caster. Ensures that no uninvited guests go down hallways,... uninvited. :)
Stone to mud and then reverse it, and your very floor becomes a trap. That they cannot detect until you cast it. :) (Stone to mud on a wall instead, and the roof becomes a falling block trap)
Use a extend Feat on your invis (or a rod of extend spell) and your invis never falls, as it is only broken when you actually attack someone. And you have other worldly beings to do your fighting for you.
I've seen scenarios where even a low-level wizard was tough to beat. Just because he was tough to pin down. And this was WAY before 3.0 and Quicken spells. :)
A dimension step/phase door can allow a wizard to move to a hidey hole, (And if it's in the paranoid wizard's base, he should have several) where he can see and cast spells through a tiny chink in the wall, but the arrows and swords of the enemy cannot reach him! (Most spells only require line of sight, not direct access.)
Even a Blink spell is an effective (if unreliable) short range teleport/walk through walls spell.
By the time the enemy figures out where mr. paranoia is casting from, it should be too late. And if they do survive, by the time they figure out how to reach you, you have already left out of the BACK door to your hidey hole, and are flying away, (via Fly or magic carpet or broomstick), invisible, leaving a summoned swarm of nasties to say goodbye for you.
Just Because you paranoid doesn't mean you aren't thoughtful that way. :)
Edit- A wizard entering combat alone is asking to die.
Sounds like fun!
Grape juice, Not quite as much fun for the adults, but you get to share it with the kids! :)
Never known anyone who made their own grape juice. (Although I've met one or two who claimed to make their own wine. The oddest I've ever heard about was Dandelion wine.) :)
I'm telling ya, when your on that or any similar ride as a honeymooner, You just don't remember the ride. :)
(Or maybe that was just me?) :)
Wow. Time DOES fly! :)
Yeah, every once in a while I go back through old PbP threads looking for something, get involved in re-reading the story I had forgotten about, and end up (much) later having a enjoyed a great read, but completely forgetting why I was reading in the first place! ;P
The sign of a great PbP I tell you! :D