paizo.com Recent Posts by Rafkinpaizo.com Recent Posts by Rafkin2021-12-07T18:55:01Z2021-12-07T18:55:01ZRe: Forums/Pathfinder Second Edition: General Discussion: Will there ever be a middle ground?Rafkinhttps://paizo.com/threads/rzs42o2j?Will-there-ever-be-a-middle-ground#352019-08-04T02:45:02Z2019-08-04T02:39:29Z<p>It's still Paizo. Every possible way to build a character will exist eventually.</p>It's still Paizo. Every possible way to build a character will exist eventually.Rafkin2019-08-04T02:39:29ZRe: Forums: Starfinder General Discussion: Owen's moving on - will there be a new, Starfinder Lead Designer?Rafkinhttps://paizo.com/threads/rzs42led?Owens-moving-on-will-there-be-a-new#342019-07-22T02:14:49Z2019-07-22T02:14:49Z<p>Well if Hero Lab Online sinks Lone Wolf you can always come back to WA!</p>Well if Hero Lab Online sinks Lone Wolf you can always come back to WA!Rafkin2019-07-22T02:14:49ZRe: Forums: Website Feedback: Link issues on the forumsPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs42n76?Link-issues-on-the-forums#92019-07-22T02:04:31Z2019-07-22T02:04:31Z<p>Good thing they aren't expecting a lot of traffic soon with a new release or anything.</p>Good thing they aren't expecting a lot of traffic soon with a new release or anything.Pax Rafkin (alias of Rafkin)2019-07-22T02:04:31ZRe: Forums/Starfinder Adventure Path: General Discussion: Realistic "treasure" in sci-fi (minor Dead Suns spoilers)Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2v03x?Realistic-treasure-in-scifi#122018-04-26T03:41:33Z2018-04-26T03:41:33Z<div class="messageboard-quotee">Kudaku wrote:</div><blockquote><p> I couldn't find any earrings in DS2 either, but there is one NPC that offers a reward in the form of <i>earnings</i>. Based on the description of the professor NPC I'm pretty sure Pax misread "earnings" as "earrings". :)</p>
<p>•• spoiler omitted •• </blockquote><p>Ugh! You are correct. I misread that as earrings.Kudaku wrote:I couldn't find any earrings in DS2 either, but there is one NPC that offers a reward in the form of earnings. Based on the description of the professor NPC I'm pretty sure Pax misread "earnings" as "earrings". :)
** spoiler omitted **
Ugh! You are correct. I misread that as earrings.Pax Rafkin (alias of Rafkin)2018-04-26T03:41:33ZRe: Forums: Starfinder General Discussion: Who Can Legally Manufacture Androids?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2v0cv?Who-Can-Legally-Manufacture-Androids#272018-03-27T16:47:19Z2018-03-27T16:47:19Z<p>If any AI is eligible to get a soul I kinda want to mess with my mechanic player and give his exocortex a really annoying soul.</p>If any AI is eligible to get a soul I kinda want to mess with my mechanic player and give his exocortex a really annoying soul.Pax Rafkin (alias of Rafkin)2018-03-27T16:47:19ZRe: Forums: Starfinder General Discussion: Who Can Legally Manufacture Androids?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2v0cv?Who-Can-Legally-Manufacture-Androids#212018-03-26T18:54:28Z2018-03-26T18:54:28Z<div class="messageboard-quotee">Big Lemon wrote:</div><blockquote> <div class="messageboard-quotee">Ashcroffte wrote:</div><blockquote> It was mentioned that Aballon has a few android foundries...</blockquote>Do you have a citation? I don't doubt you, but I am unable to find any mention of android foundries that were not either pre-emancipation or current but illegal. If there has been, then that would change a lot for me right now. </blockquote><p>The pact worlds book says that the faction called "Those Who Become" created seed ships that contained automated forges and "foundry crèches for the construction of androids."Big Lemon wrote:Ashcroffte wrote: It was mentioned that Aballon has a few android foundries...
Do you have a citation? I don't doubt you, but I am unable to find any mention of android foundries that were not either pre-emancipation or current but illegal. If there has been, then that would change a lot for me right now. The pact worlds book says that the faction called "Those Who Become" created seed ships that contained automated forges and "foundry crèches for the construction of androids."Pax Rafkin (alias of Rafkin)2018-03-26T18:54:28ZRe: Forums: Starfinder General Discussion: Starship flavorPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2v05v?Starship-flavor#92018-03-26T18:16:33Z2018-03-26T18:16:33Z<p>I want something like Mordenkainen’s Magnificent Mansion spell for a ship.</p>I want something like Mordenkainen’s Magnificent Mansion spell for a ship.Pax Rafkin (alias of Rafkin)2018-03-26T18:16:33ZRe: Forums: Starfinder General Discussion: Who Can Legally Manufacture Androids?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2v0cv?Who-Can-Legally-Manufacture-Androids#192018-03-26T18:12:46Z2018-03-26T18:12:46Z<p>Not every droid has a soul correct? Is there a way to prevent a soul from entering a droid? </p>
<p>Say I really just want a droid that knows the binary language of moisture vaporators, pay some Jawa a bunch of money, two days later he gets a soul and now I have to free it.</p>Not every droid has a soul correct? Is there a way to prevent a soul from entering a droid?
Say I really just want a droid that knows the binary language of moisture vaporators, pay some Jawa a bunch of money, two days later he gets a soul and now I have to free it.Pax Rafkin (alias of Rafkin)2018-03-26T18:12:46ZRe: Forums: Starfinder General Discussion: Time between Pathfinder and StarfinderPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uysp?Time-between-Pathfinder-and-Starfinder#232018-03-23T01:00:35Z2018-03-23T01:00:35Z<p>Can’t they carbon date Absalom Station to at least get a “minimum” amount of time passes?</p>Can’t they carbon date Absalom Station to at least get a “minimum” amount of time passes?Pax Rafkin (alias of Rafkin)2018-03-23T01:00:35ZRe: Forums: Dead Suns: Temple of the Twelve (GM Reference)Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uidv&page=2?Temple-of-the-Twelve#922018-03-22T21:30:18Z2018-03-22T20:35:16Z<p>I really don't like the initial encounters at the univeristy.</p>
<p>Muhali, a professor whos lifes work is linguistic anthropolgy, and someone presents her with ancient script found on a mysterious asteroid, possibly the most interesting thing she will ever see in her career, and she says, "nope, don't want to see it, I've got some public relations things to do." I don't buy it.</p>
<p>If the PCs even talk to Ailabiens 21:2, he tells them early on that he's on probation and can't help, but Dr. Solstarni can. So, I would wish him luck and go find Dr. Solstarni. Why, at this point, do the PCs care about helping Ailabiens? They don't find out until later, and only IF they help Ailabiens and Muhali, that Dr. Solstarni is missing.</p>
<p>Muhali calls the police and then...gives these random strangers a key to Solstarnis office. "The police are on their way but you four random people should have access to his office and start the investigation."</p>
<p>Bleh...</p>I really don't like the initial encounters at the univeristy.
Muhali, a professor whos lifes work is linguistic anthropolgy, and someone presents her with ancient script found on a mysterious asteroid, possibly the most interesting thing she will ever see in her career, and she says, "nope, don't want to see it, I've got some public relations things to do." I don't buy it.
If the PCs even talk to Ailabiens 21:2, he tells them early on that he's on probation and can't help, but Dr. Solstarni...Pax Rafkin (alias of Rafkin)2018-03-22T20:35:16ZForums/Starfinder Adventure Path: General Discussion: Realistic "treasure" in sci-fi (minor Dead Suns spoilers)Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2v03x?Realistic-treasure-in-scifi#12018-03-22T20:09:28Z2018-03-22T20:09:28Z<p>I was just reading through the 2nd book of Dead Suns and I got to the part were, if the PCs help them, an NPC rewards them with a pair of ear rings.</p>
<p>This isn't some tribal member or traveling nomad, this NPC is a professor at a university and I can't imagine a situation where I do someone a favor and they say, "Thanks, here have my earings."</p>
<p>The PCs also have the opportunity, by helping another professor, to earn a magic ring. That's a bit more realistic in that its a useful item, but still feels out of place in a sci-fi setting, even if its fantasy/sci-fi.</p>
<p>Does these types of rewards continue to show up in Dead Suns? If so I think i'm going to just up the amount they earn from the Society and skip these rewards.</p>I was just reading through the 2nd book of Dead Suns and I got to the part were, if the PCs help them, an NPC rewards them with a pair of ear rings.
This isn't some tribal member or traveling nomad, this NPC is a professor at a university and I can't imagine a situation where I do someone a favor and they say, "Thanks, here have my earings."
The PCs also have the opportunity, by helping another professor, to earn a magic ring. That's a bit more realistic in that its a useful item, but still...Pax Rafkin (alias of Rafkin)2018-03-22T20:09:28ZRe: Forums: Starfinder General Discussion: Armor Class in Science FictionPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulw3?Armor-Class-in-Science-Fiction#172017-09-19T18:22:26Z2017-09-17T20:13:31Z<p>The only issue I have is applying Dex to your AC vs. ranged attacks. You don't dodge bullets or other projectiles. Hit or miss is all about the shooters skill and/or cover.</p>The only issue I have is applying Dex to your AC vs. ranged attacks. You don't dodge bullets or other projectiles. Hit or miss is all about the shooters skill and/or cover.Pax Rafkin (alias of Rafkin)2017-09-17T20:13:31ZRe: Forums: Advice: if some shoots a missile at my ship can my gunner shoot the missile? how does this work?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulp6?if-some-shoots-a-missile-at-my-ship-can-my#82017-09-15T07:07:43Z2017-09-15T07:07:43Z<div class="messageboard-quotee">EC Gamer Guy wrote:</div><blockquote><p> I think of it less of an issue of the round getting there and more an issue of targeting over long distances.</p>
<div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> Considering projectiles don't stop or really even slow down in space, I find the "range" of these weapons to be ridiculous. </blockquote></blockquote><p>I suppose my real problem is when would you ever choose a short range weapon over a long range weapon when all that really matters is the velocity of the projectile.EC Gamer Guy wrote:I think of it less of an issue of the round getting there and more an issue of targeting over long distances.
Pax Rafkin wrote: Considering projectiles don't stop or really even slow down in space, I find the "range" of these weapons to be ridiculous.
I suppose my real problem is when would you ever choose a short range weapon over a long range weapon when all that really matters is the velocity of the projectile.Pax Rafkin (alias of Rafkin)2017-09-15T07:07:43ZRe: Forums: Dead Suns: End Boss of Incident at Absalom Station is pretty brutal *obvious spoilers*Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulav?End-Boss-of-Incident-at-Absalom-Station-is#162017-09-13T19:55:43Z2017-09-13T19:54:35Z<div class="messageboard-quotee">captain yesterday wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> <div class="messageboard-quotee">DM_aka_Dudemeister wrote:</div><blockquote> There is also a forcefield belt that if the players pop a fresh battery into effectively renders them immune to its attacks. </blockquote>How so? </blockquote>They can't phase through force fields. </blockquote><p>They can bite you and use their Leech ability on you so I'm not sure why this force field makes you immune to its attack. Furthermore, its Phase ability does no damage...captain yesterday wrote:Pax Rafkin wrote: DM_aka_Dudemeister wrote: There is also a forcefield belt that if the players pop a fresh battery into effectively renders them immune to its attacks.
How so? They can't phase through force fields. They can bite you and use their Leech ability on you so I'm not sure why this force field makes you immune to its attack. Furthermore, its Phase ability does no damage...Pax Rafkin (alias of Rafkin)2017-09-13T19:54:35ZRe: Forums: Advice: if some shoots a missile at my ship can my gunner shoot the missile? how does this work?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulp6?if-some-shoots-a-missile-at-my-ship-can-my#32017-09-13T19:51:11Z2017-09-13T19:51:11Z<p>Considering projectiles don't stop or really even slow down in space, I find the "range" of these weapons to be ridiculous.</p>Considering projectiles don't stop or really even slow down in space, I find the "range" of these weapons to be ridiculous.Pax Rafkin (alias of Rafkin)2017-09-13T19:51:11ZRe: Forums: Dead Suns: End Boss of Incident at Absalom Station is pretty brutal *obvious spoilers*Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulav?End-Boss-of-Incident-at-Absalom-Station-is#142017-09-13T18:33:23Z2017-09-13T18:33:23Z<div class="messageboard-quotee">DM_aka_Dudemeister wrote:</div><blockquote> There is also a forcefield belt that if the players pop a fresh battery into effectively renders them immune to its attacks. </blockquote><p>How so?DM_aka_Dudemeister wrote:There is also a forcefield belt that if the players pop a fresh battery into effectively renders them immune to its attacks.
How so?Pax Rafkin (alias of Rafkin)2017-09-13T18:33:23ZRe: Forums: Rules Questions: Computer internal powerPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uloj?Computer-internal-power#22017-09-13T18:17:44Z2017-09-13T18:17:44Z<p>I can't find answers to any of your questions. GM is going to have to wing it until Paizo decides to take the time to make Starfinder a quality product instead of a rushed-out one.</p>I can't find answers to any of your questions. GM is going to have to wing it until Paizo decides to take the time to make Starfinder a quality product instead of a rushed-out one.Pax Rafkin (alias of Rafkin)2017-09-13T18:17:44ZRe: Forums: Starfinder General Discussion: RP Question: How would an AbadarCorp manager-priest sabatoge slavers?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulhy?RP-Question-How-would-an-AbadarCorp#52017-09-12T03:57:19Z2017-09-11T19:38:45Z<p>Use his job as a merchant to help transport freed slaves and/or AAF members.</p>Use his job as a merchant to help transport freed slaves and/or AAF members.Pax Rafkin (alias of Rafkin)2017-09-11T19:38:45ZRe: Forums: Advice: How would android renewal affect an exocortex?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulfu?How-would-android-renewal-affect-an-exocortex#42017-09-11T19:24:12Z2017-09-11T19:24:12Z<div class="messageboard-quotee">David knott 242 wrote:</div><blockquote><p> I am actually surprised that the Court doesn't remove the exocortex when the original android "dies" just to prevent this scenario.
</p>
</blockquote><p>I don't like the idea that a mechanic with 1 rank in computers can create a limited AI exocortex so this was a more plausible solution.
<p>But you're probably right. The Machine Court would not "punish" the AI by leaving it in a dormant host. Maybe the new soul came to the host almost immediately after renewal, before the exocortex could be removed.</p>David knott 242 wrote:I am actually surprised that the Court doesn't remove the exocortex when the original android "dies" just to prevent this scenario.
I don't like the idea that a mechanic with 1 rank in computers can create a limited AI exocortex so this was a more plausible solution. But you're probably right. The Machine Court would not "punish" the AI by leaving it in a dormant host. Maybe the new soul came to the host almost immediately after renewal, before the exocortex could be...Pax Rafkin (alias of Rafkin)2017-09-11T19:24:12ZRe: Forums: Starfinder General Discussion: Military Ship ComparisonPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulh0?Military-Ship-Comparison#92017-09-16T04:16:00Z2017-09-11T19:17:37Z<p><a href="https://robertsspaceindustries.com/pledge/ships" target="_blank" rel="nofollow">StarCitizen ship matrix</a></p>
<p>The only good thing I can say about StarCitizen is that its ship matrix has a lot of cool ideas for Starfinder ships.</p>StarCitizen ship matrix
The only good thing I can say about StarCitizen is that its ship matrix has a lot of cool ideas for Starfinder ships.Pax Rafkin (alias of Rafkin)2017-09-11T19:17:37ZRe: Forums: Rules Questions: I had a mad idea but found some missing details important to itPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulf0?I-had-a-mad-idea-but-found-some-missing#72017-09-10T21:28:14Z2017-09-10T21:28:14Z<p>You can easily make glass that reflects lasers with todays tech so it really shouldn't be a problem in the future.</p>You can easily make glass that reflects lasers with todays tech so it really shouldn't be a problem in the future.Pax Rafkin (alias of Rafkin)2017-09-10T21:28:14ZRe: Forums: Rules Questions: throwing knivesPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ukja?throwing-knives#52017-09-10T20:06:09Z2017-09-10T20:06:09Z<p>Might have to consider it an improvised weapon. Range would be 10'.</p>
<p>But that's a judgement call (GM's discretion)</p>Might have to consider it an improvised weapon. Range would be 10'.
But that's a judgement call (GM's discretion)Pax Rafkin (alias of Rafkin)2017-09-10T20:06:09ZRe: Forums: Dead Suns: End Boss of Incident at Absalom Station is pretty brutal *obvious spoilers*Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulav?End-Boss-of-Incident-at-Absalom-Station-is#52017-09-10T17:43:10Z2017-09-10T17:43:10Z<p>I think designing boss fights in Starfinder is always going to be tough when you don't know if the spell casters have level 1 spells left that can do a lot of damage a pop. Two caster parties can easily kill this boss while no caster parties need a lot of luck.</p>
<p>One Technomancer can probably solo this boss casting 3 Jolting Surges at level 2 (with Cache). That's 4d6 electrical damage each time. With its weakness that's an avg of 18 points of damage a round.</p>I think designing boss fights in Starfinder is always going to be tough when you don't know if the spell casters have level 1 spells left that can do a lot of damage a pop. Two caster parties can easily kill this boss while no caster parties need a lot of luck.
One Technomancer can probably solo this boss casting 3 Jolting Surges at level 2 (with Cache). That's 4d6 electrical damage each time. With its weakness that's an avg of 18 points of damage a round.Pax Rafkin (alias of Rafkin)2017-09-10T17:43:10ZForums: Advice: How would android renewal affect an exocortex?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ulfu?How-would-android-renewal-affect-an-exocortex#12017-09-27T13:32:00Z2017-09-10T16:55:28Z<p>Brief background: Android with exocortex commits a crime, is caught, chooses to let the Machine Court hears his case, found guilty, android chooses renewal instead of his sentence. Player's character begins when this android wakes after however long. </p>
<p>What do you think the status of the exocortex would be? Functional? Memories intact?</p>
<p>Not really a rules question, I'm just looking for quasi-logical explanations for whatever the status of the exocortex is.</p>Brief background: Android with exocortex commits a crime, is caught, chooses to let the Machine Court hears his case, found guilty, android chooses renewal instead of his sentence. Player's character begins when this android wakes after however long.
What do you think the status of the exocortex would be? Functional? Memories intact?
Not really a rules question, I'm just looking for quasi-logical explanations for whatever the status of the exocortex is.Pax Rafkin (alias of Rafkin)2017-09-10T16:55:28ZRe: Forums: Starfinder General Discussion: Too much time between paths.Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uldh?Too-much-time-between-paths#272017-09-10T16:32:47Z2017-09-10T16:32:47Z<p>Capping at level 12 yet still spanning 6 volumes makes me think they will all be as short as Incident. That's disappointing.</p>Capping at level 12 yet still spanning 6 volumes makes me think they will all be as short as Incident. That's disappointing.Pax Rafkin (alias of Rafkin)2017-09-10T16:32:47ZRe: Forums: Third-Party Starfinder Products: Starfinder Hero LabPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2u6de&page=3?Starfinder-Hero-Lab#1482017-08-30T18:50:18Z2017-08-30T18:50:18Z<p>Are shared party resources the main selling point? Which requires everyone at the table to have HLO?</p>
<p>It seems to me the features aren't worth the inconvenience of needing to be online. And when your products <b>sole</b> purpose is to make things more convenient it seems like a bad move.</p>Are shared party resources the main selling point? Which requires everyone at the table to have HLO?
It seems to me the features aren't worth the inconvenience of needing to be online. And when your products sole purpose is to make things more convenient it seems like a bad move.Pax Rafkin (alias of Rafkin)2017-08-30T18:50:18ZRe: Forums: Rules Questions: Remote Hack vs. Wireless HackPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uk95?Remote-Hack-vs-Wireless-Hack#32017-08-28T17:30:52Z2017-08-28T17:30:52Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> I'm guessing it's one of the features they can trade for an archetype? </blockquote><p>I hadn't considered that but, no.
<p>Mechanics lose Mechanic Tricks when taking an archetype.</p>Xenocrat wrote:I'm guessing it's one of the features they can trade for an archetype?
I hadn't considered that but, no. Mechanics lose Mechanic Tricks when taking an archetype.Pax Rafkin (alias of Rafkin)2017-08-28T17:30:52ZRe: Forums: Homebrew: Build me some alternate themesPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujyp?Build-me-some-alternate-themes#222018-03-06T02:53:41Z2017-08-28T17:21:59Z<p><b>Lord Fyre's</b> rework of my Upper Class theme is better written and avoids the original balance issues. Here it is:</p>
<p><b>Stellar Noble:+1 Cha</b>
<br />
While not all worlds will have anything resembling a titled aristocracy, but most have a “nobility” consisting of families commanding unusual wealth, prestige, or political power. You were raised in one of these powerful families, learning from a very young age the importance of etiquette and appearances. As an adventurer, you are able to leverage your family’s reputation to advance yourself and your causes.</p>
<p><b>Theme Knowledge (1st)</b>
<br />
"It's Not What You Know. It's Who You Know" is a maxim you have taken to heart. Reduce the DC of Culture checks and Diplomacy checks to recall knowledge about the political, economic, or titled aristocracy of any world by 5. You receive double the normal starting credits at character creation, and your family connections always allow you to buy items at level +2 (or level +3 in a major settlement). Due to your social rank, you gain an ability adjustment of +1 to Charisma at character creation. </p>
<p><b>Only The Best! (6th)</b>
<br />
A noble must maintain suitable appearances (and one who behaves or dresses shabbily may be cut off by the family). You no longer need to track payment for many services, including clothing, lodging, and such (at GMs discretion of course). No you may not casually share these items and services with other characters not possessing this theme, without risking your family’s ire.</p>
<p><b>Social Standing (12th)</b>
<br />
At this point, your wealth and status no longer depends on your family reputation, your own accomplishments (or scandals) make you a force to be reckoned with (A DC 10 culture check will recognize your name). When interacting with another “noble” (be they an aristocrat, merchant prince, or similar high official) you may role Diplomacy twice and take the better result.</p>
<p><b>Power is Wealth, Weath is Power (18th)</b>
<br />
At this point you have likely gained whatever inheritance you are entitled to, and adding this to your personal wealth and prestige, you are now a person of consequence that no one in the galaxy can ignore. Up to twice per day, when you are acting in a position of leadership or authority, you recover 1 RP. On this normally takes at least 10 minutes of work (and obviously doesn’t count as rest to regain SP).</p>Lord Fyre's rework of my Upper Class theme is better written and avoids the original balance issues. Here it is:
Stellar Noble:+1 Cha
While not all worlds will have anything resembling a titled aristocracy, but most have a “nobility” consisting of families commanding unusual wealth, prestige, or political power. You were raised in one of these powerful families, learning from a very young age the importance of etiquette and appearances. As an adventurer, you are able to leverage your...Pax Rafkin (alias of Rafkin)2017-08-28T17:21:59ZForums: Rules Questions: Remote Hack vs. Wireless HackPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uk95?Remote-Hack-vs-Wireless-Hack#12017-08-28T17:10:31Z2017-08-28T17:10:31Z<p>At 5th level a Mechanic gains the Remote Hack feature. This is a default feature that every Mechanic gets. It uses your custom rig.</p>
<p>If you have an exocortex, at 5th level, you gain the Wireless Hack feature. In this description it says: <b>"If you don’t have the remote
<br />
hack class feature, you must be adjacent to the computer to
<br />
attempt your checks."</b></p>
<p>In what situation would you have the Wireless Hack feature and not have the Remote Hack feature?</p>At 5th level a Mechanic gains the Remote Hack feature. This is a default feature that every Mechanic gets. It uses your custom rig.
If you have an exocortex, at 5th level, you gain the Wireless Hack feature. In this description it says: "If you don’t have the remote
hack class feature, you must be adjacent to the computer to
attempt your checks."
In what situation would you have the Wireless Hack feature and not have the Remote Hack feature?Pax Rafkin (alias of Rafkin)2017-08-28T17:10:31ZRe: Forums: Advice: Scout Mechic, advice please.Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uk8f?Scout-Mechic-advice-please#62017-08-28T17:01:38Z2017-08-28T17:01:38Z<div class="messageboard-quotee">Nohwear wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> <div class="messageboard-quotee">Nohwear wrote:</div><blockquote> I am working on my first Starfinder character. I want to make a Mechanic who acts as a scout and makes a living as an info broker. I am thinking Ysoki for my race, and Outlaw for my theme. I am not sure if Hover Drone, Stealth Drone, or Exocortex fits better. I would greatly appreciate any advice. Thank you in advance. </blockquote><p>I would go with Exocortex for a little extra hacking. Stealth drone maybe for extra scouting options but you can buy drones that do that too.
<p>I like the idea. Any reason you want Mechanic instead of Operative, other than the exocortex/drone? </blockquote>Not really, Mechanic just really appeals to me. </blockquote><p>Me too. I think they could have come up with a better name for the class as its more versatile than the name "mechanic" implies.
<p>Also, I want to house rule that an exocortex comes with a datajack and i'd use the Shadowrun description which includes a "retractable spool of micro-cable" that comes out. Plugging a datapad into the side of your neck/head/wherever seems awkward.</p>Nohwear wrote:Pax Rafkin wrote: Nohwear wrote: I am working on my first Starfinder character. I want to make a Mechanic who acts as a scout and makes a living as an info broker. I am thinking Ysoki for my race, and Outlaw for my theme. I am not sure if Hover Drone, Stealth Drone, or Exocortex fits better. I would greatly appreciate any advice. Thank you in advance.
I would go with Exocortex for a little extra hacking. Stealth drone maybe for extra scouting options but you can buy drones that...Pax Rafkin (alias of Rafkin)2017-08-28T17:01:38ZRe: Forums: Rules Questions: Exocortex QuestionsPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uk8b?Exocortex-Questions#22017-08-28T16:46:37Z2017-08-28T16:46:37Z<p>1) You can use your custom rig to attempt Computers and
<br />
Engineering skill checks at a range of 20 feet. At 7th level
<br />
and every 2 levels thereafter, this range increases by 10 feet.</p>
<p>2) You can't remote hack until level 5. You do get some bonuses if you have an upgraded datajack. </p>
<p>3) Yes</p>
<p>Edit: Just to be clear, your exocortex and your custom rig are two different things.</p>1) You can use your custom rig to attempt Computers and
Engineering skill checks at a range of 20 feet. At 7th level
and every 2 levels thereafter, this range increases by 10 feet.
2) You can't remote hack until level 5. You do get some bonuses if you have an upgraded datajack.
3) Yes
Edit: Just to be clear, your exocortex and your custom rig are two different things.Pax Rafkin (alias of Rafkin)2017-08-28T16:46:37ZRe: Forums: Advice: Scout Mechic, advice please.Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uk8f?Scout-Mechic-advice-please#22017-08-28T16:38:35Z2017-08-28T16:38:35Z<div class="messageboard-quotee">Nohwear wrote:</div><blockquote> I am working on my first Starfinder character. I want to make a Mechanic who acts as a scout and makes a living as an info broker. I am thinking Ysoki for my race, and Outlaw for my theme. I am not sure if Hover Drone, Stealth Drone, or Exocortex fits better. I would greatly appreciate any advice. Thank you in advance. </blockquote><p>I would go with Exocortex for a little extra hacking. Stealth drone maybe for extra scouting options but you can buy drones that do that too.
<p>I like the idea. Any reason you want Mechanic instead of Operative, other than the exocortex/drone?</p>Nohwear wrote:I am working on my first Starfinder character. I want to make a Mechanic who acts as a scout and makes a living as an info broker. I am thinking Ysoki for my race, and Outlaw for my theme. I am not sure if Hover Drone, Stealth Drone, or Exocortex fits better. I would greatly appreciate any advice. Thank you in advance.
I would go with Exocortex for a little extra hacking. Stealth drone maybe for extra scouting options but you can buy drones that do that too. I like the idea....Pax Rafkin (alias of Rafkin)2017-08-28T16:38:35ZRe: Forums: Homebrew: Build me some alternate themesPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujyp?Build-me-some-alternate-themes#192017-08-27T21:44:01Z2017-08-27T21:44:01Z<div class="messageboard-quotee">Lord Fyre wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> <div class="messageboard-quotee">Lord Fyre wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> <b>Upper Class: +1 Cha</b></blockquote><p>"<b>Stellar Noble</b>" would be a better name for this.
<p>While very thematic, I am not sure that the amount of credits this character can access won't cause a game balance issue.
<br />
</blockquote><p>Stellar Noble, yes, much better. Thank you.
<p>I'm not sure credits matter much at all. You're still limited by Level +1 in most situations. I can see how this would be bad for random groups though. Always going to get one munchkin.</p>
<p></blockquote><p>May I suggest some changes that would strengthen this theme?
<p>In the mean time, check out (and critique) the <a href="http://paizo.com/threads/rzs2ujyp?Build-me-some-alternate-themes#8" target="_blank" rel="nofollow">Draconic Bloodline</a> above. <b>:)</b>
<br />
</blockquote><p>Please do.Lord Fyre wrote:Pax Rafkin wrote: Lord Fyre wrote: Pax Rafkin wrote: Upper Class: +1 Cha
"Stellar Noble" would be a better name for this. While very thematic, I am not sure that the amount of credits this character can access won't cause a game balance issue.
Stellar Noble, yes, much better. Thank you. I'm not sure credits matter much at all. You're still limited by Level +1 in most situations. I can see how this would be bad for random groups though. Always going to get one munchkin.
May I...Pax Rafkin (alias of Rafkin)2017-08-27T21:44:01ZRe: Forums: Homebrew: Build me some alternate themesPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujyp?Build-me-some-alternate-themes#162017-08-27T17:46:21Z2017-08-27T17:46:21Z<div class="messageboard-quotee">Lord Fyre wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> <b>Upper Class: +1 Cha</b></blockquote><p>"<b>Stellar Noble</b>" would be a better name for this.
<p>While very thematic, I am not sure that the amount of credits this character can access won't cause a game balance issue.
<br />
</blockquote><p>Stellar Noble, yes, much better. Thank you.
<p>I'm not sure credits matter much at all. You're still limited by Level +1 in most situations. I can see how this would be bad for random groups though. Always going to get one munchkin.</p>Lord Fyre wrote:Pax Rafkin wrote: Upper Class: +1 Cha
"Stellar Noble" would be a better name for this. While very thematic, I am not sure that the amount of credits this character can access won't cause a game balance issue.
Stellar Noble, yes, much better. Thank you. I'm not sure credits matter much at all. You're still limited by Level +1 in most situations. I can see how this would be bad for random groups though. Always going to get one munchkin.Pax Rafkin (alias of Rafkin)2017-08-27T17:46:21ZRe: Forums: Homebrew: Build me some alternate themesPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujyp?Build-me-some-alternate-themes#132018-03-06T02:51:36Z2017-08-26T18:18:06Z<p><b>Upper Class: +1 Cha</b></p>
<p>You were raised in an upper class family. Wealthy corporate bigwigs, powerful politicians, maybe royalty on some planets.</p>
<p><b>Theme Knowledge[1st]</b></p>
<p>You have an air of superiority about you and can use this to intimidate others into doing things for you. At character creation you receive 2000 credits instead of 1000. Reduce the DC of non-combat Intimidate checks by 5. Intimidate becomes a class skill, etc, etc.</p>
<p><b>Daddy Please?[6th]</b></p>
<p>At 6th level and every two levels after that, you can make a Bluff check vs DC 15 to receive 5,000 credits, an additional 1000 credits for each point you succeed by.</p>
<p><b>Abadar Black[12th]</b></p>
<p>You have an unlimited credstick that can be used to pay for any services, including lodging, professional services, recharging stations, transportation, and other at GMs discretion.</p>
<p><b>Nepotism[18th]</b></p>
<p>You gain a influential role in your families endeavors. Whenever you make a Profession check to earn wages you gain credits equal to ten times your skill check result instead of two.</p>
<p>Once per day, whenever you successfully Intimidate an NPC, out of combat, you regain a Resolve point.</p>Upper Class: +1 Cha
You were raised in an upper class family. Wealthy corporate bigwigs, powerful politicians, maybe royalty on some planets.
Theme Knowledge[1st]
You have an air of superiority about you and can use this to intimidate others into doing things for you. At character creation you receive 2000 credits instead of 1000. Reduce the DC of non-combat Intimidate checks by 5. Intimidate becomes a class skill, etc, etc.
Daddy Please?[6th]
At 6th level and every two levels after...Pax Rafkin (alias of Rafkin)2017-08-26T18:18:06ZRe: Forums: Starfinder General Discussion: How good is the Solarions armor compared to the weapon?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujuv?How-good-is-the-Solarions-armor-compared-to#132017-08-26T17:28:21Z2017-08-26T17:28:21Z<p>Take the armor so people don't think you're a wanna-be Jedi.</p>Take the armor so people don't think you're a wanna-be Jedi.Pax Rafkin (alias of Rafkin)2017-08-26T17:28:21ZRe: Forums: Advice: Take the pain out of starting gear!Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujn0?Take-the-pain-out-of-starting-gear#172017-08-24T15:24:16Z2017-08-24T15:24:16Z<p>Thanks OP! Hero Lab lists starting kits for each class and I almost always buy that for new characters.</p>Thanks OP! Hero Lab lists starting kits for each class and I almost always buy that for new characters.Pax Rafkin (alias of Rafkin)2017-08-24T15:24:16ZRe: Forums: Rules Questions: Do you need 13 Str to wear heavy armor and/or wield heavy weapons if you class grants you proficiency?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujps?Do-you-need-13-Str-to-wear-heavy-armor-andor#52017-08-23T20:42:37Z2017-08-23T20:42:37Z<p>I have a similar question about why power armor has a STR requirement at all. Isn't it like driving?</p>I have a similar question about why power armor has a STR requirement at all. Isn't it like driving?Pax Rafkin (alias of Rafkin)2017-08-23T20:42:37ZRe: Forums: Advice: Let's Queer Up Starfinder!Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujlp&page=2?Lets-Queer-Up-Starfinder#752017-12-12T23:22:34Z2017-08-23T17:58:32Z<div class="messageboard-quotee">Violet Hargrave wrote:</div><blockquote> So, definite A for effort, although there is a definite cis-writer's-take-on-being-trans, come to a decision, hop into a building, tada, one-and-done angle here which is arguably dismissive of what we have to deal with in reality.</blockquote><p>I'm not sure that's fair. This isn't reality and in a universe where gender doesn't really matter and can easily be changed its possible that "what we have to deal with" doesn't apply.Violet Hargrave wrote:So, definite A for effort, although there is a definite cis-writer's-take-on-being-trans, come to a decision, hop into a building, tada, one-and-done angle here which is arguably dismissive of what we have to deal with in reality.
I'm not sure that's fair. This isn't reality and in a universe where gender doesn't really matter and can easily be changed its possible that "what we have to deal with" doesn't apply.Pax Rafkin (alias of Rafkin)2017-08-23T17:58:32ZRe: Forums: Rules Questions: Jolting Surge 4d6 dmg at level 1?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj8f?Jolting-Surge-4d6-dmg-at-level-1#142017-08-21T21:49:47Z2017-08-21T21:49:47Z<p>How soon can they cast 3 level 1 spells? At level 2? (Guessing, no book in front of me) That plus spell cache and the whole party gets Weapon Surge.</p>How soon can they cast 3 level 1 spells? At level 2? (Guessing, no book in front of me) That plus spell cache and the whole party gets Weapon Surge.Pax Rafkin (alias of Rafkin)2017-08-21T21:49:47ZRe: Forums: Rules Questions: Jolting Surge 4d6 dmg at level 1?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj8f?Jolting-Surge-4d6-dmg-at-level-1#92017-08-21T19:38:12Z2017-08-21T19:38:12Z<div class="messageboard-quotee">Corwynn Maelstrom wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote> This makes it difficult to design boss type NPCs. You'd have to adjust on the fly based on whether or not your casters have their level 1 spells left. </blockquote><p>Or you can look at it from the other angle: your players need to be aware that they can't just blow through their spells and expect that they'll have an easy time with bosses.
<p>Besides, at higher levels that 4d6 is literally almost nothing, so holding onto it is pointless. A level 11 doshko can do 4d12 on every attack, which you can easily have two of in many situations, while you can only ever cast one spell...and that's not even getting into the fact that weapons benefit from an array of damage boosts that spells don't.</p>
<p>Even the weapons a technomancer brings to bear at that level are a good tradeoff for that jolting surge. You're much, much more likely to spec Dex than Str as a technomancer, meaning you can full attack (say at 3d6 P with a level 10 semi-auto) and have a good chance of hitting from a safe distance, rather than having to jam your gun into an enemy in melee range, risking your delicate behind...</p>
<p>I thought about taking it, but eventually did the math and chose magic missile instead of jolting surge. The range is a huge issue. The squishiness of the technomancer does not lend itself to being that close to enemies. (They're not known for wearing the big, thick armor, really...) The need to do damage in close isn't something that you should dismiss, of course, but to pretend that your boss-killing strategy is going to rely on touch range spells?</p>
<p>Eeesh...</p>
<p></blockquote><p>I'm not concerned with it at 11th level. It's level 1-3 that's its a problemCorwynn Maelstrom wrote:Pax Rafkin wrote: This makes it difficult to design boss type NPCs. You'd have to adjust on the fly based on whether or not your casters have their level 1 spells left.
Or you can look at it from the other angle: your players need to be aware that they can't just blow through their spells and expect that they'll have an easy time with bosses. Besides, at higher levels that 4d6 is literally almost nothing, so holding onto it is pointless. A level 11 doshko can do 4d12...Pax Rafkin (alias of Rafkin)2017-08-21T19:38:12ZRe: Forums: Advice: Starfinder AP questionPax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ujgn?Starfinder-AP-question#22017-08-21T17:46:26Z2017-08-21T17:46:26Z<div class="messageboard-quotee">Danit wrote:</div><blockquote> Im interested in running the starfinder AP, is it still designed for 4 15 pb characters like the pathfinder APs </blockquote><p>Designed for 4Danit wrote:Im interested in running the starfinder AP, is it still designed for 4 15 pb characters like the pathfinder APs
Designed for 4Pax Rafkin (alias of Rafkin)2017-08-21T17:46:26ZRe: Forums: Homebrew: Let's Make Up Starfinder Spaceship Concepts!Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2txna?Lets-Make-Up-Starfinder-Spaceship-Concepts#422017-08-24T00:11:22Z2017-08-21T16:40:16Z<p>Finally a use for StarCitizen!</p>
<p><a href="https://robertsspaceindustries.com/pledge/ships" target="_blank" rel="nofollow">Ships</a></p>Finally a use for StarCitizen!
ShipsPax Rafkin (alias of Rafkin)2017-08-21T16:40:16ZRe: Forums: Advice: Building a Solarian: Blitz Soldiers need not apply.Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj3c&page=3?Building-a-Solarian-Blitz-Soldiers-need-not#1332017-08-20T22:54:44Z2017-08-20T16:34:18Z<div class="messageboard-quotee">John Lynch 106 wrote:</div><blockquote> Rules say most settlements (at the GM's discretion) will allow level + 1 euipment. Says nothing about chargen though. </blockquote><p>What about settlements that have defined item levels? Incident at Absalom Station has a write up for Absalom Station and item level is set at 20.John Lynch 106 wrote:Rules say most settlements (at the GM's discretion) will allow level + 1 euipment. Says nothing about chargen though.
What about settlements that have defined item levels? Incident at Absalom Station has a write up for Absalom Station and item level is set at 20.Pax Rafkin (alias of Rafkin)2017-08-20T16:34:18ZRe: Forums: Rules Questions: Operatives can't snipe?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj13?Operatives-cant-snipe#232017-08-20T16:21:37Z2017-08-20T16:21:37Z<p>And what's with the range increments as sniper weapons level? </p>
<p>Range difference between a level 1 and level 20 sniper rifle is 10' unless you aim then its a difference of 750'?</p>
<p>A level 1 laser pistol has the same range as a lvl 20 sniper rifle...unless you want to aim and shoot something at 1000' feet away.</p>And what's with the range increments as sniper weapons level?
Range difference between a level 1 and level 20 sniper rifle is 10' unless you aim then its a difference of 750'?
A level 1 laser pistol has the same range as a lvl 20 sniper rifle...unless you want to aim and shoot something at 1000' feet away.Pax Rafkin (alias of Rafkin)2017-08-20T16:21:37ZRe: Forums: Rules Questions: Operatives can't snipe?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj13?Operatives-cant-snipe#222017-08-20T16:15:47Z2017-08-20T16:15:47Z<p>Given that I've never been in an encounter that required or even allowed for attacking at 250' (level 1 sniper rifle) I don't see any use for sniper rifles.</p>Given that I've never been in an encounter that required or even allowed for attacking at 250' (level 1 sniper rifle) I don't see any use for sniper rifles.Pax Rafkin (alias of Rafkin)2017-08-20T16:15:47ZRe: Forums: Rules Questions: Jolting Surge 4d6 dmg at level 1?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj8f?Jolting-Surge-4d6-dmg-at-level-1#52017-08-20T15:57:36Z2017-08-20T15:57:36Z<p>This makes it difficult to design boss type NPCs. You'd have to adjust on the fly based on whether or not your casters have their level 1 spells left.</p>This makes it difficult to design boss type NPCs. You'd have to adjust on the fly based on whether or not your casters have their level 1 spells left.Pax Rafkin (alias of Rafkin)2017-08-20T15:57:36ZRe: Forums: Homebrew: How will you change Starfinder in your home games?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ufmh&page=6?How-will-you-change-Starfinder-in-your-home#2602017-08-24T00:09:02Z2017-08-20T01:06:18Z<div class="messageboard-quotee">Shinigami02 wrote:</div><blockquote> <div class="messageboard-quotee">Luna Protege wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote><p>For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering? </p>
<p>I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc... </blockquote><p>Technically, Computers don't seem to have an Item Level... Unless Tiers count, but since there's only 10 tiers, that doesn't seem right.
<p>Given crafting rules are based on Item Level, then Rules as Written, making an AI is trivially easy. Assuming no Item Level is equivalent to Item Level 0, then if it weren't for the "trained only" factor, then one wouldn't even need to put a point in it.</p>
<p>... Expensive perhaps, but easy. </blockquote><p>Well, technically no one but a Mechanic can make an AI. A true AI in Starfinder (at least Default Setting Starfinder) has its own implications, namely that it has a soul. As such basically a Mechanic's AI is probably a standard drone that they built, but by some quirk (or sometimes possibly intentional), some (literal) ghost in the machine a soul took refuge in the code. How'd this happen for the Mechanic? Well... why does an Eidolon come to a Summoner, or a Phantom latch on to a Spiritualist? Either Sheer Chance or some Higher Power. Meanwhile the backups a Mechanic has in their custom rig function kinda like Clones did in Pathfinder, a backup body for the soul to take refuge in if their normal body is destroyed. Then when the Mechanic builds a new drone, the soul transfers over. If the drone was destroyed •and• an enemy managed to wipe your backups, then that would probably be true death for the ghost in the machine.
<p>Off that tangent though, basically the code itself probably doesn't have to actually be •that• complex, since the soul itself functions as a sort of upgrade. Its progression as you level is partially the soul itself growing stronger, and partially you upgrading the hardware it has to work with, much more than trying... </blockquote><p>The book specifically says otherwise:
<p>"This AI is the product of your own genius,
<br />
far more advanced and complicated than any available for sale
<br />
to consumers (though it falls short of being truly self-aware),
<br />
and only you know the secrets of its creation and operation."</p>Shinigami02 wrote:Luna Protege wrote: Pax Rafkin wrote:For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering?
I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc...
Technically, Computers don't seem to have an Item Level... Unless Tiers count, but since there's only 10 tiers, that doesn't seem right. Given crafting...Pax Rafkin (alias of Rafkin)2017-08-20T01:06:18ZRe: Forums: Homebrew: How will you change Starfinder in your home games?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ufmh&page=6?How-will-you-change-Starfinder-in-your-home#2562017-08-24T00:09:02Z2017-08-19T22:39:51Z<div class="messageboard-quotee">Luna Protege wrote:</div><blockquote> <div class="messageboard-quotee">Pax Rafkin wrote:</div><blockquote><p>For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering? </p>
<p>I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc... </blockquote><p>Technically, Computers don't seem to have an Item Level... Unless Tiers count, but since there's only 10 tiers, that doesn't seem right.
<p>Given crafting rules are based on Item Level, then Rules as Written, making an AI is trivially easy. Assuming no Item Level is equivalent to Item Level 0, then if it weren't for the "trained only" factor, then one wouldn't even need to put a point in it.</p>
<p>... Expensive perhaps, but easy. </blockquote><p>That's even worse. If it's trivial then everyone would have one.Luna Protege wrote:Pax Rafkin wrote:For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering?
I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc...
Technically, Computers don't seem to have an Item Level... Unless Tiers count, but since there's only 10 tiers, that doesn't seem right. Given crafting rules are based on...Pax Rafkin (alias of Rafkin)2017-08-19T22:39:51ZRe: Forums: Homebrew: How will you change Starfinder in your home games?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ufmh&page=6?How-will-you-change-Starfinder-in-your-home#2522017-08-24T00:09:02Z2017-08-19T20:07:57Z<p>For soldier class skills drop Engineering and add Perception.</p>
<p>For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering? </p>
<p>I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc...</p>For soldier class skills drop Engineering and add Perception.
For Mechanic, well this is a pet peeve of mine. How did you create a limited AI with 1 rank in Computers/Engineering?
I'm all for letting the player build his drone but they need to come up with some other story of how they acquired the AI module. Found it, stole it, inherited it, etc...Pax Rafkin (alias of Rafkin)2017-08-19T20:07:57ZRe: Forums: Starfinder General Discussion: so whats everyone making?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj6d?so-whats-everyone-making#322017-08-19T20:01:52Z2017-08-19T20:01:52Z<p>Android Soldier</p>
<p>Awakes on Aballon, where the previous soul of this body was convicted of something in the Machine Court and they chose Renewal instead of whatever the sentence was.</p>Android Soldier
Awakes on Aballon, where the previous soul of this body was convicted of something in the Machine Court and they chose Renewal instead of whatever the sentence was.Pax Rafkin (alias of Rafkin)2017-08-19T20:01:52ZForums: Rules Questions: Jolting Surge 4d6 dmg at level 1?Pax Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2uj8f?Jolting-Surge-4d6-dmg-at-level-1#12017-08-19T18:17:25Z2017-08-19T18:17:25Z<p>Jolting Surge does 4d6 dmg as a level 1 spell.</p>
<p>Is this a typo?</p>Jolting Surge does 4d6 dmg as a level 1 spell.
Is this a typo?Pax Rafkin (alias of Rafkin)2017-08-19T18:17:25ZRe: Forums: Starfinder General Discussion: Info in podcast form?Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ttoc?Info-in-podcast-form#32016-08-04T17:38:57Z2016-08-04T17:38:57Z<p>Thank you</p>Thank youAet Rafkin (alias of Rafkin)2016-08-04T17:38:57ZRe: Forums: Starfinder General Discussion: What sci-fi universe will Starfinder be most similar to?Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ts2k?What-scifi-universe-will-Starfinder-be-most#462016-08-04T15:23:40Z2016-08-04T15:23:40Z<p>Star•Drive (Alternity setting) was excellent.</p>Star*Drive (Alternity setting) was excellent.Aet Rafkin (alias of Rafkin)2016-08-04T15:23:40ZRe: Forums: Starfinder General Discussion: Just When I Thought I Was Out...Starfinder Pulled Me Back In!Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2ttkv?Just-When-I-Thought-I-Was-OutStarfinder#32016-08-04T15:22:32Z2016-08-04T15:22:32Z<p>I was recently thinking about how much work it would be to adapt Shadowrun to a far future setting. Well Starfinder just saved me a lot of time! Looking forward to it!</p>I was recently thinking about how much work it would be to adapt Shadowrun to a far future setting. Well Starfinder just saved me a lot of time! Looking forward to it!Aet Rafkin (alias of Rafkin)2016-08-04T15:22:32ZRe: Forums: Rules Questions: Knowledge checks to identify weaknessesAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rztv?Knowledge-checks-to-identify-weaknesses#32015-02-18T03:45:51Z2015-02-18T03:45:51Z<div class="messageboard-quotee">Rathendar wrote:</div><blockquote> Each Type of creature uses a different Knowledge Skill for that. Dungeoneering covers aberrations for example, while Nature covers Animals. Anyone with ranks in it could make a check. </blockquote><p>That makes sense, thank you.Rathendar wrote:Each Type of creature uses a different Knowledge Skill for that. Dungeoneering covers aberrations for example, while Nature covers Animals. Anyone with ranks in it could make a check.
That makes sense, thank you.Aet Rafkin (alias of Rafkin)2015-02-18T03:45:51ZForums: Rules Questions: Knowledge checks to identify weaknessesAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rztv?Knowledge-checks-to-identify-weaknesses#12015-02-18T03:34:44Z2015-02-18T03:34:44Z<p>So you can use the Knowledge skill to "Identify a monster's abilities and weaknesses". Do you have to use a specific Knowledge skill for this or can anyone attempt it?</p>So you can use the Knowledge skill to "Identify a monster's abilities and weaknesses". Do you have to use a specific Knowledge skill for this or can anyone attempt it?Aet Rafkin (alias of Rafkin)2015-02-18T03:34:44ZRe: Forums: Pathfinder Online: WildStar takes a slide and it's not just a Themepark problem.Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rj6y&page=2?WildStar-takes-a-slide-and-its-not-just-a#852014-09-27T14:08:28Z2014-09-27T14:08:28Z<div class="messageboard-quotee">Bluddwolf wrote:</div><blockquote> <div class="messageboard-quotee">Nihimon wrote:</div><blockquote> How many customers did WildStar have? Might a smaller customer-base have alleviated some of the problems? </blockquote><p>If you read the comments, having a smaller community would have made no difference, and that doesn't even mane sense anyway.
<p>Wild Star failed because it was too Grindy, too much a WoW Clone, and was Soulless. </p>
<p>Goblin Works needs to pay attention to this article, because they may have two of those issues on their own hands.</p>
<p></blockquote><p>I never minded grinding. After a while it gives me something of a zen state. Lol
<p>However, Wildstars problem, for me, was that if you made an alt you had to grind the exact same stuff. Games like EQ or even SWtOR were a grind too but at least all your characters had a different path and a different part of the world to do it in.</p>Bluddwolf wrote:Nihimon wrote: How many customers did WildStar have? Might a smaller customer-base have alleviated some of the problems?
If you read the comments, having a smaller community would have made no difference, and that doesn't even mane sense anyway. Wild Star failed because it was too Grindy, too much a WoW Clone, and was Soulless.
Goblin Works needs to pay attention to this article, because they may have two of those issues on their own hands.
I never minded grinding. After a...Aet Rafkin (alias of Rafkin)2014-09-27T14:08:28ZRe: Forums: Pathfinder Online: What is meant by "Spellcrafting as a standalone process?"Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rf9o?What-is-meant-by-Spellcrafting-as-a#62014-08-26T01:47:27Z2014-08-26T01:47:27Z<p>A stand alone crafting skill is how I read it.</p>A stand alone crafting skill is how I read it.Aet Rafkin (alias of Rafkin)2014-08-26T01:47:27ZRe: Forums: Pathfinder Online: Update on Customer Support QueueAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r4wf&page=2?Update-on-Customer-Support-Queue#562014-08-23T01:41:30Z2014-08-23T01:41:30Z<p>And contacted today. Wheels are in motion.</p>And contacted today. Wheels are in motion.Aet Rafkin (alias of Rafkin)2014-08-23T01:41:30ZRe: Forums: Pathfinder Online: Update on Customer Support QueueAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r4wf&page=2?Update-on-Customer-Support-Queue#552014-08-22T16:58:48Z2014-08-22T16:58:48Z<p>I'm just hoping to get my minis before the que explodes with EE people. My orders been pending for over a month.</p>I'm just hoping to get my minis before the que explodes with EE people. My orders been pending for over a month.Aet Rafkin (alias of Rafkin)2014-08-22T16:58:48ZRe: Forums: Customer Service: Appropriate time to send 2nd email to customer service?Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rddv?Appropriate-time-to-send-2nd-email-to#42014-08-22T16:54:06Z2014-08-22T16:54:06Z<p>So it's been two weeks now. I'm not expecting a resolution that quick but some response that my email was even received would make me feel better. My Order has been pending for over a month.</p>So it's been two weeks now. I'm not expecting a resolution that quick but some response that my email was even received would make me feel better. My Order has been pending for over a month.Aet Rafkin (alias of Rafkin)2014-08-22T16:54:06ZRe: Forums: Pathfinder Adventures: The Emerald Spire Superdungeon Discussion ThreadAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r5jz&page=4?The-Emerald-Spire-Superdungeon-Discussion-Thread#1622014-08-20T17:23:41Z2014-08-20T17:23:41Z<p>Maybe have the bandits go on the offensive and send an assassin or two to town. Or set an ambush for when the players leave town.</p>Maybe have the bandits go on the offensive and send an assassin or two to town. Or set an ambush for when the players leave town.Aet Rafkin (alias of Rafkin)2014-08-20T17:23:41ZRe: Forums: Pathfinder Online: Update on Customer Support QueueAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r4wf?Update-on-Customer-Support-Queue#452014-08-19T15:20:40Z2014-08-19T15:20:40Z<p>My miniatures are still listed as "pending". I added my address (again) and sent an email to CS on the 8th. Still no reply from them.</p>My miniatures are still listed as "pending". I added my address (again) and sent an email to CS on the 8th. Still no reply from them.Aet Rafkin (alias of Rafkin)2014-08-19T15:20:40ZRe: Forums: Pathfinder Online: Post Gen Con 2014Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2re4c?Post-Gen-Con-2014#22014-08-18T16:22:25Z2014-08-18T16:22:25Z<p>Haven't heard anything about PFO but the deal with Obsidian is new. So some Pathfinder video games in the future.</p>Haven't heard anything about PFO but the deal with Obsidian is new. So some Pathfinder video games in the future.Aet Rafkin (alias of Rafkin)2014-08-18T16:22:25ZRe: Forums: Pathfinder Adventures: The Emerald Spire Superdungeon Discussion ThreadAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r5jz&page=4?The-Emerald-Spire-Superdungeon-Discussion-Thread#1592014-08-17T22:55:41Z2014-08-17T22:55:41Z<p>I'm considering using the Short Rest feature from 5th edition D&D. This takes care of some of the healing as I don't like it when healer types feel obligated to save all their spells for heals.</p>
<p>Still waiting for them to choose characters though so we'll see.</p>I'm considering using the Short Rest feature from 5th edition D&D. This takes care of some of the healing as I don't like it when healer types feel obligated to save all their spells for heals.
Still waiting for them to choose characters though so we'll see.Aet Rafkin (alias of Rafkin)2014-08-17T22:55:41ZRe: Forums: Customer Service: Appropriate time to send 2nd email to customer service?Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rddv?Appropriate-time-to-send-2nd-email-to#32014-08-14T04:07:52Z2014-08-14T04:07:52Z<p>Thanks for the reply.</p>
<p>No, there's no hurry. In the past a response has been very quick so I was worried my mail didn't send or something.</p>Thanks for the reply.
No, there's no hurry. In the past a response has been very quick so I was worried my mail didn't send or something.Aet Rafkin (alias of Rafkin)2014-08-14T04:07:52ZForums: Customer Service: Appropriate time to send 2nd email to customer service?Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rddv?Appropriate-time-to-send-2nd-email-to#12014-08-13T16:02:37Z2014-08-13T16:02:37Z<p>I sent an email to customer service last Friday (August 8th) and have not received a reply. Should I wait a week? Two?</p>
<p>Order 3149073</p>I sent an email to customer service last Friday (August 8th) and have not received a reply. Should I wait a week? Two?
Order 3149073Aet Rafkin (alias of Rafkin)2014-08-13T16:02:37ZRe: Forums/Paizo: General Discussion: Pathfinder Computer Game (non-MMO) to be revealed at GenCon?Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rd8x&page=4?Pathfinder-Computer-Game-to-be-revealed-at#1622014-08-13T15:57:43Z2014-08-13T15:44:06Z<p>Kinda lost me at "tablet game". But I like the direction.</p>Kinda lost me at "tablet game". But I like the direction.Aet Rafkin (alias of Rafkin)2014-08-13T15:44:06ZRe: Forums: Pathfinder Online: A little Sneak PeekAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2rcrs?A-little-Sneak-Peek#222014-08-09T21:52:03Z2014-08-09T21:52:03Z<p>That looks like me when coach would give me laps for jumping off sides.</p>That looks like me when coach would give me laps for jumping off sides.Aet Rafkin (alias of Rafkin)2014-08-09T21:52:03ZRe: Forums: Pathfinder Online: Kreuz Bernstein is the newest settlement in the Empire of Xeilias!Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2raf5?Kreuz-Bernstein-is-the-newest-settlement-in#182014-07-21T15:22:17Z2014-07-21T15:22:17Z<p>Welcome! Hopefully I can raise sheep so I can spam you with "wood for sheep?"</p>Welcome! Hopefully I can raise sheep so I can spam you with "wood for sheep?"Aet Rafkin (alias of Rafkin)2014-07-21T15:22:17ZRe: Forums: Pathfinder Online: PFO Cleric Role Leveling Guide - First LookAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r97f?PFO-Cleric-Role-Leveling-Guide-First-Look#192014-07-14T18:31:04Z2014-07-14T18:31:04Z<p>I feel like I should know this already but are there similiar paths for crafting and harvesting in Alpha yet? Would love to see some of that.</p>I feel like I should know this already but are there similiar paths for crafting and harvesting in Alpha yet? Would love to see some of that.Aet Rafkin (alias of Rafkin)2014-07-14T18:31:04ZRe: Forums: Pathfinder Online: My History With The Empyrean Order, Why I Created It, and Why I Left.Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r9il?My-History-With-The-Empyrean-Order-Why-I#452014-07-14T17:32:09Z2014-07-14T17:32:09Z<p>"Anyone can hold the helm when the sea is calm" - Some old guy</p>"Anyone can hold the helm when the sea is calm" - Some old guyAet Rafkin (alias of Rafkin)2014-07-14T17:32:09ZForums: Homebrew and House Rules: Tweak to SummonerAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r8g5?Tweak-to-Summoner#12014-07-05T17:54:52Z2014-07-05T17:54:52Z<p>This tweak is purely for roleplaying and it's puts the player at a severe disadvantage so I'm inclined to allow it. </p>
<p>The player wants to allow his eidolon to remain summoned while the Summoner sleeps and is willing to give up the Summon Monster special ability.</p>
<p>I've played a Summoner myself so I'm aware of how handy that summon monster ability is. I'm worried they're actually giving up too much. They just don't want to summon anything but their eidolon.</p>
<p>What else could I give them in addition to "eidolon remains while summoner sleeps/unconscious"? Or do you think that's a fair enough trade off?</p>This tweak is purely for roleplaying and it's puts the player at a severe disadvantage so I'm inclined to allow it.
The player wants to allow his eidolon to remain summoned while the Summoner sleeps and is willing to give up the Summon Monster special ability.
I've played a Summoner myself so I'm aware of how handy that summon monster ability is. I'm worried they're actually giving up too much. They just don't want to summon anything but their eidolon.
What else could I give them in...Aet Rafkin (alias of Rafkin)2014-07-05T17:54:52ZRe: Forums: Pathfinder Online: Goblinworks Blog: Aaaaaaaaand Away We Go!Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r7h0&page=2?Goblinworks-Blog-Aaaaaaaaand-Away-We-Go#722014-06-27T01:55:11Z2014-06-27T01:55:11Z<p>If you're a member of the guild package, Crowdforger is think, will each member get an invite or only the primary?</p>If you're a member of the guild package, Crowdforger is think, will each member get an invite or only the primary?Aet Rafkin (alias of Rafkin)2014-06-27T01:55:11ZRe: Forums: Pathfinder Online: Goblinworks Blog: The War of the TowersAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r6h7&page=12?Goblinworks-Blog-The-War-of-the-Towers#5632014-06-24T19:43:23Z2014-06-24T19:43:23Z<div class="messageboard-quotee">T7V Jazzlvraz wrote:</div><blockquote> <div class="messageboard-quotee">Aet Rafkin wrote:</div><blockquote>...you're limiting player choice which is always a bad idea in an MMO.</blockquote><p>PFO, at its heart, is about causing people to make what Goblinworks wants to be "interesting choices". I'm not sure I see how player choice is being limited.
<p>One Settlement offers training for Fighters and Clerics, their friend next door offers Mages and Rogues, and another nearby friend offers Crafting. All players will be able to train what they want, whenever they choose. </blockquote><p>Maybe I'm not clear on how it works. Even if I can get training from a neighbor aren't I limited in skills because my home settlement doesn't support that class?T7V Jazzlvraz wrote:Aet Rafkin wrote:...you're limiting player choice which is always a bad idea in an MMO.
PFO, at its heart, is about causing people to make what Goblinworks wants to be "interesting choices". I'm not sure I see how player choice is being limited. One Settlement offers training for Fighters and Clerics, their friend next door offers Mages and Rogues, and another nearby friend offers Crafting. All players will be able to train what they want, whenever they choose. Maybe I'm...Aet Rafkin (alias of Rafkin)2014-06-24T19:43:23ZRe: Forums: Pathfinder Online: Goblinworks Blog: The War of the TowersAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r6h7&page=11?Goblinworks-Blog-The-War-of-the-Towers#5392014-06-24T18:43:30Z2014-06-24T16:13:31Z<p>This training systems seems horrible.</p>
<p>For one, you're limiting player choice which is always a bad idea in an MMO.</p>
<p>Secondly, isn't fighter/cleric going to be better than any other combo?</p>
<p>Third, you want players joining settlements because they want to be social with those people. Because they have similar play styles or goals or they just think they're cool dudes.</p>
<p>You've now made "what classes do you train" the deciding factor in joining a settlement.</p>
<p>I can't even fathom how you thought this would be a good idea.</p>This training systems seems horrible.
For one, you're limiting player choice which is always a bad idea in an MMO.
Secondly, isn't fighter/cleric going to be better than any other combo?
Third, you want players joining settlements because they want to be social with those people. Because they have similar play styles or goals or they just think they're cool dudes.
You've now made "what classes do you train" the deciding factor in joining a settlement.
I can't even fathom how you thought...Aet Rafkin (alias of Rafkin)2014-06-24T16:13:31ZRe: Forums: Pathfinder Online: Dissapointment Among the SilentAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r5sd&page=3?Dissapointment-Among-the-Silent#1132014-06-14T20:32:57Z2014-06-14T20:26:26Z<p>I disagree that they've strayed from their original vision. It's been a PvP settlement war game from the beginning.</p>
<p>I've always felt their use of the term "sandbox" was misleading and just a way to say "the game lacks content". At best it's only a sandbox for the 1% leading settlements. But everyone defines the term differently.</p>
<p>The bottom line is the only way this game gets made, with this budget, is to focus on PvP so GW doesn't have to hire 100 people to churn out PvE content as fast as we consume it. Which is a losing battle anyway.</p>
<p>I'd much rather have a game more in line with the PnP game but I understand it's just not feasible in the MMO market without a $100 million+ investment. So I'll take what I can get and make the best of it.</p>I disagree that they've strayed from their original vision. It's been a PvP settlement war game from the beginning.
I've always felt their use of the term "sandbox" was misleading and just a way to say "the game lacks content". At best it's only a sandbox for the 1% leading settlements. But everyone defines the term differently.
The bottom line is the only way this game gets made, with this budget, is to focus on PvP so GW doesn't have to hire 100 people to churn out PvE content as fast as...Aet Rafkin (alias of Rafkin)2014-06-14T20:26:26ZRe: Forums: Pathfinder Adventures: The Emerald Spire Superdungeon Discussion ThreadAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r5jz?The-Emerald-Spire-Superdungeon-Discussion-Thread#62014-06-14T17:35:01Z2014-06-14T17:35:01Z<p>Splinterden could have attacked the Trogs in the past but gave up since the Godbox just summons more Trogs in.</p>Splinterden could have attacked the Trogs in the past but gave up since the Godbox just summons more Trogs in.Aet Rafkin (alias of Rafkin)2014-06-14T17:35:01ZRe: Forums: Pathfinder Online: Emerald Spire and Crusader Road AvailableAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r50i?Emerald-Spire-and-Crusader-Road-Available#242014-06-10T15:15:25Z2014-06-10T15:15:25Z<p>Read through the first level and I'm happy to see TRAPS! Pretty cool traps at that! Well done!</p>Read through the first level and I'm happy to see TRAPS! Pretty cool traps at that! Well done!Aet Rafkin (alias of Rafkin)2014-06-10T15:15:25ZRe: Forums: Pathfinder Online: Goblinworks Blog: Kneel Before Zog: Alpha Test InformationAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r4qy?Goblinworks-Blog-Kneel-Before-Zog-Alpha-Test#422014-06-05T03:21:38Z2014-06-05T03:21:38Z<p>Blarg! Back from vacation on the 16th!</p>Blarg! Back from vacation on the 16th!Aet Rafkin (alias of Rafkin)2014-06-05T03:21:38ZRe: Forums: Pathfinder Online: To Ryan Dancey - One Player's ConcernsAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r40g&page=2?To-Ryan-Dancey-One-Players-Concerns#1002014-05-31T01:50:51Z2014-05-30T15:54:17Z<p>Herdy dur mur flipty floopin. Yer der shmer dor her foomty, der shoopin flerpty dur.</p>Herdy dur mur flipty floopin. Yer der shmer dor her foomty, der shoopin flerpty dur.Aet Rafkin (alias of Rafkin)2014-05-30T15:54:17ZRe: Forums: Pathfinder Online: To Ryan Dancey - One Player's ConcernsAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r40g?To-Ryan-Dancey-One-Players-Concerns#192014-05-31T01:18:03Z2014-05-30T05:35:27Z<p>I think Ryan is as much a victim of perception over facts as Golgatha was. I don't think this thread is appropriate at all.</p>I think Ryan is as much a victim of perception over facts as Golgatha was. I don't think this thread is appropriate at all.Aet Rafkin (alias of Rafkin)2014-05-30T05:35:27ZRe: Forums: Pathfinder Online: Goblinworks Blog: More Info on the Crafting SystemAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r3xp&page=2?Goblinworks-Blog-More-Info-on-the-Crafting#642014-05-29T19:42:40Z2014-05-29T19:42:40Z<div class="messageboard-quotee">Notmyrealname wrote:</div><blockquote> More screen shots of the crafting please!!! I will beg if it helps, Please please please, PLEASE... </blockquote><p>I don't think that was even an in-game screen shot. Just an artist rendition of what it might look like. They were making a sword but a lot of the info was for armor.Notmyrealname wrote:More screen shots of the crafting please!!! I will beg if it helps, Please please please, PLEASE...
I don't think that was even an in-game screen shot. Just an artist rendition of what it might look like. They were making a sword but a lot of the info was for armor.Aet Rafkin (alias of Rafkin)2014-05-29T19:42:40ZRe: Forums: Pathfinder Online: Landrush - a PFS settlement close to the Emerald Spire (Thod's Friends)Aet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r32k?Landrush-a-PFS-settlement-close-to-the#82014-05-25T17:41:50Z2014-05-25T17:41:50Z<p>Welcome! I love to see more Pathfinder RPG people involved.</p>
<p>Hopefully you can bring all those treasure to Callambea to sell. </p>
<p>(Or maybe the UNC can). </p>
<p>:o)</p>Welcome! I love to see more Pathfinder RPG people involved.
Hopefully you can bring all those treasure to Callambea to sell.
(Or maybe the UNC can).
:o)Aet Rafkin (alias of Rafkin)2014-05-25T17:41:50ZRe: Forums: Pathfinder Online: The State of the CommunityAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r308?The-State-of-the-Community#182014-05-25T15:45:09Z2014-05-25T15:40:42Z<p>In a game where you can take other players hard earned stuff and Zerg forces can dominate it's going to be difficult to avoid a toxic forum environment.</p>
<p>We've done a fine job so far but it'll be a challenge going forward.</p>In a game where you can take other players hard earned stuff and Zerg forces can dominate it's going to be difficult to avoid a toxic forum environment.
We've done a fine job so far but it'll be a challenge going forward.Aet Rafkin (alias of Rafkin)2014-05-25T15:40:42ZRe: Forums: Pathfinder Online: Time for Some Community LevityAet Rafkin (alias of Rafkin)https://paizo.com/threads/rzs2r1q7&page=2?Time-for-Some-Community-Levity#522014-05-23T18:06:38Z2014-05-23T18:06:38Z<p>Typo. Or was it?</p>
<p>EQ2 </p>
<p>You could put a pantry in your house and store food in it.</p>
<p>Guild chat: "Go to my house before the raid. You can have what's in my panty."</p>Typo. Or was it?
EQ2
You could put a pantry in your house and store food in it.
Guild chat: "Go to my house before the raid. You can have what's in my panty."Aet Rafkin (alias of Rafkin)2014-05-23T18:06:38ZRe: Forums: Pathfinder Online: Concerning Pax in the Land RushRafkinhttps://paizo.com/threads/rzs2r2o2&page=3?Concerning-Pax-in-the-Land-Rush#1312014-05-23T21:53:23Z2014-05-23T15:37:24Z<p>I guess I'm confused. Its been stated that guilds can buy votes, bargain for votes, do whatever they want for votes.</p>
<p>But then its also been said you shouldn't vote for a guild that you're not going to play with.</p>
<p>How are those both true statements?</p>I guess I'm confused. Its been stated that guilds can buy votes, bargain for votes, do whatever they want for votes.
But then its also been said you shouldn't vote for a guild that you're not going to play with.
How are those both true statements?Rafkin2014-05-23T15:37:24ZRe: Forums: Pathfinder Online: Goblinworks Blog: You've Got the Brawn, I've Got the BrainsRafkinhttps://paizo.com/threads/rzs2qdou&page=7?Goblinworks-Blog-Youve-Got-the-Brawn-Ive-Got#3042013-11-26T03:46:53Z2013-11-26T03:46:53Z<div class="messageboard-quotee">Nightdrifter wrote:</div><blockquote><p> Even if stealth as it applies to combat were to have limited usefulness it's still an immensely useful skill in this game.</p>
<p>Being able to dictate when or whether there will be a fight or not by evading your enemy or waiting for the right time to jump him is of obvious value.</p>
<p>Let's not forget that this is a game for control of territory. Having the ability to covertly recon an enemy encampment would alone be enough reason for a number of characters to train it. </blockquote><p>So they make good scouts. Which usually work alone. But they can't kill a moss snake solo so if caught by even one enemy sentry the rogue dies or has to run.
<p>The only benefit to having a stealther scout is so the enemy doesn't know they are being scouted. But anyone on sentry duty will have just as many points in perception. Even if they don't the attacking party should assume that they will. </p>
<p>So knowing your scout will probably be spotted attackers will have to come up with a plan that doesn't involve stealth. Just to be safe. </p>
<p>So while your raid leader will humor your scout because he feels bad for him, his actual plan of attack won't rely on stealth at all.</p>Nightdrifter wrote:Even if stealth as it applies to combat were to have limited usefulness it's still an immensely useful skill in this game.
Being able to dictate when or whether there will be a fight or not by evading your enemy or waiting for the right time to jump him is of obvious value.
Let's not forget that this is a game for control of territory. Having the ability to covertly recon an enemy encampment would alone be enough reason for a number of characters to train it.
So they...Rafkin2013-11-26T03:46:53ZRe: Forums: Pathfinder Online: stealth mechanics clarification please?Rafkinhttps://paizo.com/threads/rzs2qdrh&page=2?stealth-mechanics-clarification-please#972013-11-24T01:36:53Z2013-11-24T01:36:53Z<div class="messageboard-quotee">Qallz wrote:</div><blockquote><p> Which is why I'm wondering why we haven't heard a thing from GW in regards to this thread.</p>
<p>•Resumes tears of anguish, and assumes the new name Qallaz•. </blockquote><p>They occasionally take days off.Qallz wrote:Which is why I'm wondering why we haven't heard a thing from GW in regards to this thread.
*Resumes tears of anguish, and assumes the new name Qallaz*.
They occasionally take days off.Rafkin2013-11-24T01:36:53ZRe: Forums: Pathfinder Online: stealth mechanics clarification please?Rafkinhttps://paizo.com/threads/rzs2qdrh&page=2?stealth-mechanics-clarification-please#962013-11-24T01:33:39Z2013-11-24T01:33:39Z<div class="messageboard-quotee">Mbando wrote:</div><blockquote><p> Am I the only person here who thinks it's possible—maybe even likely—that the dev team at GW aren't complete morons, and might, you know, have some kind of plan?</p>
<p>And maybe, just maybe, Qallaz's hand-wringing tears of anguish are a bit premature? Going out on a limb here, but wouldn't "Uh, hey, am I understanding this right? This sounds like a problem because of...," be way more reasonable than "OMFG devs FAIL obviously stealth is teh suck and no one will ever use it!" </blockquote><p>Well said. This is exactly what I wanted to post but I couldn't figure out a way to say it that wouldn't get me in trouble .Mbando wrote:Am I the only person here who thinks it's possible--maybe even likely--that the dev team at GW aren't complete morons, and might, you know, have some kind of plan?
And maybe, just maybe, Qallaz's hand-wringing tears of anguish are a bit premature? Going out on a limb here, but wouldn't "Uh, hey, am I understanding this right? This sounds like a problem because of...," be way more reasonable than "OMFG devs FAIL obviously stealth is teh suck and no one will ever use it!"
Well...Rafkin2013-11-24T01:33:39ZRe: Forums: Advice: Best. Familiar. Ever!Rafkinhttps://paizo.com/threads/rzs2phhz&page=2?Best-Familiar-Ever#922013-11-18T23:37:07Z2013-11-18T23:37:07Z<p>I believe one of the adventure paths had a vampire pumpkin familiar for witches.</p>I believe one of the adventure paths had a vampire pumpkin familiar for witches.Rafkin2013-11-18T23:37:07ZRe: Forums: Pathfinder Online: Elder Scrolls Online: Did They Commit Suicide?Rafkinhttps://paizo.com/threads/rzs2qaz0&page=2?Elder-Scrolls-Online-Did-They-Commit-Suicide#522013-10-30T02:17:01Z2013-10-30T02:17:01Z<p>What happened that made MMOs $100 million dollar projects? EQ surely didn't spend that much and the only real difference is graphics. Is it just inflation?</p>What happened that made MMOs $100 million dollar projects? EQ surely didn't spend that much and the only real difference is graphics. Is it just inflation?Rafkin2013-10-30T02:17:01ZRe: Forums: Pathfinder Online: Elder Scrolls Online: Did They Commit Suicide?Rafkinhttps://paizo.com/threads/rzs2qaz0?Elder-Scrolls-Online-Did-They-Commit-Suicide#32013-10-29T02:21:40Z2013-10-29T02:21:40Z<p>I personally prefer the subscription model. I tend to spend more money on F2P games....but maybe that proves your point.</p>I personally prefer the subscription model. I tend to spend more money on F2P games....but maybe that proves your point.Rafkin2013-10-29T02:21:40ZRe: Forums: Pathfinder Online: Phat Lootz (where phat = logical)Rafkinhttps://paizo.com/threads/rzs2qaal?Phat-Lootz#102013-10-23T06:43:23Z2013-10-23T06:43:23Z<div class="messageboard-quotee">Proxima Sin wrote:</div><blockquote> <div class="messageboard-quotee">Tigari wrote:</div><blockquote><p> If they have it, and use it, wouldn't it be gone then?
</p>
(in line with Potions and Scrolls, Not weapons and armor) </blockquote><p>There's a chance of it. But I'm tired of defeating something and finding 3 healing potions and thinking why did you let me kill you so fast without even trying to use those?
<p></blockquote><p>Maybe he had 4 and they were on cool down?Proxima Sin wrote:Tigari wrote:If they have it, and use it, wouldn't it be gone then?
(in line with Potions and Scrolls, Not weapons and armor)
There's a chance of it. But I'm tired of defeating something and finding 3 healing potions and thinking why did you let me kill you so fast without even trying to use those? Maybe he had 4 and they were on cool down?Rafkin2013-10-23T06:43:23ZRe: Forums: Advice: Help with a Jedi Pathfinder Build, I NeedRafkinhttps://paizo.com/threads/rzs2qa5i?Help-with-a-Jedi-Pathfinder-Build-I-Need#192013-10-22T01:50:25Z2013-10-22T01:50:25Z<p>I believe your jump distance is based off strength, going off memory here.</p>
<p>Edit: nevermind. I'm thinking of climb</p>I believe your jump distance is based off strength, going off memory here.
Edit: nevermind. I'm thinking of climbRafkin2013-10-22T01:50:25ZRe: Forums: Pathfinder Online: Problematic real world regionsRafkinhttps://paizo.com/threads/rzs2q9f8?Problematic-real-world-regions#382013-10-16T02:07:51Z2013-10-16T02:07:51Z<p>The are not banning any countries IP so let's move along lol</p>The are not banning any countries IP so let's move along lolRafkin2013-10-16T02:07:51ZRe: Forums: Pathfinder Online: Kingdom of Aeternum: Pax GamingRafkinhttps://paizo.com/threads/rzs2prdl&page=6?Kingdom-of-Aeternum-Pax-Gaming#2572013-10-15T20:55:08Z2013-10-15T20:55:08Z<p>He said "yes separate cities". :o)</p>He said "yes separate cities". :o)Rafkin2013-10-15T20:55:08ZRe: Forums: Advice: Primary natural attacks of the EidolonRafkinhttps://paizo.com/threads/rzs2q919?Primary-natural-attacks-of-the-Eidolon#92013-10-12T03:04:56Z2013-10-12T03:04:56Z<p>I found the real problem is with the Summon Monster ability. Granted mine is level 13 now but being able to summon d3 "angels" ( forget the name) that can lightning bolt and heal and fly and cast blur at will has really trivialized some encounters. And 7 times a day for 13 minutes each.</p>
<p>I've gone entire sessions with no eidolon at all.</p>I found the real problem is with the Summon Monster ability. Granted mine is level 13 now but being able to summon d3 "angels" ( forget the name) that can lightning bolt and heal and fly and cast blur at will has really trivialized some encounters. And 7 times a day for 13 minutes each.
I've gone entire sessions with no eidolon at all.Rafkin2013-10-12T03:04:56ZRe: Forums: Pathfinder Online: Goblinworks Blog: Dust Off the Moon and Let's BeginRafkinhttps://paizo.com/threads/rzs2q8tp&page=2?Goblinworks-Blog-Dust-Off-the-Moon-and-Lets#752013-10-10T03:10:20Z2013-10-10T03:10:20Z<div class="messageboard-quotee">"The Goodfellow" wrote:</div><blockquote><p> I think the idea of "bulk" vs normal crafting supply is more in how they are stored and traded. As for skills, I would suspect that they use the same skills, after all chopping wood is chopping wood, weather you it in logs for use in buildings, or chopping it down to size for woodworking tools and weapons. So basically, you would have "LUMBER" as the bulk wood, and then "Wood Planks" or something for the crafting bit. When lumber gets harvested/gathered and taken to a mill for refining, I would assume that it is a choice as to what it gets turned into, crafting or Bulk.</p>
<p>This is how I see it working and what makes the most sense. </blockquote><p>You can't choose to take lumber and make it bulk or use it for crafting. The type of node you got the wood from determines which it can be refined into."The Goodfellow" wrote:I think the idea of "bulk" vs normal crafting supply is more in how they are stored and traded. As for skills, I would suspect that they use the same skills, after all chopping wood is chopping wood, weather you it in logs for use in buildings, or chopping it down to size for woodworking tools and weapons. So basically, you would have "LUMBER" as the bulk wood, and then "Wood Planks" or something for the crafting bit. When lumber gets harvested/gathered and taken to a...Rafkin2013-10-10T03:10:20ZRe: Forums: Pathfinder Online: Kingdom of Aeternum and the UnNamed Company- Terms of AllianceRafkinhttps://paizo.com/threads/rzs2q7vx&page=5?Kingdom-of-Aeternum-and-the-UnNamed-Company#2192013-10-08T23:46:39Z2013-10-08T23:46:39Z<p>Ah yeah, I forgot about the alignment hit on the settlement.</p>
<p>I wonder if there are mechanics for smuggling there will be a way to take those goods from caught smugglers without getting hits for banditry.</p>Ah yeah, I forgot about the alignment hit on the settlement.
I wonder if there are mechanics for smuggling there will be a way to take those goods from caught smugglers without getting hits for banditry.Rafkin2013-10-08T23:46:39ZRe: Forums: Pathfinder Online: Kingdom of Aeternum and the UnNamed Company- Terms of AllianceRafkinhttps://paizo.com/threads/rzs2q7vx&page=5?Kingdom-of-Aeternum-and-the-UnNamed-Company#2172013-10-08T22:02:06Z2013-10-08T22:02:06Z<div class="messageboard-quotee">Areks wrote:</div><blockquote><p> Just to clairify, Pax will not be conducting bandit activities. Banditry will not be allowed within Aeternum territory....
</p>
</blockquote><p>I assume Pax will have bandits they just won't be doing it within Aeternum territory?Areks wrote:Just to clairify, Pax will not be conducting bandit activities. Banditry will not be allowed within Aeternum territory....
I assume Pax will have bandits they just won't be doing it within Aeternum territory?Rafkin2013-10-08T22:02:06ZRe: Forums: Pathfinder Online: Kingdom of Aeternum and the UnNamed Company- Terms of AllianceRafkinhttps://paizo.com/threads/rzs2q7vx&page=4?Kingdom-of-Aeternum-and-the-UnNamed-Company#1712013-10-08T00:48:47Z2013-10-08T00:48:47Z<div class="messageboard-quotee">Diella wrote:</div><blockquote> @Sintaqx Sounds like I have to practice my singing. Wonders if the person sang off key if that would double the amount of the SAD offer. </blockquote><p>They might pay you to stop.Diella wrote:@Sintaqx Sounds like I have to practice my singing. Wonders if the person sang off key if that would double the amount of the SAD offer.
They might pay you to stop.Rafkin2013-10-08T00:48:47ZRe: Forums: Pathfinder Online: Chartered Company: The UnNamed CompanyRafkinhttps://paizo.com/threads/rzs2pc5k&page=5?Chartered-Company-The-UnNamed-Company#2092013-10-07T14:36:59Z2013-10-07T14:36:59Z<p>I assumed people were clicking Favorite for the mod post that removed it.</p>I assumed people were clicking Favorite for the mod post that removed it.Rafkin2013-10-07T14:36:59ZRe: Forums: Pathfinder Online: Kingdom of Aeternum and the UnNamed Company- Terms of AllianceRafkinhttps://paizo.com/threads/rzs2q7vx&page=3?Kingdom-of-Aeternum-and-the-UnNamed-Company#1242013-10-06T16:42:19Z2013-10-06T16:40:39Z<p>Even though it's been stated I think maybe people are forgetting that we (Pax) didn't created the UNC. As a merchant they were already a threat to you prior to this alliance. </p>
<p>The only thing that has changed is now there is one small part of the world where they are not a threat. People say we are supporting them by letting them train, well they were going to get training anyway, somewhere.</p>
<p>If you didn't want to business with Callambea before the alliance then UNC was a threat. If you still don't want to do business in Callambea after the alliance then the UNC is still a threat.</p>
<p>I don't see any negatives for traders.</p>Even though it's been stated I think maybe people are forgetting that we (Pax) didn't created the UNC. As a merchant they were already a threat to you prior to this alliance.
The only thing that has changed is now there is one small part of the world where they are not a threat. People say we are supporting them by letting them train, well they were going to get training anyway, somewhere.
If you didn't want to business with Callambea before the alliance then UNC was a threat. If you still...Rafkin2013-10-06T16:40:39ZRe: Forums: Pathfinder Online: Kingdom of Aeternum and the UnNamed Company- Terms of AllianceRafkinhttps://paizo.com/threads/rzs2q7vx&page=3?Kingdom-of-Aeternum-and-the-UnNamed-Company#1212013-10-06T16:10:18Z2013-10-06T16:10:18Z<p>At what point will a merchant be defined as "doing business with Aeternum" and thus be safe from the UNC?</p>
<p>If a merchant visits Callambea once a week but trades elsewhere the other six days will he be safe all week or just when he is going to/from Callambea?</p>
<p>It seems that the more successful Callambea is the less content there will be for the UNC. If Callambea becomes the Walmart of PfO and everyone trades there what will become of the UNC?</p>At what point will a merchant be defined as "doing business with Aeternum" and thus be safe from the UNC?
If a merchant visits Callambea once a week but trades elsewhere the other six days will he be safe all week or just when he is going to/from Callambea?
It seems that the more successful Callambea is the less content there will be for the UNC. If Callambea becomes the Walmart of PfO and everyone trades there what will become of the UNC?Rafkin2013-10-06T16:10:18ZForums: Pathfinder Online: When will the industry solve launch day woes?Rafkinhttps://paizo.com/threads/rzs2q7zr?When-will-the-industry-solve-launch-day-woes#12013-10-02T20:05:43Z2013-10-02T20:05:43Z<p>So GTA Online just released and of course the servers are kaploot like every online game in the history of Man. I'm not even mad about it anymore. It's become an acceptable and expected situation.</p>
<p>It just seems odd that in today's world a problem that has plagued this industry for a decade hasn't been fixed.</p>
<p>Does the industry have some technical breakthrough in the pipeline so our grandkids will be able to play Pathfinder 4 on launch day?</p>So GTA Online just released and of course the servers are kaploot like every online game in the history of Man. I'm not even mad about it anymore. It's become an acceptable and expected situation.
It just seems odd that in today's world a problem that has plagued this industry for a decade hasn't been fixed.
Does the industry have some technical breakthrough in the pipeline so our grandkids will be able to play Pathfinder 4 on launch day?Rafkin2013-10-02T20:05:43ZRe: Forums: Pathfinder Online: The Aeternum Parcel ServiceRafkinhttps://paizo.com/threads/rzs2q7rw?The-Aeternum-Parcel-Service#202013-10-01T16:50:44Z2013-10-01T16:50:44Z<p>So if I'm in town A and I pay someone to transport goods to town B do I still need to travel to town B to actually place those goods on the market?</p>
<p>I suppose this is more of a mechanics question than anything that relates to the APS. It may work out that APS frequently just buys the goods, at a discount, then takes them back to Town B to sell themselves?</p>
<p>Or what if I'm in Town B and I need some metal bits that are for sale in Town A. Will APS travel to Town A, acquire the metal bits, then return them to me in Town B?</p>
<p>(assuming APS is based in Town B)</p>So if I'm in town A and I pay someone to transport goods to town B do I still need to travel to town B to actually place those goods on the market?
I suppose this is more of a mechanics question than anything that relates to the APS. It may work out that APS frequently just buys the goods, at a discount, then takes them back to Town B to sell themselves?
Or what if I'm in Town B and I need some metal bits that are for sale in Town A. Will APS travel to Town A, acquire the metal bits, then...Rafkin2013-10-01T16:50:44ZRe: Forums: Pathfinder Online: What is Aeternum?Rafkinhttps://paizo.com/threads/rzs2q7rx?What-is-Aeternum#192013-10-01T16:44:14Z2013-10-01T16:44:14Z<div class="messageboard-quotee">Jazzlvraz wrote:</div><blockquote> I dread the implications inherent in a game-related organisation with a charter so complex as to require decimal points. I can almost see the point of a charter generally, but even that's a bit murky; it feels on the depressing road from "fun game" to "real life". </blockquote><p>You should see our No Pants policyJazzlvraz wrote:I dread the implications inherent in a game-related organisation with a charter so complex as to require decimal points. I can almost see the point of a charter generally, but even that's a bit murky; it feels on the depressing road from "fun game" to "real life".
You should see our No Pants policyRafkin2013-10-01T16:44:14ZRe: Forums: Pathfinder Online: Goblinworks Blog: The Man in the Back Said "Everyone Attack!"Rafkinhttps://paizo.com/threads/rzs2q78c&page=5?Goblinworks-Blog-The-Man-in-the-Back-Said#2242013-09-30T20:48:57Z2013-09-30T20:48:57Z<div class="messageboard-quotee">Urman wrote:</div><blockquote><p> @Rafkin First: Killing of unflagged people is not always griefing. I imagine griefing might occur in the context of killing unflagged people, killing flagged people, or not in the context of killing at all. It's deliberately not a hard definition.</p>
<p>Second: People can start the game as CE. They can become CE by alignment shifts over time - some combination of criminal/chaotic acts and evil acts. Killing unflagged peole will likely be a common path towards CE, but not the only one, I expect. </blockquote><p>I did not think people could start as CE. I thought I read it would take some work to become LG so I assumed we couldn't pick a starting alignment.Urman wrote:@Rafkin First: Killing of unflagged people is not always griefing. I imagine griefing might occur in the context of killing unflagged people, killing flagged people, or not in the context of killing at all. It's deliberately not a hard definition.
Second: People can start the game as CE. They can become CE by alignment shifts over time - some combination of criminal/chaotic acts and evil acts. Killing unflagged peole will likely be a common path towards CE, but not the only one,...Rafkin2013-09-30T20:48:57ZRe: Forums: Pathfinder Online: Goblinworks Blog: The Man in the Back Said "Everyone Attack!"Rafkinhttps://paizo.com/threads/rzs2q78c&page=4?Goblinworks-Blog-The-Man-in-the-Back-Said#1752013-09-28T18:33:14Z2013-09-28T18:33:14Z<div class="messageboard-quotee">Areks wrote:</div><blockquote> <div class="messageboard-quotee">Nihimon wrote:</div><blockquote> <div class="messageboard-quotee">Areks wrote:</div><blockquote> <div class="messageboard-quotee">Nihimon wrote:</div><blockquote>Items 1 & 2 seem entirely consistent with pretty much everything that's ever been said about PvP in PFO. The only real change I see is item 3, and that seems perfectly reasonable to me as a way of getting people to quit wanting to play Chaotic Evil as an RP choice so that Goblinworks could follow through on their plans to make it suck to be Chaotic Evil. </blockquote>I really hope this isn't the case. We've talked this over and over, I really hope GW treats all players desired playstyles equally. </blockquote><p>There may be subtle nuances in my wording that conveyed unintentional meaning. I think Tork Shaw's words can stand alone, and clearly convey Goblinworks' ongoing commitment to this utterly consistent message.
<div class="messageboard-quotee"><a href="http://paizo.com/threads/rzs2q78c&page=3?Goblinworks-Blog-The-Man-in-the-Back-Said#130" target="_blank" rel="nofollow">Tork Shaw (Goblinworks Blog: The Man in the Back Said "Everyone Attack!")</a> wrote:</div><blockquote>Attacking a player without provocation or sanctions will result in reputation and alignment loss. It's basically murder. Players who engage in a lot of this behaviour will find their reputation is adversely affected, and so is the reputation of their company or settlement. Eventually their company or settlement will suck.</blockquote></blockquote><p>See, I totally interpreted this as CE will be fine as long as they aren't a bunch of griefers. I greatly appreciate the clarification Nihimon! I'm sure GW is will land it somewhere between our opinions that we both find suitable.
<p></blockquote><p>But how do you become CE unless you've been "griefing"?Areks wrote:Nihimon wrote: Areks wrote: Nihimon wrote:Items 1 & 2 seem entirely consistent with pretty much everything that's ever been said about PvP in PFO. The only real change I see is item 3, and that seems perfectly reasonable to me as a way of getting people to quit wanting to play Chaotic Evil as an RP choice so that Goblinworks could follow through on their plans to make it suck to be Chaotic Evil.
I really hope this isn't the case. We've talked this over and over, I really hope GW...Rafkin2013-09-28T18:33:14ZRe: Forums: Pathfinder Online: what was youre first reactionRafkinhttps://paizo.com/threads/rzs2q66r?what-was-youre-first-reaction#182013-09-21T19:51:29Z2013-09-21T19:51:29Z<p>Awesome....until I realized it was open PvP....then I used some four letter words combined with Ryan's name to make some colorful sentences....but I stuck with it and blog after blog brought me around to understanding this might be fun.</p>Awesome....until I realized it was open PvP....then I used some four letter words combined with Ryan's name to make some colorful sentences....but I stuck with it and blog after blog brought me around to understanding this might be fun.Rafkin2013-09-21T19:51:29ZRe: Forums: Pathfinder Online: Goblinworks Blog: Join Together with the BandRafkinhttps://paizo.com/threads/rzs2q5i1&page=2?Goblinworks-Blog-Join-Together-with-the-Band#952013-09-14T17:40:23Z2013-09-14T17:40:23Z<p>Feuds need a reason to get started. One group takes a PoI, declares war, assassinates a leader, etc. Maybe something as simple as being neighbors. As long as there is some prerequisite to declaring a feud.</p>Feuds need a reason to get started. One group takes a PoI, declares war, assassinates a leader, etc. Maybe something as simple as being neighbors. As long as there is some prerequisite to declaring a feud.Rafkin2013-09-14T17:40:23ZRe: Forums: Pathfinder Online: The EVE uproaor, how does it apply here?Rafkinhttps://paizo.com/threads/rzs2q5r2?The-EVE-uproaor-how-does-it-apply-here#152013-09-13T22:52:34Z2013-09-13T18:16:12Z<p>Can I have an alt in my own guild to spy on my friends?</p>Can I have an alt in my own guild to spy on my friends?Rafkin2013-09-13T18:16:12ZRe: Forums: Pathfinder Online: Goblinworks Blog: Join Together with the BandRafkinhttps://paizo.com/threads/rzs2q5i1?Goblinworks-Blog-Join-Together-with-the-Band#202013-09-11T20:15:47Z2013-09-11T20:15:47Z<div class="messageboard-quotee">Urman wrote:</div><blockquote><br />
<br />
I do like the limit on company sizes. 10-50 people is big enough to do something, but small enough to know everybody. Settlement leadership can focus on managing companies, not individuals. </blockquote><p>I didn't read that as a limit. I hope there isn't a 50 person limit on company size. I see no reason to do that.Urman wrote:I do like the limit on company sizes. 10-50 people is big enough to do something, but small enough to know everybody. Settlement leadership can focus on managing companies, not individuals.
I didn't read that as a limit. I hope there isn't a 50 person limit on company size. I see no reason to do that.Rafkin2013-09-11T20:15:47ZRe: Forums: Pathfinder Online: Two Distinct Approaches to Fixing MMOs: PFO and EQNextRafkinhttps://paizo.com/threads/rzs2q3cm?Two-Distinct-Approaches-to-Fixing-MMOs-PFO#322013-09-02T15:06:47Z2013-09-02T15:06:47Z<p>I just wish I could build something of my own. I appreciate coming together as a community to build a settlement too but I'd like a small plot to do my own thing.</p>
<p>It seems to me that PfO is only a sandbox for the handful of people that manage your settlement.</p>
<p>But that goes back to me having a different definition of "sandbox".</p>I just wish I could build something of my own. I appreciate coming together as a community to build a settlement too but I'd like a small plot to do my own thing.
It seems to me that PfO is only a sandbox for the handful of people that manage your settlement.
But that goes back to me having a different definition of "sandbox".Rafkin2013-09-02T15:06:47ZRe: Forums: Pathfinder Online: Two Distinct Approaches to Fixing MMOs: PFO and EQNextRafkinhttps://paizo.com/threads/rzs2q3cm?Two-Distinct-Approaches-to-Fixing-MMOs-PFO#192013-09-01T16:17:42Z2013-09-01T16:05:11Z<p>I like The Repopulation. It's development closely resembles PfO, in my mind at least. You're the only two companies really interacting with the community from the ground up. And not just some community mod, actual people responsible for decisions are listening to us.</p>I like The Repopulation. It's development closely resembles PfO, in my mind at least. You're the only two companies really interacting with the community from the ground up. And not just some community mod, actual people responsible for decisions are listening to us.Rafkin2013-09-01T16:05:11ZRe: Forums: Pathfinder Online: Nominations for Players' CouncilRafkinhttps://paizo.com/threads/rzs2q403?Nominations-for-Players-Council#382013-08-31T21:36:51Z2013-08-31T21:36:51Z<div class="messageboard-quotee">Being wrote:</div><blockquote> <div class="messageboard-quotee">Rafkin wrote:</div><blockquote> I'm all for a council but I'll vote for someone based on what they contribute in-game, not on an Internet forum. </blockquote>What to you is a 'contribution' in a game? If it is their kill/death ratio or possibly their skill level in crafting comforters you might be biased. ;) </blockquote><p>Well their kill/death ratio vs. me might come into play :o)
<p>But seriously, I think the game will force enough interaction and community building that good representatives will stand out. And it's just not the "good" guys. </p>
<p>Players can be "evil" and not come off as jerks. Someone who ganks me and says "suck it noob" is different form the guy who ganks me and says "better luck next time".</p>Being wrote:Rafkin wrote: I'm all for a council but I'll vote for someone based on what they contribute in-game, not on an Internet forum.
What to you is a 'contribution' in a game? If it is their kill/death ratio or possibly their skill level in crafting comforters you might be biased. ;) Well their kill/death ratio vs. me might come into play :o) But seriously, I think the game will force enough interaction and community building that good representatives will stand out. And it's just not...Rafkin2013-08-31T21:36:51ZRe: Forums: Pathfinder Online: Nominations for Players' CouncilRafkinhttps://paizo.com/threads/rzs2q403?Nominations-for-Players-Council#362013-08-31T19:32:56Z2013-08-31T19:28:00Z<p>I'm all for a council but I'll vote for someone based on what they contribute in-game, not on an Internet forum.</p>I'm all for a council but I'll vote for someone based on what they contribute in-game, not on an Internet forum.Rafkin2013-08-31T19:28:00ZRe: Forums: Pathfinder Online: Mounts, practical or cosmeticRafkinhttps://paizo.com/threads/rzs2q3uk?Mounts-practical-or-cosmetic#82013-08-29T16:59:40Z2013-08-29T16:59:40Z<p>Carrying capacity is an obvious skill mounts could have. Either mounts with different stats or mounts that change stats based on the flag you are using. Flagged as bandit your mount has a speed boost, traveler mounts can carry more, during a siege your mount gets a charge attack, ranger mounts obviously should get feign death...</p>Carrying capacity is an obvious skill mounts could have. Either mounts with different stats or mounts that change stats based on the flag you are using. Flagged as bandit your mount has a speed boost, traveler mounts can carry more, during a siege your mount gets a charge attack, ranger mounts obviously should get feign death...Rafkin2013-08-29T16:59:40ZRe: Forums: Pathfinder Online: Community Introductions & Roll CallRafkinhttps://paizo.com/threads/rzs2q3pa?Community-Introductions-Roll-Call#92013-08-28T16:33:58Z2013-08-28T16:33:58Z<p>I'm a member of Pax Aeternum and I check the forums daily. I'm not a fan of the open PvP nature of the game so sometimes I come off as sounding negative. I've stuck around because I like Pathfinder and I have a lot of respect for the way Goblinworks is approaching design.</p>I'm a member of Pax Aeternum and I check the forums daily. I'm not a fan of the open PvP nature of the game so sometimes I come off as sounding negative. I've stuck around because I like Pathfinder and I have a lot of respect for the way Goblinworks is approaching design.Rafkin2013-08-28T16:33:58ZRe: Forums: Pathfinder Online: Two Distinct Approaches to Fixing MMOs: PFO and EQNextRafkinhttps://paizo.com/threads/rzs2q3cm?Two-Distinct-Approaches-to-Fixing-MMOs-PFO#52013-08-26T15:54:52Z2013-08-26T15:54:52Z<p>EQ is going for a much broader audience so PvP takes a back seat. PfO doesn't want millions of players and their PvP focus ensures they won't get them.</p>EQ is going for a much broader audience so PvP takes a back seat. PfO doesn't want millions of players and their PvP focus ensures they won't get them.Rafkin2013-08-26T15:54:52ZRe: Forums: Pathfinder Online: Outlaw Council of the River Kingdoms (PFO).Rafkinhttps://paizo.com/threads/rzs2q2yg?Outlaw-Council-of-the-River-Kingdoms#232013-08-25T21:12:02Z2013-08-25T21:12:02Z<p>Mostly I was concerned that a group of outlaws could lower a settlements lawfulness while the citizens of that settlement have no way to stop them, other than killing them and becoming criminals themselves (further lowering the lawfulness of the settlement)</p>Mostly I was concerned that a group of outlaws could lower a settlements lawfulness while the citizens of that settlement have no way to stop them, other than killing them and becoming criminals themselves (further lowering the lawfulness of the settlement)Rafkin2013-08-25T21:12:02ZRe: Forums: Pathfinder Online: Top 5 things you want to see at launchRafkinhttps://paizo.com/threads/rzs2pzec&page=3?Top-5-things-you-want-to-see-at-launch#1472013-08-25T18:46:52Z2013-08-25T18:46:52Z<p>/gems</p>
<p>And by open /pizza</p>/gems
And by open /pizzaRafkin2013-08-25T18:46:52ZRe: Forums: Pathfinder Online: Goblin Squad ForumRafkinhttps://paizo.com/threads/rzs2q3b6?Goblin-Squad-Forum#22013-08-25T18:32:42Z2013-08-25T18:32:42Z<p>You want a sub-forum for another game? I don't see that happening.</p>You want a sub-forum for another game? I don't see that happening.Rafkin2013-08-25T18:32:42ZRe: Forums: Pathfinder Online: Outlaw Council of the River Kingdoms (PFO).Rafkinhttps://paizo.com/threads/rzs2q2yg?Outlaw-Council-of-the-River-Kingdoms#212013-08-25T18:13:49Z2013-08-25T18:13:49Z<p>How do you stop people from breaking laws? Assuming murder is outlawed, will the criminal flag be enough to kill them without breaking any laws yourself?</p>How do you stop people from breaking laws? Assuming murder is outlawed, will the criminal flag be enough to kill them without breaking any laws yourself?Rafkin2013-08-25T18:13:49ZRe: Forums: Pathfinder Online: My thoughts on 'Football' or I been listing to the panel discussion too much todayRafkinhttps://paizo.com/threads/rzs2q364?My-thoughts-on-Football-or-I-been-listing-to#62013-08-25T13:56:53Z2013-08-25T13:56:53Z<p>But when you get tackled they don't get to steal your shoes</p>But when you get tackled they don't get to steal your shoesRafkin2013-08-25T13:56:53ZRe: Forums: Pathfinder Online: Kingdom of Aeternum: Pax GamingRafkinhttps://paizo.com/threads/rzs2prdl&page=5?Kingdom-of-Aeternum-Pax-Gaming#2022013-08-21T02:36:17Z2013-08-21T02:36:17Z<p>Two first names! Unacceptable!</p>Two first names! Unacceptable!Rafkin2013-08-21T02:36:17ZRe: Forums: Pathfinder Online: Stephen Cheney and Goblinworks need a cooler name than 'merit badges'-can you help?Rafkinhttps://paizo.com/threads/rzs2pvk4&page=4?Stephen-Cheney-and-Goblinworks-need-a-cooler#1682013-08-20T23:52:04Z2013-08-20T23:52:04Z<p>Bottleneck Badges</p>Bottleneck BadgesRafkin2013-08-20T23:52:04ZRe: Forums: Pathfinder Online: Building a CommunityRafkinhttps://paizo.com/threads/rzs2q1zh&page=7?Building-a-Community#3152013-08-19T20:33:13Z2013-08-18T16:58:48Z<p>If its about one persons opinion then it should be handled with private messages. </p>
<p>Honestly, trying to change someone's opinion on the Internet is futile but if you must, then do it privately.</p>If its about one persons opinion then it should be handled with private messages.
Honestly, trying to change someone's opinion on the Internet is futile but if you must, then do it privately.Rafkin2013-08-18T16:58:48ZRe: Forums: Pathfinder Online: Gencon Panel: Goblinworks and Pathfinder OnlineRafkinhttps://paizo.com/threads/rzs2q2co?Gencon-Panel-Goblinworks-and-Pathfinder-Online#142013-08-18T16:04:19Z2013-08-18T15:47:22Z<div class="messageboard-quotee">Bluddwolf wrote:</div><blockquote> <div class="messageboard-quotee">Xeen wrote:</div><blockquote> <div class="messageboard-quotee">Bringslite wrote:</div><blockquote><p> •sets up his fact squeezer"</p>
<p>Step up people and dish out the goods! ;) </blockquote>We were sworn to secrecy by Stephen. </blockquote>Seen, who from the forums were you able to meet? </blockquote><p>Auto-correct strikes again!Bluddwolf wrote:Xeen wrote: Bringslite wrote:*sets up his fact squeezer"
Step up people and dish out the goods! ;)
We were sworn to secrecy by Stephen. Seen, who from the forums were you able to meet? Auto-correct strikes again!Rafkin2013-08-18T15:47:22ZRe: Forums: Pathfinder Online: Building a CommunityRafkinhttps://paizo.com/threads/rzs2q1zh&page=7?Building-a-Community#3092013-08-19T20:31:53Z2013-08-18T15:40:34Z<p>I think the community has expressed it's desire for this thread to end. So if you really cared....</p>I think the community has expressed it's desire for this thread to end. So if you really cared....Rafkin2013-08-18T15:40:34ZRe: Forums: Pathfinder Online: Building a CommunityRafkinhttps://paizo.com/threads/rzs2q1zh&page=6?Building-a-Community#2792013-08-19T20:28:49Z2013-08-18T13:57:49Z<p>This thread needs to die. Go play something.</p>
<p>Don't be a jerk. That's the only rule we need.</p>This thread needs to die. Go play something.
Don't be a jerk. That's the only rule we need.Rafkin2013-08-18T13:57:49ZRe: Forums: Pathfinder Online: Building a CommunityRafkinhttps://paizo.com/threads/rzs2q1zh&page=5?Building-a-Community#2392013-08-17T18:32:08Z2013-08-17T18:32:08Z<p>Once we get in game and we find bugs or exploitable mechanics then this topic would become relevant. Until then the "don't be a jerk" rule should suffice.</p>Once we get in game and we find bugs or exploitable mechanics then this topic would become relevant. Until then the "don't be a jerk" rule should suffice.Rafkin2013-08-17T18:32:08ZRe: Forums: Pathfinder Online: Building a CommunityRafkinhttps://paizo.com/threads/rzs2q1zh&page=5?Building-a-Community#2352013-08-17T17:48:33Z2013-08-17T17:48:33Z<p>I think it's going to be difficult to define any rules of behavior. The games design is such that there are not enough resources to support everyone's goals. It's going to get nasty.</p>
<p>Any such rules should be common sense and those that don't already know them won't be likely to follow them just because we wrote them down.</p>I think it's going to be difficult to define any rules of behavior. The games design is such that there are not enough resources to support everyone's goals. It's going to get nasty.
Any such rules should be common sense and those that don't already know them won't be likely to follow them just because we wrote them down.Rafkin2013-08-17T17:48:33Z