Skeleton

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Organized Play Member. 43 posts. 7 reviews. No lists. No wishlists. 9 Organized Play characters.



Grand Lodge

I've been playing a Thunder Caller bard in a home game, and I've run into some confusion over the actions required for bardic performances. The archetype grants the following ability at level three:

Quote:
Thunder Call (Su): At 3rd level, the thundercaller can use her performance to unleash a deafening peal of thunder. This allows the thundercaller to spend a round of performance to create an effect similar to the spell sound burst (having the same range and area and allowing the same saving throw). At 7th level, the sonic damage that is dealt by this blast of sound increases to 3d8. This damage further increases to 5d8 at 11th level, 7d8 at 15th level, and 9d8 at 19th level.
  • Does this ability always require a standard action because it emulates a spell? Or, like other bardic performances, can it be performed as a move action at level 7 and a swift action at level 13?
  • Is it possible to engage in more than one bardic performance in a round? At level 7, would I be able to Thunder Call as a standard action then Inspire Courage as a move action? Would this consume two performance rounds?
  • Once I have a Thunder Call performance initiated - regardless of what action it requires - can I maintain the performance as a free action in subsequent rounds? Would this allow me to Thunder Call then full attack?

Thanks to anyone who can clarify!

Grand Lodge

I'm considering rolling a Treesinger druid for PFS play, but I'm having difficulty deciding on a direction. Elves don't receive the strongest ability score modifiers for a druid, and the plant forms and nature bond for the treesinger are pretty wacky.

Could someone suggest a build? Would a caster druid be the best choice considering the elven bonuses to intelligence and dexterity, or should I just slug it out with a sturdy treant companion? How should I lay out my stats? I recognize that a treesinger is less optimized than a baseline druid, but I enjoy the flavour.

Keep in mind, the character will have to be built using a 20-point buy and all other PFS restrictions.

Grand Lodge

From a flavour perspective, the dwarven stonelord is probably my favourite archetype from the Advanced Race Guide. I'm eager to try one out in Pathfinder Society play, but the archetype is such a radical departure from the paladin class that I'm not sure what direction to go with it.

I'm leaning towards Combat Reflexes and Stand Still at the moment because those feats pair well with the archetype's defensive stance ability. A sword and board build seems thematically potent, but without a racial bonus to strength or dexterity, I'm not sure if I could field the stats to make that work.

Assuming a 20 point buy and all other Pathfinder Society restrictions, how would you build a dwarven stonelord?

Grand Lodge 3/5

My wizard has squirreled away a bit of gold, and I'm thinking of expanding his spellbook a measure. Problem is, I find the rules for buying spells in Pathfinder Society play a bit confusing.

Could someone lay out, plain and simple, the net cost of buying, transcribing, and learning a spell of each level from 1 to 9? It'd be greatly appreciated.

Grand Lodge

The Nonchalant Thuggery trait grants the benefit of a "+4 trait bonus on Bluff checks to keep others from noticing your aggressive actions." I find this wording a bit vague. What exactly constitutes an "aggressive action?" Is it entirely up to the GM's discretion?

The specific caveat I was mulling over has to do with the rogue's Burglar archetype. This archetype offers the handy Distraction ability:

Quote:
At 8th level, whenever a burglar is detected while using Stealth, she can immediately attempt a Bluff skill check opposed by the Sense Motive skill of the creature that spotted her. If this check succeeds, the target assumes that the noise was something innocent and disregards the detection. This only functions if the creature cannot see the rogue. This ability can only be used once during a given Stealth attempt. If the same creature detects the rogue’s presence again, the ability has no effect.

Under what circumstances would the +4 bonus from Nonchalant Thuggery apply to the Distraction ability, if at all? Would sneaking past a guard constitute an "aggressive action"? What about sneaking behind the guard to plant a dagger in his back? Would pickpocketing a person or burgling their home be considered "aggressive?"

Any thoughts?

Grand Lodge

I have a quick question about the Swordtained racial trait for Tengu.

a) Does the Swordtrained trait allow the use of an Aldori Dueling Sword, or does it only apply to the specific weapons mentioned in parentheses?

b) If so, would the proficiency granted by Swordtrained be able to serve as the prerequisite for the Aldori Dueling Mastery and Weapon Finesse feats for this weapon? Or would I still need to pick up Exotic Weapon Proficiency: Aldori Dueling Sword?

Thanks.