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Skeleton

Radiostorm's page

FullStarFullStar Pathfinder Society GM. 43 posts. 7 reviews. No lists. No wishlists. 9 Pathfinder Society characters.



1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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Lousy

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Nearly killed myself trying to make this interesting for my players. The monsters aren't threatening, the roleplaying is belaboured, and the environmental hazards are a straight-up resource tax. Honestly my least favourite scenario of this season.


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Lawful good characters need not apply

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Pure thuggery. I hate when I have to assure my players that carrying out the mandatory components of their mission will not negatively effect their alignment. Ever since we ran the Runecarved Key, Sheila Heidmarch's villainous streak has become a running gag in my area.


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Very easy

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Easy, but I don't blame the writer. Old scenarios can't keep pace with the options, meta-gaming, and power creep that have seeped into modern PFS organized play.

In my case, an alchemist in my party had no problem decimating multiple mooks in a single round with his nigh-unavoidable bombs. Who cared about touch AC in season zero?

Still, there are some obtuse moments in this one. The skills checks concerning the keyboard in the cathedral were an ordeal. Also, I felt that picking the locks for Grandmaster Torch - while a nice roleplaying opportunity - interrupted the urgent pace of the mission.

Overall, a pretty average scenario that falters due to its lack of difficulty.


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Underwhelming

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My table sleepwalked through this one.

A lot of the encounters feel like filler, and the climactic battle is a joke. There's some nice roleplaying and lore here, but it's just too easy to be any fun.


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Frustrating

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The scenario was weakly written overall, but...

Spoiler:

...whose idea was it to pit two advanced air elementals against the players as the first encounter? That's a TPK waiting to happen.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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