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Because what you are saying is already in factor into the check.
The check assume that in 2 month, you won't be able to remember it.

It's made like that to simplify thing.

And I think you can re-attempt knowledge check if you get new information about the thing you trying to remember/know.


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Thing is, if you give your PC auto crit, you have to give it to your minion too. Ans since there's a lot more minion (usually) than PC overall, this will result in a lot more PC death overtime.
I think, not 100% sure. I've never done it with auto-crit so :S


I'm going to go a little off topic, but what happen if you put the stone into the wrong bowl?

Also, perhap you could make a poem out of the inscription, describing the connection with all the god, the false god, and the one planet who's not named after one.


avr wrote:
Here's someone's house rule on it. More complicated than I'd use, but it I'd seen it recently enough to do a double-take when I saw your post.

Yup, Like I said in that thread, I think in some situation a

Call Shot automatic critical hit vs head or heart is a good solution.


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I wish all dragon were extinct!
...
Alright, all dragon are now extinct!
PC: I still see one over there.
GM: They are called Dog now.
PC: What about Dog?
GM: You mean Dragon? They are all dead and everyone know you are to blame for that. Good luck.


I have an issue with the ''You already lose your character and to be punished more is rough'' argument.

I lose my level 6 ranger, I am going to make the exact same thing. Don't even have to change my sheet.

And the reason I want my PC to be careful , is I don't want them to try stupid thing and die because of it. I am not talking here about a huge penalty, I think 20% less $$$ is fair.

+ it's not like they will really fear that small drawback, they won't be super paranoia careful. Just a little bit.

Edit : Ryric just gave me what I was looking for, thank!


My player get random feat as a reward from my main questline. (Homebrew game where divinity play a large role)
I ask them to list me 5 feats that they want and I roll randomly to see the one they earn.

So, yes, I agree with you that the player need more feat because a lot of feat are not used.

Furthermore :
I am tempted at asking my player to choose as a free feat when they reach a part in the questline : Combat teamwork feat.
They will have to talk with eachother and decide the one they want as a group or they can separate it 2-2.


I am sorry, I could not find a good title for this topic.

I was wondering if any GM/DM give their player a penalty when creating their new PC to replace the one who died.

I am not talking huge penalty, but just minor to make the player think twice about doing careless action.

As for me, here's what I do :
For the creation of the new PC, you have 20% less gold according to the wealth by level chart.
In addition, I do not let the other player loot the corpse of the deceaced one. (Aside from a couple of item of my choosing and of course quest item if any)

What about your game?


For my campaign, I just use automatic crit+debilitating blow.

Exemple : I aim at his head with my bow+arrow.

What happen is : Called shot head + Auto crit + Debilating blow + Auto fail save.

Let's get the basic :
A normal longbow 1d8 damage x 3.
+
1d6 damage INT CHA WIS
+
Auto fortitude fail save = Severe head trauma (Feeblemind)
+
uncouncious for 1d10 round.


Desna, mostly because I roleplay 'Luck' part of her domain.
Sometime my character will favor luck over common sense and say
something like : Well, let's see if I am still on Desna good side.
When I am about to do something a little risky.

And Starknife can be a cool weapon when you put some feat into it.
Not going to be optimize for damage but I dont really mind.


Well, those were all great scenario, but my question was more like :

Let's say he send all the gold he can find. Then when he is done, the spell end. Does he remember the location of the mansion and the fact that he sent all the gold there? ( Let's assume he's the only one doing it, and nobody saw him )


Read as :
This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not remember that you made the suggestion. For example, you could use triggered suggestion on a palace guard to make him attack the king the next time he and the king are alone, and the guard would not remember the suggestion to do so until the trigger occurred.

So, in my game the sorcerer did that on a cult leader, he made a suggestion somewhat like this :

When you get back to your cult, gather all the gold you can find and send it at our mansion.

So what happen there?
Because I am going to be honest, I am about to send the gold, than a few days later, burn the mansion because the cult know where they are located now ... Yeah, I know, I'm evil :S


Alright thank,
next question :

If I start the round invisible, can I :
Throw 1 shuriken vs a flatfooted opponent, apply sneak damage , swift invisible , throw another shuriken vs the same flatfooted opponent and apply sneak attack damage?


Just to be 100% sure.

1) A ninja can use 1 ki to make himself invisible as a swift action.
2) So in a round at level 7 he can : Use invisible as a swift action , throw a shuriken at an enemy who is flat footed and gain the 4d6 sneak damage.

My question : At level 8, does the sneak attack goes for both Shuriken ( Because he will have +6/+1 )


I am still waiting for the conclusion, what happened?

(A player told somewhere in the thread that he would tell us what happened on their next game)


As a Paladin, I donate to the church/temple who follow my God. I also try to erect statue of my God in a few town if it's ok with the local authority.

As a Bard, I go all in at the gambling house. I have a gambling addiction ... the party know that so they don't let me keep gold piece :S


Well, while were here,

In my game, the party just defeated a vampire + her minion.

I've put in the lair a captive human, bound by hand with chain to the celling. From the vein in her arm I've put some instrument to keep a bleeding wound open. (Just think of anything that can do that, I don't have a specific tool in mind)

The human have a ring of substance + amulet of fast healing +1.
Free blood for all vampire! Forever! Well, until the human die of old age.


Alight, I also had the feeling of talking to my player about better preparation, but is there any other thing I can tell them other than :
Have better preparation?


Alright, here's the full fight CR :

Vampire sorceress from the d20pfsrd + 4 vampire spawn.
I have removed their ability to Energy drain.

The party is :
Ranger , Bard , Anti-Paladin , Sorcerer.

They enter the crypt, trigger an alarm, kill some skelleton.
At this point they are at full HP with almost all of their spell/ability.

They did not prepare for anything (They had 1 week in town to prepare)

So of course as soon as they open the door leading to the lair, I launch a fireball at them. They enter the room on their turn and I cast greater invisibility. Nothing happen in the next round aside from positionning.
Than I launch my 4 vampire spawn and they get immediately annihilated.
Still have 4 round of greater invisibility so I cast dominated mind, it fail, I cast it again next round it fail, I cast it 1 more time I got one.
Then I go away from the party and leave the ranger kill the bard while I cast another fireball to end the bard once and for all.

The next part of the fight I just gave up and made them kill the sorceress otherwise I think I would have kill 1 more member.


In a homebrew game, I have given a lot of freedom to the player to create their PC. They, for the most part, went for min/max + optimize. I have no problem with that, I have the whole monster manual at my disposition.

The thing is, in the past 5 session, 3 PC have died. The players are veteran, having played over 8 years of dnd and pathfinder.
My encounter are not too hard, belive me.

Example : (level 8 group) They know they are going to fight a vampire sorceress with weak vampire spawn, they have 1 week to prepare for the fight. Nevertheless, they went bursting thru front door with little preparation, no potion, no scroll ...

So you might say : Well, they died by their own fault. And you are right.
The thing is, I need the party to stay alive dammit. I've ran out of idea on how to bring these new PC to the group. And I want my story to progress but it get weird to bring new PC that have no clue on what happened before.

And I can't tone down the battle because than, it's going to be over in 2 round.

Any idea?


Theres a feat for that.
You can do w/e houserules you want, it's not game breaking.


Happened this week :

An half-orc mutagen fighter with low intellect + capacity via mutagen to fly. (Level 7)

The group see a slightly altered version of a Skrik Nettle sitting on top of a giant statue (40 feet tall). It look like the statue got hair because of the tentacule. An arcana check later the party decide to leave it there, it does not show any aggressiveness.

They enter a dongeon near-by, mostly puzzle and trap + a Large mimic just for the fun. They finish the dongeon with only a few health left over after using all their heal for the day. When they come back outside the group start to go back to their carriage but the half-orc stay behind. After a minute he decide to use his wing and fly to kill the Skrik Nettle by himself while the party was like 400 feet away already.

He forgot 1 thing ... he was at 17 HP ...
Yeah, he died in 2 round. The party came back to see his body had fallen to the feet of the statue and his neck was broken, while the cute Skrik Nettle still sitting on top of the head of the statue.

He said to me : Well, my character was stupid, what more can I say?
Indeed.


It's no longer an issue because the PC is now dead, but to expand my understanding I want to know :

If the PC have no concept of evil or good, does that make him neutral?
Example : He need to retrieve an item from an NPC, the npc don't give it to him, he kill the NPC.

Now, I know animal are consider neutral. I know that goblin are consider Evil. So in my mind, this mean that the goblin know they are doing something 'evil'.

Am I wrong, or thinking too much?


Just for the 'What spell was that'
If you made up the spell just don't name it.

Tell them : It's the first time you see that spell, here's what you think it does(tell them what it does) and here's the school of magic it belong to(tell tehm the school of magic).Upon a sucessfull spellcraft check of course.

Also you can add :
You could think a very powerful being must have done this because it's not a spell that you know of.
or something similar.


Our group were level 5 in a town in an island that we had to escape for various reasons.
The price for a trip to the main land was 3000 gp. (Don't ask why,the GM hated us)

We didnt had any gp, so 1 party member decided to trick the big mafia boss of the town and steal the ticket.
We were warn several time by the GM that the boss and his gang were OP and could kill us on the spot. (Various NPC told us to be true)
But my group still wanted to do that.

So some1 in my group arrange a meeting with the big boss at the port, while me the ranger stay a little bit back. When the boss show the ticket, the rogue try to steal them and failed miserably.
As soon as it happen I drop my bow and raise my hand.

The rogue was killed on the spot ( They were like 20 goon all around ) I was taking hostage with the cleric , and he sorcerer ran away with invisibility.

So yeah, morale of the story : When your GM warn you to not do something stupid, listen.


Smallfoot wrote:
Just to be clear: Is your object to see who comes up with the better build and tactics while removing as many 'auto-win' conditions as possible?

Kinda,

What I don't want is the combat ending in less than 6 round.
Trap are a cool idea. Will think about that.

Using the roll20 dynamic lightning tool I can come up with great combat arena with line of sight.

Don't think I will put mercenary into play.

The player won't see eachother at the start, because there will be wall and other obstacle.


Yeah, I am still in the process making. That's why I asked for advice :P

So a few more input :

1) The arena will be presented to the players before the fight.
2) The arena will be 150x150 (30 square x 30)
3) Replacing Ranger for the skirmisher archetype.
4) Replacing Cavalier with : Castellan and Honor Guard
5) Comsumption item : Still in process but I think about doing a list of what will be allowed. Can't allow everything :S
6) Tabletop wargame : Will ask my player beforehand.
7) Player will start at max hp +20%. (Removing the DR10/-)

Thank guy :P


Sorry I need a visual :

Dex 20 ,+5 MOD
Level 5 : +3BaB
Feat : Exotic weapon profiency : Scorpion Whip
Feat : Finesse Training : Scorpion Whip
Feat : Canny tumble
Feat : Dodge
Feat : Mobility
Acrobatic : +14 (I think?)

So let's think :

You are 10 feet from your enemy, you move in (5 feet) and out (10 feet)
Using Acrobatic (+14) against CMD Average Joe at level 5 : 16
Attack with the whip : +8 att , damage : 1d3 + Sneak 3d6

Now, I don't understand the debilitate (Sorry i'm french haha)
Can you help me?


Alright, no spell are allowed.

Get rid of any animal compagnion.
If the player are mad about the no ranger spell, they will have to choose another class.

I will stick to the corebook race.

Potion : Cure potion , increase stats potion. (Maybe more)
Item : Only a handfull, will think of that later.

So, what else?

Thank you for the detailled anwser. Much appreciated!

I am thinking about giving everyone DR10/-
Would this be ok?


Alright, I had this idea a few month ago about have 3 players vs 3 players arena tournament.
Im still on a draft copy.

The battleground will have some obstacle, wall, pit.
The player will be level 6 with 20 point buy.
Class available : Fighter , Barbarian , Monk , Rogue , Ranger (no spell allowed) , Cavalier (no horse) , Vigilante (Will it be taken?), Slayer , Brawler.
And that's it, no multi-class, no prestige , no achetype.
They will have a 10k gp to spend.

My question is simple :
How can this be abuse?
I know I've just opened the pandora box.

What worries me the most is : I don't want some1 to get 1 hit Koed.

Any advice?


To Graystone,
Have you even read what Graelsis said?

It does not matter if the goblins have killed thousand of citizen, if they might do it again on their next opportunity.
To the paladin and to anyone claiming to be a 'good' hero, they surrender, therefor you must not kill them.


Quote:


GM for the game in question here. I definitely let this go on for about 15-20 minutes, at which point we went outside to "take a break", and the dwarf and elf still continued their discussion (even bringing girlfriends/wives into it for opinions).

All of this was definitely heated and passionate, but never hostile, and it was all in character, so I didn't feel any reason to just nip it for the sake of time.

Personally, I loved every second of watching them go back and forth trying to reason with the other. After all, if you're not passionately trying to save/kill goblins in your first campaign session, are you even playing right?

Out of curiosity, what happened?


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As a GM, if the party is arguing for more than 10 minutes here's what happen :

DM : As you are arguing, you hear footstep comming your way and see that 4 of the town guard (or milicia) have come to help you. They offer to take the goblin back into town for you.

if the magus still want to kill them :

DM : There's a reward for bringing them alive.

if the magus still want to kill them :

DM : A cave-in fall between you and the rest of the party. I guess they are going to be escorted by the guard anyway.


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I also had :

1)A player refusing to remove armor to go swim in order to reach a platform. He nearly drown.
(He was save at the very last second by the sorcerer who casted levitate on him)

2) Similar, the monk thought he was so good with his swim skill (+10) that he went swimming in quicksand just to see if there was something on the other side (They were inside a cave)
The other player just didnt care and let him die.


http://www.d20pfsrd.com/classes/core-classes/wizARD/familiar

A familiar grants special abilities to its master, as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other.


It's temporary.


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A topic to share situation when the player we'rent really thinking. Did something stupid and paid the price.

In a Golarion inspired world, the player in a dongeon see a well with a pale golden liquid in it. On the outside they see a carving of the Godess Desna with a golden coin between her finger.

To summarize :
First player : I take a golden coin a threw it into the well
Me : When the coin reach the surface, it melt into the water. (rolling random dice) You get +2 to all your will save for the next 24 hour.
Second player : I toss all my gold into it!!! ( level 5 had 3000gp )
Me : ... you get +2 to all your reflex sa..
Second player : Oh F...

What's your story?


234 : If a female (Or male) NPC is suddently very attracted by your 8 CHA ... GTFO!


That is just perfect, thank Mark!

With all that new info, I will remove 4 Vampire spawn and I think this will be a fair/hard fight. Just enough.


KingGramJohnson , we GM pretty much alike. It's like reading myself haha.

On the campaign I am GMing , the party was level 5 , they encounter a Aurumvorax. I tell them many time that if the sleep hex don't work, 1 of them is going to die and they will have to run for their life. They did it anyway. Sleep hex fail, the Aurumvorax killed the tank, and they all ran away.


Alright, 1 more question, if the PC douse themselves with garlic, what happen when they confront the vampire?
The weaknesses says :

Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.

Will it affect the vampire? If yes, how?
And what about the PC ? Do they have to present the fact that they smell like garlic?

I know those question look silly, but that's the kind of question my PC will ask me so ...


As a GM, I went full honest with my player at the first session by telling them : I am going to do all my roll in the chatbox, because if I don't do that, I will cheat. Yes, I will.

The only way to improve my GM capacity and knowledge is by not taking the easy way and adjusting my campaign / enemy to the current level.

And for handeling controversial rule : I just go by logic. My player seems fine with it.


I need advice. I am about to send the party on a vampire hunt.
But I am afraid I might kill them all, or at least 2 out of 5.
Party is level 8
Ranger (bow),Druid (Dragon-shaman),Bard,Warrior(Mutation),Sorcerer.

The Vampire lair will be underground and I am planning the fight to take place in a kinda sort of ballroom ( Yes, this is a fancy vampire )

I will use the Vampire CR 9 from d20pfsrd + 8 vampire spawn CR 4.

Is it too much? ( The party will be warn of most of the vampire ability and the many spawn he have )


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SlimGauge wrote:
It does not need fixing. If you've got a readied action to dispel and the enemy caster does not take that into account, that's on him.

This.


Have you ever been trick as a player, or did you ever trick your player as a GM?
Exemple :

The party is level 6, I wanted them to follow the main story quest but one of them ask : Is there any bounty in this town? So I did what most GM would do in that occassion, I set a bounty of 30 000gp for the killing of something they could clearly not kill without casualty.

So they went, they planned, and they killed it. ( But 2 PC die at the same time )

They come back for the reward, just to find out that the guy who promised them the gp ran away.

Now, you might think I was unfair. ( That actually was my plan, to have them hunt that guy, but not that early in the story line )
Consolation prize, they found a couple of Ioun stone (4 of them)

What's your story?


Question that I don't know the anwser :

1)If the vines deal no damage, and their ability is grab and pull, does that make them threathen the surrounding space?

2) The ability specify : count as secondary natural attack. So even if you don't have a primary natural attack, does that still apply giving you the -5 penalty?


To add more :
I would argue that if my opponent know my trick and he is not looking at me, it's means he is already demoralize, just by the fact that he don't even dare to look at me.


First of all : Dick move by the GM.
Second : Ask the GM before using it next time to see if the opponent is looking at you or not.


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You are correct, only the tumor have fast healing 5 (when attach to the body)
The players does not have the fast healing 5 when the tumor is attach.


1) Have fun with the players.
2) Try to hook them up on the story you are trying to tell.
3) If they challenge a ruling, make a decision on the spot than check it
after the game.
4) Be prepared, at least 2 session ahead with the map and sheet and entry you think you are going to need.
5) Trust the player with their sheet, but try to overlook them once in a while.

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