Halfling

Rabzolga Tolvajsi's page

51 posts. Alias of Enaris.


Race

Halfling

Classes/Levels

Rogue

About Rabzolga Tolvajsi

Rabzolga Tolvajsi
Halfling rogue 1
N Small humanoid
Init +5; Senses Perception +6 (+7 to locate traps)

DEFENSE
AC 18, touch 16, flat-footed 13(+5 Dex, +1 size, +2 armor)
hp 8/8; 1 (1d8-1+1)
Fort +0 Ref +8, Will +1; +2 vs fear

OFFENSE
Speed 20 ft.
Melee Dagger -1 (1d3-1/19-20)
Ranged Light Crossbow +5 (1d6/19-20)
Special Attacks sneak attack +1d6

STATISTICS
Str 8, Dex 20, Con 8, Int 12, Wis 10, Cha 15
Base Atk +0; CMB -2; CMD 13
Feats Well-Prepared
Skills Acrobatics +7, Bluff+2 (+5 to avoid law, +3 to forge documents?), Climb +5, Diplomacy +2 (+5 to avoid law) Disable Device +10, Escape Artist +9, KnDungeoneering +5, Linguistics+1(+2 to forge documents), Perception +6, Sense motive +4, Sleight of Hand +9, Stealth +14, Swim +3.
Languages Taldane, Halfling, Dwarven
SQ Trapfinding
Combat Gear Short Sword, Light Crossbow, 10/50 bolts,
Other Gear Pathfinder Kit, Dungeoneering Kit, Leather Armor, Theives Tools, Traveler's Outfit, 21gp 6sp

Encumbrance
Light/Medium/Heavy= 19.5/39.75/60
Weight/Max dex/check/speed/run
Medium/+3/–3/15 ft./×4
Heavy/+1/–6/15 ft./×3

carried:

4.5 Pathfinder Kit(sans rations, bedroll)+7.5 armor+2 Crossbow+.5 bolts+1 tools+=16.5

ledger:

140gp
-Dungeoneering kit, <15gp>, 25lbs
-*Pathfinder Kit, <12gp>, 7.5lbs
-*Leather Armor, <10gp>, 7.5lbs.
-Short Sword, <10gp>, 5lbs.
-*Light Crossbow, <35gp>, 2lbs.
-Case of Bolts, <4gp>, 2lbs.
-*Quarrel of Bolts, <1gp>, .5lbs.
-*thieve's Tools, <30gp>, 1lb
-Traveler's Outfit, --, 1.25lbs
Subtotal: <117gp>, 50.5 lbs
Hireling: Bodyguard [Frank] (Gamemastery Foot Soldier) 1 week= 1.4gp
Obtained Dart
Used Bolt

Rules used

Well-Prepared, feat:
Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 plus the item’s cost in gold pieces to “happen” to have such an item on your person. For example, having a crowbar would be DC 12, whereas a flask of acid would be DC 20. The item must be something you can easily carry—if you are on foot and have only a backpack, for example, you could not have a large iron cauldron. You cannot have magical items using this feat, nor can you have specific items, such as the key to a particular door.

If you are stripped of your equipment or possessions, you lose the benefits of this feat until you have at least a day to resupply and “acquire” new items. You must pay of these items normally.

Traits:

Successful Shirker (Halfling)
Born and raised a slave with no hope of advancement, you are adept at avoiding your overseer's ire and attention, the better to spend time on your own interests.

Benefit: You gain a +1 trait bonus on Stealth checks and a +3 trait bonus on Bluff and Diplomacy checks to avoid punishment by lawful authority.

Without a Past
You knew you were going into a world where none go unscathed, and there is no turning back, so you decided to forsake your past in order to protect your loved ones. You have no old friends or family to go in times of need, yet at least they remain safe from your enemies finding and taking their wrath out on them.

Benefit: You earn +1 trait bonus to Bluff and Linguistics when used to forge documents, and choose one as a class skill.