* Create rules that work within the existing system to allow for truly cinematic combats within the metagame.
* Make each weapon balanced by changing the way iterative attacks work, through the creation of a speed system that isn't cumbersome.
(A dagger should be as dangerous in the hands of an expert as a Great Sword.)
* Make each weapon unique in what you can do with that weapon as your character advances from Proficiency to Mastery. (this weapon revision will also remove some abilities for those who are non-proficient, how can the untrained use a whip effectively to trip their opponents?)
* A picture of every weapon (In final edition, not beta.)
* The return of many weapons that have disappeared in newer editions of the game; including the pike, the broadsword and the military fork!
* (Tentative) If there's room, I'd like to include some real history of the origin and function of the weapons at least some of the more obscure weapons. (In final edition, not beta.)
Prior to publication I will need some external playtesters to evaluate the final workings of the rules.