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R. Kurt Kier's page

Goblin Squad Member. Pathfinder Society Member. 4 posts. 1 review. No lists. No wishlists. 2 Pathfinder Society characters.

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Shadow Lodge

I think that the player should at least let the GM know what they are thinking for the next level, so perhaps there might be an opportunity to work a little in-game set-up story. Of course, I am more about the story than I am the in-game mechanics, and I would rather have it make sense in the game.

Shadow Lodge

That is now to much to ask?

*mind blown*

No, I don't think you are asking too much. If you're running the game, you are the Gaming Operations Director. If you got someone who is playing like a dumb*ss, with some silly concept that is disrupting your game, whether it is a home brew world, or in Golarion, you have ultimate power, at the very least, to take the disruptive player aside and ask him or her to cut the crap... or, if you've a more devious streak, you can turn the tables on them, and maybe at least the other players can get some entertainment value out of all the hassle they have had to go through.

Shadow Lodge

I have had more enjoyment in campaigns where there is a sense of mortality for the PCs. Having a good GM, who knows how to exercise fiat can make a huge difference when determining whether or not a PC death is necessary.

I feel cheated somehow if the GM made my characters death into a trivial thing by simply allowing someone to simply being them back from the dead.

Shadow Lodge

Doomed Hero wrote:

Because that's where most stories start. If you don't want to do it, don't. Start the group at 2nd or third level and let them steamroll the early parts of the story. No harm in that.

My other advice is simply to get better at surviving level 1.

A few suggestions-
** spoiler omitted **

Surviving level one is about not getting hit. That...

Hey, those are some EXCELLENT ideas. I am going to try that out... Thanks!



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