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I assumed "original gamer" was just another term for old timer myself. I started in 1974 but I wouldn't consider myself an "OG" in the sense of being in some kind of inner circle or being published, just an "old geezer" (I'm 56). OG in that sense would be a literal handful of people. We played Chainmail (both straight medieval and fantasy) and transitioned into D&D. No contact with GG and company other than buying the game from the FLGS...
PIXIE DUST wrote:
Yea i mean... Im only 22. Some people have been playing D&D for longer than I have been alive. But I hate when my age seems to invalidate me because some old fart played first edition.
You missed my point (? or not?). My point was that young / old doesn't matter that much. Experience is useful for some things but knowledge is not limited to old farts like me. My problem is with any group being categorized as annoying / grumpy / etc. That's why I brought up my experience. I don't make it a habit of annoying people, bringing up arguments about the "good old days" or "the one true way to play". Despite my age / experience :) My experience is that there are annoying people in every group. Young. Old. In between. That's just people. You need to learn to let that go. No use being annoyed by certain people. Easier said than done, I know.
Besides, us *real* old farts started with the original D&D game... 1E is for youngsters :)
I think generalization is a problem. About players. I've played D&D since 1974. Every version except 4E (I read it and decided to stick with 3.5), and, of course, Pathfinder. Among many other games. I manage to talk about it without, I think, being too annoying. There are grumpy, argumentative, dogmatic players of every age, play style and level of experience around here. Still not as many as on other sites I know.
Some people actually want to play their characters through without being "boosted up". Check with the PC. If they don't want to start at the higher level look at the situation. If the difference is too great talk to the player and start them at a minimum level for survival. If their party has any brains they'll cover for them.
Of course I run a sandbox game (always have) and that makes a difference. I have adventure threads in the game, but if the players are careful they can manage a level difference. If you're running an AP that might be difficult. I can't say for sure (not running APs myself), but logically when you have an adventure requiring players be level "X" for threat "Y" that would seem to be the case...
baron arem heshvaun wrote:
Yep, and every thing going forward from post Disney Lucas Arts and licensees (comic books, novels, etc.). Given the variable nature of games outcomes I think they will be the exception.
AP Government, AP US History and CP Government. A ton of grading and no explosions in sight... unless... Omaha Beach in Battlefront! Well, probably not a good idea.
Oh, one of their minions bringing them back... something could be arranged :) Or hey, a new villain endangering the worlds... I'm easy. I loved that game.
Yeah. Hexen 3 would do nicely....
Fallout 4, Doom and Battlefront all look good. Now, I just have to figure out how to squeeze a few hours to play during the school year. I have a fairly heavy teaching load this coming year *sigh*
It's a Bethesda game. Think mods. For the PC. The engine isn't the shiniest (in all likelihood so the mod community can keep up) so you don't need a monster gaming rig. The engine they used for the Elderscrolls games like Morrowind, Oblivion and Skyrim (and Fallout 3 / NV) allowed for a thriving mod community. As I recall it's the same engine being used in Fallout 4. So mods... :)
I download my files, unzip them, rename the PDFs, drop them into organizational folders and put a copy on an external hard drive in case my laptop hard drive crashes. It's simple and not that time consuming. In short the present system works fine for me. I have zero interest in using cloud storage for proprietary files of any type or for any files I need access to at will. On the other hand I have no problem with other people having that option as long as I do not have to use it.
Once you download it, it's not online. It's just not paper. I miss the old days too. I have every issue of The Dragon / Dragon from #3 on (before it went out of print and turned 4E) and most of it's predecessor the Strategic Review. I wasn't all that impressed with the first couple of TD issues although the last Strategic Review was great. I've seen a half dozen other masgazines come and go as well. And I currently collect dead tree and pdf versions of Gygax magazine. Print magazines with an audience as niche as RPGs are not really profitable. Dragon+ (may) work because once it's done the only cost is bandwidth and it's an advertising tool. Some content swapped for you being targeted by ads which, after all, are for a product you are interested in and may very well spend money on. It's a pretty good strategy.
Depends on how much your time is worth. I used to build my own rigs too, but my last couple of gaming laptops (including the one I'm typing this on) have been Sager (or before that Alienware desktops). I don't know the current status of Linux, but it used to take a lot of putzing around with it. Or a dual boot. And then you find yourself spending most of your time in Windows. I know they were trying to reduce the amount of annoying that went with Linux. It was fun when I had the time though...
I haven't run Linux since before Win 7 myself. I skipped 8 / 8.1. Win 10 is looking very good however...
I think they are trying to reach as wide an audience as possible with Dragon+. They are starting with an app aimed at phones / tablets (ios or android). They are, apparently, planning on expanding to PC and Mac. They wanted to minimize their format issues (hence an app to present the content and make "subscriptions" possible. The subscription relieves people of the minimal effort required to otherwise find / download each issue. It ensures the maximum audience for Dragon+. Given that it is free, and essentially ad supported, they want to maximize their audience. The ads are essentially targeted at their audience as it is...
No, they were looking at doing a Win PC port before the Build Conference made it obvious that porting Android apps would be about as simple as the developer clicking a button and recompiling the code. They haven't specifically mentioned which version of Windows they were considering outside of mentioning the PC. Given the free upgrade from Win 7 and 8.1 to 10 (and the good reviews on Win 10 RC / preview) I'd imagine a lot of people will upgrade in any event. I skipped win 8 myself, but am planning on upgrading to Win 10.
*edit* And apparently just as easy for ios mobile apps to be ported to Win 10. I hadn't considered that (since I don't have any ios devices) but I thought I remembered it being so for ios and it is. Nice.
It's up for ios now, soon for Android with PC coming later. Based on information about Win 10 it should be a simple port to it. Once you have the application it's dead simple to get the magazine. Just subscribe for free and you're good to go. There are a number of emulators that allow you to run Android apps on a Win PC for that matter (i.e. Bluestacks). I have an ASUS tablet I should update and dust off for that matter. I find phone screens too small for a good read.
Forever Slayer wrote:
According to them: "Dragon+ is indeed free, and our plan is to keep it that way... Yes, the content will be free but there are ads that point to our products and partner products."
So, you get free content and advertisement for other D&D related material that does cost.
The quote is off an article on EN World about Dragon+. From WotC.
Additionally (to ios and Android) there are plans for a PC / Windows version as well. Should be made simpler by Windows 10. It will apparently be dead simple for developers to port their code to Windows 10 from ios or Android. And anything that runs on Win 10 will run across the whole spectrum of Windows devices from phones to tablets to PCs. Good thing, I'm not a fan of reading on tiny screens...
The news on apps came out of Microsoft's Build developers conference btw. The long term plan for a Windows / PC version is from WotC.
Hmmm... I'm over 50 (56), started playing miniatures and board wargames in the 1960s (Napoleonics included), Chainmail in 1971, D&D from 1974 on, beard, ah d@mn it. My beard is silver, brown and red. Looks like a cat that was run over by a car. I shave as a result. And I'm not an @ssh@t who hates "new" games. *sigh* Grognard status was so close... I could grow the beard (even if it meant scaring animals and small children) but I'm not sure I can be grumpy enough and dismissive of other peoples gaming likes / dislikes... and I even like some new games. And some old games too. Oh well.
*edit* Cheetos and Mountain Dew, check. Well, Diet 7-Up now... still, the beard and the lack of attitude... *sigh*
I have no doubt about you knowing yourself :) Personally I hope they have PDFs (or some reasonable alternative E-book solution) available. They are not a deal breaker for me, but they are a convenience that I'd like to have available. WotC has been quite adept at pissing off it's fans. Hopefully they give that a rest for awhile...
I don't disagree that PDFs / e-book options are increasingly important in the niche market that is TTRPGs, but the degree is questionable. One problem / barrier that TTRPGs have in all their forms is "reading". Having to read them is a problem for many. If you want popular games look at video / computer games. Minimal time reading vs. playing...
Steve Geddes wrote:
PDFs don't matter that much to me. They are a convenience and there are items that are PDF only but I like my dead tree copies. Adventures are another thing I can do without completely. I do my own. I am on the old side of gaming demographics (56) and I started playing early (1974). So I'm probably not typical of current gamers, but then neither are posters on message boards. I doubt more than a minority of gamers post on the boards anywhere. I suspect most people buy brick and mortar (hobby or book stores) or order through Amazon (or B&N etc.). Without considering the whole consumer base and their buying habits (and we don't have access to that information) a discussion of marketing strategy / success is pretty much hypothetical...
Captain Akuh from Big Wars. It was too short (70-75 minutes iirc), but the whole set up was interesting (the world, the technology, the alien enemy, etc.), I liked Akuh's character (as in dedication, resourcefulness etc.) and I'm a sucker for land warships like the Aoba... it would have made a good series. Which could have answered a lot of questions. *sigh*
Yes, but those regular weird shaped dice are usable in dozens of different games. The FFG SW dice in one. There is a FFG to regular dice conversion iirc, but it's a pain and the whole "here, buy these special dice" bit was a definite negative for me. Given the obvious fact that the "regular" weird dice are usable it just comes across as another way to make money.
It's not a replacement for the core rules. Alternate rules would be a better description.
The core design team is 8. In a recent post on EN World about 24 other people were named who are involved with D&D in other ways (art, R&D, layout, play testing, data etc.). While they may not be core designers they contribute as have a number of freelancers. So, not as small as some fear, not as large as some hoped for. We'll see how it goes. Myself, I don't buy adventures. Core books and some other material if it looks interesting. And free downloads with ideas are nice :)
I subscribe to the Pathfinder RPG line with occasional purchases of other Paizo products and a number on non-Paizo products. I bought all three 5E core books and the DMs screen (the books from Amazon, the screen at a B&N brick and mortar location). I don't buy Paizo adventures and won't buy WotCs either. Or 3PP adventures. I run my own game / adventures and I'm thinking of running both 3.x and 5E in my own setting. We'll see, there are things I like about both systems.
As for Kickstarter, I've been in on several (Traveller 5 and Bethorm). Neither of these came at the expense of another purchase or replaced another game. I've always liked Traveller and I'd like to run it again some day. And I'm a sucker for everything Tekumel related. From my point of view KS doesn't matter to my RPG habit, it just provides nice little surprises occasionally. I probably have a larger budget for RPGs than a lot of younger gamers though. It would be nice if I had the time I used to devote to them. *sigh* Oh, waiting on Star Citizen, but that's another addiction entirely :)
Matthew Downie wrote:
Probably, as he said, to ensure the PC fits the setting. I have random tables which will generate typical backgrounds for characters of different classes (originally done for NPCs, then expanded for PC use). I let PCs roll or choose as they wish. The player has chosen his class first (and rolled his characteristics etc.). Nationality, social class, family members (parents, siblings, birth order, legitimacy) are rolled / chosen. If they want something not on the tables they need to discuss it with me to ensure it fits the world. I leave a lot of details up to the PCs. For example the nature of your relationship with your family. Backstories should be fairly concise (you can always add to it / expand it later if needed). Say you choose or roll the fact that your a b@stard. You define your relationship with your parents (like, dislike, even know them, etc.), siblings etc. Or, again, you can roll reactions for them and build off what the dice reveal. Generally the adventurers start in an area in which they are not native. If family enters it is generally at the players choice ("I'm going home, you guys coming with me?"). Their NPC friends are far more likely to end up as adventure hooks. You're stuck with family, but you choose your friends :D
Personally I favor Kaspersky for my ASUS tablet, but I use it (the Windows version) for my laptop as well. It's about $15 a year iirc. I think Amazon suggests if you stay in their walled garden for aps you don't need it (I looked because I thought my mom might be interested, but she likes her dead tree reading format). Personally I'd disagree with that but I'm not a fan of the walled garden approach. And it only takes one outside purchase to drag malware in out of the wild even if their security is as good as they suggest...
*edit* Iirc, the Amazon AP store has AV solutions in it specifically designed to work with the modified Android used by the Fire.
Mythic Evil Lincoln wrote:
Perfect name for it :) Never done it as a player in D&D, plenty of it as a DM of course. It takes me back to 1977 when Traveller came out. It was fun to generate characters and see how they turned out. But hey, your character could die during character generation in Traveller making it something of a mini game in it's own right. Especially after High Guard and Mercenary came out...
That would be the 1.42.1 version of Kaedryn's PrC hakpak. The final version iirc. I was hoping I could find you an older version to try (or that I still had one of the older ones), but I don't and everywhere seems to have the same version (the final one) mostly linking to the same site you downloaded from. You may have gotten a corrupted file, I'd try downloading it again or checking to see if your NWN 2 is the latest version. I don't have NWN 2 on my new PC (although I'm thinking I should install it now...). If I find a different version out there I'll post here or PM you. Good luck.
I had trouble with the site today as well btw...
Making a Pathfinder video game as a first person "shooter" with spellcasting / melee / archery / etc.
Hexen II is my favorite of that bunch. And yes, it's a FPS with limited RPG mechanics (experience points, level progression, improved powers). The hands in front of you while casting in Battle Mage is dead on for the look in Hexen II playing the Necromancer. The nice things about Hexen II included four classes (five with the Portals of Pravus expansion), partially destructible environments, and multiplayer including a Siege game type using the Hexenworld client. The classes were the Paladin, Crusader, Assassin and Necromancer. Think Fighter, Cleric, Rogue and Wizard and you won't be too far off. The added class in the expansion was the Demoness. The code was released by Raven software a few years ago (It's Quake engined). The game is available on Steam and there was a small dedicated mod community years ago (not sure about any now and haven't checked on the Steam community for it). There were additional classes, maps, game types etc. developed for it. Fun game.
Well, Magnus Janus saved me most of a reply so I won't include or go over the point by point :) The part of my post you ignored was "The rest is based, to a greater or lesser extent, on reality." Yes, it is an RPG based on heroic action. Heroes may surpass normal people. It still has a connection to reality, especially at lower levels. The part of my post you ignored was the last paragraph about playing nicely with people who prefer a slightly different game to you. That was the main thrust of the whole post. The whole post was aimed at a dismissive attitude to other play styles. Maybe it's just an internet disconnect...