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Acererak

Qwilion's page

543 posts (2,567 including aliases). 2 reviews. No lists. No wishlists. 1 alias.


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Link to the Full-sized Preview


Cover Illustration by John Wigley

"Now the enemy is arrayed against us. Now the day is at hand when we shall risk everything for our lord and master! For this, we have prepared all the days of our miserable lives. Now you shall learn what it means to be samurai! Fate is in the hands of the gods, our armor is on our breast, success is in our legs! Let us go forward without fear and may our swords find a bloody sheath before we die."- Taira Motomori to his troops at the Battle of the Six Bridges.

Rite Publishing Presents
A faction guide for Kaidan and supplement for the samurai style characters designed for use with the Pathfinder Roleplaying Game by Jonathan McAnulty (Curse of the Golden Spear Trilogy, Kobold Quarterly)

This product contains information on:
Samurai: You will find detailed information on samurai in the Kaidan campaign setting of feudal Japanese horror. Along with the nature of samurai clans you could belong to, how you deal with matters of honor and seppuku, your religious beliefs and alignment, and finally your role as a samurai adventurer.
Honor: Detailing its inherent impact on the Kaidan setting and as a mechanic providing a useful scale to measure your samurai’s standing in the eyes of your peers.
Traits (9): add depth to your samurai’s background from a Legacy of Steel lending you an ancestral blade, or Practiced Calligraphy bringing your pen and sword in accord.
Gunslinger Archetype: Become a Teppou Bushi and embraces the future of warfare, learning to use gunpowder and lead alongside your steel blades.
Paladin Archetype: Choose the way of the Yamabushi divine warrior-monk who draws power from the positive aspects of Yomi (the realm of the dead) and the Kami.
Ranger Archetypes: Become a Yojimbo, the face of the noble lord throughout the lord’s province, traveling about your lord’s lands
righting wrongs, and defeating your lord’s enemies.
Samurai Archetypes (4): Choose the way of the Kuge and be born into a life of wealth, privilege, cultures, art, and scholarly pursuits. Choose to disdain other pursuits, and become a Nitōjutsu Sensei, spending your life perfecting the art of fighting with katana and wakazashi. Choose to champions the natural world, and become a Tajiya samurai dedicating your life to ridding the world of unnatural creatures. Alternatively, choose the way of the Yabusame for while most people equate the samurai with the katana, you know that the true weapon of the samurai is the yumi, or bow.
Samurai Orders (3): Join the Order of the Shogun and swear you loyalty to him, serving to maintain order and fight those traitors who disturb the peace of the nation. Join the Order of Tajiya and learn the techniques useful against a variety of supernatural foes. Alternatively, join the Order of the Undying Emperor and serve in the Imperial court, so you can become a master of etiquette and diplomacy.
Wizard Archetypes: Choose the way of the Onmyoji, the legal practitioners of the arcane arts, and become noted for your use of folded paper spell components (origami) and your relationship to the shikigami oni.
Prestige Classes (2): Become a Bugyo, and gain a great deal of official authority in service to a daimyo. Alternatively, become a Mosa, the elite bodyguard of the nobility, stubbornly refusing to back down, standing resolute, even in the face of overwhelming odds.
Samurai Feats (7): Now let every aspect of your character reflect the outlook of your samurai character weather you are Driven By Honor that continually inspires you to try harder or use Skillful Follow up, to allow your secondary attacks a greater chance of success.
Creating a Samurai Clan: Guidelines and rules for creating customized factions of samurai reflecting the philosophies of its daimyo, the goals of its clan head, the size of the clan, its source of income, and its influence at court.
Kawashi, Samurai Town: Also within your will find a fully detailed modular location, accompanied by the stellar cartography of Kaidan’s creator Michael K. Tumey

Coming Thursday May 24th,


And don't forget Adventure Quarterly #1


Check out the Full-Sized PDF Preview



Cover Image

From the seed of a dream, a host of brilliant worlds grow.

Clinton J. Boomer and Jonathan McAnulty's acclaimed Coliseum Morpheuon set the stage and the standard for epic adventure past the bleeding edge of reality - and now that legacy of glorious dreams and terrifying nightmares continues. Inspired authors of game and fantasy including Steven E. Schend (Blackstaff, Blackstaff Tower) , L. Jagi Lamplighter (Prospero's Daughter Trilogy), Tim Hitchcock (Pathfinder Adventure Path #31: Stolen Land [Kingmaker 1 of 6]), Neil Spicer (Realm of the Fellnight Queen), and many more, reveal the myriad facets of this creative jewel and herein spin tales of haunting nightmares, dauntless dreamers, and the limitless possibilities of the world that is born and breathes anew each time we close our eyes.

Open these pages and dare to leave the waking world behind.

You can find out more, or get the print or kindle editions HERE


Rite Publishing is looking for authors for its #30 Series.

This series offers a 50% net royalty on PDF sales for one year, paid via Paypal before the 15th of each month (usually paid in the first few days).

Authors who are interested should contact me with a querry letter via steve (at) ritepublishing (dot) com, subject line : #30 Series Inquiry

Please list any professional work you have done previously, and your idea for a project.

Steve Russell
Rite Publishing


It's free. :)



The paizo uploader is down so

101 Combat Feats the full sized preview has all of the feat table

and

Pathways #15 free ezine (the cover is awesome)



"We're all on borrowed time—and yours has come due."

The Coliseum Morpheuon knows only two forms of gladiator – the quick and the dead. And Z.Z. Grimshanks, with a smile as sharp as any blade, is one of the quickest... and not yet the dead-est. But while he's still alive and kicking, even your seconds aren't safe.

This product provides Game Masters with details on a grinning goblin found amongst the Faces of the Tarnished Souk, ready for immediate use in any campaign - but especially for use within the Coliseum Morpheuon. Each entry features ingenious stat-blocks from multiple OGL sources, history, motivation, secrets, and insight into the NPC’s most carefully guarded dreams, along with complete game statistics for low, middle, and high levels of play.

Within you will find:

Z.Z. Grimshanks, a thief of time with temporal tricks quite sublime

    CR 21 Male betrayer charming jaunting goblin monk (martial artist) 3/time thief 14
    CR 14 Male charming jaunting goblin monk (martial artist) 2/time thief 9
    CR 8 Male jaunting goblin monk (martial artist) 1/time thief 5
    New weapon enhancements, for shifting blades in sync with slaughter
    New magic items – assessing goggles, boots and gloves for the sneaky, and a blade especially for time thieves
    More templates than you can shake a sharp stick at – accelerated, betrayer, charming, jaunting, stealthy, wounding
    Featuring the ingenious time thief class!

Find out more, check out the full-sized preview, or get your copy HERE


Thanks for getting this up Liz!

Here is a full-sized preview


Interior Layout is done for Coliseum Morpheuon: Anthology of Dreams (fiction), just waiting on the back cover ad blurb and then cover layout. 11 Short Stories total 207 pages of story (220 pages total interior pages, ToC, credits, introduction by editor Dave Paul, and about the author sections.

We have some interesting names, who contributed, which I will be releasing as we go through the cover layout, proofing process, and getting the advanced copies out to reviewers.

Steve


Thank you for the front page blog!

Steve Russell
Rite Publishing


My good friend and favorite cartographer has announced the coolest project he has ever gotten to work on a map folion for George R.R. Martin's book series Song of Ice and Fire (Game of Thrones).

Please do me a personal favor and stop over at his wordpress blog Fantastic Maps and congratulate him (and consider preordering the book).


Its free, what more do I have to do?

Get your copy HERE


This one is going to take a bit longer to develop than our inquisitor book did, we are being inspired by the warlock that appeared in the Tome of Secrets and others that have appeared throughout the 3.5 Era, other classes that rely on pacts with extraplanar entities. This will be an original class design, though we will be using the iconic eldritch ray ability. We have our first playtest scheduled for this weekend going over the first 4 levels.

Eldritch Ray (Sp): At will as a standard action that provokes an attack of opportunity, a warlock can launch a ray with a 60 ft. range as a ranged touch attack. This damage dealt by this ray is 1d6 at 1st level, and increases by 1d6 every two warlock class levels thereafter. Should the warlock score a critical hit with an eldritch ray, this damage is multiplied by 2 (critical multiplier x2). This is as a spell-like ability with a caster level equal to the warlock’s class level and a spell level equal to half the warlock’s class level (rounded down).

Regardless, what do you want to see in this product?


Geek Sourcing podcast interviews Steven D. Russell about the Martial Arts Guidebook. (Man people with those accents from across the pond sound way cooler than me).

Check it out HERE


Cover Image
Original Illustration by Mark Hyzer

Here is a preview of the first 10 feats.

Abomination’s Anathema (Combat)
“I cut Cthulhu.”
Prerequisite: Black blade class feature.
Benefit: Your black blade can ignore 1 point of a creature’s damage reduction for every magus class level you possess. So at 15th-level your black blade ignores 15 points of damage reduction. This ability does not apply to object hardness unless that object is also a creature such as a construct.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Abomination’s Bane (General)
“I christened my blade, Godslayer.”
Prerequisites: Black blade class feature, ability to cast 6th level arcane spells, Abomination’s Anathema, base attack bonus +12.
Benefit: Once per day, for 1 minute per your magus level, the damage you deal with your black blade dispels or suppresses any supernatural or spell-like effect that heals hit point damage. The effect lasts for 1 hour. This damage also cannot be healed normally, (including regeneration and fast healing). Magical healing will not heal damage dealt by it until a specific type of creature under a specific circumstance casts a spell that can remove a bestow curse. These specific requirements are subject to you and your GM’s adjudication, chosen at the time you take the feat. Once chosen, it cannot be changed. Examples include a creature that is immune to fear, a creature of the same species as you, or from the same organization as you, a creature who has never committed violence. Examples of circumstances include: on the dawn of the third day, on the site of your birth, on holy ground dedicated to the ethos of magi. A Heal or Knowledge (arcana) check (DC 15 + your magus class level) can be made to determine this requirement. This is a supernatural necromantic-curse effect.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Accursed Arcane Talent (General)
“Do evil unto evil.”
Prerequisites: Arcane pool and hex class features, ability to cast 6th level arcane spells, base attack bonus +12.
Benefit: Practitioners of the arcane greatly fear this curse as it prohibits the use of their talents, experience, and training. If you make a successful attack against a creature with arcane spellcasting ability, arcane spell-like abilities with uses per day, or an arcane pool, you may expend 1 point from your arcane pool. If you do, your opponent must make a successful Will save (DC 10 +1/2 your magus level + your Int modifier) or suffer from your curse. Your curse permanently affects your opponent so that she cannot do one of the following (chose one when you expend the point):

    • Cast arcane spells.
    • Use arcane spell-like abilities.
    • Expend points from her arcane pool.

If your opponent makes a successful save, she cannot be affected by curses from this feat for 24 hours. Any spell or effect that removes bestow curse eliminates the effect of Accursed Arcane Talent except the DC to remove the curse is equal to 15 + your magus class level.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcana Absorption (General)
“Your power will become my power.”
Prerequisites: Arcane pool and cannibalize spell class features.
Benefit: Once per round as a free action you can expend 1 point from your arcane pool and gain spell resistance equal to 12 +your magus class level against one spell or spell-like ability attack. If your opponent fails to overcome your spell resistance, you gain a number of arcane pool points based on the spell’s level. The amount you gain is equal to the amount you would have gained if you had siphoned power from a prepared spell to restore your arcane pool using your cannibalize spell or improved cannibalize spell class feature.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcane Aegis (General)
"The fireball went up and my arcane gifts expanded the protection my shield offered me from the blast."
Prerequisites: Arcane pool and shield pool class features.
Benefit: You may spend 1 point from your arcane pool to add your shield bonus to AC (not including enhancement bonuses) on a Reflex saving throw or grant you your shield bonus to your touch AC, for one attack roll.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcane Amplification (General)
“Magic enhances every experience.”
Prerequisites: Arcane pool and arcane augmentation class feature.
Benefit: You can use arcane augmentation with any class or untrained skill.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcane Battoujutsu (Combat)
“He unsheathed his sword and all I saw was a flash of light, and I was cut.”
Prerequisites: Arcane pool and iaijutsu class features, Weapon Focus.
Benefit: Once per combat encounter, during the surprise round or the first round of a combat encounter, you may expend 1 point from your arcane pool and extended the reach of your chosen weapon to 30 feet for one attack.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcane Distraction (General)
“What in the world could that be?!”
Prerequisites: Arcane pool and magus arcana (arcane cloak) class features.
Benefit: You can expend 1 point from your arcane pool as swift action and create a momentary distraction affecting a single creature within your natural reach, causing that creature to lose any actions remaining in this round. The target becomes flat-footed until the next round, in which he makes a new initiative roll as if he was just entered combat. A successful Will save (DC 10 +1/2 your magus class level + your Int modifier) negates this mind-affecting compulsion effect. It cannot affect a creature that is already under its effects.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcane Inquisition of Alacrity (General)
“My quarry draws me with exceeding haste.”
Prerequisites: Arcane pool, inquisition, mystic combat, and improved spell combat class features.
Benefit: Three times per day, you can expend 1 point from your arcane pool and use any spell-like or supernatural abilities from inquisitions, as a swift action. An inquisition whose activation time is more than 1 round or requires 1 full-round action cannot be affected by this feat.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.

Arcane Inquisition of Focus (General)
“I have great faith.”
Prerequisites: Arcane pool, inquisition, mystic combat, and improved spell combat class features.
Benefit: Three times per day, you can expend 1 point from your arcane pool adding +2 to the DC of an inquisition, or a +2 bonus on caster level checks made to overcome a creature's spell resistance of any extraordinary, supernatural or spell-like inquisition abilities from inquisitions.
Special: You may select this feat as a magus arcana so long as you meet its prerequisites.


Check out the Full-Sized Preview


Cover Image

“Everything has a cost: power, gold, and especially dreams.”

Even in the realm of Dream, money is power and even dreams can be put up as collateral. In the decadent shadow of the Coliseum Morpheuon the wagers of bloodsport and the price of glory demand a steady flow of wealth and someone to mind it, and that miser is Gobseck Vaultwright, the black little heart of a corrupt empire. Commanding a titanic living vault that is likely the safest place in the multiverse, Gobseck sits atop a treasure large enough to ransom a thousand kings, giving him the power to grant fortunes, call due life-debts, and crush dreams.

This product provides Game Masters with details on a baleful banker found amongst the Faces of the Tarnished Souk, ready for immediate use in any campaign - but especially for use within the Coliseum Morpheuon. Each entry features ingenious stat-blocks from multiple OGL sources, history, motivation, secrets, and insight into the NPC’s most carefully guarded dreams, along with complete game statistics for low, middle, and high levels of play.

Within you will find:
Gobseck Vaultwright, a malodorous moneylender with injurious interest rates.

    CR 20 Male air-infused smoke duergar fighter (unbreakable) 3/magister 16
    CR 13 Male air-infused duergar fighter (unbreakable) 2/magister 11
    CR 6 Male duergar fighter (unbreakable) 1/magister 6
    Air-infused and Smoke creature templates, for truly vaporous villains, plus two additional templates
    Feats for magnificent magistes and stone-faced dwarfs
    New weapon enhancements, armor enhancements, and magical items
    A living vault so tough that your medical bills won't be worth the trouble of cracking it


Cover Image
Cover image by Emma Lazauski Layout by Marie Small

Are you ready for adventure?

Welcome to the inaugural issue of Adventure Quarterly and the start of a tradition. Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry! We hope you are along for the ride and know you will love what we have to offer.

In this issue, you will find desperate measures taken by cooks and charlatans, bloodthirsty vampires and conniving hags, desperate adventurers trying to save their companions and massive monuments dedicated to sleeping God-Kings. We have tapped three ENnie award winning veterans of the craft to create some great stories and hours of excitement-- names you should know, Adam Daigle, Tim Connors, and Tim Hitchcock. Loaded with maps, NPC and monster stat blocks, a fully detailed sinister organization, a baker's dozen of tables from Creighton Broadhurst of Raging Swan Press to help you name your next savage tribe, and adventures for characters level 1, 5 or 7, there is sure to be something to spice up your next session!

Coming April 15th in full-color Print ($19.99) and PDF ($9.99), 70 pages; Print will be Full Color PoD via DriveThruRPG.com, the first issue is already uploaded, second issue already has its manuscripts complete and edited.


Thanks to Liz for getting this up.

Here is a Full-Sized Preview of the Heron of the Fountain, and a teaser of the Thief-taker, for folks to look at!


We did a fun book that introduces a fun shapeshifting base class inspired by the Time Thief, called The Secrets of the Taskshaper

and now we have more material to support it:

10 Taskshaper Feats

Come on over and check it out, I mean since your already here and all.


I want to thank the paizo folks for getting this up.


101 Magus Feats (Work in Progress)

discussion of designing for archetypes and what I want the cover image to be.


Rite Publishing is working on another product in its "The secrets of" series and I wanted to get the input of you fine folks one what you would like to see.


“Gird your loins, mortals! Tonight you party with the gods!”

In the shadow of the Coliseum Morpheuon, even the gods themselves stroll about at their leisure. But where titans tread, lesser beings beware, lest they be trampled underfoot. Xoti is a godling in exile biding his time in the realm of the impossible, and while he waits to fulfill his destiny, by his own name he shall party hard enough to crack the sky.

Find out more, check out the full sized preview or get your copy HERE




We hope you enjoy our newest issue.




On Sale Now / Rite Publishing GM's Day Sale—30% Off!

We are having our annual GM's day sale on nearly every product we offer, from now though March 7th.

Each day I will do a special on one product offering a deeper discount. What would you like it to be today?


Cover Preview Image

Watch Your Step!

Rite Publishing’s imprint Lone Tree Games has released their third major kit of paper models to enhance your tabletop experience! Fold-n-Go Sewer Kit #1 will amaze you with beautifully detailed art, ease of assembly and the broad utility of a sewer system that can appear in virtually any campaign setting or genre from ancient fantasy to modern superhero games. This kit also includes a new innovative feature of a fully customizable floor so you can place sewage, sloped edges of the sewage trough and drain grates where you want them before you print it out, creating a truly unique experience for your game.

Sewer Components

    1", 2", 4", and 6" long walls, all with multiple texture options allowing you to create the sewer you want
    Single and double doors, doorways so you can create realistically narrow or “absurdly spacious sewers”!
    1” and 2" wide staircases to help you develop a sense of a multilevel complex of sewers
    Ladders allowing you to make use of the 3-dimensional terrain paper models offer.
    Bridges granting you a choke point for battles, a place to put a sewer monster under, or simply something to drop your players in the waste waters!
    Glueless walls, stairs and floors allow your hands to remain clean, and make them easy to transport.
    6"x8" fully customizable floor! Using Adobe Reader... Click in the center of a square to toggle the sewage slime. Click on an edge or corner to toggle the sloping wall of the sewage trough. Using the layer interface of Adobe Reader, you can toggle the drain grate and the grid. Helping make each section a unique creation, rather than repeating the same patterns over and over again.

Available March 1st for $9.99


I wanted to thank paizo for putting this on the front page.

Hopefully they will be able to get some more print copies via alliance :)

Steven D. Russell
Author 1001 Spells


Cover Preview

Just some thoughts on this product's design.

50% of the feats are geared toward Barbarian Archetypes. The remaining feats were designed to use Rage as a resource in a similar manner that Grit, Ki, and Arcana are used.

Here is a preview of the first 10 feats

Antianeirai (Combat)
“Never again shall we be dominated by men!”
Prerequisites: Rage class feature, female gender, base attack bonus +4.
Benefits: While raging, you gain the benefits of the ranger’s favored enemy class feature towards all humanoids of the male gender, your effective ranger level is equal to your barbarian class level -3.
Special: If you take this feat a second time, your effective druid class level for this feat becomes equal to your barbarian class level. You may select this feat as a barbarian rage power so long as you meet its prerequisites.

Art of the Pit (Combat)
“I learned many secret techniques during my time fighting in the pits.”
Prerequisite: Pit fighter class feature.
Benefit: If you have selected a combat maneuver with your brutal pugilist ability, you never provoke an attack of opportunity when performing that combat maneuver.

Bear the Brunt (General)
“My rage empowered my toughened skin to bear the brunt of the fireball’s blast.”
Prerequisites: Natural toughness and rage class feature.
Benefit: You can maximize the protection your natural armor gives you to reduce the damage that area attacks deal to you. When in no armor you can activate this ability as a free action by expending 3 rounds of your rage ability to take only half damage from any attack, spell, or ability that allows a Reflex saving throw. You are still allowed a normal saving throw, you simply takes half of whatever damage you normally would based on the result of that saving throw. If the attack, spell, or ability has a non-damaging effect, you still suffer the appropriate effect based on your saving throw result. This feat can only be used if you are wearing no armor.
Special: You may select this feat as a barbarian rage power so long as you meet its prerequisites.

Bloodsport Barbarian (Combat)
“The slavers trained me to die in the arena, but I have found my true calling.”
Prerequisites: Rage class feature, you’re branded a slave from birth, conquered and enslaved, or kidnapped into slavery.
Benefits: You do not just fight, you fight to entertain yourself. While raging, you never provoke an attack of opportunity when attempting any combat maneuver; if you fail the combat maneuver check by 5 or more, then you do provoke an attack of opportunity and suffer a -2 penalty to AC until the beginning of your next turn.

Bold Parry (Combat)
“Rather than attacking the roper, I attacked its assault instead.”
Prerequisite: Naked courage class feature.
Benefit: When making a full attack with a melee weapon, you may devote one or more of your attacks to defense. You determine which attacks you wish to use for defense, and if someone attacks you in melee between now and your next turn, use those attacks as opposed rolls against your opponent’s attacks. If you beat an adjacent opponent in the opposed roll (attack roll versus attack roll), you block a melee attack. For example, say you have three attacks, and you decide to devote the first two (with +19 and +14 attack bonuses, respectively) to parries against your opponent, a roper. The roper makes six attacks, and you parry the first two, adding +19 and +14 to your rolls. The roper adds +11 to each of its attack rolls. You manage to beat it on the first opposed roll, but not on the second. That means you block its first attack but not its second; it resolves that attack normally, as well as its four remaining attacks.

Brutal Will (General)
“I endure.”
Prerequisites: Rage class feature, orc, half-orc, or wretch, base attack bonus +5.
Benefits: You may, as an immediate action, expend 1 round of your rage ability to add your Strength modifier instead of your Wisdom modifier to your Will saving throw.
Special: You may select this feat as a barbarian rage power so long as you meet its prerequisites.

By My Own Hand (General)
“I owe you nothing, but glory!”
Prerequisites: Rage class feature, Leadership feat.
Benefit: You have attained your current position through personal effort rather than an inheritance. You use your Strength score in place of your Charisma score when using the Leadership feat.
Special: You may select this feat as a barbarian rage power so long as you meet its prerequisites.

Controlled Fury (General)
“I wanted to bury my axe in his face, but instead I focused intently on wrapping my comrade’s wounds.”
Prerequisite: Rage class feature.
Benefit: As a free action, you may sacrifice 2 rounds of rage to gain a morale bonus on a skill check equal to the amount of the Strength bonus you gain from your rage class feature.

Cornered Savagery (Combat)
“Grrrr!”
Prerequisite: Rage class feature.
Benefit: When reduced to half or fewer hit points, you gain a +2 morale bonus to attack and damage and a +2 morale bonus to saving throws. In addition, you may make an additional attack each round at a -5 penalty. However, once you take this additional attack, you may not flee combat this encounter, fighting until the death.

Covering Throws (Combat)
“The hail of axes made my foes run for cover.”
Prerequisites: Skilled thrower class feature, base attack bonus +5.
Benefit: Using this feat requires a full-round action and five thrown weapons. When you do so, every target within your first range increment (or 30 feet, whichever is greater) must make a successful Will save (DC 10 + 1/2 your barbarian class level + your Strength modifier) or suffer a morale penalty equal to half your barbarian class level to all attack rolls until your next turn as your opponents dodge and worry about your attacks. Alternatively, within the range specified above, you can focus your covering fire on a single target. If that target fails its saving throw, it suffers a morale penalty equal to your barbarian class level, and, in addition, the target is staggered for one round.


A fair fight is a sign of poor tactics

The Secrets of Tactical Archetypes II offers fourteen new options for conflict-oriented characters who want to do more than just fight with honor, they want to lead their companions to victory! These are new options that compliment the original but this book functions on its own as a stand-alone product.

Create a Force Commander (Wizard) and manipulate you foes like they were on a chess board! Play an Aethurgist (Oracle) and bind the spirits of the dead to your will! Design a Circle Warden (Witch) and bond your group together in a ring of abjuration.

Check out the full sized preview or get your copy HERE.


"Winter is not coming, it is here!"

Our Free one-shot PDF Kaidan adventure is now available in print as a Full-Color softcover for only $9.99

Check it out HERE.


I am pleased as punch to announce that our massive spell tome is now available and in stock as a Hardcover at the Paizo store.

Steve


I am glad I got to try my hand in this series.


I really love this series, so much so that I had to join in this time. We ended up doing a very interesting unscrupulous thief-taker, who works for whomever pays the best. Oh and he is an advanced betrayer primordial riven magic criosphinx

Check it out HERE


The 1001 Spells (PDF) goes on sale tomorrow thursday 02/09/2012, if you bought all 10 pdfs you will get a complimentary copy of this product along with the Hero Lab data files (Comp copies from Drivethru/RpgNow have gone out, and paizo will likely go out to customers tomorrow).

The Hardcover version has been in the PSI warehouse since Jannuary 24th and is going through the process of shipping out to distributors and then to FLGs and places like paizo.

If you have any problems or questions please let me know.


I am aware there is a problem with the file and am working to get it corrected ASAP.


Thanks for the pimpage don't forget we had a new release of Fantastic Maps: The Illfrost

Pathways #12 should be available in mere moments.


I am looking for suggestions for themes or subjects to base the 101 Series on. In order for you suggestion to be considered it must be something I can write in 30 days (ala I write 5-7 pieces each weekday on average.)


A Lucky Snack!

Sometimes you want to sit down to a full meal of archetypes, base classes, feats, magic items, npcs, prestige classes, traits, classes, spells, and sometime you just want a cheap quick and easy snack for a buck. To feed your craving Rite Publishing presents the “10 Series” which will present 10 pieces for use with the Pathfinder Roleplaying Game.

This first time out we bring you 10 new feats to supplement the critically acclaimed new base class the luckbringer (The Secrets of the Luckbringer).

You can get your copy HERE

Advantageous Strike: Your very nature can manipulate probabilities so as to hit just the right spot.
Auspicious Escape: You use your ability to alter probabilities, your body, or the flow of time to overcome adversity (also useful with the taskshaper, time thief, and time warden base classes)
Fortunate Fate: Even fate favors the outcome of your life
Karmic Reaction: You can spend the karma you have earned to protect yourself.
Last-Minute Gamble : You use up all the luck you have in one final effort to take down a foe.
Martial Kismet: The very forces of fate themselves seem to guide your attacks.
Motion of the Moirai: The Fates themselves bless your movements, and curse the movements of your foes.
Opportunity Knocks Twice: You always seem to find the right opportunity to attack an foe.
Woe Unto Him: You have a great gift for calling down ill fortune.


hopefully the start of a new series.

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