Quintessentially Me wrote:I agree with everyone about expanding the options for existing elements; what saddens me the most is that such additional options will a) be in yet a different sourcebook and b) likely be mixed in with other non-kineticist specific material, probably expanding on other classes' options too and therefore needing to be scrutinized more heavily by some home GMs before being allowed at a home table.You do realize that home GMs can authorize some material without having to allow a whole book, don't you?
Oh, absolutely, but it still becomes a talking point that increases the likelihood of exclusion. Put another way, generally speaking, when trying to determine what will be allowed in a homebrew game, my experience has been:- The vast majority of CRB content is almost a guaranteed lock with a few notable exceptions like the Leadership feat
- "Major" expansion books (e.g. Ultimate Magic, Occult Adventures) are the next step down and the likelihood drops the more recent the book
- Ancillary expansion material (e.g. Player Companion: Occult Origins) has an even more reduced chance of inclusion
- Material with limited scope tends to see a slight bump in the odds of inclusion, presumably due to needing to consider fewer options
Believe me, I understand that there are ways of managing what material gets included that I think make plenty of sense and I've argued them... I guess the problem is mostly one within the groups I've played in.