|Quijenoth Goblin Squad Member|
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I have an idea for towers.
Firstly, when your PVP window first opens, a tower guard spawns on the tower. This is a red NPC mob that stands on the platform.
He does not attack anyone standing near the tower but if you climb the stairs in an attempt to claim the tower he attacks.
Once the NPC guard dies, a hex wide announcement (you could also have an announcement in the settlement or game wide) goes out informing all that the tower is under attack. At this time the tower can be captured like normal.
Instead of the PVP window opening for a specified time and then closing, this time instead indicates the duration before another tower guard spawns. the towers you have the less defenders you have to assign, this is indicated by a longer timer window.
The intent is to deter 1 player captures and actually promote team PVP. Your most likely going to need 2 people to deal with the NPC guard. Since his death gives out an announcement your less likely to leave 1 person holding it especially if the respawn window of the guard means another will spawn before the 80 mins is up.
This system could continue to be used for POIs in the future and improvements to defenders and announcements could be created at settlements "barracks".
I like the idea of additional defenses mentioned earlier and could see things like wizard portals linked to players. those with the teleport spell could jump to the portal. Summoning circles could be used from nearby settlements to instantly respond instead of running.
Second suggestion on the announcement - perhaps there could be some warning tied to the company window - how about listing a holding in red and flagging it as "under attack". to highlight this simply have the icon on the bar change to red (in a similar way your bag changes color when your encumbered)