Queslin
Elf, Male, Ranger 2
NG Medium Humanoid (Elf)
Init +4 (dex +4)
Senses Perception +8, Low Light Vision
-=DEFENSE=- AC 17, touch 14, flat-footed 13 (dex +4, armor +3)
HP 25 (Class +2d10, Con +4, Favored Class +2); Current = 25 Fort +5 (Class +3, Con +2)
Ref +7 (Class +3, Dex +4)
Will +0 (class +0, wis +0)
+2 v enchantment; Immune magic sleep; +1 v fear
-=OFFENSE=- Speed 30ft
Melee Longsword: AB +5 (1d8+3, 19-20x2) Type: Slash/Pierce ; Size: Medium
Breakdown: BAB +2, Str +3 Melee Shortsword, mx, cold iron: AB +6 (1d6+3, 19-20x2) Type: Piercing ; Size: Medium
Breakdown: BAB +2, Str +3, other +1 Range Composite Longbow, mw, str +2: AB +7 (1d8+2, x3.) Type: Piercing; Size: Medium; Range Incr: 110ft; Ammo 40
Breakdown: BAB +2, Dex +4, Other +1
-=Statistics=- Str 16, Dex 19, Con 14, Int 17, Wis 11, Cha 9
BAB +2 ; CMB +4 ; CMD 16
Feats
1- Point Blank Shot: +1 ab & dmg w/in 30'
B- Precise Shot: fire into melee without penalty
Skills 18 (Class +12, Int +6)
+7 Climb (Str +3, Ranks +1, Class Skill +3)
+8 Craft: Bowmaking (Int +3, Ranks +2, Class Skill +3)
+8 Craft: Cartography (Int +3, Ranks +1, Class Skill +3, Other +1)
+4 Handle Animal (Cha -1, Ranks +2, Class Skill +3)
+4 Heal (Wis +0, Ranks +1, Class Skill +3)
+9 Knowledge: Geography (Int +3, Ranks +2, Class Skill +3, Other +1)
+7 Knowledge: Nature (Int +3, Ranks +1, Class Skill +3)
+8 Perception (Wis +0, Ranks +2, Class Skill +3, Racial +2, Other +1)
+8 Ride (Dex +4, Ranks +1, Class Skill +3)
+9 Stealth (Dex +4, Ranks +2, Class Skill +3)
+5 Survival (Wis +0, Ranks +2, Class Skill +3)
+7 Swim (Str +3, Ranks +1, Class Skill +3)
Languages: Common, Elven, Goblinoid, Draconic, Giant
Deity: Ketephys and Erastil
-= Traits, Racial Abilities, Class Abilities =-
Spoiler:
-=Traits=-
- Couragous (Pathfinder Character Traits): +1 sv v fear
- Pioneer (Kingmaker Companion): +1w/Perception; begin w/horse
- Cartographer: +1 w/Craft: cartography and Knowledge: geography
-=Racial Abilities=-
- Low-Light Vision
- Elven Immunities: immune to sleep; +2 racial bonus v enchantment spells and effects.
- Elven Magic: +2 racial bonus to overcome SR; +2 racial bonus on Spellcraft to identify the properties of magic items.
- Keen Senses: +2 racial bonus on Perception skill checks
- Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
-=Class Abilities=-
- Favored Enemy: humanoid (human) +2 to Bluff, Perception, Sense Motive, and Survival; +2 AB and Dmg
- Track Bonus: add half level to survival for tracking
- Wild Empathy: d20+(Rgr lvl)to effect animals or magical beasts with Int 1 or 2 as per Diplomacy to improve attitude
- Combat Style: Archer
On Order
- wand of cure light wounds for group
- mw greatsword for Agerron
Description:
Spoiler:
Queslin appears the epitome of the elven ranger. He has blond hair and green eyes, wears clothes, which are decorated with motifs reminiscent of plants or birds of prey, are well made for living off the land. His bow is slung over his shoulder and his sword sits comfortably on his hip.
Background:
Spoiler:
Queslin is proud to be an elf. He believes that elves are the greatest of all the races. He’s also proud to be from Brevoy. He believes the people of Brevoy are the best of all people. He is not haughty and arrogant in his pride though, but confident and self assured. This is because he knows that other elves view him as ‘Folorn’ and treat him differently and because people from other lands consider Brevoy to rather backwater and pathetic.
It was his pride in his heritage that drove him to become a Ranger and in time an Arcane Archer. It is his pride in his land that drives him to use his skills to protect it’s people. It is his pride that calls him to try and tame the Stolen Lands.
Dice:
Spoiler:
[ooc]AC 17 FF 13 T 14; HP 25/25[/ooc ]
Initiative: [dice]1d20+4[/dice]
Perception [dice]1d20+8[/dice] +2 v Humanoid (human)
Longsword
to hit [dice]1d20+5[/dice] damage [dice]1d8+3[/dice]
Shortsword, mw, cold iron
to hit [dice]1d20+6[/dice] damage [dice]1d6+3[/dice]
Composite Longbow
to hit [dice]1d20+7[/dice] damage [dice]1d8+2[/dice]