Darius Finch

Quaylon's page

215 posts. Alias of Jariath.


Full Name

Quaylon

Race

Half Elf

Classes/Levels

Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Gender

Male

Size

M

Age

24

Alignment

NG

Deity

Desna

Languages

Common, elven, hallit

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=466694

Strength 11
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 12
Charisma 18

About Quaylon

Description:

Quaylon stands about 5’4” tall and is around 150lbs. He has blonde hair, blue almond shaped eyes that give away his elven heritage and slightly pointed ears. He has a thin frame, normally dresses bright clothes, normally favoring reds and blues. Quaylon keeps his long hair pulled back in pony tail, or pulls it up under a flamboyant wide brimmed hat he sometimes where.

Personality:

Though not always so, Quaylon has become a good person. Growing up the way he did, Quaylon has learned the value of friends and family and would do anything for them. He always has time for fans that he might meet along his travels, as well as for the kids in any orphanage he might come across. When not out exploring the world Quaylon will spends his days working with the kids, teaching them to read, write and about the world he has explored. His nights are spent entertaining at any number of locations.

History:

Who is Quaylon:
Quaylon was born of an affair between a noble man and a visiting a visiting elven dignitary to the region. Neither parent choosing to claim the child, Quaylon was raised in the orphanage until at the age of thirteen he chose to run away. His charming personality, keen observation skills, and nimble fingers earned him a spot with the local ruffians. Many years were spent pulling small time jobs with the local gang and Quaylon was able to work his way up the hierarchy as well bring together several of the fighting street factions.

Wanting more than a life on the streets though, Quaylon managed to slip away from the life by the time he was seventeen. He joined up with a traveling festival and studied the art of acting and comedy. Not quite a household name in the region, Quaylon has become a gifted performer but realizes that he still seeks more. In his time traveling what Quaylon truly enjoys is seeing new places, perhaps the elven ruins he has heard about hold secrets that need to be told.

Quaylon has no desires of finding his family, left at an early age on the doorsteps of an orphanage he holds a spot in his heart for the people who took him in and those children he grew up with. The street gang he helped build will always be a family to him, but he also understands that the life the live will most likely get them killed, arrested or worse. Quaylon has found a love of knowledge and site seeing, this will naturally lead to life of adventure, danger and possibly one day he can pass his future knowledge to the next generation.

The Game Info:

Combat
HP: 8
Init: +2
AC: 14 FF:12 Touch:12
Fort: +0 Ref: +4 Will +3
BAB: +0
CMB: +0
CMD: 12 FFCMD: 10

Racial
Arcane Training: Bard level is 1 higher for spell trigger and completion items
Low Light Vision
Adaptability
Elven Immunities: +2 vs Enchantment
Keen Senses: +2 Vs Perception

Class
Archaeologists Luck: 8 Rounds
Bardic Knowledge
Cantrips

Favored class Bonus is Skill Point

Feats
Skill Focus: Perception
Skill Focus: Use Magic Device

Traits
Dangerously Curious: +1 Use Magic Device
Vagabond Child: +1 Disable Device and it is a class skill

Skills
Acrobatics: +6
Appraise: +1
Bluff: +8
Climb: +0
Craft: +1
Diplomacy: +8
Disable Device: +7
Disguise: +4
Escape Artist: +2
Fly: +2
Handle Animal: +4
Heal: +1
Intimidate: +4
Knowledge: Any +1 plus half bard level and can be used untrained
Linguistics: +1
Perception: +10
Perform: Act +8 Comedy +8
Profession: +1
Ride: +2
Sense Motive: +1
Sleight of Hand: +2
Spellcraft: +1
Stealth: +2
Survival: +1
Swim: +0
Use Magic Device: +12

Gear
Wearing Leather Armor and and Entertainers outfit
Backpack
-Bedroll
-Thieves Tools
-Waterskin X2
-Wandermeals (5)
Spell Component Pouch

Weapons
Rapier +0 1-6 18-20 x2 Piercing
Whip +0 1-3 x2 Slashing, Disarm, Nonlethal, Reach, Trip
Short Bow +2 1-6 x3 60 range Piercing
-10 Arrows

Spells
DC 14+ Spell Level

Level 0
Lullaby
Summon Instrument
Read magic
Detect Magic

Level 1 (2 per day)
Charm Person
Cure Light Wounds

Currency

3 Silver

Random Notes:

Barmaid at the Ale House in Falcons Hollow, Mary
Town Healer, Laural
The witchfor Rats Tail
Iron(something) in the Dwarven Ruins
Oldest Tree in the woods for something else - Found