Krun Thuul

Qorin's page

250 posts. Alias of Sai Ling.


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attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4
Rolen Philandril wrote:
@DaWay: Can you open the Gameplay Tab so that we can dot and have it show on our campaigns?

+1

And I should really update my profile. Excuse me.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Checking in.


DM Nerk's

Half-Orchestra Paladin:

Background: Acolyte
Strength 17 (15+2 half-orc)
Dexterity 10
Constitution 14 (13+1 half-orc)
Intelligence 8
Wisdom 12
Charisma 14

AC 18
hps 12
Speed 30'

Proficiencies:
Saves: Wisdom +2 Charisma +4
Skills: Intimidate (half-orc), Insight & Religion (acolyte) Athletics & Medicine (paladin)
Languages: Common, Orc, Celestial, Dwarvish.

Equipment:
2xHoly symbol, prayer book, 5 sticks incense, vestments, common clothes, 15 gp. (acolyte)
Explorer's pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' rope.
Chain mail (AC 16)
Shield (+2 AC)
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10)
5 Javelins (+5 to hit, 1d6+3 damage 30/120)

Special Abilities:
Divine sense (know location of celestials, fiends and undead within 60' and desecrated/consecrated places/objects: 3x/long rest)
Lay on Hands (as an action, heal up to 5 hps damage, or expend 5 hps worth of healing to cure disease/neutralize poison: 5hps/long rest)
Darkvision: 60'
Relentless Endurance: (When reduced to 0 hps, but not killed, drop to 1hp instead. 1x/long rest)
Savage Attacks: When I score a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.


story:
Born in a rougher neighborhood of Waterdeep, son of an unknown father and a human woman who hated her half-breed son, whose only kindness to him was to die when he was still a child. Qorin grew up wild, his physical strength matched by the force of his personality made him a handy tool for the underworld bosses of the city, and he was collecting debts for them before he was 10 years old. He learned by teaching very harsh lessons the value of honoring ones promises, and might have risen to prominence in the gangs, were it not for an inexplicable streak of kindness.
At the age of 12, he went to the house of a young mother who had borrowed money to heal her sick son. The child had died of his disease despite the prayers of the phony clerics who had taken her money, and it was Qorin's task to send a message. Unable to bring himself to murder the young woman and orphan her other children, he found the con artists who had tricked her, in the process of bilking an elderly man whose wife lay on her deathbed.
The axe had hung on the wall, collecting dust for years since the old man had settled down with his wife and given up adventuring. Qorin looked at the false priests and could almost taste the evil in their hearts, and he grabbed the weapon in both hands. The fight was short and in the end, all the thieves were dead but one. Qorin was wounded by a poisoned dagger, and barely able to stand, but he offered the last thief his life if he took Qorin to their hideout.
The thief agreed, and led Qorin there. The young half-orc gave him his life, but kept his tongue, to stop him destroying any more lives with his lies. He found a trove of treasure, and with it, he paid for a true cleric to stop the poison before it killed him. He also paid the cleric to ease the old woman's suffering. When he was recovered, he paid off the young woman's debt, but when he brought the money to the boss, there was the same sickening evil that he had felt with the thieves.
He knew he would die if he fought the gang-leader, but he announced that he could no longer work for an evil cause. Knowing he would not be allowed to live long if he stayed, he left Waterdeep headed south, along the Trade Way. After various adventures, he found himself in the backwaters of the Fields of the Dead, where he interceded on behalf of a strange human. He was able to persuade the orcs who had captured the man to spare his life, and accompanied the old man to Baldur's Gate.
Here, the man introduced Qorin to a cleric of the church of Tyr, who immediately recognized the young half-orc as a paladin of the God of Justice. For three years, the cleric taught Qorin about the god, attempted to curb the savage side of the boy, and encouraged his sense of honor as the key to his goodness.
Qorin sees himself as a tool for good, destroying evil and defending the world from anarchy. He has no qualms about doing what is needed to combat evil.

This story is aimed at BG, but could probably be tweaked to IWD with a little help.


Hi.
Half-orcs make the best paladins.

Any questions?

Story to come.

Qorin:

Qorin
Male Half-Orc Paladin (Warrior of the Holy Light) 1
LG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +2
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 20 ft.
Melee falchion +4 (2d4+4/18-20/×2)
Ranged heavy crossbow +2 (1d10/19-20/×2)
Special Attacks smite evil
Spell-Like Abilities
. . At will—detect evil
--------------------
Statistics
--------------------
Str 17, Dex 13, Con 14, Int 8, Wis 10, Cha 15
Base Atk +1; CMB +4; CMD 15
Feats Power Attack
Traits brute (apg), child of the crusades
Skills Intimidate +9; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ aura of good
Other Gear Chainmail, Falchion, Heavy crossbow, 75 GP
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd result.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin rises when the three of them enter, and at the sight of the innkeeper's unsheathed sword, he raises his maul, not quite raising it to strike, but his feet are planted and his posture is ready.

"We have seen enough of violence, these past days," he says, turning his eyes on the innkeeper, "But do not think to frighten us. I will tell you our story, but not because you threaten us."

"Many days ago, Gorion of Candlekeep summoned several of us to meet with him. He insisted that we leave Candlekeep with him the following day. In the intervening hours, several of us were attacked by foul creatures known as doppelgangers."

"When we finally left the town, he told us that we would find friends here, and gave us your names: Jaheira and Khalid." He turns to the Innkeeper. "He did not mention you. After we left the town, we were attacked by a man in black armor, who had ogres and witches as his allies. We all would have died, if Gorion had not teleported us to safety, but as he did so, he received a fatal wound from the man in black armor."

"Twice more on our journey here we were attacked, by bandits and by goblins. Gorion believed that a dark power has been readied to move against us. He believed that you could offer aid or understanding. That is why we came looking for you. Now you've heard our story, shall we put our weapons aside, or see who still breathes when the fighting's done?"

Always, always, always let the half-orc be the spokesman.

Also, if I missed anything critical, it's because I forgot, not because Qorin's trying to be tricksy.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

When they finish eating, Qorin gets the bartender's attention.

"You wouldn't happen to know where to find Jaheira and Khaleid, would you? We've got a message for them."


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

perception: 1d20 + 2 ⇒ (18) + 2 = 20

Qorin is never very comfortable in the midst of a crowd, so the tension doesn't strike him as unusual. The smells of food and the sounds of laughter do manage to catch his attention, and as he moves towards the bar with visions of feasting after long days eating trail rations, a stranger catches his eye. Another half-orc, in gleaming armor with a massive and ornate sword.

"Good day to you," he says to the ginormous barkeep. [/b]"Ale, and food, for my friends and I."[/b] He turns to look at the armored half-orc and sees he is still staring at them. Qorin blows him a kiss and turns his back.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"They were in the way," Qorin says to Rasp, with a shrug. "Now they're not."

He looks at the gates of the Friendly Arms Inn and wonders how much Rasp will ask to escort the merchant through them.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

perception: 1d20 + 2 ⇒ (9) + 2 = 11

"You want me out of your business, keep your business out of my way, half-pint. You're too short to reach my back." Qorin glares at the halfling. "And find someone else to count. Someone without your quick, stubby little fingers."

intimidation: 1d20 + 2 ⇒ (16) + 2 = 18
intimidation: 1d20 + 2 ⇒ (11) + 2 = 13


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Muahahaha! Take that, competence!


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin pauses, watching the scene with a curious eye.

Int: 1d20 ⇒ 4 As a bounty hunter, I thought I might recognize these two charmers from a wanted poster, if they were wanted. Though with that roll....

He doesn't recognize either of the two, but there are plenty of thieves whose faces do not appear on wanted posters.

"Easy enough to get to the truth without you running your mouth," he says, shooting the man in red a sharp glance. His maul rests over his shoulder as he stands near the merchant. "A man like you no doubt knows what's in his coin pouch, down to the last copper, eh? Tell us how much, and then we'll see if that's how much is in that purse, if you've no objection." He says the last to the halfling.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Best I can tell, the consensus is to head to the inn.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"Have care with those books," Qorin says to Ridel, looking at the books as though they might spawn demons at any moment. Hearing Kemek's conversation with Uruk, he holds his maul up and studies it a moment, then looks at Kemek and shakes his head.

"Balance is all wrong," he says. "Nothing to fear."

"We have more questions now than before," he says more generally. "Shall we proceed to the inn?" Whose name has escaped me, again.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Didn't really take it that way, Uruk. I felt the same way about rangers in PF til I played one from 1-16?ish. There are times when you're not fighting your favored enemy, where you're apologizing to the party "Sorry, guys, I'm doing my best..." but when you're fighting your favored enemy you're apologizing to the GM "Oh I'm sorry, was that the BBEG? Should he have lived through the surprise round?"

It looks like that'll be true in 5/Next as well.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Rangers get MAGIC! How is that lackluster? And the situational bonuses are pretty tasty.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Takes getting used to, that's all.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

It feels really weird to level up a main combat character without getting a +1 on my attacks. Like, I've gone back and checked the PDF enough times that I'm making this post mostly to say to myself "No, you don't get a +1 on your attacks. Stop looking."


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

HP: 1d12 ⇒ 11 27 hps. I have a feeling I'll need them. Plus advantage on initiative and the chance to take advantage on melee attacks.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Level two! Huzzah!


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Never looked at Arcana Evolved or the other one. Probably too much on my plate to learn a new system at this point.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin sees the bard hobbling after the robed man and growls his fury. He plunges into the cave, racing to catch the robed figure.

Either moving and using the action to move again, or moving and charging.

If he can reach the robed figure:

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

attack: 1d20 + 4 ⇒ (11) + 4 = 15

Qorin takes a swipe at the glowing handed goblin.

damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"To crush your rocks, to see them driven before you, and to hear the lamentations of the gravel."


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin brutalizes another rock in his fury at seeing the gondsman destroyed.

attack: 1d20 + 4 ⇒ (5) + 4 = 9


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

I'm easy. I quite like the way Next plays, but I'm also a fan of PF.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

hmmm ... did my post get eaten?

Qorin steps up to the nearest goblin and swings his maul...

attack: 1d20 + 4 ⇒ (2) + 4 = 6

...at a nearby rock.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Ready an action to bash whatever may or may not come up the tunnel.

[spoiler=If something comes]
attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Understood, Rasp. Though to be perfectly honest, Qorin's actions are more likely to be driven by adolescent recklessness than srtategic considerations.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin glares at Kemek for a moment, until he realizes the mechanical man is simply stating the obvious, at which point his annoyance turns to wonder. How must the world seem to such a creature?

"I think you're right," he says, as the chanting starts.

He readies his maul and steps just inside the cave.

What can I say? I like making a big entrance.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin collapses, screaming. There are things in this universe too foul for the mind of orc or man to comprehend safely.

Then, he stands up, using the extra length of rope and grappling hook from his climber's kit, he hooks the tripwire and sets off the trap, safely out of the way of falling rocks. As the noise settles, he looks around at the others.

"They probably didn't hear that."


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Depends on the GM. It seems like it would be an easy enough trap to avoid now it's been spotted, but "rocks fall, you die" is a thing.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"There's a trap up there," Qorin murmurs. "A fire as well."

Looking around for a rock to toss and spring the trap with, without being actually under it.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Thumps Uruk. "We're half-orcs, not half-snarks."

Qorin lowers himself down to the ledge and bares his teeth in a silent snarl at the sounds coming from the cave. He peers intently inside, and whispers softly.

"Goblins may be foul creatures, but it sounds like they've found something far worse thing than they."

Wisdom: Perception: 1d20 + 2 ⇒ (17) + 2 = 19


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

I agree with Rasp, but I know some folks want to roll their own


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin looks around cautiously as he gets ready to lower Uruk.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin peers over the edge, making sure Rasp is safe before hauling up enough of the rope to lower Uruk.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"Come, then," Qorin says. "Let's find the easiest way into that rat's nest."

Sorry if I missed something, but is there a way into the ravine without climbing?


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"Now that we've come all the way here, it seems a shame to leave without seeing if our friend is within." Qorin says. Four days hard travel have only made him fiercer.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Aye, goblins


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"Those who need rest should take what rest they can," Qorin says, coming out of the bushes. He scowls for a moment, and then looks around at his companions. "I am well enough. I will keep watch."


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

@ Kemek: I was saying kill them after they talked. Once they said their souls were branded, etc. Q reached his decision.

"You have seen me spare a prisoner," Qorin says softly to Rasp and Kemek. "This is not bloodlust, but necessity."

Qorin herds the two goblins into the brush.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin steps off the goblin and slings his crossbow across his back, picking up the maul and holding it in a loose, relaxed grip.

"We should kill them," he says, as if it were a chore. "If they were telling the truth, the Dark Man will force them to come at us again. Next time, they might not start with rotten fish. Hmm. Speaking of which, I think we should all bathe as soon as possible. This muck is going to be better than scrying for anything that tracks by scent"


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"Where is your lair?" Qorin whispers to the goblins. "How many more of your kind are there? What traps are set?"

As he speaks, he pulls back the crossbow, readying it for another shot.

Wisdom+Insight: 1d20 + 1 ⇒ (11) + 1 = 12


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Yeah, Qorin would have lost all credibility as a character if he'd tried to parlay with the little pukes. Oddly, I'm playing a gentle barbarian in another thread. It's fun in a playing-against-type way, but I'm trying to imagine how Jakob would react to the garbage pelting.

Qorin drops the maul and grabs his crossbow off his back, taking aim at the fleeing goblin and letting a bolt fly.

attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d10 + 2 ⇒ (9) + 2 = 11

He puts a foot on the neck of goblin B and growls in common.

"Can you think of any reason I should let you live?"

intimidate: 1d20 + 2 ⇒ (14) + 2 = 16
advantage: 1d20 + 2 ⇒ (7) + 2 = 9


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Yeah, Qorin would have lost all credibility as a character if he'd tried to parlay with the little pukes. Oddly, I'm playing a gentle barbarian in another thread. It's fun in a playing-against-type way, but I'm trying to imagine how Jakob would react to the garbage pelting.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Sorry, GM Shadoven, I didn't see where I got wounded. How much damage?

And, I'm fuzzy on the grapple rules. It looks like I can act normally, except my movement is 0.

Assuming that is the case...:
Qorin roars furiously, ignoring the goblin wrapped around his waist and takes a swing at the one who tried to cut him.

Rage Activated.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11

If I can't attack...:
Qorin roars furiously, grabbing the goblin wrapped around his waist and throwing him to the ground.

Rage Activated. Advantage on Str checks:

Breaking Grapple: 1d20 + 3 ⇒ (1) + 3 = 4
Breaking Grapple: 1d20 + 3 ⇒ (15) + 3 = 18


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

To be honest, Qorin thought combat started when they beaned him with a rotten fish. As far as the initiative goes, could it be that Q could start moving aggressively towards the goblin, roll bad initiative, and everyone else could act before his blow actually struck. This would be a fine example of why Gorion was trying to teach the poor barbarian not to telegraph his actions quite so much. anyway, just my thoughts.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

fishheads fishheads roly, poly fishheads

Qorin snarls at the goblin leader and tries to knock his head over the treetops, with or without his body.

attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

"GOBLINS!" Qorin roars, loud enough to wake almost anyone.


attacks:
Battleaxe (+5 to hit, 1d8+3 damage Versatile 1d10) 5 Javelins (+5 to hit, 1d6+3 damage 30/120)
AC 18, hps 12 Init +2, passive perception 11
stats:
Str 17+3 Dex 10 Con 14 +2 Int 8 Wis 12 +1 Cha 14 +2
Skills & Saves:
Intimidate+4 Insight+3 Religion+1 Athletics+5 Medicine+3 Wisdom+2 Charisma+4

Qorin readies his maul, moving slowly towards the woods where Kemek heard the voices, angling a little to the left so he won't be silhouetted by the fire.

Darkvision 60'

perception: 1d20 + 2 ⇒ (16) + 2 = 18

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