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About QalausBackground
Spoiler:
Qalaus began his career as a decorative "lucky halfling" in the court of the mushir of Sedeq, but once his gift, for strategic use of arcane items in combat, became known, his star began to rise. Had his life gone according to plan, he would have come to serve the commanders of Qadira's army. But Fate intervened. Fr one day, there was an uprising of enslaved genies throughout Sedeq, and during the chaos, a gang of invading Xill manifested and assaulted a halfling lass named Marra, whom as it happened Qalaus loved. Marra did not live to see the next nightfall. Qalaus arrived by her side in time to see her die in agony and terror, a half-dozen Xill spawn eating their way out of her chest and neck and leg.... His sorrow and repugnance were too much to bear, and the up-and-coming halfling fell into madness. His arcane studies focused on the occult planes, and there his mind met a vast and unknowable entity, which felt pity for Qalaus' grief but lacked understanding of his loss. It spun an eidolon for him, its form twisted and somethat Xill-like, and told him it was his beloved Marra. When Qalaus is at his most lucid, he understands that the eidolon looks nothing like Marra's 'original' body. During his darker days, Qalaus doesn't seem to notice the difference. The mushir was sympathetic as well, but could not tolerate the mad halfling and his 'wife' in Sedeq. He transfered Qalaus first to Gurat, the city of philosophy, and then farther away still, to Absalom, where a 10-foot-tall half-insect with lobster pincers, blue scales, and gossamer wings might not be the strangest sight on the streets. Qalaus is officially there as a Qadiran "donation' to the Pathfinder Society, but he undertakes other missions here and there as well.
Statistics
Spoiler:
Initiative +6 Move 20 ft. Hit Points 60 Base Attack Bonus +6/+1 Melee Attack Bonus +7/+2 CMB/CMD: +4/17 Armor Class 20 (24 w shield) Flat-footed AC 17 Touch AC 15 (19 w/ mage armor) Fortitude Save +7 Reflex Save +9 Will Save +9, +2 vs. fear Languages: Common, Halfling, Gnome, Aquan, Auran, Ignan, Terran Skills: Diplomacy +7 , Fly +6 , Handle Animals +12 , Knowledge (history) +8 , Knowledge (nobility) +10 , Knowledge (the planes ) +8 , Linguistics +9 , Perception +8 , Perform (wind instruments) +7 , Spellcraft +8 , Use Magical Device +18 . Combat!
Notable Abilities Small (+1 AC, +1 to attack, -1 to CMB, +4 to Stealth), Slow, Fearless, Lucky,
Noble Scion of War (Charisma to Initiative, +2 Knowledge Nobility)
Spells
Equipment
Backpack, Bedroll, Blanket, Sack, Tent, Bag of caltrops, Crowbar, Grappling hook, 100 ft of rope, 2 Doses of antitoxin, 2 Sunrods, 5 Tanglefoot bags, 2 Thunderstones Marra (Eidolon, Biped, Chaotic Good)
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STR 27 (+8) DEX 14 (+2) CON 17 (+3) INT 7 (-2) WIS 10 (0) CHA 11 (0) Dis Dev +9 Heal +4 Intimidate +6 Escape +11 Percept. +9 Fly +10 Sense Mot. +4 Initiative +2 Move 30 ft. Hit Points 63
Combat!
Notable Abilities Darkvision, 60’, Link, Share spells
Improved Natural Attack
Pincers (1 pt)
Amulet of Natural Armor +2
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