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I'm surprised at the number of posters who object to characters that buck the system and get the job done on the back of personal heroics. That is out of place in a police procedural or military drama, but action/adventure is a different critter. You aren't surprised that James Kirk or Dirty Harry go outside the playbook yet only get a slap on the wrist when the dust finally settles--they are rewarded for getting results (in a way that thrills the audience for this genre of story telling).
Since this is S.H.I.E.L.D. I would hazard a guess at Mentallo...
I'm thinking an aberration, mid or lower level, that tries to pass itself off as a PC core race using disguise and subtle mental persuasion (save to sense 'something ain't right'). It can change shape enough to go from tall and slender to short and rotund; this ability allows a sneak attack of unusual reach (from stretching unexpectedly). If pressed it can attempt a mental stun, but this is only truly effective if used with surprise, and can only stun one intelligent enemy for a brief period of time. Uses common weapons, although if pressed could try a grapple & smother attack.
All the bad-mouthing of DA2 that goes on here makes me really want to play it. I just could never get into DA:O. I did finish it once, and I enjoyed some of the characters; but I didn't enjoy the gameplay or character advancement very much, and the constant and blatant LotR ripoffs didn't help matters.
The strength of this game is role playing, to be sure.
To Werthead's opening paragraph:
I too was a bit puzzled in how the New Caprica storyline was intended to reflect in Iraq; but I wonder if it was deliberately left vague so we could relate to the issues from more than one angle? (as an aside, I thought that Enterprises' third season response to 9/11 was much more heavy handed).
I do think the 'Final Five' thing, while interesting, came off as a way to make use of the fact that we had not seen five Cylon chassis. Still, it truly finished the last lap of blurring what is human/what is Cylon/who is the enemy. A very interesting move for this series, as I'm sure the reason Cylons were robots in the first BSG was so our heroes could shoot them w/o moral questions being raised, as would be the case if the enemy were a standard alien race.
Tequila Sunrise wrote:
I think the quality dipped somewhere in the middle, with those episodes about domestic stuff like labor strikes, but I loved when the show got all mystical near the end. Which, as an atheist, might be ironic of me, but whatever!
Interesting--I briefly dropped the show at that very episode--only went back and got caught up when the pace quickened towards the end.
Y'know, I never got why people dumped on the last couple of seasons so hard. Yes, the mystical was given greater emphasis, but the Human Condition (TM) is filled with religion/spiritualism/mystical elements. "There are more things, Horatio..." and all that. The original BSG embraced this aspect of humanity, turning the show from space opera towards the myth suggested by its opening credits. To see the reinvisioned show do the same seems fitting to me. Perhaps it would have annoyed some viewers less if that aspect was more prevalent right from the get-go; I think some people felt like "you got space opera in my SF military show".
And as for the ending, I don't see why a 'Luddite' conclusion is so unimaginable, considering that the show was at least in part a cautionary tale about advancing technology. 'Going native' is something many buccaneers have done to avoid detection and capture, for example. Perhaps some fan outrage at the 'Luddite" ending reflects more on *our* addiction/love affair vis-a-vis technology, i.e. we can't imagine any circumstance where it would be discarded/rejected?