Saw the movie last night and loved it--the best Trek movie in quite a while. This time I believed Chris Pine as Kirk (last time, not so much). Only two minor quibbles:
1) When did the Enterprise take on Tardis qualities? Engineering seemed way too big to fit in the hull
2) We have great film makers working on this franchise--do they really need to retread what's ben done before?
Not sure how this will affect my gaming future. I gave up on PC games after too many experiences buying a game I THOUGHT would run on my machine, but then wouldn't unless I paid to upgrade something or other--consoles made each game purchase 'safe' technologically. But I don't want to pay ongoing fees to access a game, I want to own it (which is why I'm purchasing Skyrim Legendary Edition, and wish that all the Mass Effect DLC was available on disc). As to making back some $$$ by reselling games I'm done with, the return is not enough to be a factor. And as to buying used from the secondary market, the decision to buy would ultimately be affected by final price point (I do like Gamestop's 'window of return' policy, so I can evaluate my purchase).
I purchase consoles to play games that I really want to experience--Mass Effect got me into the 360. Until I see a game I simply gotta play (and none has been announced yet that I feel this way about) the features/limitations of any new console are irrelevant for now. And anyway, I never buy the first "edition" of new gen electronics--I wait until the kinks have been smoothed out...
Peter Stewart wrote:
Any thoughts on the various classes? Any points of no return like the Reaper IFF mission?
To unlock containers, you need high electronics and decryption. As long as someone in your party has these, you're OK--but if you want maximum flexibility in who to take as squadmates, play Infiltrator, Engineer or Sentinel so these skills are your own.
Also, make sure to max out charm or intimidation--there are a couple times when you'll really be glad you did--right from the beginning (hint).
Mirage Wolf wrote:
+1 Devilman Lady
We've only seen two hours so far--there is plenty of time to develop these cultures...
I think a 'strong' character (male or female) is someone who is willing to make a hard decision and live with the consequences--'emotional courage'. A person who is heroic wants that decision to have the best impact for the most stakeholders, so seeks their input/validation, but is willing to do something that might be unpopular if it is for the greater good (in the hero's opinion). And the hero still grieves any tragic consequences of those decisions.
A weak character just takes the easy way out, follows the path of least resistance, or waffles so much between positions that nothing is accomplished.
When I play games like Mass Effect or Knights of the Old Republic, I play through once as 'renegade/dark side' out of curiosity--but honestly, some of the choices make me feel pretty uncomfortable, even though it's 'just a game'. My natural gaming style tends to be mostly in alignment with my Christian ethos. Even in fantasy, doing the right thing for the right reasons is important, or else I'm acting against my faith. That said, when I play Dragon's Age I am willing to be a spellcaster, even though the Bible condemns witchcraft--typical gaming magic is pure fantasy with no basis in reality. But if I play a cleric, I refuse to 'worship' a specific "god"--I treat my character as using a nondescript power that is not all that different from magic or psionics. If a gaming group insisted on priests being tied to a specific mythoi, I would play a fighter or rogue instead. This is how I game and still feel good about my Christian beliefs.