I think it's past time for new edition planning to start. They'll make a mess if the wind up having to rush one and PF is showing cracks where they changed things from 3.5 in addition to some of 3.5's perennial issues. I'd rather they take 5 years simmering PF2 on the back burner at 20% and trickling out prototypes the way B9S was allegedly a prototype for 4th edition than put all their effort into getting it out in a year.
Paizo doesnt do anything 20%. If they were going to do a new edition it would be a massive playtest of the scale that the beta rules went under. They have a commitment to transparency and openess to their rules as well as public discourse. That cant be done at 20%. Not to mention their flagship products are still not rpg books. They are adventures. And those arent showing any signs at all of 'cracking' and dnd 'next' wont have any impact on them. In fact if dnd next does what it says it will, it might even INCREASE adventure sales as people buy aps and convert them to next.Quote:
To that end I'd like to see something similar to Expanded Arcana that can try to fix some of the underlying issues with things like stealth, feinting, and combat maneuvers with "optional" rules, and I'd like to see them used in society play so they actually get tested thoroughly.
A book of optional rules is entirely possible. We've gotten a chunk of it at various different places. But a big book of it might be coolQuote:Re-combining it would be a mistake. The whole problem with the rogue (and the monk) is that it tries to do too much. The ninja, slayer, and investigator all break pieces of hte rogue out and focus on those, doing them well....
I think the ACG may be a good start, actually. Or not. Depends what the investigator and slayer wind up looking like. I'd like to see true replacements for all the problem classes that can be re-merged into the classics when second edition comes around so replacing the rogue is a start.
I actually think many people would disagree with this point of view. Most of the complaints I see about character builds is that they can't do everything not that they are too broad and general. More specialized classes just seems like being railroaded down a particular path to me.