Kyra

Pyra''s page

107 posts. Organized Play character for Eric Collins - France.


Full Name

Pyra

Race

Init +1 | Perc +1 | SM +8 | AC 28 T 27 FF 12 | CMB +10 CMD 22 (FF 21) |

Classes/Levels

F +15 R +9 W +13 | LoH (3d6) 7/7, Channel (4d6) DC17 2/2, Smite 3/3, Summon Camel 1/1

Gender

Female Human (Keleshite) | Paladin (CORE) 7 of Sarenrae | 81/81 HP |

Alignment

LG

Deity

Sarenrae

Strength 16
Dexterity 12
Constitution 14
Intelligence 7
Wisdom 12
Charisma 16

About Pyra'

PFS #101218-9
Fame 34; PP 28; XP 20

Chronicles:
Q-02 - The Silverhex Chronicles (DM Credit)
2-SP - The Year of the Shadow Lodge (DM Credit)
6-10 - Wounded Wisp
7-05 - School of Spirits (DM Credit)
2-21 - The Dalsine Affair (DM Credit)
4-11 - The Disappeared
P-43 - CC1 The Haunting of Harrowstone
2-02 - Rescue at Azlant Ridge
0-23 - Tide of Morning (DM Credit)
3-05 - Tide of Twilight (DM Credit)
2-15 - Written in Blood (DM Credit)
2-17 - Exiles of Winter (DM Credit)
2-19 - Keep of the Huscarl King (DM Credit)
P-44 - CC2 Trial of the Beast
8-07 - Tome of the Righteous Repose(DM Credit)
7-25 - Orders from the Gate

Boons:
Year of the Shadow Lodge - 1/time reroll
Wounded Wisp - can ask DM if action will make us loose/gain PP
School of Spirits - can have a Spiritualist spell cast in game
Haunting of Harrowstone - 1/time bonus vs. Haunts (to spot etc.)
Exiles of Winter - 1/time +1d6 vs Dragons
Keep of the Huscarl King - Permanent Endure Elements Cold
Worthy Foe - 3/time bonus vs. Undead
Reinforced Alliance - +2 Bluff/Diplo'/Intim' w. Hellknights

Pyra
Female Human, Keleshite - Paladin of Sarenrae 7 (favored class: +1 HP/level)
LG Medium Humanoid, Human
Init +1; Perception +1; Sense Motive +8

Defense
AC 27, T 12, FF 26
(+2 Full Plate for +11, +2 Buckler for +4 [c.f. Feats], +1 Dex, +1 Nat' Armor, +1 Ring)

HP 81 (lvl 1 : 10 ; lvl 2 etc. : 6/lev. ; all lev. : +3 CON +1 Favored + 1 Toughness)

Fort +15 Ref +9 Will +13

Special: Immune to Diseases & Fear
Permanent Endure Elements Cold

Offense
Speed 20 ft (30 ft w/o armor)
- Melee -
Adamantine Scimitar: +12/+7 (1d6+3/18-20 x2) S
Cold Iron Scimitar: +11/+6 (1d6+3/18-20 x2) S
Silver Scimitar: +11/+6 (1d6+2/18-20 x2) S
Gauntlet: +10/+5 (1d3+7/x2) B
- Melee w. Power Attack -
Adamantine Scimitar: +10/+5 (1d6+7/18-20 x2) S
Cold Iron Scimitar: +9/+4 (1d6+7/18-20 x2) S
Silver Scimitar: +9/+4 (1d6+6/18-20 x2) S
Gauntlet: +8/+3 (1d3+7/x2) B
- Range -
MW Comp' Longbow of STR+3: +9/+4 (1d8+3/x3) P (110' range)
40/40 arrows

Statistics
Str 16 Dex 12 Con (15)/17 Int 7 Wis 12 Cha (16)/18
Base Atk +7; CMB +10; CMD 22 FF 21

Feats: Light, Medium & Heavy Armor Profs' ; Simple & Martial Weapon Profs' ; Shield Prof' ; Shield Focus (+1 AC) ; Weapon Focus Scimitar ; Toughness ; Power Att' (-2 +4) ; Extra Channel (+4 LoH only for Channels = 2 Channels)

Traits: Indomitable Faith (Religion) +1 Will, Resilient (Combat) +1 Fort'

Skills (ACP -5)
- Acrobatics -4
- Bluff +4
- Climb -2
- Diplomacy +14 (7 ranks)
- Fly -4
- Handle Animal +8 / +12 w. Camel (1 rank)
- Heal +5 (1 rank)
- Intimidate +4
- Perception +1
- Ride +0 (1 rank)
- Sense Motive +8 (4 ranks)
- Stealth -4
- Survival +1 (not trained)
- Swim -2

Languages: Common, Kelish

Weapons:
three Scimitars (Adamantine, Cold Iron, Silver)
MW Composite Longbow of STR +3 (40 arrows)

Armor:
+2 Buckler
+2 Full Plate
Amulet of Natural Armor +1
Ring of Protection +1

Magic:
Belt CON +2
Headband of CHA +2
Cloak of Resist' +2
Alexandrite Gem (Continual Flame as lvl 3 spell ; vs. Darkness & Deeper D')
Handy Haversack
2 x scroll of Lesser Restoration
Wand of CLW (17/50)
Wand of CLW (0/15)
Wand of CLW (0/7)
Wand of Magic Weapon (4/50)
Wand of Prot' from Evil (0/18)
Wayfinder

Equipment:
Cleric's Vestments & Wooden Holy Symbol (Sarenrae)
Spell Component Pouch ; 2 x 50 gp platinum rings (for Shield Other)
2 x Antitoxin
4 x flask of Acid ; 4 x flask of Alchie Fire ; 4 x Holy Water
2 x Manacles
2 x Grappling Hooks ; 4 x 50' of silk rope
(Military Saddle - on camel)

1972 GP 4 SP

Spells
Detect Evil (at will)
2 x Lesser Restoration
1 x Shield Other
NOTE: Light spell from Wayfinder

Paladin Special Abilities
Aura of Courage +4 to Fear for allies up to 10 ft. away
Aura of Good
Mercy - fatigued, staggered those two conditions cured by my LoH
Share Spells can share with my camel

Camel, Mount, Desert Rose:
True Neutral female camel named Desert Rose
23 STR 18 DEX 16 CON 6 INT 11 WIS 4 CHA
BAB +3 - +4 Init' - +0 Percep' - 51 HP - 21 AC (13 Touch 17 FF)
10' space / 5' reach - 50 ft move
Fort +8 Ref +9 (Evasion) Will +2 (+4 bonus vs. Enchantment spells/effects)
CMB +9 - CMD 25 (21 FF) / for Overrun: CMB +11 - CMD 31 (27 FF) / for Trip: CMB +9 - CMD 29 (25 FF)
Skills: +13 Acrobatics (6 ranks) - +6 Climb/Swim
Abilities: Low light vision, Devotion, Evasion, Scent, Spit (1/hour, DC 16
Feats: Power Attack, Toughness, Improved Overrun (no AoO & targets cannot avoid)
Tricks: a whole bunch (21 of them)
Bite +9 (1d4+9) x2 B/PS --- (w. PA) +7 (1d4+15) x2 B/PS
Studded Barding - Bit & Bridle - Military Saddle - Saddlebags
(w. Pyra & gear < 300# carried / 600# still Light load)

Appearance:
A young Keleshite lady, who strongly resembles her 2nd cousin (and role model): Kyra.

Background:
Born in the same small Qadiran farming town as Kyra, Pyra followed in her cousin's footsteps, and travels the world for the greater glory of Sarenrae, and the Silver Crusade.