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Gold Dragon

Pygon's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,355 posts (1,400 including aliases). 5 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 16 aliases.


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Liberty's Edge

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The caster and fighter serpentfolk from the Fortress had teleported away when the morlocks went on their rampage. I placed them at the final fight to add more challenge.

The fighter and huge snake companion were dispatched easily. Vyr Azul and the caster tried to disable/destroy some heroes, but everyone was making their saves... until the caster strode forward and cast prismatic spray.

The druid was sent to Elysium, and the summoner dropped dead from poison...

The cleric was caught in a force cage. The witch flew up and dimension door'd him out. The high priest and caster were finally vanquished. But Ydersius was climbing out of the pit... the alchemist blows his last load of alchemy bombs to weaken him.

The Tempest felt the druid leave the fight and asked their common patron, Gozreh, for assistance. The male and female voices guided the cleric to use the gate scroll on the dead priest's body to call the druid back. the witch began casting raise dead on the summoner.

Ydersius climbs out of the pit, and unleashes his frightful presence. The cleric and the animal companion move to intercept. The druid summoned a celestial purple worm but is blocked by the unholy aura. The cleric and companion, both heavily buffed, manage to cause heavy damage to Ydersius despite his unholy aura, his attempt to turn the companion into a viper, and his blasphemy.

Melee blows continue and Ydersius is taken down without causing any real melee damage to the group. The summoner is finally raised. Eventually they sever his head, sending his thrashing body back into the depths of the chasm from which he crawled, back to where Savith sent him 10000 years before.

Liberty's Edge

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The heroes are victorious!

Ydersius is slain, sorta, again.

Thank you all for four years of GMing. Now, I need a break.

83 sessions or so? I stopped keeping track after you reached your max level.

Liberty's Edge

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Work was completed a few hours ago, and no calls from the office, so the game should be happening tonight.

Liberty's Edge

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Just a heads up, I'm doing some office work today. I'm hoping it doesn't interfere with our start time.

As for things going pear shaped last session, I have some ideas of how to brings things back to a point of hope. Also, Kavi is hoping to get Trini raised during the fight.

Liberty's Edge

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It's $1.00 and $0.10 because it looks that way. I don't care if $1.00 isn't actually $1.00 more than $0.10!!!

Liberty's Edge

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Vyr Azul has been vanquished, but Trini lies dead from poison, Lini has been sent to another plane, Droogami is not accepting commands, and Ydersius himself in climbing from the pit from which he was sent so long ago.

Kavi will try to raise Trini as Venthal, Igori and Droogami face the risen god, in the hope that Trini's prowess can make the difference in stopping this ancient threat from casting the world back into another age of darkness.

Find out in another two weeks!

Liberty's Edge

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Chat is back up. If it breaks again, watch for private messages before the game.

Liberty's Edge

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Let me know if you aren't available tonight because of the holiday weekend.

Also, the chat room appears to not be working. I'll send the IP address to each of you as a private message when/if we play.

Liberty's Edge

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There's a heartbeat, still not up yet.

Liberty's Edge

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Drat, chat is down and I don't have the hoster's AIM contact anymore, I had to reinstall Windows!

Liberty's Edge

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Wolfgang Baur wrote:
I can confirm this adventure is for levels 8 to 15. Though 15 still doesn't seem like quite enough to face Tiamat (mwahaha!).

Are you penning anything for the Elemental Evil storyline due in March 2015?

Liberty's Edge

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I believe this adventure is actually for character levels 8th-15th.

Liberty's Edge

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I play the game because there are imagined moments that I see players and myself potentially experiencing, and sometimes, that actually happens. Other times, moments happen that I didn't imagine at all and I glad I'm there.

Liberty's Edge

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All I see is a polar bear eating popcorn in a blizzard!

Liberty's Edge

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I must have been informed by Rath that Ciani would be out for health again but forgot. If I hear someone isn't available for 11/2, I'll post the day I hear it.

The current plan is to try to play on 11/2 regardless, assuming we have a viable party.

Liberty's Edge

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Guy, Wolf and I waited for the first half hour for the rest to show.

Cancelling again until 11/2.

Please let me know if there is some live place I can send a message to remind you that we're playing if necessary. I'll make sure people understand we will be playing again on 11/2.

Liberty's Edge

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I've heard no reports on any unavailability yet. The game should be happening tonight.

Liberty's Edge

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Session 13

- Party enters the Fane of Tiamat
- They encounter various minions as they progress through the upper level

XP:
- 2 Blue abishai (CR 7, 3200xp) = 6400xp
- 2 Wyvern zombies (CR 4, 1200xp) = 2400xp
- 9 Blackspawn Raiders (CR 4, 1200xp) = 10800xp
- 2 bearded devils (CR 5, 1600xp) = 3200xp
- 1 Bone devil (CR 9, 6400xp) = 6400xp

Total XP: 29200xp (divided by 5)

XP per PC: 5840xp

Now 84680xp into 9th (need 105,000xp for 10th)

Loot:
- 9 oils of magic weapon
- 9 potions of cure moderate wounds
- 18 potions of invisibility
- 9 potions of protection from good
- 9 masterwork falchions
- 18 javelins
- 9 potions of jump
- 9 potions of pass without trace
- 9 silk ropes
- 900gp

Liberty's Edge

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Just a correction from the description that comes up in the item search:

This miniature is pre-painted and comes fully assembled. The only assembly is putting it on its base for game play.

Liberty's Edge

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Corrosive Rabbit wrote:
Oladon broke the chat room again, and all because we were chatting about the work she should be doing ...

Do not anger the chatroom!

Liberty's Edge

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Pygon wrote:

It's down again :(

Oladon!

It's back!

Liberty's Edge

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It's down again :(

Oladon!

Liberty's Edge

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This week, Ciani is away for health issues.
Get well soon, Ciani!

Next attempt: 10/19

Liberty's Edge

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Seems so. I went in there and felt like I was in the ethereal plane. Everything's all white and no user list!

Liberty's Edge

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I spoke with Rath earlier this week, and he's not available today.
If I hear anything different, I'll post here.

Trying again on 10/5! Almost at the 4 year mark!

Liberty's Edge

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Oladon wrote:

How is it his fault without him being the guilty party? Answer me that!

He... Spoke to strangers and told them it was ok to wait in the server room while he goes and looks for 'the guy who ordered these things'

Liberty's Edge

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No, it's Cosmo's FAULT. He isn't the guilty party.

It must be everyone who stands to lose from peace.

Liberty's Edge

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Lilith wrote:
Update from hoster: someone shoved a DoS attacked down the tubes. They're working on it. :)

DoS attack? Who would do such a thing!

Liberty's Edge

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Good to see you back, Nick.

Liberty's Edge

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Session 12

- Wyrmlord Kharn advances upon the chapel and is defeated
- Forest giants arrive to route the remnants of the Horde
- Brindol celebrates the defeat of the Horde
- The PCs reach 9th level (story award)
- The celebration is cut short with news of a devil's host being summoned in the temple of Tiamat in the heart of the Wyrmsmoke mountains
- The heroes arrive at the temple gate. Benkin is damaged by an energy trap on the doors, and the party is attacked by a blue dragon
- The dragon is defeated and its treasure found

XP:
- Wyrmlord Kharn (CR 10, 9600xp) = 9600xp
- 2 Hill giants (CR 7, 3200xp) = 6400xp
- 2 Ogres (CR 3, 800xp) = 1600xp
--- story award - 9th level
- Tyragrun, adult blue dragon (CR 12, xp 19200) = 19200xp

Total XP: 36800xp (divided by 5)
XP per PC: 3840xp
now 78840xp into 9th (need 105,000xp for 10th)

Loot:
- 2 potions of cure serious wounds
- potion of haste
- +2 red dragoncraft full flate
- +2 heavy steel shield
- +1 wounding heavy pick
- gauntlets of ogre power +2
- cloak of resistance +2
- ring of protection +1
- wand of fireballs (7th level, 18 charges)
- amulet of mighty fists +2
- ring of protection +1
- cloak of resistance +2
- staff of fire
- adamantaine +1 shocking burst brass knuckles
- boots of striding and springing
- belt of giant strength +4
- 4094gp per person (prior loot calc)

Liberty's Edge

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Rath informed me that he is not available for this Sunday (still on the post-launch schedule).

He said there were strong indications that Venthal's schedule would normalize at the end of September.

This being so close to the end, I'd personally prefer that everyone be available for the sessions.

Hopefully just 2 more. Maybe.

So, trying again, on 9/21. But currently I'm expecting Venthal to not be available for that one. We'll see.

Liberty's Edge

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Pygon wrote:
How are indications for an 8/24 game? Is Venthal still unable to make it?

Rath told me Venthal is still not available.

Unless there is a strong expressed desire to still play without your cleric, we'll postpone again. Rath thinks Venthal will be available on 9/7.

Liberty's Edge

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How are indications for an 8/24 game? Is Venthal still unable to make it?

Liberty's Edge

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Aoann wrote:
is there anyone else in the room with you? :P

The performance is still wonky, but yes, Wyvern, Friend, Oladon, DSX, Karelzarath, etc. are there.

Liberty's Edge

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Hmm, it works for me.

Liberty's Edge

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It's.... WORKING!

http://chat.dmtools.org/

Liberty's Edge

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There is a heartbeat... although it's not functional yet.

Right. Yes.

Liberty's Edge

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Soup.

Also for my sandwich I've switch to a bread much higher in dietary fiber. And I eat almonds for a snack instead of peanut M&Ms. It's making a difference, along with the biking and the dumbbell workouts.

Liberty's Edge

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/me noms

Liberty's Edge

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DSXMachina wrote:
Teeming Peasantry wrote:
HA HA HA HA HA HA HA HA HA HA HA HA HA!

I take it the one way to kill a Kelsey Grammar is with Teeming Pedantry.

One pedant is enough. When they are smart enough to teem, it's time to move on.

Liberty's Edge

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:(

Liberty's Edge

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Rath and Venthal are still on post-launch duty, so sadly the next session is also postponed.

Next attempt: 8/24. Hopefully I'll seen you all then.

(Tentatively, Venthal is also not available on 8/24.)

Liberty's Edge

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Storms are passing through the area. There may be a delay or interruption in the first hour.

EDIT: It turns out Rathendar and Venthal are at work for a recent launch. Availability is scattered for the next 4-6 weeks. We will try again in 2 weeks.

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I started playing in '82. I remember the stigma that some media groups presented (like 700 club. he picks up the 1e PHB with the demon statue on the front and starts with "now... (pause)". That's when he lost me). I never encountered any specific protest against my interest in playing it, though. My psychology professor once playfully pressed me on whether or not the game affected me, but he didn't seem convinced he had to show concern. If anything, the largest complaint was the time I spent prepping the game and writing adventures instead of doing other things I should have been doing.

The games I played didn't feel demonic. They felt tactical, explorative, story-based, even brilliant (Castle Amber was the most fun I had losing a PC in almost every room we visited).

Also, since we didn't have the internet, we felt like our worlds were our own and we could present things exactly as we wanted without someone trying to present an overqualified opinion of what things should and shouldn't be like - except for a fixated ex-Marine that complained about the layout of a castle map I designed.

Even the modules that dealt with demons (Queen of the Demonweb Pits) portrayed the PCs as planar heroes dealing with an evil force left unchecked.

Granted, there were... behavorial oddities that occurred. One of my players said after finishing Temple of Elemental Evil, especially after the encounter with Iuz and St. Cuthbert, he would wake up from nightmares, running into the hallway and hitting the wall. I'm not sure what to say about that, except that I myself became a bit fixated on how long the PCs I built would survive. I hated losing them, not getting to that point of 'success' that I saw other characters achieving. And there just wasn't any way other than DnD of experiencing that. After I finally got to the higher levels and reached superhero status with all the magic items I had, I had gotten my fill of that.

Probably the biggest epiphany I had was that the GM really determines the quality of the game. When the ex-Marine GM'd, it was a merciless struggle to survive. With another guy that GM'd, it was playing against his whims (which I didn't enjoy). With the guy that ran into hallways after a nightmare, the games felt heroic and rewarding. That was the DnD I fell in love with.

Liberty's Edge

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Session 11

- The red dragon was distracted and prevented from lighting any buildings on fire
- The heroes helped defend a road leading to the chapel
- The heroes found a defeated a ninja firing poisonous arrows at the chapel - Lord Jarmaath is unconscious
- The heroes were told Wyrmlord Kharn is pressing his way upon the chapel

XP:
- Abithriax, red dragon (CR 10, 9600xp) = 9600xp
- 2 manticores (CR 5, 1600xp) = 3200xp
- 2 Hobgoblin sergeants (CR 3, 800xp) = 1600xp
- 6 Hobgoblin Regulars (CR 1, 400xp) = 2400xp
- 8 Blood Ghost Berserkers (CR 4, 1200xp) = 9600xp
- 5 Goblin Worg Riders (CR 3, 800xp) = 4000xp
- 5 Bluespawn Thunderlizards (CR 6, 2400xp) = 14400xp
- Skather (CR 10, 9600xp) = 9600xp
- 2 Kulkor War Adepts (CR 6, 2400xp) = 4800xp

Total XP: 59200xp (divided by 5)
XP per PC: 11840xp

Loot:
- amulet of health +2
- minor ring of cold resistance (10)
- 2 mwk bastard swords
- 2 mwk composite longbows (Str +2)
- 2 +1 breastplate
- 8 heavy steel shields
- 180 arrows
- 6 mwk longswords
- 6 composite longbows (Str +1)
- 5 small +1 studded leather armor
- 5 small mwk scimitars
- 5 small mwk composite shortbows
- 5 mwk greataxes
- 5 throwing axes
- 6 mwk studded leather armor
- +1 short sword
- +1 composite shortbow (Str +3)
- 10 adamantine arrows
- 10 cold iron arrows
- 10 silver arrows
- efficient quiver
- 2 doses of sassone leaf residue
- 1 dose of purple worm poison
- gloves of Dexterity +2
- silk rope
- grappling hook
- 45 gp
- 2 breastplate
- 2 rings of protection +1
- 2 cloaks of resistance +1
- 2 masterwork scimitars
- 15 potions of cure moderate wounds
- 6 potions of cure light wounds
- 2 potions of invisibility
- 2 scrolls of fly
- 2 scrolls of haste
- 2 scrolls of black tentacles

Now 68135xp into 8th (need 75000xp for 9th)

You will likely reach 9th during the next session.

Liberty's Edge

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Session 80

- Proceeded into the Sanctum
- Attacked by morlocks
- Fought thessalhydra in massive bowl near entrance to rest of Sanctum. 4 guards retreated.
- Entered through snake mouth
- Defeated 1 guard
- Defeated cultist with 2 snake constructs

XP:
- Arcane energy leak (CR 10, 9600xp) = 9600xp
- 8 morlock slaves (CR 10, 9600xp) = 76800xp
- 1 Advanced thessalhydra (CR 15, 51200xp) = 51200xp
- 1 Temple guard (CR 12, 19200xp) = 19200xp
- 1 cultist (CR 16, 76800xp) = 76800xp
- 2 siege serpents (CR 14, 38400xp) = 76800xp

Total XP: 310400 (divided by 5)
XP per PC: 62080xp

Now 102182xp into 16th (need 390000xp for 17th)

Loot:
- 2 potion of cure serious wounds
- potion of invisibility
- +1 dagger
- rod of the viper
- amulet of natural armor +1
- cloak of resistance +4
- headband of vast intelligance +4(Knowledge[religion] and Sense Motive)
- deep red sphere ioun stone
- ring of friend shield
- ring of protection +5
- diamond dust 1000gp
- 98 gp
- +2 half-plate
- +1 heavy flail, +1 composite longbow (Str +6)
- 20 arrows

Liberty's Edge

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Session 10

- Travelled into the mountains to seek the Red Hand reinforcements
- Ambushed by Blackspawn Raiders
- Attacked by Chimerae
- Attacked by Wyverns
- Destroyed a bugbear camp
- Released a forest giant
- Returned dead dwarf to mining town
- Returned to Brindol to witness the beginning of the siege
- Defeated hill giants throwing rocks at the outer wall
- Fled from horde rushing the walls
- A red dragon flew overhead and is now within the walled city

XP:

- 4 Blackspawn raiders (CR 4, 1200xp) = 4800xp
- 3 Wyverns (CR 6, 2400xp) = 7200xp
- 2 Chimerae (CR 7, 3200xp) = 6400xp
- 8 barbarian bugbears (CR 3, 800xp) = 6400xp
- shaman (CR 7, 3200xp) = 3200xp
- 4 hill giants (CR 7, 3200xp) = 12800xp

Total XP: 40800xp (divided by 5)
XP per PC: 8160xp

Now 56295xp into 8th (need 75000xp for 9th)

Loot:
- wand of remove fear
- 2600gp

Welcome to 8th level

Liberty's Edge

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Wind goes whoosh, Fire goes foof, Water goes sploosh...

What does the fox say!

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Session 79

- Began activating the spires
- In the Farm district, assassins attacked. All death attacks hit, but all made their saves (2 got the DC exactly)
- The spires activate, drilling into the ground allowing passage for the armies
- Cyclops, Pirates, Charauka, Sargava descend through Military district
- Human tribe and Pathfinders descend through Mercantile district to join up with morlocks
- Mantis and Aspis descend through Residential district to join up with urdefhen.
- Battle is joined as the central force fights through the streets of serpentfolk, giving passage to the Sanctum to the party.

XP:
- 4 Coils of Ydersius (CR 13, 25600xp) = 102400xp

Total XP: 102400 (divided by 4)
XP per PC: 25600xp

Now 40102xp into 16th (need 390000xp for 17th)

Loot:
- 4 greater slaying arrows (human)
- 8 potions of cure light wounds
- 4 potions of cure moderate wounds
- 4 scrolls of heroism
- 4 scrolls of nondetection
- 4 human bain assassin's daggers
- 4 mwk composite shortbow (Str +1)
- 60 arrows
- 4 belts of the snake (natural armor +1, magic fang 1/day if Ydersius is patron, 2600gp price)
- 4 cloaks of resistance +1
- 4 rings of protection +1
- 2800gp jewelry and coin
- 8 doses of oil of taggit
- 4 thieves' tools

Liberty's Edge

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Rath made me aware that he and Venthal will not be available for the 6/15 game due to work scheduling.

So, it looks like we are postponing for two more weeks.

We'll finish this thing eventually.

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