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Gold Dragon

Pygon's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,343 posts (1,388 including aliases). 5 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 15 aliases.


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Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I play the game because there are imagined moments that I see players and myself potentially experiencing, and sometimes, that actually happens. Other times, moments happen that I didn't imagine at all and I glad I'm there.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

All I see is a polar bear eating popcorn in a blizzard!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I must have been informed by Rath that Ciani would be out for health again but forgot. If I hear someone isn't available for 11/2, I'll post the day I hear it.

The current plan is to try to play on 11/2 regardless, assuming we have a viable party.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Guy, Wolf and I waited for the first half hour for the rest to show.

Cancelling again until 11/2.

Please let me know if there is some live place I can send a message to remind you that we're playing if necessary. I'll make sure people understand we will be playing again on 11/2.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I've heard no reports on any unavailability yet. The game should be happening tonight.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 13

- Party enters the Fane of Tiamat
- They encounter various minions as they progress through the upper level

XP:
- 2 Blue abishai (CR 7, 3200xp) = 6400xp
- 2 Wyvern zombies (CR 4, 1200xp) = 2400xp
- 9 Blackspawn Raiders (CR 4, 1200xp) = 10800xp
- 2 bearded devils (CR 5, 1600xp) = 3200xp
- 1 Bone devil (CR 9, 6400xp) = 6400xp

Total XP: 29200xp (divided by 5)

XP per PC: 5840xp

Now 84680xp into 9th (need 105,000xp for 10th)

Loot:
- 9 oils of magic weapon
- 9 potions of cure moderate wounds
- 18 potions of invisibility
- 9 potions of protection from good
- 9 masterwork falchions
- 18 javelins
- 9 potions of jump
- 9 potions of pass without trace
- 9 silk ropes
- 900gp

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just a correction from the description that comes up in the item search:

This miniature is pre-painted and comes fully assembled. The only assembly is putting it on its base for game play.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Corrosive Rabbit wrote:
Oladon broke the chat room again, and all because we were chatting about the work she should be doing ...

Do not anger the chatroom!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Pygon wrote:

It's down again :(

Oladon!

It's back!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It's down again :(

Oladon!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This week, Ciani is away for health issues.
Get well soon, Ciani!

Next attempt: 10/19

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Seems so. I went in there and felt like I was in the ethereal plane. Everything's all white and no user list!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I spoke with Rath earlier this week, and he's not available today.
If I hear anything different, I'll post here.

Trying again on 10/5! Almost at the 4 year mark!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Oladon wrote:

How is it his fault without him being the guilty party? Answer me that!

He... Spoke to strangers and told them it was ok to wait in the server room while he goes and looks for 'the guy who ordered these things'

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

No, it's Cosmo's FAULT. He isn't the guilty party.

It must be everyone who stands to lose from peace.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Lilith wrote:
Update from hoster: someone shoved a DoS attacked down the tubes. They're working on it. :)

DoS attack? Who would do such a thing!

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Good to see you back, Nick.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 12

- Wyrmlord Kharn advances upon the chapel and is defeated
- Forest giants arrive to route the remnants of the Horde
- Brindol celebrates the defeat of the Horde
- The PCs reach 9th level (story award)
- The celebration is cut short with news of a devil's host being summoned in the temple of Tiamat in the heart of the Wyrmsmoke mountains
- The heroes arrive at the temple gate. Benkin is damaged by an energy trap on the doors, and the party is attacked by a blue dragon
- The dragon is defeated and its treasure found

XP:
- Wyrmlord Kharn (CR 10, 9600xp) = 9600xp
- 2 Hill giants (CR 7, 3200xp) = 6400xp
- 2 Ogres (CR 3, 800xp) = 1600xp
--- story award - 9th level
- Tyragrun, adult blue dragon (CR 12, xp 19200) = 19200xp

Total XP: 36800xp (divided by 5)
XP per PC: 3840xp
now 78840xp into 9th (need 105,000xp for 10th)

Loot:
- 2 potions of cure serious wounds
- potion of haste
- +2 red dragoncraft full flate
- +2 heavy steel shield
- +1 wounding heavy pick
- gauntlets of ogre power +2
- cloak of resistance +2
- ring of protection +1
- wand of fireballs (7th level, 18 charges)
- amulet of mighty fists +2
- ring of protection +1
- cloak of resistance +2
- staff of fire
- adamantaine +1 shocking burst brass knuckles
- boots of striding and springing
- belt of giant strength +4
- 4094gp per person (prior loot calc)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Rath informed me that he is not available for this Sunday (still on the post-launch schedule).

He said there were strong indications that Venthal's schedule would normalize at the end of September.

This being so close to the end, I'd personally prefer that everyone be available for the sessions.

Hopefully just 2 more. Maybe.

So, trying again, on 9/21. But currently I'm expecting Venthal to not be available for that one. We'll see.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Pygon wrote:
How are indications for an 8/24 game? Is Venthal still unable to make it?

Rath told me Venthal is still not available.

Unless there is a strong expressed desire to still play without your cleric, we'll postpone again. Rath thinks Venthal will be available on 9/7.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How are indications for an 8/24 game? Is Venthal still unable to make it?

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Aoann wrote:
is there anyone else in the room with you? :P

The performance is still wonky, but yes, Wyvern, Friend, Oladon, DSX, Karelzarath, etc. are there.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hmm, it works for me.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It's.... WORKING!

http://chat.dmtools.org/

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

There is a heartbeat... although it's not functional yet.

Right. Yes.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Soup.

Also for my sandwich I've switch to a bread much higher in dietary fiber. And I eat almonds for a snack instead of peanut M&Ms. It's making a difference, along with the biking and the dumbbell workouts.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

/me noms

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
DSXMachina wrote:
Teeming Peasantry wrote:
HA HA HA HA HA HA HA HA HA HA HA HA HA!

I take it the one way to kill a Kelsey Grammar is with Teeming Pedantry.

One pedant is enough. When they are smart enough to teem, it's time to move on.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

:(

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Rath and Venthal are still on post-launch duty, so sadly the next session is also postponed.

Next attempt: 8/24. Hopefully I'll seen you all then.

(Tentatively, Venthal is also not available on 8/24.)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Storms are passing through the area. There may be a delay or interruption in the first hour.

EDIT: It turns out Rathendar and Venthal are at work for a recent launch. Availability is scattered for the next 4-6 weeks. We will try again in 2 weeks.

Andoran

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I started playing in '82. I remember the stigma that some media groups presented (like 700 club. he picks up the 1e PHB with the demon statue on the front and starts with "now... (pause)". That's when he lost me). I never encountered any specific protest against my interest in playing it, though. My psychology professor once playfully pressed me on whether or not the game affected me, but he didn't seem convinced he had to show concern. If anything, the largest complaint was the time I spent prepping the game and writing adventures instead of doing other things I should have been doing.

The games I played didn't feel demonic. They felt tactical, explorative, story-based, even brilliant (Castle Amber was the most fun I had losing a PC in almost every room we visited).

Also, since we didn't have the internet, we felt like our worlds were our own and we could present things exactly as we wanted without someone trying to present an overqualified opinion of what things should and shouldn't be like - except for a fixated ex-Marine that complained about the layout of a castle map I designed.

Even the modules that dealt with demons (Queen of the Demonweb Pits) portrayed the PCs as planar heroes dealing with an evil force left unchecked.

Granted, there were... behavorial oddities that occurred. One of my players said after finishing Temple of Elemental Evil, especially after the encounter with Iuz and St. Cuthbert, he would wake up from nightmares, running into the hallway and hitting the wall. I'm not sure what to say about that, except that I myself became a bit fixated on how long the PCs I built would survive. I hated losing them, not getting to that point of 'success' that I saw other characters achieving. And there just wasn't any way other than DnD of experiencing that. After I finally got to the higher levels and reached superhero status with all the magic items I had, I had gotten my fill of that.

Probably the biggest epiphany I had was that the GM really determines the quality of the game. When the ex-Marine GM'd, it was a merciless struggle to survive. With another guy that GM'd, it was playing against his whims (which I didn't enjoy). With the guy that ran into hallways after a nightmare, the games felt heroic and rewarding. That was the DnD I fell in love with.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 11

- The red dragon was distracted and prevented from lighting any buildings on fire
- The heroes helped defend a road leading to the chapel
- The heroes found a defeated a ninja firing poisonous arrows at the chapel - Lord Jarmaath is unconscious
- The heroes were told Wyrmlord Kharn is pressing his way upon the chapel

XP:
- Abithriax, red dragon (CR 10, 9600xp) = 9600xp
- 2 manticores (CR 5, 1600xp) = 3200xp
- 2 Hobgoblin sergeants (CR 3, 800xp) = 1600xp
- 6 Hobgoblin Regulars (CR 1, 400xp) = 2400xp
- 8 Blood Ghost Berserkers (CR 4, 1200xp) = 9600xp
- 5 Goblin Worg Riders (CR 3, 800xp) = 4000xp
- 5 Bluespawn Thunderlizards (CR 6, 2400xp) = 14400xp
- Skather (CR 10, 9600xp) = 9600xp
- 2 Kulkor War Adepts (CR 6, 2400xp) = 4800xp

Total XP: 59200xp (divided by 5)
XP per PC: 11840xp

Loot:
- amulet of health +2
- minor ring of cold resistance (10)
- 2 mwk bastard swords
- 2 mwk composite longbows (Str +2)
- 2 +1 breastplate
- 8 heavy steel shields
- 180 arrows
- 6 mwk longswords
- 6 composite longbows (Str +1)
- 5 small +1 studded leather armor
- 5 small mwk scimitars
- 5 small mwk composite shortbows
- 5 mwk greataxes
- 5 throwing axes
- 6 mwk studded leather armor
- +1 short sword
- +1 composite shortbow (Str +3)
- 10 adamantine arrows
- 10 cold iron arrows
- 10 silver arrows
- efficient quiver
- 2 doses of sassone leaf residue
- 1 dose of purple worm poison
- gloves of Dexterity +2
- silk rope
- grappling hook
- 45 gp
- 2 breastplate
- 2 rings of protection +1
- 2 cloaks of resistance +1
- 2 masterwork scimitars
- 15 potions of cure moderate wounds
- 6 potions of cure light wounds
- 2 potions of invisibility
- 2 scrolls of fly
- 2 scrolls of haste
- 2 scrolls of black tentacles

Now 68135xp into 8th (need 75000xp for 9th)

You will likely reach 9th during the next session.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 80

- Proceeded into the Sanctum
- Attacked by morlocks
- Fought thessalhydra in massive bowl near entrance to rest of Sanctum. 4 guards retreated.
- Entered through snake mouth
- Defeated 1 guard
- Defeated cultist with 2 snake constructs

XP:
- Arcane energy leak (CR 10, 9600xp) = 9600xp
- 8 morlock slaves (CR 10, 9600xp) = 76800xp
- 1 Advanced thessalhydra (CR 15, 51200xp) = 51200xp
- 1 Temple guard (CR 12, 19200xp) = 19200xp
- 1 cultist (CR 16, 76800xp) = 76800xp
- 2 siege serpents (CR 14, 38400xp) = 76800xp

Total XP: 310400 (divided by 5)
XP per PC: 62080xp

Now 102182xp into 16th (need 390000xp for 17th)

Loot:
- 2 potion of cure serious wounds
- potion of invisibility
- +1 dagger
- rod of the viper
- amulet of natural armor +1
- cloak of resistance +4
- headband of vast intelligance +4(Knowledge[religion] and Sense Motive)
- deep red sphere ioun stone
- ring of friend shield
- ring of protection +5
- diamond dust 1000gp
- 98 gp
- +2 half-plate
- +1 heavy flail, +1 composite longbow (Str +6)
- 20 arrows

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 10

- Travelled into the mountains to seek the Red Hand reinforcements
- Ambushed by Blackspawn Raiders
- Attacked by Chimerae
- Attacked by Wyverns
- Destroyed a bugbear camp
- Released a forest giant
- Returned dead dwarf to mining town
- Returned to Brindol to witness the beginning of the siege
- Defeated hill giants throwing rocks at the outer wall
- Fled from horde rushing the walls
- A red dragon flew overhead and is now within the walled city

XP:

- 4 Blackspawn raiders (CR 4, 1200xp) = 4800xp
- 3 Wyverns (CR 6, 2400xp) = 7200xp
- 2 Chimerae (CR 7, 3200xp) = 6400xp
- 8 barbarian bugbears (CR 3, 800xp) = 6400xp
- shaman (CR 7, 3200xp) = 3200xp
- 4 hill giants (CR 7, 3200xp) = 12800xp

Total XP: 40800xp (divided by 5)
XP per PC: 8160xp

Now 56295xp into 8th (need 75000xp for 9th)

Loot:
- wand of remove fear
- 2600gp

Welcome to 8th level

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Wind goes whoosh, Fire goes foof, Water goes sploosh...

What does the fox say!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 79

- Began activating the spires
- In the Farm district, assassins attacked. All death attacks hit, but all made their saves (2 got the DC exactly)
- The spires activate, drilling into the ground allowing passage for the armies
- Cyclops, Pirates, Charauka, Sargava descend through Military district
- Human tribe and Pathfinders descend through Mercantile district to join up with morlocks
- Mantis and Aspis descend through Residential district to join up with urdefhen.
- Battle is joined as the central force fights through the streets of serpentfolk, giving passage to the Sanctum to the party.

XP:
- 4 Coils of Ydersius (CR 13, 25600xp) = 102400xp

Total XP: 102400 (divided by 4)
XP per PC: 25600xp

Now 40102xp into 16th (need 390000xp for 17th)

Loot:
- 4 greater slaying arrows (human)
- 8 potions of cure light wounds
- 4 potions of cure moderate wounds
- 4 scrolls of heroism
- 4 scrolls of nondetection
- 4 human bain assassin's daggers
- 4 mwk composite shortbow (Str +1)
- 60 arrows
- 4 belts of the snake (natural armor +1, magic fang 1/day if Ydersius is patron, 2600gp price)
- 4 cloaks of resistance +1
- 4 rings of protection +1
- 2800gp jewelry and coin
- 8 doses of oil of taggit
- 4 thieves' tools

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Rath made me aware that he and Venthal will not be available for the 6/15 game due to work scheduling.

So, it looks like we are postponing for two more weeks.

We'll finish this thing eventually.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 78

- Finished up the Hunters Maze
- Took Radiant Muse to portal in Hunters Maze to summon more help
- Spoke with Izon about joining the assault

XP:
- 6 urdefhen skirmishers (CR 11, 12800xp) = 76800xp
- Prove Belkor's death to Izon (25600xp) = 25600xp
- Gather armies against Ydersius = 102400xp

Total XP: 204800xp (divided by 5)
XP per PC: 40960xp

Now 14502xp into 16th (need 390000xp for 17th)

Loot:
- 6 +1 rhoka swords
- 60 +1 arrows
- 6 +2 chain shirts
- 6 +1 composite longbows (Str +6)

Welcome to 16th level.

Andoran

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

In my VTT, people complained that players seemed to roll low a lot, so I secretly coded the randomizer to return (21 - d20) instead of (d20), which gives the same results, just flipped.

No one noticed. So, I changed it back.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I expect at most I'll make a new PFS character, maybe two.

That's probably about it.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My Tantive IV expansion for the XWing Miniatures game finally shipped.

It will arrive tomorrow.
It isn't here yet.

Cosmo's fault.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 77

- Continued through the Hunter's Maze

XP:
- 4 Hydrodaemons (CR 11, 12800xp) = 51200xp
- 2 Meladaemons (CR 14, 38400xp) = 76800xp
- 4 Fiendish Mohrgs (CR 11, 12800xp) = 51200xp

Total XP: 179200xp (divided by 5)
XP per PC: 35840xp

Now 228542xp into 15th (need 255000xp for 16th)

Loot:
- 2 wands of ray of exhaustion (20 charges)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 75

- Freed morlocks from pen
- Animated a couple of objects outside maze, and entered maze
- Symbol of fear drove some members deeper inside to the first room
- Fought and defeated 4 urdefhen and 2 meladaemons, retreated to camp
- Held Council with faction leaders

Session 76

- Returned to maze with Eando Kline
- Freed cyclops general
- General provided notes to Kassata with information about activating the spires to invade Ilmerea
- Informed Chivane and Kassata to watch for infiltrators
- Cleared more of the maze with the General

XP:
- 12 urdefhen skirmishers (CR 11, 12800xp) = 153600xp
- Symbol of fear (CR 10) = 9600xp
- 4 meladaemon shock troopers (CR 14, 38400xp) = 153600xp
- 1 astradaemon (CR 16, 76800xp) = 76800xp
- Freed cyclop general, learned of the spires (CR 17, 102400xp) = 102400xp
- Valglaunt (CR 15, 51200xp) = 51200xp
- Malfunctioning teleportation circle (CR 13, 25600xp) = 25600xp

Total XP: 572800xp (divided by 4)
XP per PC: 143200xp
Now 192702xp into 15th (need 255000xp for 16th)

Loot:
- 3 wands of ray of exhaustion
- wand of inflict moderate wounds (22 charges)
- +2 breastplate
- +1 heavy steel shield
- +1 vicious spiked gauntlet
- mwk composite longbow (Str +7)
- 100gp
- cloak of resistance +2
- 9 +1 rhoka swords
- 90 +1 arrows
- 9 +2 chain shirts
- 9 +1 composite longbows (Str +6)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 9

- Defeated fiendish behir (Belkin pursued it by air). Storm clouds formed outside.
- Entered lion statue, battled 3 lion ghosts in spiraling hallway
- Through secret door, room was choked with fog. Belkin explored
- A northern door revealed a force of Red Hand (3 monks, 2 clerics, 1 bard wyrmlord)
- Wyrmlord was captured, confessed to a Red Hand force that would reinforce from the Gianshield mountains northeast of Brindol
- Group retreated from lion statue, took wyrmlord and phylactery back to the dwarves where the phylactery was destroyed under a large anvil
- Attacked by a skirmish force while resting at an abandoned farmhouse
- Group travelled back to Brindol where Wyrmlord, bound and gagged, nodded when asked about the Red Hands in the Giantshield mountains
- Currently day 36 of the campaign

XP:
- Fiendish behir (CR 10, 9600xp) = 9600xp
- 2 ghost brute lions (CR 5, 1600xp) = 3200xp
- 1 ghost dire lion (CR 7, 3200xp) = 3200xp
- 3 monks (CR 4, 1200xp) = 3600xp
- 2 clerics (CR 3, 800xp) = 1600xp
- captured bard wyrmlord (CR 9, 6400xp) = 6400xp
- 3 barghests (CR 4, 1200xp) = 3600xp
- 6 hobgoblins (CR 1/2, 1200xp) = 1200xp

Total XP: 32400xp (divided by 5)
XP per PC: 6480xp
Now 48135xp into 7th (need 51000xp for 8th)

Loot:
- 6 longswords
- 6 longbows
- 110 arrows
- 7 black pearls (total 3500gp)
- gloves of Dexterity +4
- +2 mithral breastplate
- masterwork whip
- masterwork shortbow
- 20 +1 shock arrows
- necklace 1000gp
- 3 masterwork dragonchains (300+50gp base cost each)
- 2 +1 breastplate
- 2 mwk heavy maces
- 6 potions of cure light wounds
- 2 scrolls of spiritual weapon
- 2 light steel shields
- 3 potions of bull's strength
- 3 bracers of armor +1
- 1 frost brass knuckles +1

I would expect you'll hit 8th during the next session.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Venthal wrote:

I'm available tonight, not sure what we'll be able to accomplish. Rath and Trini are 4/7 of the party (when you include the kitties).

Yeah, that's fairly significant.

We can still play, we'll see how it goes.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Thanks Trini.

That leaves a witch, alchemist and cleric without the main cat tanks.

We can still play if you like. If I don't hear from anyone, I'll assume the game is on and we'll see what happens then.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Sorry to hear that, and thanks for letting me know.

Is anyone else not available for the Easter game?
How do we feel about playing without Lini and Droog?

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 74

- Continued up the Hunter's Maze outer terrace
- Defeated 2 groups of meladaemons and skirmishers (one meladameon teleported away)
- Found a pen of morlocks that refuse to leave the pen

XP:

- 2 Meladaemon Shock Troopers (CR 14, 38400xp) = 76800xp
- 14 Urdefhen Skirmishers (CR 11, 12800xp) = 179200xp

Total XP: 256000 (divided by 5)
XP per PC: 51200xp

Now 49502xp into 15th (need 255000 for 16th)

Loot:

- wand of ray of exhaustion (20 charges)
- 120 +1 arrows
- 14 +1 chain shirts
- 14 +1 rhoka swords
- 14 +1 composite longbows (Str +6)

Andoran

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This looks ambitious.

Also, it's good to have Nick back!

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