not seeing any notices for tomorrows game, so i'll assume its happening normally!
Yes it is. I was really up and down over the weekend and was suffering with little sleep until yesterday, but the game will be happening tonight.
Good overview, I like seeing all of the details. In some ways very similar to how my group performed when we played part of Red Hand of Doom a few years back. I'm curious. How did they manage to drown the hydra? I take it they killed Koth and he didn't escape.
As I recall, they hit the hydra with a color spray that drove it unconscious (the gnome has an ability that subtracts 6 HD from targets, so it's nasty...) and killed the only head it had above the water.
Koth tried to fly away but was shot out of the air and landed on the roof of the Keep.
- Held initial council. Proof of horde was requested.
Total XP: 12000xp (divided by 5)
Hero point totals:
I was just notified that Rath and Ciani will not be available Sunday.
That leaves 3 players, and I assume you don't want to lose your 2 main tanks for the battles ahead.
See you all on 12/1.
- Through the door, more serpentfolk were found
Total XP: 243200xp (divided by 4)
Welcome to 14th level!
- Investigated the serpent slumber chamber, looted the ghost's body
Total XP: 102400xp (divided by 4)
- Teleported into the serpent fortress
Total XP: 153600xp (divided by 5)
- Finished fight at bridge
Total XP: 13600xp (divided by 5)
Hero point totals:
When I played 1e/2e it became standard to expect that eventually all of the meleers in the group would get the gauntlets. It was a good way to make a powerful boss NPC, but inevitably their loot goes to the PCs, so eventually everyone gets a pair.
To not have them severely reduced the damage output.
From a design standpoint, that makes them broken. A "must-have" item, so much so that without it, you're doing it wrong.
I wasn't happy to see them reduced so much either, but overall I agree with the decision.
A belt of giant strength +6 is the closest standard magic item to accomplish the same thing - feats and weapon training help alleviate the need.
- Finished the fight with the guards
Total XP: 64000 (divided by 5)
- Next morning, went to see Jorr
Currently in day 2 of the campaign.
Total XP: 14600xp (divided by 5)
Hero point totals:
- sell the rest. (detail later)
- Fought 3 emaciated lionesses north of the Thornwastes
Total XP: 10800xp (divided by 5)
Loot from marauder attack:
Items provided by Speaker Wiston (600gp worth)
Benkan and Dolgin used 1 Hero Point (down to 1), everyone else has 2.
- Vevadrex shows the party a secret entrance into the structure
Total XP: 26400 (divided by 5)
Yay for VTT-friendly scenario maps!
Many times the PDF maps are nice and friendly for copy and paste. But the extra attention to make sure they won't require any stretching to be square or photo-shopping to hide secret areas will be much appreciated.
- Pirate camp purchase price upgraded to 50000gp (magical transportation to and from Eleder established)
Total XP: 25600 (divided by 5)
- Defeated enemy morlocks
- 7 enemy morlocks (CR 8, 4800xp) = 33600xp
Total XP: 158400 (divided by 4)
Welcome to 13th level!
I play via VTT because I'm more comfortable playing with people I like online than going with the more local options. If I had a group of local meatspace friends I would probably do that as well.
I have played real-life games in the past, but frankly the people I play with online are more enjoyable, not to mention more numerous. That's just how things worked out for me, not counting the occasional convention I attend.
As for the VTT itself, for me, it should provide a quick way of doing most of the things you have to do to play/run at an actual table so that you don't have to fight with the interface. Which VTT serves that purpose best for each group of players is a matter of taste. Playing with the wrong VTT can turn you off the whole concept of playing via that option. So shop around and pick the one your group in general prefers.
Don't we already know that the new class book (Advanced Class Guide or Ultimate Class Guide) is the GenCon '14 release, and the Iron Gods AP is coming out around then too? Or are those just in 2014 not necessarily at GenCon?
Best I know, those are the GenCon 2014 releases for Paizo, including any supporting books from the Setting and Campanion lines.
The hoster came into the chat room to warn us that he would be doing some upgrades to the server on Monday-Tuesday, August 19-20.
He said to expect some occasional burps.
He expects everything should be up and running without any hiccups before Paizo chat on Tuesday.
I didn't have to work today, but I did finally get my new car so I was driving that. Yay!
I expect to have enough prepped for a session tomorrow.
My internet was acting up again today. The cable guy will be here tomorrow morning (Sunday, believe it or not) to look at it, although it's working right now. If it starts acting up again and none of you here from me, me internet is down.
I have been prepping book 5 by pulling in maps, visual aids, and icons. I haven't actually prepped situations yet.
Work has been killing my head, but I hope to get enough prepped on Saturday unless I have to work to catch up on tasks... I'll keep you posted.
I occasionally run into this problem myself.
If the VTT supports placing the map as an image that you can stretch along one axis, at least the VTT provides a way to solve the problem.
The maps that don't have consistent grids (non-square or not), like sub-maps with their own grids that have their own alignment, are real groaners. A basic graphics program should allow you to grab chunks of the map and slide them over a little so at least the grids line up on all sections of the map.
- Triggered trap on Savith statue
Total XP: 168800 (divided by 5)
END BOOK 4
For those curious about the adventure contents:
The intro contains a list of side quests that provide extra XP when completed. Many of them are part of the main storyline of the adventure. There are three main chapters and exploration areas encompassing three major milestones in the adventure, finally ending with a section offering more detail on the starting town and a small bestiary.
As for the dragon and demand part:
That comes a bit later, so players will have to wait for it - and the expectation set by the cover art, based on my cursory read-through of the PDF, will be a bit of a surprise. Which is partly a shame because you might get your players pumped about the cover art, force them to wait for the adventure hook about it, then something unexpected happens. Initially, anyway.