Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Gold Dragon

Pygon's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,322 posts (1,367 including aliases). 5 reviews. No lists. No wishlists. 7 Pathfinder Society characters. 15 aliases.


RSS

1 to 50 of 1,322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Aoann wrote:
is there anyone else in the room with you? :P

The performance is still wonky, but yes, Wyvern, Friend, Oladon, DSX, Karelzarath, etc. are there.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hmm, it works for me.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It's.... WORKING!

http://chat.dmtools.org/

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

There is a heartbeat... although it's not functional yet.

Right. Yes.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Soup.

Also for my sandwich I've switch to a bread much higher in dietary fiber. And I eat almonds for a snack instead of peanut M&Ms. It's making a difference, along with the biking and the dumbbell workouts.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

/me noms

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
DSXMachina wrote:
Teeming Peasantry wrote:
HA HA HA HA HA HA HA HA HA HA HA HA HA!

I take it the one way to kill a Kelsey Grammar is with Teeming Pedantry.

One pedant is enough. When they are smart enough to teem, it's time to move on.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

:(

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Rath and Venthal are still on post-launch duty, so sadly the next session is also postponed.

Next attempt: 8/24. Hopefully I'll seen you all then.

(Tentatively, Venthal is also not available on 8/24.)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Storms are passing through the area. There may be a delay or interruption in the first hour.

EDIT: It turns out Rathendar and Venthal are at work for a recent launch. Availability is scattered for the next 4-6 weeks. We will try again in 2 weeks.

Andoran

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I started playing in '82. I remember the stigma that some media groups presented (like 700 club. he picks up the 1e PHB with the demon statue on the front and starts with "now... (pause)". That's when he lost me). I never encountered any specific protest against my interest in playing it, though. My psychology professor once playfully pressed me on whether or not the game affected me, but he didn't seem convinced he had to show concern. If anything, the largest complaint was the time I spent prepping the game and writing adventures instead of doing other things I should have been doing.

The games I played didn't feel demonic. They felt tactical, explorative, story-based, even brilliant (Castle Amber was the most fun I had losing a PC in almost every room we visited).

Also, since we didn't have the internet, we felt like our worlds were our own and we could present things exactly as we wanted without someone trying to present an overqualified opinion of what things should and shouldn't be like - except for a fixated ex-Marine that complained about the layout of a castle map I designed.

Even the modules that dealt with demons (Queen of the Demonweb Pits) portrayed the PCs as planar heroes dealing with an evil force left unchecked.

Granted, there were... behavorial oddities that occurred. One of my players said after finishing Temple of Elemental Evil, especially after the encounter with Iuz and St. Cuthbert, he would wake up from nightmares, running into the hallway and hitting the wall. I'm not sure what to say about that, except that I myself became a bit fixated on how long the PCs I built would survive. I hated losing them, not getting to that point of 'success' that I saw other characters achieving. And there just wasn't any way other than DnD of experiencing that. After I finally got to the higher levels and reached superhero status with all the magic items I had, I had gotten my fill of that.

Probably the biggest epiphany I had was that the GM really determines the quality of the game. When the ex-Marine GM'd, it was a merciless struggle to survive. With another guy that GM'd, it was playing against his whims (which I didn't enjoy). With the guy that ran into hallways after a nightmare, the games felt heroic and rewarding. That was the DnD I fell in love with.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 11

- The red dragon was distracted and prevented from lighting any buildings on fire
- The heroes helped defend a road leading to the chapel
- The heroes found a defeated a ninja firing poisonous arrows at the chapel - Lord Jarmaath is unconscious
- The heroes were told Wyrmlord Kharn is pressing his way upon the chapel

XP:
- Abithriax, red dragon (CR 10, 9600xp) = 9600xp
- 2 manticores (CR 5, 1600xp) = 3200xp
- 2 Hobgoblin sergeants (CR 3, 800xp) = 1600xp
- 6 Hobgoblin Regulars (CR 1, 400xp) = 2400xp
- 8 Blood Ghost Berserkers (CR 4, 1200xp) = 9600xp
- 5 Goblin Worg Riders (CR 3, 800xp) = 4000xp
- 5 Bluespawn Thunderlizards (CR 6, 2400xp) = 14400xp
- Skather (CR 10, 9600xp) = 9600xp
- 2 Kulkor War Adepts (CR 6, 2400xp) = 4800xp

Total XP: 59200xp (divided by 5)
XP per PC: 11840xp

Loot:
- amulet of health +2
- minor ring of cold resistance (10)
- 2 mwk bastard swords
- 2 mwk composite longbows (Str +2)
- 2 +1 breastplate
- 8 heavy steel shields
- 180 arrows
- 6 mwk longswords
- 6 composite longbows (Str +1)
- 5 small +1 studded leather armor
- 5 small mwk scimitars
- 5 small mwk composite shortbows
- 5 mwk greataxes
- 5 throwing axes
- 6 mwk studded leather armor
- +1 short sword
- +1 composite shortbow (Str +3)
- 10 adamantine arrows
- 10 cold iron arrows
- 10 silver arrows
- efficient quiver
- 2 doses of sassone leaf residue
- 1 dose of purple worm poison
- gloves of Dexterity +2
- silk rope
- grappling hook
- 45 gp
- 2 breastplate
- 2 rings of protection +1
- 2 cloaks of resistance +1
- 2 masterwork scimitars
- 15 potions of cure moderate wounds
- 6 potions of cure light wounds
- 2 potions of invisibility
- 2 scrolls of fly
- 2 scrolls of haste
- 2 scrolls of black tentacles

Now 68135xp into 8th (need 75000xp for 9th)

You will likely reach 9th during the next session.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 80

- Proceeded into the Sanctum
- Attacked by morlocks
- Fought thessalhydra in massive bowl near entrance to rest of Sanctum. 4 guards retreated.
- Entered through snake mouth
- Defeated 1 guard
- Defeated cultist with 2 snake constructs

XP:
- Arcane energy leak (CR 10, 9600xp) = 9600xp
- 8 morlock slaves (CR 10, 9600xp) = 76800xp
- 1 Advanced thessalhydra (CR 15, 51200xp) = 51200xp
- 1 Temple guard (CR 12, 19200xp) = 19200xp
- 1 cultist (CR 16, 76800xp) = 76800xp
- 2 siege serpents (CR 14, 38400xp) = 76800xp

Total XP: 310400 (divided by 5)
XP per PC: 62080xp

Now 102182xp into 16th (need 390000xp for 17th)

Loot:
- 2 potion of cure serious wounds
- potion of invisibility
- +1 dagger
- rod of the viper
- amulet of natural armor +1
- cloak of resistance +4
- headband of vast intelligance +4(Knowledge[religion] and Sense Motive)
- deep red sphere ioun stone
- ring of friend shield
- ring of protection +5
- diamond dust 1000gp
- 98 gp
- +2 half-plate
- +1 heavy flail, +1 composite longbow (Str +6)
- 20 arrows

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 10

- Travelled into the mountains to seek the Red Hand reinforcements
- Ambushed by Blackspawn Raiders
- Attacked by Chimerae
- Attacked by Wyverns
- Destroyed a bugbear camp
- Released a forest giant
- Returned dead dwarf to mining town
- Returned to Brindol to witness the beginning of the siege
- Defeated hill giants throwing rocks at the outer wall
- Fled from horde rushing the walls
- A red dragon flew overhead and is now within the walled city

XP:

- 4 Blackspawn raiders (CR 4, 1200xp) = 4800xp
- 3 Wyverns (CR 6, 2400xp) = 7200xp
- 2 Chimerae (CR 7, 3200xp) = 6400xp
- 8 barbarian bugbears (CR 3, 800xp) = 6400xp
- shaman (CR 7, 3200xp) = 3200xp
- 4 hill giants (CR 7, 3200xp) = 12800xp

Total XP: 40800xp (divided by 5)
XP per PC: 8160xp

Now 56295xp into 8th (need 75000xp for 9th)

Loot:
- wand of remove fear
- 2600gp

Welcome to 8th level

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Wind goes whoosh, Fire goes foof, Water goes sploosh...

What does the fox say!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 79

- Began activating the spires
- In the Farm district, assassins attacked. All death attacks hit, but all made their saves (2 got the DC exactly)
- The spires activate, drilling into the ground allowing passage for the armies
- Cyclops, Pirates, Charauka, Sargava descend through Military district
- Human tribe and Pathfinders descend through Mercantile district to join up with morlocks
- Mantis and Aspis descend through Residential district to join up with urdefhen.
- Battle is joined as the central force fights through the streets of serpentfolk, giving passage to the Sanctum to the party.

XP:
- 4 Coils of Ydersius (CR 13, 25600xp) = 102400xp

Total XP: 102400 (divided by 4)
XP per PC: 25600xp

Now 40102xp into 16th (need 390000xp for 17th)

Loot:
- 4 greater slaying arrows (human)
- 8 potions of cure light wounds
- 4 potions of cure moderate wounds
- 4 scrolls of heroism
- 4 scrolls of nondetection
- 4 human bain assassin's daggers
- 4 mwk composite shortbow (Str +1)
- 60 arrows
- 4 belts of the snake (natural armor +1, magic fang 1/day if Ydersius is patron, 2600gp price)
- 4 cloaks of resistance +1
- 4 rings of protection +1
- 2800gp jewelry and coin
- 8 doses of oil of taggit
- 4 thieves' tools

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Rath made me aware that he and Venthal will not be available for the 6/15 game due to work scheduling.

So, it looks like we are postponing for two more weeks.

We'll finish this thing eventually.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 78

- Finished up the Hunters Maze
- Took Radiant Muse to portal in Hunters Maze to summon more help
- Spoke with Izon about joining the assault

XP:
- 6 urdefhen skirmishers (CR 11, 12800xp) = 76800xp
- Prove Belkor's death to Izon (25600xp) = 25600xp
- Gather armies against Ydersius = 102400xp

Total XP: 204800xp (divided by 5)
XP per PC: 40960xp

Now 14502xp into 16th (need 390000xp for 17th)

Loot:
- 6 +1 rhoka swords
- 60 +1 arrows
- 6 +2 chain shirts
- 6 +1 composite longbows (Str +6)

Welcome to 16th level.

Andoran

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

In my VTT, people complained that players seemed to roll low a lot, so I secretly coded the randomizer to return (21 - d20) instead of (d20), which gives the same results, just flipped.

No one noticed. So, I changed it back.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I expect at most I'll make a new PFS character, maybe two.

That's probably about it.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My Tantive IV expansion for the XWing Miniatures game finally shipped.

It will arrive tomorrow.
It isn't here yet.

Cosmo's fault.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 77

- Continued through the Hunter's Maze

XP:
- 4 Hydrodaemons (CR 11, 12800xp) = 51200xp
- 2 Meladaemons (CR 14, 38400xp) = 76800xp
- 4 Fiendish Mohrgs (CR 11, 12800xp) = 51200xp

Total XP: 179200xp (divided by 5)
XP per PC: 35840xp

Now 228542xp into 15th (need 255000xp for 16th)

Loot:
- 2 wands of ray of exhaustion (20 charges)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 75

- Freed morlocks from pen
- Animated a couple of objects outside maze, and entered maze
- Symbol of fear drove some members deeper inside to the first room
- Fought and defeated 4 urdefhen and 2 meladaemons, retreated to camp
- Held Council with faction leaders

Session 76

- Returned to maze with Eando Kline
- Freed cyclops general
- General provided notes to Kassata with information about activating the spires to invade Ilmerea
- Informed Chivane and Kassata to watch for infiltrators
- Cleared more of the maze with the General

XP:
- 12 urdefhen skirmishers (CR 11, 12800xp) = 153600xp
- Symbol of fear (CR 10) = 9600xp
- 4 meladaemon shock troopers (CR 14, 38400xp) = 153600xp
- 1 astradaemon (CR 16, 76800xp) = 76800xp
- Freed cyclop general, learned of the spires (CR 17, 102400xp) = 102400xp
- Valglaunt (CR 15, 51200xp) = 51200xp
- Malfunctioning teleportation circle (CR 13, 25600xp) = 25600xp

Total XP: 572800xp (divided by 4)
XP per PC: 143200xp
Now 192702xp into 15th (need 255000xp for 16th)

Loot:
- 3 wands of ray of exhaustion
- wand of inflict moderate wounds (22 charges)
- +2 breastplate
- +1 heavy steel shield
- +1 vicious spiked gauntlet
- mwk composite longbow (Str +7)
- 100gp
- cloak of resistance +2
- 9 +1 rhoka swords
- 90 +1 arrows
- 9 +2 chain shirts
- 9 +1 composite longbows (Str +6)

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 9

- Defeated fiendish behir (Belkin pursued it by air). Storm clouds formed outside.
- Entered lion statue, battled 3 lion ghosts in spiraling hallway
- Through secret door, room was choked with fog. Belkin explored
- A northern door revealed a force of Red Hand (3 monks, 2 clerics, 1 bard wyrmlord)
- Wyrmlord was captured, confessed to a Red Hand force that would reinforce from the Gianshield mountains northeast of Brindol
- Group retreated from lion statue, took wyrmlord and phylactery back to the dwarves where the phylactery was destroyed under a large anvil
- Attacked by a skirmish force while resting at an abandoned farmhouse
- Group travelled back to Brindol where Wyrmlord, bound and gagged, nodded when asked about the Red Hands in the Giantshield mountains
- Currently day 36 of the campaign

XP:
- Fiendish behir (CR 10, 9600xp) = 9600xp
- 2 ghost brute lions (CR 5, 1600xp) = 3200xp
- 1 ghost dire lion (CR 7, 3200xp) = 3200xp
- 3 monks (CR 4, 1200xp) = 3600xp
- 2 clerics (CR 3, 800xp) = 1600xp
- captured bard wyrmlord (CR 9, 6400xp) = 6400xp
- 3 barghests (CR 4, 1200xp) = 3600xp
- 6 hobgoblins (CR 1/2, 1200xp) = 1200xp

Total XP: 32400xp (divided by 5)
XP per PC: 6480xp
Now 48135xp into 7th (need 51000xp for 8th)

Loot:
- 6 longswords
- 6 longbows
- 110 arrows
- 7 black pearls (total 3500gp)
- gloves of Dexterity +4
- +2 mithral breastplate
- masterwork whip
- masterwork shortbow
- 20 +1 shock arrows
- necklace 1000gp
- 3 masterwork dragonchains (300+50gp base cost each)
- 2 +1 breastplate
- 2 mwk heavy maces
- 6 potions of cure light wounds
- 2 scrolls of spiritual weapon
- 2 light steel shields
- 3 potions of bull's strength
- 3 bracers of armor +1
- 1 frost brass knuckles +1

I would expect you'll hit 8th during the next session.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Venthal wrote:

I'm available tonight, not sure what we'll be able to accomplish. Rath and Trini are 4/7 of the party (when you include the kitties).

Yeah, that's fairly significant.

We can still play, we'll see how it goes.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Thanks Trini.

That leaves a witch, alchemist and cleric without the main cat tanks.

We can still play if you like. If I don't hear from anyone, I'll assume the game is on and we'll see what happens then.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Sorry to hear that, and thanks for letting me know.

Is anyone else not available for the Easter game?
How do we feel about playing without Lini and Droog?

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 74

- Continued up the Hunter's Maze outer terrace
- Defeated 2 groups of meladaemons and skirmishers (one meladameon teleported away)
- Found a pen of morlocks that refuse to leave the pen

XP:

- 2 Meladaemon Shock Troopers (CR 14, 38400xp) = 76800xp
- 14 Urdefhen Skirmishers (CR 11, 12800xp) = 179200xp

Total XP: 256000 (divided by 5)
XP per PC: 51200xp

Now 49502xp into 15th (need 255000 for 16th)

Loot:

- wand of ray of exhaustion (20 charges)
- 120 +1 arrows
- 14 +1 chain shirts
- 14 +1 rhoka swords
- 14 +1 composite longbows (Str +6)

Andoran

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This looks ambitious.

Also, it's good to have Nick back!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Sorry, all. I guess expectations weren't properly set about how long the get-together would be. I just got home. Needless to say, I guess we'll be postponing until next time.

And if I'm invited somewhere and told the get-together will end at a certain time, I'll try to get a clearer expectation so I can decide whether or not to cancel our session beforehand.

See you again in two weeks.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 72

- Continued up the passage into the upper temple
- Looted rooms, fought and kill advanced Gohl
- Discovered thought lens, couldn't destroy it
- Returned to Udarra's Manor, reunited Eando with Juliver
- Returned to camp, introduced Eando to Aerys and Kassata

Session 73

- Sent messages to faction leaders about a Council to be held the next day
- Travelled back down to Ulmerea and entered area of the Hunter's Maze
- Fought and killed a lesser Shoggoth, which also disabled 4 urdefhen trying to ambush the party

XP:
- Advanced Gohl (CR 15, 51200xp) = 51200xp
- Lesser Shoggoth (CR 16, 76800xp) = 76800xp
- 2 urdefhen skirmishers (CR 11, 12800xp) = 51200xp

Total XP: 179200xp (divided by 4)
XP per PC: 44800xp
Now 188302xp into 14th (need 190000 for 15th)

Hmm, I wasn't aware you were that close to 15th.
So, expect to raise to 15th tonight. Sorry for the late notice! We can raise to 15th at the beginning if you like. I don't care about being 1700xp off.

Loot:
- Lab equipment (1500gp)
- crystal ball
- lens of detection
- potion of comprehend languages
- pot of restorative ointment (3 doses)
- powdered gems totalling 2150gp
- statuette (1500gp)
- scroll of clone
- sacred texts of Ydersius worth 1000gp
- powder and incense worth a total of 350gp
- chapel implements (5000gp)
- 3 candles of invocation (chaotic evil)
- incense of meditation
- 40 +1 arrows
- 4 +2 chain shirts
- 4 +1 composite longbows (+6 Str)
- 4 +1 rhoka swords

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just a heads up... I was "invited", as it were, to attend some work related doings this coming Sunday.

I was told it would take place earlier in the day, and I might be home in time to start running the next SS session by the usual 7pm my time. However, if there is no sign of me, it's because I'm not home yet.

Hopefully I won't be too late.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 8

- Returned to Starsong Hill
- Sold black dragon corpse for (1600gp??)
- Elves sent reinforcements to Brindol
- Found horses at roadblock, told guards to abandon it
- Forced to destroy Razorfiend eggs
- Travelled to Brindol, met up with Captain Soranna
- Told her about the destruction of the River Gorge Bridge
- Researched the Ghostlord's phylactery, determined he may be a Blighter
- Travelled to other cities to tell them to evacuate
- Fought ettins and goblins that attacked guards carrying gold
- Discovered that gold is to hire dwarven militia group to help at Brindol
- Delivered gold to dwarves and told them about possibly rebuilding the River Gorge bridge
- Moved on to Thornwastes
- Fought 2 wights during the night, Ashara suffered 2 negative levels
- Approached lion statue - a fiendish behir charged out. Session end.
- Now in day 27 of campaign

XP:
- 2 ettins (CR 6, 2400xp) = 4800xp
- 5 goblins (CR 1/3, 135xp) = 675xp
- 2 wights (CR 3, 800xp) = 1600xp

Total XP: 7075xp (divided by 5)
XP per PC: 1415xp
Now 41655xp into 7th (need 51000xp for 8th)

Andoran

4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Torn apart by fate...
Brought together by destiny...

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I mostly liked it. I thought the jokes were hilarious. Loved the occasional surprise cameo.

Spoiler:

I'm in the "end doesn't totally fit" camp. I would have fully accepted a more general message about the merits of building what you like instead of following the instructions, along with following the instructions exactly, giving each their merits.

A scene about a man with a collection who doesn't want to share it with his son was too far off center. Then again, I'm not a father and am far removed from my growing up environment.

But I do think the change from "keep my collection only mine and the way it is" to "build more freely and share it with my son" didn't relate much to the starting storyline. The storyline, as imagined by a child supposedly relating to how his father treats his collection AND comparing the collection and build environment provided to him with his father's, missed the mark for me.

For similar reasons, finding Nemo didn't entirely resonate with me either.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 71

- Teleported back to the fortress to find empty halls
- Searched the southern series of rooms and looted
- Moved north and found a woman posing as one of Eando Kline's companions. She teleported away.
- Found 2 serpentfolk guarding a stairway leading down
- At the bottom, 4 more serpentfolk guards were defeated
- Throughout the prison chambers, many caged morlocks were found
- 8 more serpentfolk guards defeated
- Found Selennia's dead body and took it with them
- Finally in the torture room, Eando Kline was found, and the torturer attacked and was killed
- Party moves back up the stairs with all of the morlocks following
- In the chamber above, the door into the hallway was opened, and the remaining serpentfolk of the fortress were gathered along with the melee boss and caster, along with 4 gugs. The morlocks frenzied and attacked, forcing the two bosses to teleport away.
"oooh, we triggered a cinematic!"
- The morlocks proceed out of the fortress
- The party continued upwards toward the head of the fortress

XP:
- 14 serpentfolk guards (CR 9, 6400xp) = 57600xp
- Freed the morlocks: 38400xp
- Asaam the torturer (CR 15, 51200xp) = 51200xp
- Freed Enado Kline = 51200xp

Total XP: 198400xp (divided by 5)
XP per PC: 39680xp
Now 143702xp into 14th (need 190000 for 15th)

Loot:

- drow scale mail (2500gp)
- +2 duergar warhammer
- derro injection spear (750gp)
- engraved rhoka sword (1000gp)
- 2 darkstalker short swords (1500gp for the set)
- drow noble pendant (2500gp)
- adamantine dagger
- 3 potions of stabilize
- 2 masterwork drow hand crossbows
- 8 masterwork rhoka swords
- 4 masterwork silver drow rapiers
- 6 doses of drow poison
- potion of invisibility
- 2 dust of disappearance
- +3 leather armor
- +1 spiked gauntlet
- ring of protection +2

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 7

- Party leveled to 7th
- Dispatched first lizardfolk hut, searched a second one
- Rowed out through the mist towards the watch tower
- Were spotted and the alarm raised
- Killed the hobgoblins stationed at the tower
- Moved to the Town Hall and did battle with all the denizens there
- Killed the black dragon and Wyrmlord Saarvith as they fled
- Dolgin and Seeley took 2 dragonspawn razorfiend eggs for themselves and destroyed the rest
- Looted and found the Ghostlord's phylactery along with a note regarding the phylactery and Ghostlord to Saarvith from someone named Ulwai.
- Still in Day 14 of campaign, noon time

XP:
- 6 lizardfolk (CR 1, 400xp) = 2400xp
- 6 Hobgoblin Veterans (CR 3, 800xp) = 4800xp
- 1 Bladebearer (CR 4, 1200xp) = 1200xp
- 1 Dragonspawn Razorfiend (CR 7, 3200xp) = 3200xp
- 6 Ogres (CR 3, 800xp) = 4800xp
- 1 Ettin (CR 6, 2400xp) = 2400xp
- 1 Mindbender (CR 8, 4800xp) = 4800xp
- Regiarix, black dragon (CR 7, 3200xp) = 3200xp
- Wyrmlord Saarvith (CR 7, 3200xp) = 3200xp

Total XP: 30000xp (divided by 5)
XP per PC: 6000xp
Now 40240xp into 7th (need 51000xp for 8th)

Loot:
- See post above

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Krull!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would have preferred that the spikes be a darker red instead of gray, but still, the minis look nice.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just a reminder that I won't be running this weekend on the 26th.

See you in two weeks.

I'll hopefully have the Session 71 log up soon.

It's been a long road...

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My throne would have a holo-projection of me sitting in it, monologuing at the group. No way I'm going to sit there and be a flesh target.

Then I would press a button and drop the metal ceiling on them.

Not sure how to take care of the mess on the floor, I'm still working out the details.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I purchased this with the Encounter Pack discount I got from ordering a Battles case.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 6

- Finished the fight at the roadblock, killed all the hobgoblins
- Found a note from Saarvith to guard the road while he completes his task in Rhest
- Sent for horses and guards from Brindol to station the roadblock
- Benkin was attacked by 2 stirges while foraging
- Mounts arrive 2.5 days later, courtesy of Captain Soranna
- Party takes horses north to Rhest
- Fights and kills greenspawn razorfiend, finds iron coffer with loot
- Tiri Kitor elves on owls land and interrogate the party, and take them to Starsong Hill
- They meet with the tribe leader, are told of the goblins and black dragon in Rhest, are provided with rest and are invited to the memorial for Lanikar the next morning
- Loot is sold, items are purchased (tracked by players)
- The memorial lasts 1 hour
- Party is taken to the shores of Lake Rhest and provided with canoes
- They approach one of the lizardfolk huts, expecting battle
- Now day 14 of the campaign

XP:
- 6 hobgoblin regulars (CR 1, 400xp) = 2400xp
- 2 Hobgoblin sergeants (CR 3, 800xp) = 1600xp
- 2 ogres (CR 3, 800xp) = 1600xp
- 1 stirges (CR 1/8, 200xp) = 400xp
- 1 greenspawn razorfiend (CR 7, 3200xp) = 3200xp

Total XP: 9200xp (divided by 5)
XP per PC: 1840xp
Now 34240xp into 6th (need 35000xp for 7th)

Loot:
- ring +2
- morningstar +2
- pearl of power (2nd level)
- headband of intellect +2
- 720gp
- Additional loot from goblins at roadblock, also sold above

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 70

- Pressed forward into other end of circular hallway
- Fought more guards and officers along with 4 fiendish spirit nagas (one escaped). HouseCleanNado made sure enemies were always deposited in black tentacles.
- Teleported back to camp to rest
- Took a spirit naga back to camp, interrogated to discover Eando Kline's location. Foudn that more of Eando's companions were captured - some may be alive, some not. The entrance to the dungeons is "always guarded"

XP:
- 11 Serpentfolk guards (CR 9, 6400xp) = 70400xp
- 3 Serpentfolk Officers (CR 11, 12800xp) = 38400xp
- 4 Fiendish Spirit Nagas (CR 10, 9600xp) = 38400xp

Total XP: 147200xp (divided by 5)
XP per PC: 29440xp

Now 104022xp into 14th (need 190000 for 15th)

Loot:
- 25 potions of cure serious wounds
- 11 masterwork breasplate
- 11 masterwork heavy flail
- 11 masterwork comp longbow (Str +8)
- 3 +1 bastard swords
- 3 +1 half plate
- 3 masterwork composite longbow (Str +7)
- 3 cloaks of resistance +1
- 195gp

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

These are some very elaborate figures.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Lazaro wrote:
The Ivory Minotaur link is dead, for me at least. Other than that, the art for the Demondand and cultist are great!

Just remove the extra ".jpg" at the end of the link.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just a heads up. On Jan. 26th I will be attending a doings at my workplace, so I doubt I'll be available to GM this campaign that night.

I'll still be running the campaign on Jan. 12th.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Whoops, for some reason I dozed off. But I'm here now! Sorry about that.

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 69

- Finished the fight with the remaining 6 guards
- Entered the entrance courtyard and did battle with many guards and a couple of cyclops. The boss fighter retreated as the battle was lost.
- A further entrance chamber was entered, and two iron golems were destroyed.

XP:
- 3 Serpentfolk Officers (CR 11, 12800xp) = 38400xp
- 2 Greater cyclops (CR 12, 19200xp) = 38400xp
- 26 Serpentfolk guards (CR 9, 6400xp) = 166400xp
- 2 iron golems (CR 13, 25600xp) = 51200xp

Total XP : 294400 (divided by 5)
XP per PC: 58880xp

Now 74582xp into 14th (need 190000 for 15th)

Loot:
- 71 potions of cure serious wounds
- 34 masterwork breasplate
- 34 masterwork heavy flail
- 34 masterwork comp longbow (Str +8)
- 2 Large masterwork greatclubs
- 3 +1 bastard swords
- 3 +1 half plate
- 3 masterwork composite longbow (Str +7)
- 3 cloaks of resistance +1
- 195gp

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Session 68

- Separated loot
- Kavi visited with daughter for a short time, gave her back the cauldron
- Teleported back into Serpent fortress, started battle with 14 guards, killed 8 so far.

XP:
- 8 serpentfolk guards (CR 9, 6400xp) = 51200xp

Total XP: 51200xp (divided by 5)
XP per PC: 10240xp
Now 15702xp into 14th (need 190000 for 15th)

No loot yet, will be tallied when the other 6 guards are killed.

1 to 50 of 1,322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.