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Well that was unexpected.
For some reason my first thought was jumping off one end of a ship and having the ship's gravity swing you around to the other end of the ship. But it has been made clear there are people who do not like this mechanic, including the atmosphere envelope around the ship. So I won't treat this like SpellJammer in Pathfinder. However, I will be watching closely for the aspects it entertains.
Male Human Software Developer 8/Gamer 4/Musician 2/Artist 3
The counselor said I should be fit for duty. My hindered ability to walk should pass eventually since I'm no longer being, as my captors put it, "aggressively examined". I guess the fact that I can no longer make out the color puce won't be too much of a hindrance. I'm ready to get back out there and cap me some stickmen. But I have to say, after being under that bright light so many times, I'm feeling more of a strange kinship with our enemies. It's probably just compensation for the guilt I feel for not entirely acquiescing to what they made me realize that I really knew all along. I guess that's just something I'll have to keep between me and them. After all, no one can really understand what I went through. But they try, oh they try. If only they would stop trying, it would prevent these other thoughts I'm having. I just... really need to have that rifle in may hands again. Glowing flowery highlights might be nice...
Male Human Software Developer 8/Gamer 4/Musician 2/Artist 3
I never thought I'd write one of these. The only light I have to write by is the radioactive glow coming from my spleen. I'm writing with my nose because they are trying to turn me into a pencil. The food here is awful - they call them nutritional supplements, but I think they are only fit for an overaccepting pekingese. My cellmate is babbling about quantum realities exposed in his brain. Got to go, looks like it's time for another biogel transfusion.
I just picked this up and have been reading through it. The Castle from 1e is still there with what seems to be the usual and familiar trappings.
Strahd is detailed in the appendix, naturally.
Mike Schley, the cartographer for the product, is offering DM and player friendly digital maps on his site. However, BIG CAUTION HERE... his bundle does NOT include the maps for Castle Ravenloft itself. Those maps appear to have been recreated once again in isometric style and placed in the book throughout the chapter detailing the castle. I was hoping to run this online. But without overhead 2d maps to use for the castle, I'll have to make my own. So, points off there. Get with the program, Wizards!
Card-driven goals, treasure locations, helpful NPCs, etc. are still there.
There are also plenty of other quest locations to get PCs from level 1 to 10.
I don't know how well the adventure compares to Return to Castle Ravenloft from 3.5, but the 1e Ravenloft adventure is mostly fully included.
So far I've had a few quibbles about how certain evocative phrases were worded as I recall them from the 1e days. They sound more conversational in the 5e version, which threw me off from a reading enjoyment standpoint.
Long ago, I was so enamored with Vecna's presentation in Vecna Lives that I wanted to make a small campaign around getting rid of him once and for all. Still being a lich despite being a demigod, he has a phylactery... somewhere. The PCs would have to find it, take it to the heart of the crystal sphere (SpellJammer) and touch it against the obelisk there that dispels all magic permanently. Finding the phylactery would involve speaking to an arcanaloth and invading a demiplane near Pandemonium with technology based demons (cough Doom, cyberdemon boss).
I figured after that campaign, there really wasn't anything else I could challenge the party with. It never happened, though.
Gold is the universal target of avarice.
Dragons enjoy acquiring and keeping treasure from others.
Unless, of course, it is a metallic dragon, in which case what they have is only because they want it, and that's ok!
The caster and fighter serpentfolk from the Fortress had teleported away when the morlocks went on their rampage. I placed them at the final fight to add more challenge.
The fighter and huge snake companion were dispatched easily. Vyr Azul and the caster tried to disable/destroy some heroes, but everyone was making their saves... until the caster strode forward and cast prismatic spray.
The druid was sent to Elysium, and the summoner dropped dead from poison...
The cleric was caught in a force cage. The witch flew up and dimension door'd him out. The high priest and caster were finally vanquished. But Ydersius was climbing out of the pit... the alchemist blows his last load of alchemy bombs to weaken him.
The Tempest felt the druid leave the fight and asked their common patron, Gozreh, for assistance. The male and female voices guided the cleric to use the gate scroll on the dead priest's body to call the druid back. the witch began casting raise dead on the summoner.
Ydersius climbs out of the pit, and unleashes his frightful presence. The cleric and the animal companion move to intercept. The druid summoned a celestial purple worm but is blocked by the unholy aura. The cleric and companion, both heavily buffed, manage to cause heavy damage to Ydersius despite his unholy aura, his attempt to turn the companion into a viper, and his blasphemy.
Melee blows continue and Ydersius is taken down without causing any real melee damage to the group. The summoner is finally raised. Eventually they sever his head, sending his thrashing body back into the depths of the chasm from which he crawled, back to where Savith sent him 10000 years before.
Vyr Azul has been vanquished, but Trini lies dead from poison, Lini has been sent to another plane, Droogami is not accepting commands, and Ydersius himself in climbing from the pit from which he was sent so long ago.
Kavi will try to raise Trini as Venthal, Igori and Droogami face the risen god, in the hope that Trini's prowess can make the difference in stopping this ancient threat from casting the world back into another age of darkness.
Find out in another two weeks!