|Purple Fluffy CatBunnyGnome|
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I try to tailor that aspect to the group at the table. If everyone is chatting freely and having a good time then I'll go the extra mile and as the bard what the words to his Inspire Courage or Fascinate song are ... or I'll have them give me the whole diplo speech for the NPC and there may be a small bonus if they give a good rousing speech.
Or they are a table of new comers and already self conscious about doing anything and I'll take more of a teacher approach and work with them to build their confidence so that they can get to where they are the great orator of the party or whatnot.
There should never be a punish aspect; Gaming (at least to me) is more about reward -- that reward may take on different shapes; such as from the GM side seeing the new person half way through the scenario break out with the awesomesauce diplo speech or the bard standing up and belting out his song (I've seen players with bards have whole songs written out in the character binder).
Some people are just non comfortable public speakers and should not be punished for that -- people don't believe me, but I used to be horribly painfully shy; to the point I was in tears giving a speech in class. I think as people are given the opportunity to exceed and given the reward for exceeding they gain more confidence and become the awesome role players vs roll players. But they have to be given that confidence and "punishing" them for not having it only means that they are going to be quieter and quieter and then simply not be there anymore.