Michael Brock wrote:
so what you're saying is... torture is evil?
While I don't have a horse in the race so to speak.. I'm with Chris to be honest. We already have a few threads complaining about how much GMs get already, so to publicly ask for more is only going to perpetuate that attitude.
Give us the advance seating as a thank you... or the maps.. that would work
Red Ninja, I'm trying to be respectful of your opinion, but calling every opinion on the board that is not yours false makes you seem more like a troll vs. a concerned gamer.
I'm all for constructive conversation, however, with the tone that is developing in the thread no long makes this a constructive conversation.
The Red Ninja wrote:
If the campaign is geared towards the over-optimizer then one of two things happens.. either people start learning to over-optimize and we end up with epic scenarios, or people that don't want to/don't like to over optimize simply leave the campaign all together.
If the campaign is geared towards the under-optimizer then the mid-line and the over optimizer complain that the campaign is too easy and eventually fade away to other systems.
Since, generally, the majority of the player-based would be in the mid-line area with neither over or under optimized characters it make since to gear the campaign towards that goal... the majority of the people that are going to play the game.
There isn't going to be one singular option that works the best for the campaign an appeases everyone. At some point, the decision has to be make to appease the majority vs. the entirity
The Red Ninja wrote:
When making decision for the overall good of the campaign, the two extremes cannot be fully considered. The campaign cannot be geared towards either the over-optimizer or the under-optimizer. It has to be geared for the mid-line players as that is where the majority of the players live.
The bottom line of all of this is that Mike and Paizo cannot and will not look at the campaign and make decisions based on what is right or what happens in one area. They have to think globally and act globally. So while ideas you think are awesome and perfect .. for your area... won't work across the board. If people want this thread to be constructive, my suggestion would be to stop arguing about your area and instead come up with ideas that could be implemented across the board and fairly for all types of players.
The unfortunate side of all of this is that the extremes on either end of the spectrum cannot be catered to, the campaign has to be run in the middle of the pack so to speak.
This is something that has been an on-going problem for people since the inception of PFS. At one point, as a player, you could play each scenario multiple times as long as it was of a different faction that you'd played it with previously (garnering each player a potential for 5 chronicles for each scenario).
At this time, GMs were still not receiving credit for "eating" scenarios and were missing out on being able to play. This caused a glut of player character, and a reduction of GM pools. Let's face it, who wants to be the one having to eat scenarios all the time while your friends are getting to play.
The replay rules that we have now (1 player chronicle, 1 GM chronicle) is the fairest it has ever been. And while I understand the need to have replay as an option for players when one is starting a new lodge; the campaign as a whole cannot change to support one specific area and still have the rules remain fair across the boards.
I wish you luck and hope that there is a solution that you find that works for your area, however, trying to get open replay as that solution isn't something that is going to work.
I swore to myself I wasn't going to post in this thread... however, that is the single best piece of advice I have ever seen given on this thread.. and it's one that I took to heart a long time ago.
I ran a game this weekend for a table of VO some/most of them 4 and 5 star GMs in their own right... it was also a 7 player table. Had it not been for them efficiently helping with rules decision we would still be there playing that game. GMs have to be willing and able to learn from the players as well as the players learning from the GM.
All I can say is that the last game was a great one to end on as I take a mini break from GMing
Have to say I agree with most of everything Dragnmoon has said in this thread.
It isn't about how far you're willing to drive, or even the GM credit or lack thereof. It's about people who are willing to step up and do what's needed in order to grow our hobby what we are all a part of and enjoy.
There are those that GM only when necessary and for them the GM credit is key, there are those that travel god only knows how may hours (10 at least for me**) to attend a convention and GM -- if for no other reason than to give those local GMs a chance for a break and to sit down and play. ** and no, didn't receive GM credit for all of those as most of them were re-runs for me**
I'll state my case again; the balance we have is perfect.
edit to avoid assuming anything for anyone
I have to disagree ... My experience is such that GMs running for the credit alone are simply "turning and burning" the scenarios. They don't take the time to get into the flavor of them. They haven't invested time in learning the story (I'm sure there are some exceptions, just not in my experience); in contrast, GMs that have run a scenario more than once, have taken the time to get into the story are generally more fun and entertaining judges.
Stormfriend, while I see your point about the motivation for some GMs, the fact is that there has to be a balance between player and GM. Right now we have that balance and it was a hard fought road for a lot of us to get to that balance. And as GMs is was a hard fought road to just to get the credit we have now coming to us. That is why you see a lot of us naysaying this idea.
At one point players could play through a scenario one time per each faction that they had a character with -- so in essence a player could play each scenario 5 times (original factions at the time). GMs still only got 1 credit for GMing it and if they ran it before playing they couldn't go back and play the scenario.
This created a problem.
So the rules were changed.. 1 player credit, 1 GM credit and the GM could play after they ran it. This way players and GM stay on an even keel with getting chronicles and neither one outlevels the other.
I don't feel there needs to be a change, right now it's fair across the board. People step up to help GM and allow other GMs a chance to play.
When I started looking at conventions ... the cost was overwhelming... but then I took at look at ways I could save money
There are cons that pay for your badge if you GM X number of slots -- I judged that and generally the whole conventions
There are cons that will pay for your hotel room if you GM x number of slots -- judge that and what you need for the badge and there is a large chunk of the con bill right there
Driving... I know that I can get roughly 4 hours of driving on a 1/2 tank of gas with my car. Since the majority of the cons I would travel to would be w/in a 6 hour drive; all I needed was one person to ride with me to split the cost of gas -- we each take a tankful and call it happy
If I have to spring for the hotel; I look for something that is close to the venue, however, not right on top of it. I also realize I'm not willing to compromise too much on the hotel so while I don't look at super 8s and motel 6s ... I do look at pretty much anything else to see what the lowest price is for my money.
I don't mind driving in a few minutes if I need to.
If where you're going charges for parking.. make sure the person(s) riding with you know that they need to help with the parking -- then I look for more to help as that can get expensive.
Pack food as Mike said... if you have a card for a warehouse store that is going to be your best bet for lots of travel foods at a decent price .. in addition a flat of water or energy drink is going to be cheaper as well and give you hydration on the drive.
In all reality on a trip all you should have to stop for is to pee and if you need to gas up before you get to the final destination... however, gas up before you leave (should be elementary) and plan your route.. there are websites that give you the cheapest gas prices of any given location ... figure out where you'll be when you think you need to gas up and find out where the cheapest price will be and set your GPS for that...
Luke Parry wrote:
but but .... I already stole Kyle's room ... I don't wanna give it up ..
hrmm ... perhaps yous can stay... just mind the rules... no Dragnmoon ;)
Honestly, if it was a new player at my table and I wasn't 100% sure of how that player would work with a laptop open and the game, I might ask them to put the laptop to the side. My personal experience is that most people cannot concentrate on the game and their laptop at the same time and the game suffers.
It could be that the GM just has had really bad experience with players and laptops and his personal rule is no laptops at his table; it does give you the choice, deal with the GM prerogative or not play at the table.
Have I missed something ? Because I don't know if I've gotten my boon or not ?
Hi Slimguage, Doing a quick search of the forums, netted me this lovely little gem in which the information is given by Mark Morlenad about half a page down
Avatar, I know there are a lot of GMs out there, myself included, that have been burned with people using laptops .. they are on facebook or other chat/media websites and not paying attention. Them not paying attention causes delays in gameplay and causes the GM to have to repeat information -- which at a convention and a GM that is running the whole time -- is hard on the voice and is kinda mean.
There is also the issue with a lot of larger laptops taking up considerable table space and encroching on other player's space and map space in the center of the table.
For those reasons I generally do ask if they absolutely have to use their laptop at the table and if they do because it's the only character sheet they have; ask that they limit the use to game only. I also watch as to how much table space they are using and will try to say something if I noticed their neighbors getting crunched.
One of the best ways to do it I saw was a guy who had his laptop on the table -- all of his books were stacked under the laptop or were in his bag under his chair. The screen of the laptop was pushed down (not closed) so that he could see and know what was going on and he'd open it during a combat -- that laptop user I personally had no issue with as he was still a participating member of the group.
J. Christopher Harris wrote:
Here's a thread for Vegas by their VC. Should be of use to you. http://paizo.com/threads/rzs2nssi?The-Las-Vegas-Lodge-welcomes-4-Venture
since that thread is almost a year old and that person is no longer the VO for that area .... go with the one listed on the VO page.
:) and Welcome
If you're looking for something for PFS play, I would take a look at the additional resources guide
*click on the big society link on the left ... there should be an option to download the additional resources guide ... if not then look for player resources on the left *
Brownies, to the best of my knowledge are not leagal for society play.
I'm sorry to hear you had a disappointing experience, unfortunately there are a few scenarios that are extremely deadly at level 1 and I think it was moreso that the developers were playing with an idea and have kept it to a mimimum though.
One thing I would suggest, would be to go to the product page for that specific scenario and leave a review. The developers look at those when making design decisions and can take your point of view into consideration when looking for a new design idea.
This could be interesting ... hrmm ... it's been almost 3 years since we've seen eachother ... I should wear my bunny ears so you know who I am