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Barnabas Harrigan

Purple Dragon Knight's page

RPG Superstar 2015 Star Voter. Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 3,275 posts (3,366 including aliases). 10 reviews. No lists. No wishlists. 3 Pathfinder Society characters. 3 aliases.



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Sovereign Court

1 person marked this as FAQ candidate.
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Q: Are the movement penalties listed under the Invisibility special ability only applicable to creatures not using stealth while invisible? The same table contains a row showing that creatures "Using Stealth" have a perception DC to get noticed equal to "Stealth check +20", and we all know that using stealth requires a creature to move at half speed.

Effectively, is the DC to notice a creature using stealth while moving equal to "stealth +20" or is the DC further modified with the -5 penalty listed when creatures are "Moving at half speed."

(NOTE: several abilities in the game, such as the Fast Stealth rogue talent, allow creatures to use stealth at full speed without any penalty to stealth, and thus if the ruling above is a flat "stealth +20", such creatures would be harder to notice or pinpoint while they are invisible -- i.e. moving at full speed is normally a -10 penalty to the perception DC to notice an invisible creature)

Any help would be greatly appreciated!

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

First of all, tip of the hat to whoever is responsible for the magnificent "Champion of the Gilded Host" entry within the new Lost Treasures PFCS book. The story behind the colossus and the art are just marvelous. In my most humble opinion, I believe the Champion of the Gilded Host could be the subject of an Adventure Path or epic quest written by Paizo. The lore is just that good, and the "pieces scattered across the land" approach to this colossus are just begging for a quest.

I would love to see more on this item. Period. I really hope this is not the last of it as I believe it has some seriously great potential for the Pathfinder Campaign Setting as a whole.

With that, a few questions/comments:

1) hit points: way too low! when I read the intro I was expecting at least 5,000+ hp, considering a sailing ship has 1600+. I know this is probably accurate based on HD and all, but honestly: forget the rules or HD when you have something this great. This is the stuff of legends and should be bumped up accordingly, even if it's via some handwaiving / creative new creature "ability" called "Massive Bulk (Ex): this colossus is just too damn massive and gains a bonus 4500hp" :)

2) size: the art is wonderful and the small size of sand dunes and oasis at its feet suggest this colossus is 200+ feet tall. Is this an accurate representation or is this size only applicable when the colossus adopts the form of "immense war monument".

3) shape: the art suggest humanoid form vs. the text which suggests a serpentine form. Or is the normal form in combat serpentine with just two fists and the war monument form humanoid with spear?

4) composition / weight: the serpentine form much be much smaller and less dense than the monument form based on the 600 tons weight... if composed almost entirely of gold, it wouldn't take something this big to clock the 600 tons weight. The monument form (if that's what the art represents) if made of gold would have a staggering weight far exceeding 600 tons. An elephant can be 7 tons (14,000 lbs) thus the colossus as it stands weighs like 86 elephants; while this may seem huge if those elephants would be made of gold, assuming they weight is equal or less as their weight in water (otherwise they'd sink), each gold elephant would weigh 135 tons (so the colossus at 600 tons is the equivalent of 4.4 gold elephants; gold being at 19320 kg/cu.m vs. water at 1000 kg/cu.m) I would be extremely interested to see the art/sketch of the serpentine form, as it must be much sleeker to allow for a swim speed of 50 ft., akin to the way metal ships are hollow in order to allow them to float. Of course, if the answer is "because magic" I'm completely good with that too, as it could be a feature of its creation to help support its great weight / prevent damage to the landscape / bedrock, etc.

5) the section at the end: which speaks of other, lesser gold colossi... I think it cheapens the "real" colossus somehow, and frankly I don't see other kingdoms / other creators being able to muster such as effort for creation... and people in Golarion would have heard about those. If it's just meant as a creation / cost blurb that's ok, but if there are other such colossi in Golarion I would love some lore on those. Perhaps on other planets? :)

Sovereign Court

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Hello fellow Televisionists!

I heard Agent Carter starts tomorrow night; what about tonight? is Gotham coming back tonight?

Sovereign Court

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It's this time of the year when we scour the books in wonderment to figure out Golarion holidays good and bad!

Merry (fill the blank) and such common sayings for each holiday are welcome! :)

Sovereign Court

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Hi folks,

As I read it Gun Training adds Dex bonus to *damage rolls* (not simply stated as "adding your Dex bonus to damage")

Does this mean Dex bonus is multiplied by amount of successful hits during a Dead Shot?

Dead Shot states "Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed.", but Gun Training is not precision damage... I guess you could also apply this question to Weapon Specialization or Smite Evil damage bonus...

Sovereign Court

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I just binged watch the entire 1st season of 10 shows this weekend (Netflix). This show is IMO amazing...

barbarians with falchions - check
monks / kung fu masters - check
fine looking ladies - check
siege engines - check
assassins - check
profession merchant checks to assess combat readiness of an outpost based on the amount of horse feed left - check

Sovereign Court

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In the case of pistols, say, could you use weapon finesse when using pistol-whip? I'm gonna assume that a musket used this way would not be finessable but could benefit from 1.5 x STR?

RAW seems to indicate "no" as a pistol used this way is referred to as a one handed weapon (not a light weapon) but this seems uncertain at best because it refers to the ranged weapon firearms table, and not specifically outlined in terms of "one handed melee".

Has anyone ever received confirmation on this? The damage for one handed pistol-whippings is 1d6, which is in line with most light weapons... (if we go by improvised weapon rule guidelines...)

Sovereign Court

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I'd like to confirm that drinking a potion is still a standard action and that it hasn't been updated by another book.

I'm aware that accelerated drinker trait makes it a move action and that the potion glutton feat makes it a swift action (the feat says normally it's a Move action...)

Sovereign Court

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I'd love to hear all your theories! :)

Sovereign Court

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When using the axe end of this, do I use the x4 crit range listed on the Musket, Axe or the regular x3 crit range for the battleaxe.

I'm pretty sure a battleaxe with x3 crit that is designed JUST FOR AXING should not be outdone by a bayonet-style gun add-on...

Sovereign Court

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Anyone noticed this in the first show?

Spoiler:
Doctor Fate's helmet.

Sovereign Court

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Sometimes I feel the PCs got it too easy on their ship... with all the NPCs and captured pirates somehow falling in line without an afterthought for things like mutiny or escape.

Has anyone come up with some kind of 'random incident chart' you can roll off of while the PCs are at sea? whether it is a rat problem, spoiling of the food/water, fight between crewmen, etc. I can wing it but I'd be interested to see whatever else is out there for inspiration...

Sovereign Court

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I'm curious as to how to include this upcoming book into this campaign... I'm currently GMing this AP and we're about 1/3 of the way into Chap 2 (PCs are pirating the Fever Sea, increasing infamy and plunder)

I've ordered the book; waiting for it now. Does anyone have it and can provide feedback? specifically if it's too early to drop some of these ships as part of Chap 2...

Thanks!

Sovereign Court

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I just had the joy of experiencing the aftermath of a partially flooded basement in the last 10 days, and let me tell you: water, even pure rain water, once it gets into a house (especially furniture/carpets) is somewhat fiendish in nature.

Is there something in Pathfinder Rules that covers such silly, unexpected damage such as water spilling everywhere indoors?

Here's my take on it so far:

Water damage [(Ex + Sp) x (Su)]^2: worse than hit point damage... cannot be healed until you move all your basement furniture out (at least 900 move actions at an encumbered reduced speed of 5ft) followed by a casting of "Remove Carpet, Mass". Then you must succeed a caster level check against Drying Resistance AND meanwhile your fan/dehumidifier/crowbar_the_heck_out_OF_ALL_WET_CRAP spell level must exceed wet concrete/rotten baseboard spell level, like Daylight vs. Darkness kinda thing.

After all that, if successful, you can now heal damage normally (i.e. fork over 1200 bucks to the carpet wizards as they cast "Fabricate New Carpet" upon your basement...)

In a moment of desperation I went to a wetcarpetmancer and almost gave him 350 bucks for him to cast "Animate Dead Carpet" a.k.a. Just Change the Wet Carpet Padding Bud You'll be Awright if Ye Keep Dee Olde Carpette... but Batman slapped me across the face and yelled "Do It Right, Fatass!"

Sovereign Court

1 person marked this as FAQ candidate.
Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

From PRD:

"Swinging Reposition (Ex): At 2nd level, a pirate incorporates a ship's masts, rigging, ropes, sails, and other such structures into her combat style. Provided she is wearing light armor or no armor, when fighting in an environment where such structures exist, the rogue incorporates them into her movement, and does not have to move in a straight line when making either a charge attack or a bull rush combat maneuver. Once she completes her attack or maneuver, she can reposition herself. Immediately after making the charge or bull rush, she can move 5 feet as a free action, even if the charge ends her turn. This movement does not provoke attacks of opportunity. This ability replaces the 2nd-level rogue talent."

Q: Does a bull rush attempt made as part of a Swinging Reposition trigger an AoO?

Sovereign Court

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Anyone else addicted to this game like a crack addict?

Sovereign Court

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I'm really happy about the new god entry format and the exalted, evangelist and sentinel boons. Exalted boons you can get just by taking a feat but then you have to wait to level 12 for the first boon and level 16 for the second (the second boon is usually the "working boon" ie. the one most relevant to the god in question).

Exalted PrC allows for those boons to be taken much earlier, but you may need to sacrifice your domain power for it, if you're a cleric.

If you start off as an oracle, the Exalted class is a super tough sell, because you no longer get revelations from leveling up in that class. At least that's how I read it...

Paladins also get some neat abilities as they level up... I'm guessing a pally would run in the same problems taking Exalted levels (i.e. sacrificing additional smites per day, aura of justice, etc.)

Any thoughts on that class? am I missing something? I find the advantages of the Exalted boons are few and far between and unless you're a cleric, sorcerer or wizard, I'm not sure who this would benefit.

Sovereign Court

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joining a new campaign this weekend... all roles have been filled except (drumrolls) cleric or rogue! :)

so essentially, I'm trying to stat up a cleric (I want the full spellcasting progression) that is kinda roguish (i.e. has trapfinding ability... or at least disable device, as I supposed I could cast find traps constantly...)

But a cleric with the trap spotter rogue talent would be preferable... as far as I know there's nothing that lets me be a cleric while being a half decent rogue, but I may have missed something (i.e. traits or feats) that would allow such a mobster type cleric to exist...

Sovereign Court

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I shoot dragon pistol... 15 foot cone... roll attack vs. all enemies in cone at -2 to hit: check

now if I have rapid shot feat, with rapid reload and alchemical cartridges... roll 2 attacks vs. all enemies in cone at -4 to hit?

to the above: roll vs Touch AC AND add Dex to damage if you have Gun Training at 5th level, yes?

Sovereign Court

2 people marked this as a favorite.
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This is not a thread to debate if the rogue is inferior or not. Please do not post DPR calculations and a point-by-point analysis on the viability of rogue vs. anything.

This is where you post your homebrew feats, magic items, traits that are meant to make rogues more powerful than they are. Forget balance. Just remember this basic assumption: no one wants to play a rogue (most of the time).

I'll start the ball rolling with Spider Sense, a homebrew feat I concocted in another thread.

Sovereign Court

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Thanks. Question about Serpentine Owl.

The figurine of wondrous power item entry says:
-Unless stated otherwise, the creature understands Common but does not speak.

The specific owl wording says:
-The transformation can take place once per day, with a maximum duration of 8 continuous hours.
-The owl communicates with its owner by telepathic means, informing her of all it sees and hears.

Questions:
1. Can I send that thing up in the air for scouting and control it to go wherever I want to?
2. Can I make it invisible or cast any buff on it that would also work on a regular animal of its kind?
3. Can I use it for guard duty when we sleep for 8 hours? With my knowledge of spellcraft and use magic device and knowledge arcana and knowledge nature would I be able to tell if this can serve as a reliable guard when we sleep? (if not, can its perception be enhanced so it becomes a better guard?)
4. Is it considered trained and can we assign tricks to it? (it understands common, which suggests an minimum intelligence of 6, but this is up to DM interpretation - if not sentient i.e. min 6 int it would be a good idea to assign tricks to it so it can perform simple tasks in my absence i.e. when flying alone)
5. Can you equip this owl with magic items? Can it use magic items? (i.e. via UMD or other means, assuming its intelligence is at least 6)
6. Is there a range limit to telepathy? if not, does it have to remain on the same plane for you to retain contact? can you extend communication/control across the planes?

Sovereign Court

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my DM says all afflictions follow the same rule, so according to Core, apparently when you get poisoned, you have an initial save to make. If you make it, you're done, regardless of the poison being listed as "cure 2 saves" or not. If you don't make it, on your turn, you save again, and if you make it, you're done. So you always get two chances to save against poisons.

Is this right? this feels like poisons got gimped.

Sovereign Court

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hey y'all! i'm back! :)

making a bard with DimAgility... what's the best way to cast DimDoor as free action other than quicken metamagic rod?

Sovereign Court

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Anyone else here thinks this game is completely awesome???

Play the guitar, music skill levels up... cook on your bbq, cooking skill levels up... etc.

Sovereign Court

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Is it just me or are there others out there who think the Pathfinder Adventure Paths are becoming victims of their own success?

The current format (6 chapters, one each month) has long become impossible to keep up with from a Pathfinder AP fan perspective (our group plays each week and we have not been able to keep up, and have skipped several APs)

From a nerd / fan perspective this is annoying as I'd like to play them all.

I also find that the quality of some APs have been questionable as of late (not from bad art / bad writing perspective, but from a format / overall plot perspective). It seems that the 6 chapter format is somewhat of a shackle that ends up generating some weirdness (i.e. CoT should have ended at the end of Chapter 5, when the BBEG vamp is defeated; Second Darkness should have been split in two: AP1: Intrigue in Riddleport (3 or 4 chapters dedicated to growing a crime syndicate); AP2: Second Darkness: the 4 or 5 chapters we all know and hate that dealt with that long winded drow doomsday hack and slash)

Sovereign Court *

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For ease of reference here is the ability in question:

Quote:

Expert Trainer (Ex): At 4th level, a cavalier learns to

train mounts with speed and unsurpassed expertise.
The cavalier receives a bonus equal to 1/2 his cavalier
level whenever he uses Handle Animal on an animal that
serves as a mount. In addition, he can reduce the time
needed to teach a mount a new trick or train a mount for a
general purpose to 1 day per 1 week required by increasing
the DC by +5. He can also train more than one
mount at once, although each mount after the first adds
+2 to the DC.

Questions:

1) Does this ability in effect remove the 1 trick per scenario cap? (I believe it should, as the ability lets you train a critter 7 times faster)

2) Can a cavalier that has this ability train mounts purchased by other players (i.e. make a plain old light horse bought for 75gp on page 159 of the Core rules into a combat trained mount worth 110gp) I could see this being done easily (3 additional mounts ups the DC by 6; if the cavalier rolls good then everybody's riding horse is now combat trained) The DM could just put a note on the Chronicle Sheet (Pathfinder Character, Faction, Character Number) that did the training... that would actually be a cool bragging right for cavaliers ("My steed has been trained by Chaine Alazario, Andoran Faction, # 4456-3")

:)

Sovereign Court *

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Two questions for the Pathfinder Society staff:

1) When is Goblins of Golarion joining the list of campaign "additional resources"?; and

2) Are you guys going to revisit the "We Be Goblins" module instructions?

I ask because:

A) I would love it if we could have a goblin PC within Pathfinder Society (double agents / reincarnated Society agents / or any other reason is ok with me)

B) It would be cool if the "We Be Goblins" mod could be played with PFS characters (an all goblin party of legal PFS PCs... perhaps with additional plot instructions for the DM to explain such a Pathfinder Goblin Squad infiltration within the goblin tribe described in the mod...)

I know this can perhaps be a touchy subject for some, and this thread is not meant to debate if goblins should or should not be a playable race within Society play. I am merely seeking feedback from the campaign organizers as there is a sizable chunk of people who would find the idea fun. Remember it's about fun and potentially also for comic relief! I would imagine that not all Pathfinder Society expeditions are composed only of members from the core races - I could imagine a large expedition in the Mwangi jungles or far flung mountains could have a goblin or two in tow, perhaps even a few orcs. The Society is about the enlightenment of primitive races right? :)

Cheers!

Sovereign Court *

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I asked this question in the rules section and got no answer; since this is for a Pathfinder Society character, I'd like to get a ruling from the campaign chiefs:

Q: Does Buckler Catch provoke an AoO?

NOTE: in the meantime, until I hear from campaign management I have had my character take Improved Disarm to negate the AoOs; if it is not necessary I will switch with something cooler! (Corsair of Taldor feat I am looking at you, with my max ranks in Craft: Ships, and my intention to get a headband of Int keyed to Profession: Sailor)

ARRRRRRRRRRRRRRR, MATEY!

Sovereign Court

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I play in a local Kingmaker campaign and my perception so far is that wealth / gold / gear seems to be on the low side. Has anyone else noticed this in their respective games?

Sovereign Court

1 person marked this as FAQ candidate.
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can someone please explain what this feat is for? i'm trying to picture some useful use out of this (especially considering there's an add-on feat to this called improved sidestep...)

cheers,

PDK

Sovereign Court

4 people marked this as FAQ candidate. 1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Do the subject feats from "Halflings of Golarion" work with a halfling staff sling? reading the description of halfling staff sling in the Core rulebook, the reloading rules appear the same as the regular sling. Should these two feats also apply to it then?

Sovereign Court

2 people marked this as FAQ candidate.
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...from the Inner Sea Primer; Taldan Rondelero fighter archetype.

Q: does the disarm attempt, albeit at +4, still provoke an AoO?

(i.e. is this best if one has the Improved Disarm feat?)

Sovereign Court

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...just watched the movie, and can't shake the idea that this could work in the Kingmaker campaign.

(in the movie, George the 6th, a rather low on charisma King, gets a speech therapist named Lionel to help him prepare a series of critical wartime addresses to Great Britain, and by extension, to all the nations of the Commonwealth)

I kept thinking, low Cha leader reading off a specially prepared sheet full of marks, margin notes, private punctuation/pronunciation aids....

we then have, using kingdom building rules:

Lionel: max Cha bard/pathfinder chronicler using Greater Epic Tales ability, creating "speeches" for the King (inspire courage sounds about right; soothing performance or whispering campaign work too...)

George the 6th: [insert any low cha character] in the ruler position, reading the written Greater Epic Tales scroll each month in front of a large gathering...

The only catch it seems is that Greater Epic Tales mentions you use the reader's Cha as appropriate, so to have a puppet king reading off a sheet, it seems the puppet king needs a high Cha... let me know if I'm getting this right; I'd love to be wrong and be able to have a low Cha king reading off a magic scroll each month to give directions to a kingdom... :)

Sovereign Court

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Hey.....

Since you're not actually moving from the carpet, and the carpet is doin' the movin'.... does a returnin' weapon, after hittin' a target, follow you as your carpet cruises along? :)

Sovereign Court

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As written, richochet hammer does not seem to put a limit on sneak attack; therefore, a rogue with BAB 11/6/1 can apply sneak damage on all three attacks if they all hit right?

Sovereign Court *

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Fellow Pathfinders,

I played in the society up to level 4 about two years ago then we took a break off the society to run SD, LoF, CoT and now we are at the beginning of KM.

What is the procedure to rejoin the society for someone that, hypothetically, would have lost his character sheet and Path Society documentation? :)

I can still see the games I played in the "session" section of my character, but no info on gold and gear.

I look forward to hearing your advice and in the meantime I will double the efforts to find my old documentation...

Best regards,

PDK a.k.a. Theodric de LaMontagne, Taldan male bard 4.

Sovereign Court

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Herald's Tabard
Aura moderate transmutation; CL 10th
Slot body; Price 19,000 gp; Weight 1 lb.
Description
This emblazoned tabard is often used by heralds, court officials and standard bearers when riding in battle or when traveling in less patrolled areas, and usually when accompanied by a sizable force. This exquisite vestment, when worn, greatly enhances a wearer's existing ability to inspire in combat, and provides limited mounted combat ability.
If the wearer has the bardic performance, tactician, banner or inspiring command class feature, she is treated as five levels higher in regards to any of these abilities. If the character does not have any of the above-listed class features, she gains a +2 competence bonus to all Perform skill checks.
If donned by a character with the Extra Performance, Harmonic Spell or Lingering Performance feat, the vestment lets her use bardic performance for 2 additional rounds per day. If donned by a character with the Practiced Tactician feat, the vestment lets her use her tactician ability to grant allies a teamwork feat one additional time per day.
In addition, twice per day, any wearer can act as if he had the Mounted Combat feat, even if he does not meet the prerequisites for the feat.
Construction
Requirements Craft Wondrous Item, command, greater or
heroism, greater, mount; Cost 9,500 gp

========================================================

As usual, anything posted on the Paizo board is fair game for future Paizo products; full permission is granted to Paizo to utilize this in any future product or article.

Sovereign Court

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A few comments / suggestion, based on recent playtests:

- dead shot should cost no grit if there is one grit point left; despite the touch AC feature of guns being somewhat an equalizer here, high level gunslingers will be bored to death due to the rapidly decreasing grit points --> SUGGESTION: if dead shot is not a "AS LONG AS YOU HAVE ONE GRIT POINT LEFT" type of deed, the grit point reserve should reset each hour, or likewise replenish at a rate of 1 every 10 minutes...

- it should be clear that you can add Dex bonus to damage, magical enhancement bonus, sneak damage, flaming-type energy bonus, etc. for each attack you roll as part of the dead shot... as it reads, it sounds like you do this only once (i.e. like one big vital strike), which appears underpowered based on the playtest (please clarify if the latter applies) Again, Touch AC is somewhat an equalizer, as the pickleshot playtest used full AC...

- pepperbox: I'm really curious as to how this new gun, and other guns presented in round 2, will play out in the new playtests... I think we should get clarifications as to which firearms are available in the Golarion world (i.e. Inner Sea has pepperbox, pistol and musket, but the playtest has a whole new bunch, and it is not clear as to which ones will be unlocked by Ultimate Combat, in regards to *Golarion*)

Cheers!

Sovereign Court

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Q: how many creatures can be affected by this 7th level spell?

Sovereign Court

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I hate pricing magic items (especially when they duplicate feats, as I don't see how it's done in the magic item creation rules...) so I've taken the "Gloves of Arrow Snaring" as a base to create the subject item, at the same 4,000gp price. Let me know what you think.

Gloves of Riding (same as Gloves of Arrow Snaring but Mounted Combat feat instead of Snatch Arrow feat)

Sovereign Court

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I hate pricing magic items (especially when they duplicate feats, as I don't see how it's done in the magic item creation rules...) so I've taken the "Robe, Monk's" as a base to create the subject item, at the same 13,000gp price. Let me know what you think.

Robe, Monk's
This simple brown robe, when worn, confers great ability
in unarmed combat. If the wearer has levels in monk, her
AC and unarmed damage is treated as a monk of five levels
higher. If donned by a character with the Stunning Fist feat,
the robe lets her make one additional stunning attack per day.
If the character is not a monk, she gains the AC and unarmed
damage of a 5th-level monk (although she does not add her
Wisdom bonus to her AC). This AC bonus functions just like
the monk’s AC bonus.

Vestment, Bard's
This exquisite vestment, when worn, confers great ability
with bardic music. If the wearer has levels in bard, her
bardic performance class feature is treated as a bard of five levels
higher. If donned by a character with the Extra Performance feat,
the vestment lets her use bardic performance for 2 additional
rounds per day. If the character is not a bard, she gains a +2
competence bonus to all Perform skill checks.

Sovereign Court

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The Pathfinder Chronicler PrC says that its class' Bardic Music stacks with other class with the same ability, minus 2 levels. Does that mean a bard5/pathchron10 act like a bard 13 for all intent and purposes of bardic performance, and can use Soothing Performance (normally gained by a bard 12?)

At first glance the class doesn't have good BAB and no spellcasting, so I would think that bardic music is the only thing going for this class... so my opinion is "sure, soothe away"

Let me know what you think!

PDK

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Note: I'm not the DM on this one, so I'll only post IC material and PC backgrounds.

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

yeah, need a mounted mini for my Kingmaker cleric of Erastil with the Animal domain... but not a horse: a stag/deer/elk (GASP!!!)

So far my search has only yielded this.

Please let me know if you know anything else out there.

cheers,

PDK

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

When they made the switch to 4E and nuked the Realms in a giant magical storm-apocalypse, and then fast forwarded the Realms one hundred year in the future, this is when I switched to Golarion/Paizo.

Now, out of curiosity, I followed one of our fellow Paizo board members' link to the dreaded WotC website, where things come and go daily, and saw this:

WANTED: Elminster Must DieWinner: Congrats to Robert Jazo, the winner of our Elminster Must Die contest! The winning tweet that earned he and a guest a trip to Gen Con Indy 2011:

@WotC_Novels #elminster must die! At 1267 winters old he is personally responsible for bankrupting Social Security in the Realms.

Way to go, Robert! And thanks to all who participated in the contest. The judges had a lot of fun poring through all the tweets that came in to make the case on whether Ed Greenwood's famed Elminster should live or die. If you missed them, search for #elminster.

Yes folks, they held an "Elminster must die" tweet contest. I don't know about Mr. Greenwood, but if this was me, I'd be royally pissed and flip that company the bird whenever I could. What an utter lack of respect for an iconic character that has sustained TSR, WotC, Hasbro, etc. in a number of ways over the last 20 years.

I know some of you don't share my previous love for the Realms so I'll leave it at that... but regardless of the character itself and what happens to it in canon, I find WotC's attitude, promotions and general attitude towards this long-standing hobby AND towards one of their long-standing author a bit appalling, as everyone knows that Ed had a lot of fun with El over the years. Shame on them.

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Stephen,

Is there still time for random combat-oriented requests for Ultimate Combat?

If so, let me start with the first one, which is not page intensive (one paragraph only)

Could you add a ranger combat style for halfling slingers? (see this post for more details)

Basically, the idea would be to give an additional combat style option for halfling rangers with the ammo drop and juggle load feats...

Cheers!

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Check this idea out:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/ultimateCombatPlaytest/gunslinger/givingUpOnGunslinger&page=2#52

Let me know what you ladies and gentlemen think. Especially you, ladies.

Enjoy! :)

Sovereign Court

Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Dear Paizo/Gamemastery folks:

Could it be possible to come up with a line of "SMART" gargantuan and colossal minis? I think the large and huge mini market has already been saturated by the D&D mini series over the years, and most gamers have an abundance of these products already.

However, the concept of "smart" gargantuans and colossals have not been exploited yet. Here's my thoughts on what a "smart" oversized mini should be:

1. Proper square dimensions: 4 squares across for gargantuan, and 6 squares across for colossal. If a DM wants more than 6 squares for colossal they can use the D&D mini big red (8 squares across).

2. "Hollow" center: the gargantuan or colossal mini should either be properly "elevated" and the base marked with squares so as to allow easy placing of smaller minis underneath the behemoth... either that, or forego the base and support the mini by a 4 or 6 square wire on the perimeter only (for garg/coloss minis, respectively) The wire method would have the added advantage that existing minis on the battlefield would NOT need to be reshuffled when the gargantuan or colossal mini moves around. The current D&D mini gargantuans have a base so when they enter squares occupied by medium minis, EVERYTHING needs to be pickup up, and repositioned on top of the gargantuan base, and in some case, this is impossible because the gargantuan base has no room for them (i.e. the actual mini is quite voluminous/thick) This results in most DMs just keeping the mini stationary because they don't want to bother with the minutiae required by constantly moving the battlefield around every time the garg./coloss. mini moves... (i.e. less dynamic, more boring battle)

3. Going with the wire idea above: if a "smart" gargantuan/colossal mini line is not possible or not within the core competencies of Paizo/Gamemastery, then perhaps produce a "wire base" which would elevate a garg/coloss. mini above the battlefield so as not disturb the minis below. Many garg./coloss. creatures fly anyhow. Make the wire base a 4-square or 6-square perimeter so the user can easily tell which squares the creature is in.

This is it for now, but I'll keep adding to the thread if I have other ideas/wishes on the subject. Please do not hesitate to provide any other comments or personal experiences on the matter.

Cheers!

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