Eh I've ran it to 25th, I and many others ( paizo as well it seems) think it has real issues past `12th. Others do not. Nothing is gonna change what either side thinks.
The problem past 12th is the mandatory arms race if the PCs wish to survive (every monster and their dog has true seeing, etc.) It gets worse and worse, and when you hit level 20+, the PCs find themselves the or some of the most powerful figures in the world, which automatically results in politics, which a lot of players do not enjoy.
I love my halfling weapon master around the double sling. he has a difficult time at low levels (feat cost to really make this work is well over a dozen) but he runs like the 13 arrows in 6 seconds build at higher levels :P
Is that even RAW? how do you load a sling without a free hand?
ammo drop... remember Jamir? sigh... already forgotten... :(
Now my answer is "YES!... provided there is a cleric in the party, and not some fake substitute like an Oracle of Healing or Paladin of Many Touches, etc."
it is indeed awesome... i will look into this for my carrion crown rogue... undead can be sneak attacked and therefore can lose strength that way right? :)
I tried running a few 3.5 APs with the Pathfinder rules, and it sucks. Call me lazy, but the point of buying a published mod is to run it as is, not spending time updating stat blocks.
i'm on Team Epic, provided Paizo creates a totally new Epic system that stimulates the imagination, and harnesses the human brain's natural ability to manipulate the abstract.
Origin: Some forest in Golarion... where elves grow...
Adventure: The Brinewall Legacy
Location: Brinewall Castle, room T7
Cause of Death: Clubbed like a baby seal while taking a dirt nap on top of the stinky troglodyte table
More Specifically: last trog alive brings Gus to negative five as they both fight it out on top of the large table; DM rolls a d3: 1 is coup de grace, 2 is one baby seal clubbing + move action to run away from the party, 3 is withdraw action. DM rolls 2. Trog successfully clubs the unconscious rogue for 5 damage, bringing him to minus ten.
why? classic combo upon the game has historically been designed around. this combo has no flaws and contains all the elements necessary to beat the game!
At the end of last week's game they rescued the pally, so here is an actual email I just sent to my players tonight:
Reminder for tomorrow's game:
Stumps can wiggle somatically :)
Also, Rahem is strapped back to back to the fighter (both cannot be flanked anymore - see the all around vision monster ability), they each get +2 to AC from mutual soft cover, the paladin stumps can wield weapons effectively due to the fighter's successful untrained craft "Bran/Hodor sling basket + prosthetics" check. The paladin is also considered a small creature (+1 to AC +1 to hit and +4 to stealth when the ftr pulls a cloak on top of the paladin to look like a hunchback...)
:)
P
PS: the only thing that remains to be determined is if you want me to refer to the combo as "Hodor/Bran" or "Chewbacca/C3PO" for the rest of the campaign... :)
Last week was the paladin sacrificing himself for the rest of the party. "Let them go!" he pleaded, "Take me and let them go!!!"
The demented bad guy agreed and decided to make the paladin his new "High Advisor" -- by having his goons carefully prune the paladin out of his arms and legs, burn/cauterize the stumps, then mounting him on a ten foot pole scarecrow style right beside his throne.
The paladin survived the procedure and therefore is still in play..... :)
It's not hate. It's disappointment that the class does not live up to expectations.
Compounded, too, I think by the general acceptance of Ninja being actually fairly competitive by comparison, and actually being strait better than the rogue due to the Ninja getting access to almost everything a Rogue has, WITHOUT the reverse being true (no Advanced Ninja Trick rogue talent).
Origin: Some forest in Golarion... where elves grow...
Adventure: The Brinewall Legacy
Location: Brinewall Village... in the woods outside the castle
Cause of Death: Pissed off harpy
More Specifically: The group went along the harpy's plan and agreed to ambush her lover. Along the way this crazy ranger elf decided to shoot her in the back as they were waiting in the woods for the lover to show up. As soon as he shot her, she ducked out of sight in the woods, and her lover, horrified, proceeded to destroy the elf and scatter the party. Dying alone in the woods, the crazy elf stabilized. He woke up moments later to see the harpy tower over him - how nice! the harpy had used some of her healing on him!! However he found himself securely tied up in tight coils of rope. She asked, with a pained look on her face, "Why did you betray me? Why did you shoot me?" The elf replied, "It was an accident!" With a matter-of-fact-ness that chilled all players at the table, the harpy then added, "Well, here's an accident," after which she swung a heavy sword down on his neck, separating the elf's head from his shoulders.
You could always get a 15 year old boy as a cohort and have him pull a magic sword out of a stone... they'll listen to whatever your cohort will say after that... :)
The group I'm running just completed Part One last week, and they spent all of last night's game session building and customizing their caravan. They absolutely loved it! the way I did this is by not preparing at all, and then we all did a step by step group reading of the caravan-building rules. I must say the rules are organized VERY WELL and I was amazed that as a DM, I could do just that: show up at the FLGS, crack the book open, and just have a caravan-building session. It was great! There was a big debate about putting a ballista on the roof of one of the wagons or not... but in the end, 3 out of 5 voted that "THEY WANTED THE BFG!" A few players are even going the distance of putting some ranks in Profession: Siege Engineer before next session... LOL! I will be running the caravan encounters with the caravan combat rules, as planned, but I also plan to throw a few regular random combat encounters along the way, and let them use the ballista to "SPEED UP PLAY" if you will :)
.... nothing opens a road fight scene like a ballista bolt going through a hill giant's shoulder! :)
halflings are never evil - they are the blessed race sent by the gods to serve humans in all ways including but not limited to getting rid of the occasional ring of power that is thrown at them to try to corrupt them
I ran Council of Thieves for a group last year and I remember that the focus of the AP was not on the things that make Cheliax cool as a setting.
Spoiler:
The PCs were never really harried or entangled by the Hellknights (except for just a quick sewer chase at level 1); the PCs were never targeted by the asmodean clergy; the north half of Westcrown is in ruins and the town is the old capital so the Cheliax empire is turning a blind eye on law enforcement - the place is best forgotten for the new nobility (all the cool / powerful nobles are in Egorian close to the Empress); etc.
The whole AP focuses on a power play between two factions of a crime syndicate -- at the end of the AP the PCs and the Hellknights actually help each other!
This, to me, was the biggest let down for this AP. Not saying that the whole AP was bad - in fact Chapter 2 was genius and it will become an RPG classic I think... people may still talk about this adventure in 20 years... but as a whole, I think a better job should have been made in generating the oppressive feel of Cheliax.
After running CoT, I definitely think that AP was *not* the "Cheliax" AP (one could set this AP in any Golarion country). I hope to see an AP, one day, that pits the PCs against the Cheliax empire! Golarion has its evil empire, complete with dark side of the force (asmodeus clergy ~ sith lords?) so Paizo should not be afraid to use it! :)
You know... this is a good point, and it's absolutely where my head was when I designed the rules. These are VARISIAN caravans, for the most part, and that means that they're essentially mobile home bases first and everything else second. They're not designed to be profitable trade ventures as much as they are tiny little mobile villages.
Anyone who ever owned or rented an RV or Winnebago knows there's no way in heck you can run these things without losing money. Mobile home bases are costly!
To me, a beefcake is an actor who very obviously makes a living from his body, not just an actor who happens to be good looking. Ryan Reynolds is a good example of a complete beefcake.
I thought we were talking about actors. Whats Ryan Reynolds have to do with acting?
LOL!
Ok, Norton may not be a "complete beefcake", but he's still a "little beefcake"
A proper Banner need not only be physically meek, but also mentally unnattractive... he's the Charisma 7 Int 18 of Marvel's world. His flashing smile never got him out of a Thunderbolt missile lock situation...
it's in the Core rulesbook, right under the Handle Animal skill...
I don't see it. The only DC 20s are for training an animal, and those don't apply. There's a DC 25 check with a full-round action to "push" an animal, but we're not setting a DC to get the horses to fight, just to get them to behave as they're already trained, which makes Zaranorth's idea more appropriate.
Sorry, it's Ride DC 20...
Control Mount in Battle: As a move action, you can attempt
to control a light horse, pony, heavy horse, or other mount
not trained for combat riding while in battle. If you fail the
Ride check, you can do nothing else in that round. You do
not need to roll for horses or ponies trained for combat.
it's in the Core rulesbook, right under the Handle Animal skill... you need a full round action too... being on a panicked horse gives you the same feeling that you get when you hit the gas instead of the clutch/brakes as you coast at high speed towards an intersection showing a red light...
I agree mostly but how can you call Norton beefcake. Norton could be classified as a pretty boy with a toned body but he doesn't have the muscle mass to be beefcake.
hmmm... you are right... Norton was the least beefcake of 'em all... in my head he just stands the tallest though due to his gigantic ego... :P
m'kay... i'm completely with you on the "can't wait for this movie!" feeling, but i'm sort of sick of seeing them screw the image of Bruce Banner. It's perhaps the most defining characteristic of Banner. He's weak and puny, and the Hulk alter ego hates him for it.
You realize that anyone who doesn't fall into the 100+ ton category is "puny" to the Hulk, right? I'm pretty sure he's called the Thing puny a few times. He's DEFINITELY called Spidey puny fairly often.
Tobey MacGuire *IS* puny. So yeah, they have done well on that one. Now, do you understand what I meant? your comparison with Spidey hit the nail right on its head: the actor for Banner should be no bigger than MacGuire if not smaller. SAY NO TO FUTURE BANNER BEEFCAKES! :P
I agree, Banner could be better, but that's such a minor thing. Robert Downie is back!
m'kay... i'm completely with you on the "can't wait for this movie!" feeling, but i'm sort of sick of seeing them screw the image of Bruce Banner. It's perhaps the most defining characteristic of Banner. He's weak and puny, and the Hulk alter ego hates him for it.
Instead, Hollywood keeps throwing these BEEFCAKE! (TM) Banners at us... sigh...
Do undead things keep regeneration? Say we had an undead troll anti-paladin?
Mrgh....?
let's think about this
regeneration is the ultimate expression of life... cell replication at its peak
regeneration and death are thus opposed
I would think that regenerating undead beings would make no sense, and this should be reflected in the rules
I've seen undead monsters with fast healing, which is imo a bit of a game balance ability so they don't die too fast, but it screams "regeneration!" to a player fighting the thing anyway...
IMO instead of having fast healing, undead such as vamps should have a higher AC, higher DR to make them harder to hit, and the only way they should recup HPs is by sucking blood from victims (i.e. make the blood sucking ability better, and drop the silly level drain backhanded slap... i never understood that one...)
so building a invunerable rager that fights with a viciuos greataxe. is that to much?
with out rage while power attacking ill be doing 1d12+2d6+14 and will only take 3 damage at the most from vicious and once i hit 12th level i wont take any. from a dm's point of view is this and abuse of DR?
Great build. Go with vicious keen falchion instead of vicious greataxe and you won't believe the amount of damage you deal on a regular basis... :)
1. Is this thread about a new player/race book? please linkify. Thanks!
2. Adding Cha bonus x HD to hit points: I thought this was a 3.5 rules used in the Age of Worms campaign, and then only for a few select monsters (because it sometimes double their hit points due to their great Cha, such as high HD undead dragons). Has this become a standard PRPG rule for the undead type?
3. I agree with the OP that Charisma has become a bit too good. There are only two STR skills: climb and swim (both useless in-game skills most of the time) I don't even want to count all the Cha-skills and how good a Circlet of Persuasion is.