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PsychoticWarrior's page

243 posts. 4 reviews.

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Recent posts by PsychoticWarrior:

What are children learning in school these days?
PsychoticWarrior,

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W E Ray wrote:

I hope you're only considering this if you're qualified. Most home-schooled kids I've worked with (5 of 7) are considerably behind academically. So many parents feel that they're the best to teach their own kids. How well can the average parent (or better than average) teach Chemistry or Shakespeare or Calculous or Psychology? How many are trained in early childhood development and psychology?

I mean, I'm a considerably well educated guy; I could teach my kids literature and anything in the humanities and I am trained in education but I wouldn't pretend to teach economics or biology or analytical geometry, etc., etc.


The one friend I have that is "home-schooling" her two children actually has a group of about 40 parents who meet regularly with each other and their kids to talk about lesson plans, social activities and grading. It sounds better organized than most regular schools I know of (I have 2 friends who are teachers in the public system). And her 2 children are brilliant, polite and socially well-adjusted. It really depends on the situation they are in and it is a disservice to paint all home schoolers with the same brush.

What's your Drop-Everything Movie?
PsychoticWarrior,

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Shadow13.com wrote:
Callous Jack wrote:
Shawshank Redemption.

All that man-rape kind of makes the movie a downer.

Well I'd like to tell you that Andy fought the good fight and the Sisters left him alone. But prison is no fantasyland.

What's your Drop-Everything Movie?
PsychoticWarrior,

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As for the OPs original question - I have so many of these kinds of 'drop everything' movies it would be impossible to list them all. A few (unusual) standouts that I don't own on DVD are...

Roadhouse
Point Break
Jason and the Argonauts (original obviously)
Adventures in Babysitting (I was in love with Elizabeth Shue back in 1987)
Ladyhawke

...lots more. I love movies and will drop most anything to watch a favourite.

What's your Drop-Everything Movie?
PsychoticWarrior,

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kessukoofah wrote:
Sebastian wrote:
PulpCruciFiction wrote:
Back to the Future.

Damn.

Damn. Damn.

Damn. Damn. Damn.


I'm confused. What do you have against such a great movie?

That's a Dr. Brown quote when he, in 1955, is waiting for Marty to show up for their attempt to send him back to 1985. He looks at 3 different watches muttering 'damn' more and more times.

/end nerd mode

:-D

Would you allow this in your game?
PsychoticWarrior,

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Steven Tindall wrote:
I am playing a cleric in a newbie GM's game.
I came up with a great combo using the divine meta-magic feat and the sudden maximize feat. Mind you there is no lvl adjustment for SUDDEN anything because it's once per day; well divine metamagic says you can use your turns to get your feats lvl adjustment +1.
According to my math my cleric can now maximize his spells 8 times a day(3+1 for cha+4 extra turning)
The question is Would you let a player get away with something like this in YOUR game. The 3.5 rules state it's perfectly legal but it does break the spirit of +3 lvl adjustment for maximised spells.
I as a player think anything that lets me max my lower lvl cures is something to be used but I can see how it can be abused as well.

Nope - wouldn't allow it. This kind of nonsense is one of the things that drove me from 3E

Dice
PsychoticWarrior,

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Denim N Leather wrote:
The GS dice are by FAR the best dice I have ever owned. You really gotta roll em on your palm before you let em fly, though -- they don't really 'roll' as much as 'plop' once they leave your hand. It's a strange sensation at first, and takes a little getting used to, because you get a lot of non-rolls at first.

Yeah - they are a little different in that regard. It was quite funny to see my groups get their sets and start playing - "Hey these don't roll across the table! They stay right near where I drop 'em!"

Dice
PsychoticWarrior,

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Gene wrote:
Heh, I half-figured you were just joking around; I half was as well. I fully admit that GameScience does make some very nice dice and they seem to roll really well.

I've actually been meaning to pick up a set since I saw a demo from the owner on Youtube. He makes a convincing case against other dice manufacturers.


I would love to see WotC partner with Lou Zocchi and bundle his dice with the PHB. Everyone should have one set of GS dice!

Dice
PsychoticWarrior,

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Gene wrote:
PsychoticWarrior wrote:
Bah - cheap dice are for posers.

They're also for folks who don't have ten bucks to spend on a set of dice.

If I could buy GameScience dice for three bucks a set I would, but I'm not paying eight or ten bucks for dice, regardless of how nice they might be (and I won't lie, GameScience dice ARE nice).

So don't be hatin' on us folks who like our dice cheap. :p


Please don't take my "rant" as hatin' on people. It was just a joke. I do dearly love my GS dice though and found a place online to get them for $6.80 a set. of course if I was buying for 28 kids even that would be a ridiculous price to pay.

I'll still say that GS gives the most random rolls I have ever seen.

Dice
PsychoticWarrior,

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Bah - cheap dice are for posers.

Gamescience is the only true way!

Seriously - I bought sets of GS dice for my D&D groups and everyone loves them. Now we actually see the guy who could never seem to roll a 20 to save his life actually get them on occasion! 'Luck' is bad dice. Game with Science!

WotC have got to be kidding me...
PsychoticWarrior,

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Razz wrote:
snip the crazy

Oh Razz, how I have missed you *hugs*

Strikeforce Morituri
PsychoticWarrior,

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Freehold DM wrote:
Never did get into this series, but I do recall seeing ads for it in Amazing Heroes. Good to know it has such a good reputation, is there a trade for it?

According to the wiki there is a legal dispute between Marvel and Peter Gillis which will probably prevent a trade from appearing at least until it is resolved.

I loved this series when it was running and was disappointed when it was canceled (although it had gone downhill somewhat near the end). It was a bit of an emotional roller-coaster though as you learned to not get too attached to any of the early characters (like I did to Blackthorn) as their only fate was to die.

A question about fortitude
PsychoticWarrior,

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You don't get any save against damage done by weapons in 3E. I don't have my books in front of me but I would examine weapon damage rules for more clarity and any 'taking damage' entry in the index.

I do have to admit it isn't a bad idea though. For a DC I would use the attack roll used to hit the target.

What happened to Athas,org
PsychoticWarrior,

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http://community.wizards.com/go/thread/view/75882/20204229/?pg=last

From flip of the overcouncil of Athas.org concerning the problems at athas.org

Quote:
I'm aware of them, and I'm working to fix

Longer story is that I've been suffering from a slowly dying hard drive, and I think it's decided to stop taking it's time. I've been working to pull the data and configs off the drive and onto a new system. Hopefully, it'll all be done with by the end of the weekend.


This was posted Sept 29, 2009 so obviously the repairs are taking longer than expected.

Minis Question
PsychoticWarrior,

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Mosaic wrote:

That was more a gratuitous tip of the hat to our hosts. I figured it was a little dubious announcing other vendors on the Paizo message boards, so I should at least acknowledge that Paizo too sells minis. I love Paizo, but agree that for some reason, their singles are crazy over priced. Still, I've bought a few from them when I couldn't find them elsewhere.

I feel more like calling a spade a spade. I don't feel any need to promote something I personally would never use. If/when paizo brings their prices inline with the vast majority of online sellers and stops this gouging I will gladly recommend them.

Minis Question
PsychoticWarrior,

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Mosaic wrote:
Why, Paizo of course. Here's their page.

Uh, he said cheap. Paizo is way, way overpriced in the DDM market and always has been.

Quote:

And if Paizo doesn't happen to have what you're looking for, I sometimes pick up a few from Auggie's. Never had any bad experiences with him.

He's pretty good and has been around for years.

I'll also second www.MiniatureMarket.com fast shipping and great customer service.

Scott Rouse leaving WotC
PsychoticWarrior,

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ggroy wrote:
(At least Goodman Games had an early presence of mind to do their 4E Dungeon Crawl Classics modules under the OGL, and not the GSL).

I thought Joesph Goodman was publishing under "Fair Use" laws of the USA. I don't pretend to understand all the nuances of copywrite law but I didn't think the OGL could be used with D&D editions other than 3E.

Has the feel/style of your game changed since you started playing 4E?
PsychoticWarrior,

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Daeglin wrote:
PsychoticWarrior wrote:
Assuming you use miniatures grab some red hair elastics (small rubber bands) throw one on the mini when it is bloodied (PCs too). Remove if it gets some healing. Simple and really effective on the combat map to see who is in trouble and who is doing just fine! You can also use different colours to represent different effects (black for stunned, blue for dazed, green for marked etc). If you do not use minis I recommend index cards for initiative order (the PCs and monsters stacked up in order on initiative rolls) and then you can write notes on who is bloodied, stunned, immobilized etc.

What a great idea! Thanks! As a dad with 3 little girls, I'm constantly finding these things all over the place anyway.

lol! You are most welcome. A fellow DM and friend of mine came up with the idea while getting a soda at a D&D Day. He saw a package of them on a hook in the store and had a brainstorm.

Has the feel/style of your game changed since you started playing 4E?
PsychoticWarrior,

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Matthew Koelbl wrote:

By level 15 or so, enemies that 'Batman' needs a 20 to hit, his Nomad friend can hit on a 2. 'Batman' has some interesting out of combat utility and skills, but a combination of multiple weak BAB classes, evenly distributed ability scores, and lack of combat feats and items... means his attack bonus is simply terrible in combat. There are just too many 'hidden bad choices' that he...

Wow. You just described our Age of Worms campaign at 15th level perfectly. The poor Rogue.... he didn't even multiclass and sucked so hard it took the focus off of how badly the Scout/Fighter sucked (at least the S/F had a decent AC though!)

Has the feel/style of your game changed since you started playing 4E?
PsychoticWarrior,

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Uchawi wrote:

One other mechanic that still needs extra work, as a DM, is tracking all the conditions. The one I dislike the most is bloodied.

Assuming you use miniatures grab some red hair elastics (small rubber bands) throw one on the mini when it is bloodied (PCs too). Remove if it gets some healing. Simple and really effective on the combat map to see who is in trouble and who is doing just fine! You can also use different colours to represent different effects (black for stunned, blue for dazed, green for marked etc). If you do not use minis I recommend index cards for initiative order (the PCs and monsters stacked up in order on initiative rolls) and then you can write notes on who is bloodied, stunned, immobilized etc.

I haven't played D&D without minis ever (and I've been playing since 1981) so I obviously use the first example. I do also use index cards for initiative order but have slowly been trying to get used to the paizo combat pad I bought years ago.

Revenge of the Giants--How is it?
PsychoticWarrior,

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Matthew Morris wrote:
I take it from the comments that there's no Greyhawk connection. Sad really.

This can't come as a surprise though. Greyhawk hasn't been important to WotC for 8-9 years now. Given the sparse nature of the background for the adventure it shouldn't be that hard to add in some Greyhawk elements.

As far as the good/bad ratio of the delve format I have found it to be a boon myself. It was the rare adventure I would run straight out of the box from the old Dungeon mags (even Aps like Age of Worms were heavily modified) so having small set pieces I can mix & match is an excellent fit for me. Not everyone's taste of course but for those who write their own adventures and just want some help in setting up the combats & skill challenges this format works.

Revenge of the Giants--How is it?
PsychoticWarrior,

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Jeremy Mac Donald wrote:

I don't think their plotless nature really hurt them but Ravenloft - which drips plot and atmosphere is also very much one of the classics.

While the original I6 Ravenloft module certainly does a good job in creating atmosphere there is precious little plot involved. It is a cleverly disguised dungeon bash centered around a vampire. Little tidbits exist like Strahd's journal notes but really you are just there to kill everything that moves.

Don't get me wrong - I loved I6 back in the day and ran it 4 times for different groups over the years but the plot was never its strong point.

William Safire - R.I.P.
PsychoticWarrior,

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James Martin wrote:
David Fryer wrote:
Wow, all the greats are dying these days.

They're making room for the new greats. I nominate Sarah Palin.

I lol'd.

Really!? Really? En World?
PsychoticWarrior,

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alleynbard wrote:
Mairkurion {tm} wrote:
In recent years, I've been really unhappy with EN World, but is it me, or has it become more friendly to 3.5 and Pathfinder holdouts in the last couple of months?

It has actually. The Pathfinder forums are nice and they really feel like they could take off and provide a wealth of information for those interested. There isn't a ton of posting going on in that section but there is a respectable amount and it appears to be growing. The News page is nicely organized between 3.5 and 4e as well. I find all of this very promising. I think now that we have both games out, things have cooled down a bit. Despite my sarcastic comment, the General Discussion is much calmer than it was even a few months ago.

Erik's column looks like it will be great and informative. I can't wait to read future installments. That alone would convince to check out ENWorld more often.


Yeah - the Pathfinder forum is really cool. I actually wish there was a 3E forum and 4E forum beyond the Rules & Houserules ones. In fact I would rather see a separate forum for both 3E & 4E than having all of that put into General. I was honestly shocked at the negative reaction many had to the creation of the Pathfinder only forum. I would love to get that for 4E myself!

Really!? Really? En World?
PsychoticWarrior,

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Aristodeimos wrote:
Hm...I just went to EnWorld to dig up a thread there where folks discussed why they like EnWorld more than the Paizo Forums. However, as I was trying to navigate the pages (since I couldn't search), it froze up on me.

Guess everything you said was true.


I remember that thread. It was basically talking about the layout of the paizo forums (which are crap) vs. the layout of ENWorld (which are moderately better - far from perfect but easier to navigate). It actually resulted in a few changes on here - the quick links at the top of the forum page for one. Of course some people took it as an attack upon paizo and (oddly) Pathfinder and it devolved into the 1,663,765th iteration of the edition war.

It sucks about how slow old ENWorld is - it seems to be a victim of its own success - so many people go there the servers it is on simply can't handle it. There's next to no money being made by the owner (Morrus) and he seems to be constantly on the edge of not being able to pay the server fees each month. Lots of interesting conversations happen there when you can get on.

Game Mastery Critical Hit Deck - 4E Conversion
PsychoticWarrior,

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Celestial Healer wrote:
I would personally avoid bringing ability damage into 4e, since there is no current mechanic for it. It probably wouldn't be too hard to work with, but I would use something like -2 to attack rolls.

Whoops! Too late! I already added ability damage back into my games to represent more long term damage PCs can suffer. The whole '6 hours of rest and your fine' thing bugged me so ability damage is how I changed it. Its worked fine so far (the ability damage has occurred through diseases only).

@ Pop n' Fresh - ongoing damage is definitely the way I handle 'bleed' it is just a different word for the same thing imo. I thought I would add in the ability to stop it another way though beyond just 'save ends' to give the PCs more options. It might be too much though.

We did try out the CHD last night and 3 valid crits were made (6 crits in total were scored but 3 of them were on Zombies). One allowed the PC in question to Dominate the Elite Deathlock Wight (that was cool), a second just resulted in lots of damage (triple) and the other resulted in the PC being vulnerable to crits on a 19-20 for a round. The extra damage was enjoyable for the PCs and did help speed up the combat (always a plus imo).

Rape in a Spiderman Comic?
PsychoticWarrior,

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Aaron Bitman wrote:
Just remember: we live in an age of reprints.

I collected the first three Essential Spider-Man volumes. I read them all in their entirety to my little girl, and she loved them so much, she just asked me to start the series over again.

I haven't read any CURRENT issues of any Marvel title in years and years. And from what you're saying in this thread (and others on this site), I'm glad I haven't. Sue Richards was unfaithful?!? I don't even want to know!


Same here. The Essentials line of reprints are awesome. I've read the 9 volumes of XMen they put out, 2 of the Spiderman one, Marvel Two in One (with the Thing) even Marvel's run of Godzilla (so terrible it is awesome!) and plan to get many many more of these. Fantastic Four, Avengers and Dr Strange are tops on my list right now. Will probably branch out to the Dracula & Werewolf reprints they are doing too.

I did get a free copy of a trade paperback of 6 issues of Uncanny XMen (444-449) and thought it was very good. No sex to speak of (beyond the cheesecake outfit Marvel Girl (Rachel Grey) was wearing) and the violence was acceptable. One person was killed in the 6 issue span - a young mutant who couldn't control his power and his emotional state made it so it went out of control. Although it wasn't shown it is implied and assumed Wolverine had to kill the mutant. There is also as scene where one of the XMen (Sage) is 'killed' by being shot in the head. It turns out it was Wolverine using Nightcrawler's old 'image inducer'. Again nothing is shown but I could see that upsetting a younger reader.

Game Mastery Critical Hit Deck - 4E Conversion
PsychoticWarrior,

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Stedd Grimwold wrote:
Rather than use "Piercing" "Blunt" etc. I would suggest altering the cards to the power source: "Martial", "Arcane", etc. and give it appropriate fluff. 4E does away with the blunt, pierce, etc distinction, and while it's not hard to pair them up, it would be better design to switch to power source. The problem is new power sources...each card doesn't have to have all power sources. Split it up any way you want...perhaps even a critical deck for each source!

With 4E, I would avoid making each critical effect better than the standard Max damage. Most cards should be roughly equivalent, but with cool "fluff" or tweaks to make it different...like "roll damage as normal for a hit and you can push the target 2 squares and is knocked prone" or some such.

As a first approximation, 50% of the deck should be roughly "equal" to RAW crits, 25% of the deck can be slightly better (add push, slide, pull, prone, daze, etc), 12% of the deck should be clearly better (add 1[w] or 1d8 if not a weapon power and push, pull, prone, daze, etc), 7% should be much better (Stunned, immobilized, helpless, etc with added damage), and the last 6% should be over the top coolness: Insta-death, or something that effectively takes the creature out of the fight (not death, but for instance, deal damage as normal for a crit, the target is knocked unconscious (save ends)...which means a coup-de-grace can pretty much finish it.)


Thanks for your input! That is probably a little more involved than I want to get as I really want to use the cards mostly 'as is' with just a few clarifications and such. I've got a fairly good grasp onit now as I have converted some of the effects that don't have counterparts in 4E (staggered, non-lethal damage, sickened etc) into 4E conditions. My current write up looks like this;
Quote:

Critical Hit Deck 4E Rules

Normal Damage = Normal 4E critical damage rules
Double Damage = as above + 1[W] or 1extra die of the die used for the power (i.e Magic Missle adds +1d4).
Triple Damage = as normal critical plus 2[w] or 2 extra dice of the die used for the power (ie Magic Missle adds +2d4)

Bleed = ability or hp loss each round save ends. A Heal check (DC 20) may be attempted to stop the bleed. If subject to a power that allows the spending of a healing surge the PC may forgo the hp healing and stop the bleed damage instead. This applies to Second Wind as well.

Variable Round durations are instead changed to ‘save ends’.
Beneficial effects last until the end of your next turn.
Fatigued or Exhausted = Weakened
Nauseated, Stunned = Stunned
Confused, Dazed, Sickened or Staggered = Dazed
Non-Lethal Damage & all extra attacks = basic melee attack against indicated foe(s).
Ability Damage = can only be healed by an attending person who makes a DC 15 heal check and spends at least 1 hour tending the person per 24 hour period. This heals 1 point per ability per day. The attending person may take a -5 penalty to the Heal check to double the healing rate.
Poison = Disease (randomly rolled but no higher than level 9)
Entangled = Restrained
Dazzled = Blinded
Charmed = Dominated
Flat-Footed = grants combat advantage
“Maximum Effect” (spell effect) = extra damage die and it and all other extra damage dice are at maximum value.
“Decapitation” – target allowed a save to prevent. Creatures that wouldn’t be killed by the loss of their head (constructs, some undead etc) still take the extra damage.
“Elemental Call” = summons one elemental of a level equal to or lower than the spell used. It has hp equal to the caster’s level.
“Hypnotic Link” = Dominated until the start of your next turn.
“Dispelling Aura” = until the end of your next turn the target has an aura 1 in which no magical devices or spells will function.
“Olfactory Overload” – target is dazed (save ends)


I really want crits to be powerful. Only the most important NPCs and monsters get to use these on the PCs (ie some Solos, the BBEG etc) so they are mostly the domain of the PCs. There is only one 'instant death' card in the whole deck (thank goodness!) and I think people like the 'swingyness' crits can have. We certainly loved the deck back with 3E.

Game Mastery Critical Hit Deck - 4E Conversion
PsychoticWarrior,

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Has anyone gone about converting the Critical hit Deck to the 4E ruleset? i figured the easiest part would be any double or triple damage means an extra die of whatever weapon/implement you are using for the attack (ie a Magic Missile would do max damage + 1d4, a longsword max +1d8) with high crit weapons getting that (as normal) plus 2 draws from the deck and choose one.

What has me a little daunted are the effects that come with many of the cards. I figured anything that has a variable duration (1d4 rds etc) lasts until a successful save. Fortunately a lot of the other effects (blind, deafened etc) are the same. Some things, like stun, are pretty powerful in 4E so i think they would be changed to dazed or somesuch. Any thoughts? I always loved the 'swingyness' of the deck and used it a lot during the 3E era.

Worldwide D&D Game Day: September 19th, 2009
PsychoticWarrior,

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While I was supposed to run a game at my FLGS (LA Mood's Comics in downtown London) I couldn't get out of work. It worked out OK though as a back up DM jumped in to run a game and it was a good thing - 2nd highest turn out yet for a WWD&D Day (only one higher was PHB 2) with 6 tables of 5-6 people each. The store reported excellent sales that day as well. Lots of youngin's too as well as the 'old guard'. I love these things and was pretty upset I had to work - next time I'm booking it 4 months in advance ( 4 weeks apparently isn't enough where I work).

I found it sad that some people on ENWorld didn't go or were 'annoyed' at the cooperative nature of the adventure building exercise - apparently that was the big hit here!

Cartoon: DMG2 and Sigil
PsychoticWarrior,

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I've found most of these little cartoons funny myself. This one is no exception.

4th edition DMG2 - Great resource for any edition
PsychoticWarrior,

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Celestial Healer wrote:
One of the things I like about these 4e books is that, as a player, it's very clear which books I should buy, and which I should not.

I buy the PHBs and the Power series. I haven't picked up the Adventurer's Vault 2, because the only thing I would use out of it would be the items, which are available on DDI.

In contrast, it seems like in 3.5, every book had player information. The environment books, the monster type books (Libris Mortis, Lords of Madness, etc), Heroes of whatever - if I missed one, I could be sure I was missing a prestige class, or a spell, or whatever else.


Oh my do i agree with this. I got so sick of having spells spread across a dozen books (then the Spell Compendium 'saved' us) ditto magic items (here comes the Magic Item Compendium). Seems like it was a reason to publish yet another hardback to get us to buy stuff we already own.

Hey - I guess I do agree with Allen somewhat!

4th edition DMG2 - Great resource for any edition
PsychoticWarrior,

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Allen Stewart wrote:

In my opinion, the Core books, particularly the main ones like the PH and DMG should focus on Rule Mechanics almost exclusively. Without solid rules mechanics, you don't have a game. You can be a fine GM or a lousy one, but you need to have the game defined by rules that are clear & understandable, as to what can and cannot be done during the game, or you as a DM are a glorified storyteller, and little else.

Furthermore, Wizards of the Coast has been printing this type of "how to DM a game and a campaign world" filler for years. And that's precisely what it is, FILLER. Much of the content on "how to GM" slated for the 4th edition DMG II, is undoubtedly very similar to what was printed in the 3.5 edition DMG II. Do we really need to buy the same suggestions again in a new edition? The mechanics have changed between editions, the principles of DM'ing the game have not.

I'll much rather have a book that contains a whole lot of rules, so that I don't have to buy a dozen other supplemental books, in an effort to piece the together the rules system of the game. If WoTC wants to put out a separate book on "how to GM" then that's their perogative. Just kindly don't waste my time and money on the same stuff I've been reading from them ever since 2nd edition. Keep the "core books" for rules mechanics only.


I respect your opinion but we are so far apart on this topic that I really don't have anything to add beyond 'I disagree'. Rules mechanics are a secondary concern for me in books like the DMG.

Suggestions for my 1st level dragonborn healbot?
PsychoticWarrior,

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Xabulba wrote:
Maybe it's just me but cannibalism while not a sin is morally repugnant, only barbarous or evil gods could overlook one of their priests eating a creature that could and might worship them.
The gods presented in 4e are very civilized (even the god of nature) and would strip a cleric of their powers if they engaged in cannibalism.

As long as you give players the information that their clerics, paladins, invokers (can I assume any divine class?) will lose their powers for transgressions against the 'code' (whatever it may be) you can impose any restrictions you like. Just be aware that these kinds of things do not exist in 4E as written.

I also think you are looking at this character through a very modern viewpoint. People in the 18th century used to inhale and/or consume the powdered remains of mummies from Egypt for heaven's sake! It makes for an interesting discussion however as I have encountered this before (a character that consumes the flesh of her fallen foes) and the player truly played the PC in question as a chaotic good person who felt it was her right and duty to honour her enemies by consuming their flesh.

One Bad Egg closes shop
PsychoticWarrior,

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Bleach wrote:

Ah but you're talking "effectiveness" and not design. Both the PHB 2 and the MM2 show how WOTC have learned how to build "better" classes (no V-shaped ones, no ones there as boring as say the ranger -"twinstrike all the time" and the actual range of effect - big difference in effectiveness between an infrnalock and an archer ranger - not so much between sorceror and barbarian) - In short the PHB 2 classes seem cooler.

Ah - I see what you're saying. I thought by 'superior' you were talking about power creep - the classes getting more powerful than the 'baseline' classes in PHB 1. I do agree that WotC really went out to make some fun and interesting classes to play in PHB 2 most notably in the realm of controllers and strikers. Defenders and Leaders I still feel PHB 1 holds the edge in outright fun classes to play.

Quote:

Similarly, the MM2 monsters especially the solos and minions show what WOTC has learned and they refined it. It's subtle things like ensuring that solos transform at the bloodied level to give the fight another twist to keep it interesting and minions who at later levels still provide more of a threat.

I know they did tweak the mechanics of solos (some have 4 times a standard monsters hps rather than 5 times) and the defenses seem much more 'free form' and not bound to the tble in the DMG 1. I wouldn't say that MM1 monsters are necessarily better or more interesting but they do suffer from the first out of gate problem - the mechanics are so new and different that problems are going to appear. This was true even during the 3E days, imo.

Quote:

As for WOTC's release schedule, it actually isn't more than 3.0 or 3.5 early years. What I think makes it more noticeable is that there all HARDCOVERS whereas most of th stuff WOTC released in the early 3.0 years were softcover.

Oh I would love to see any book less than 190 pages as a softcover. These 160 page hardcovers bug the crap out of me. That was something 3.0 did right, imo, softcover class books in B&W. They were all cheap ($22 here in Canada) and mine are still in great condition.

4th edition DMG2 - Great resource for any edition
PsychoticWarrior,

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Tieren wrote:
joela wrote:
The release date on the DMII is on the 19th. How'd you snag an early copy?

The release date is today, the World Wide game day is the 19th

That's when I'm getting mine - my FLGS is having a big sale (as always) to coincide with WWD&D Day.

4th edition DMG2 - Great resource for any edition
PsychoticWarrior,

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Allen Stewart wrote:
After being a DM on and off for the past 25 years, I have no need nor interest in a book that devotes entire chapters to: telling me how to DM. If I haven't got it by now, I'm never gonna get it.

I think this sort of material should be available on-line, rather than cluttering up chapters in what is supposed to be a 'core book.' But then again, they're all 'core books' now...


Um, wow. You actually feel a DMG is 'wasting' space by giving advice on how to run games well? I too have been DMing for near 25 years now and I always feel i could do things a little bit better. Glad you hit the 'nirvana' of perfection o_O

GameMastery Map Pack: Boats & Ships
PsychoticWarrior,

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I can delay my groups trip to the Isle of Dread until April - no problem! ;-)

Glad someone is making these finally - I can't believe the only way to get this out of WotC is through an RPGA promo. This would be their #1 seller imo if released under their Dungeon Tiles line.

One Bad Egg closes shop
PsychoticWarrior,

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Bleach wrote:
Hell, we see the same thing with WOTC. I consider the PHB 2 classes superior to the PHB 1 classes and the same thing goes for the Monster Manual.


Despite recent polls on ENWorld that directly contradict this? The PHB 1's Ranger is considered the best striker. The PHB 1's Inspiring Warlord is the best Leader, the PHB 1's Guardian Fighter the best defender. Really the PHB 2 classes barely registered. Granted it was an internet poll but with over 200 votes on each all of those three (I can't remember the controller winner but it was most likely something from PHB 2 as there was only 1 controller in the PHB 1) were clear winners - easily doubling or quadrupling their nearest rivals.

Another D&D web comic! Yey!
PsychoticWarrior,

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Love it! I'm already eagerly awaiting the next installment. Love the visual style and the main character is interesting (vow to never kill? For a D&D character? Yikes!).

Good job!

Suggestions for my 1st level dragonborn healbot?
PsychoticWarrior,

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Xabulba wrote:
What gods are you using? The gods in 4e would never condone eating the flesh of sentient creatures. Your character would have to be evil and follow an evil god for you to still have clerical powers.
You might be better off with a shaman, they have some healing abilities but are much more flexible in the morals department.

That's why I figured he could worship Ioun - the hunt for knowledge (in this case culinary knowledge) and a completely dispassionate attitude towards it would work imo. As long as he isn't eating the creatures alive I don't see a problem with it. Clerics can be just as flexible morally as any other character.

Suggestions for my 1st level dragonborn healbot?
PsychoticWarrior,

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Here's my take on a healing/shielding cleric. I decided to go with greatspear just because I am partial to spears. If I were to change his feat and take a regular spear I would take the Battle Healer feat (every time you use Healing Word on an ally you heal hp equal to Str bonus). As is he's a +7 with all his attacks and they all are weapon melee.

====== Created Using Wizards of the Coast D&D Character Builder ======
Torinn, level 1
Dragonborn, Cleric
Build: Shielding Cleric
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid

FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 9, Wis 16, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 9, Wis 16, Cha 10.

AC: 16 Fort: 14 Reflex: 10 Will: 15
HP: 25 Surges: 8 Surge Value: 7

TRAINED SKILLS
Religion +4, Diplomacy +6, History +6, Heal +8

UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff +1, Dungeoneering +3, Endurance, Insight +3, Intimidate +3, Nature +3, Perception +3, Stealth -1, Streetwise +1, Thievery -1, Athletics +3

FEATS
Cleric: Ritual Caster
Level 1: Weapon Proficiency (Greatspear)

POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Invigorating Assault
Cleric encounter 1: Healing Strike
Cleric daily 1: Avenging Flame

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Greatspear, Javelin (2), Holy Symbol
RITUALS
Gentle Repose
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Your Least Favorite Race
PsychoticWarrior,

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MisterSlanky wrote:
Eladrin are very much near the top of my list. The other one at the top of my list, Draconians. I hate the very concept.

I don't get the gnome hate though, I love gnomes.


If you love gnomes you will never understand the awesomeness that is playing a dragonman.

The two are diametrically opposed. Matter & anti-matter. Oil and water. Science and religion.

Need name/title of a Conan novel, NOT Robert E. Howard, HELP!
PsychoticWarrior,

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All I can say about Jordan's WoT books is

It's a pretty good trilogy!

And the dude who's claiming to know everything about Jordan after 3 pages? No one believes it so stop posting it.

Worldwide D&D Game Day: September 19th, 2009
PsychoticWarrior,

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Sir_Wulf wrote:
I'll be running two games of Pathfinder. Someone has to show those poor folks how things should be done...

:rolleyes: Nice.

Has anyone else gotten the module for this? It is...different. It is a do-it-yourself thing where each group designs the adventure based on certain parameters provided by the module. Then you can switch your creation with another groups and play through it. Unusual but should be interesting.

TV shows that you miss
PsychoticWarrior,

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Krypter wrote:
Oh God, Firefly! Why did you have to die so young!?

$2 million an episode. A more proper lament would be "Oh God, Wheldon! Why did can't you come in under budget?!"

But I agree - Firefly was great and I would have loved 4-5 more seasons of it.

A lot of the shows I'm seeing listed though had really good runs.

ST:TNG - 7 seasons & 4 movies
Babylon 5 - 5 seasons & 4 movies
Angel - 5 seasons
Buffy - 7 seasons
X-Files - 9(!) seasons

To name just a few. I can't really miss something unless I didn't get enough of it in the first place. Firefly is about the only show I can think of that i wanted a lot more of but then again I don't watch much TV these days.

Treasure Parcel Troubles
PsychoticWarrior,

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Scott Betts wrote:

If magic items everywhere isn't your thing, take a look at the new excerpt from the DMG2 - Adventures and Rewards. It outlines alternative rewards, which are essentially ways of providing the PCs with thematic boons that last five levels without throwing magic items their way. Examples include a deity granting you power, receiving power from accomplishing some heroic or legendary deed, or undergoing intense training under a grandmaster.

Wow. I must have missed that excerpt. DMG2 is looking pretty spectacular now!

Karate Kid
PsychoticWarrior,

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The Karate Kid is my favourite `coming of age`movie of all time. I`ve watched it dozens of times and just love it.

Your Least Favorite Race
PsychoticWarrior,

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Celestial Healer wrote:
All the gnome hatred! Honestly, I can't explain why it is that I play them a good 50% of the time, but I do...

The only time gnomes seemed slightly cool to me was back in 1981 - I had just got my first issue of Dragon (58 I think) and it had a whole write up on Gnomish deities - one of which was a giant hairless mole! I mean - that`s pretty cool worshiping a giant mole!

Your Least Favorite Race
PsychoticWarrior,

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LazarX wrote:
Abbasax wrote:
Elves. By Zuul, I hate elves. In a 12 year run of D&D I had less then ten players make characters that weren't elves (with the occasional half-elf).

Perhaps then I should refer you to my friendly travel agent. It's this place called Talislanta.. You might remember our advertising slogan of yore..

NO ELVES!!


LOL! I can picture the ad from Dragon right now - black & white demon face with horns. Wow - that takes me back a long, long ways. I`m glad a gaming buddy of mine got me a few of the Talislanta books - they are excellent reading & idea gold mines!

Your Least Favorite Race
PsychoticWarrior,

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Whimsy Chris wrote:
I'm surprised no one has said dragonborn. I'm still not sold on them as a PC race.

Draconians I don't have a problem with because they fit into the overall structure of the Dragonlance world. They are decided villains/monsters. However, even a draconian as a PC still kind of irks me.


Dragon-based PCs are neat. Draconians proved that and now I can play them and not be in a DL game! :)



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